loveisgreen
12-14-2009, 05:14 PM
This deck was created by myself a while back for a friend who really didn't play Legacy, and mostly just for fun. Last friday at our local tourney, we had 33 players and he went 5-0, taking Merfolk, ANT, and UGW Counter- Top (me) down with him in the process.
I asked him for the list he was playing that night, and I'm convinced the deck can be competitive. Here's what he won with:
4x Insidious Dreams
1x Draco
1x Erratic Explosion
4x Grim Lavamancer
4x Dark Confidant
3x Nantuko Shade
3x Gatekeeper of Malakir
4x Duress
4x Hymn to Tourach
4x Dark Ritual
4x Lightning Bolt
2x Sensei's Divining Top
4x Bloodstained Mire
3x Wooded Foothills
4x Badlands
1x Taiga
4x Mishra's Factory
4x Swamp
1x Mountain
SB
3x Krosan Grip
3x Firespout
3x Pyroblast
3x Ravenous Trap
3x Price of Progress
Card discussion:
4x Insidious Dreams
1x Draco
1x Erratic Explosion
The surprise element of the deck, Insidious Dreams gives you the ability to turn into a combo deck instantly, and it conveniently dodges Counterbalance. I thought about putting a couple more 1 of in the deck just in case you could fetch a card to blow out a matchup, but I didn't want to make the deck terribly complicated for the person I built it for for. Example- 1x Blood Moon main vs. 43 Land usually means game over, and is almost irrelevant to you. Suggestions on this idea would be great.
Creatures:
4x Dark Confidant
This is probably the best card in the deck. It lets you replenish your hand after losing cards to your own plays (such as Rit- duress- Hymn) and unanswered, usually wins the game by himself.
4x Grim Lavamancer
This is another obvious one, keeping goyfs in check and fish at bay, also punching through the damage needed to finish the game with a draco blast.
3x Nantuko Shade, 3x Gatekeeper of Malakir
These are the creatures in the deck I worry about. We thought about playing Flametongue, but it rarely kills goyf, so Gatekeeper was in simply because he deals with mongoose as well. Nantuko Shade is in lieu of Tombstalker, mostly due to Bob. Easily the most replaceable cards in the deck.
4x Duress, 4x Hymn to Tourach
These cards serve double duty, disrupting your opponent while making sure the path is clear for your Insidious Dreams to resolve (remember that discarding is an additional cost, so if it gets countered you're screwed). We thought about Thoughtseize instead of Duress, but we haven't tested the idea yet.
4x Dark Ritual
A natural inclusion since you are TECHNICALLY an aggro deck, and turn 1 Bob with protection is sexy. Also can be used for things like turn 2-3 Insidious Dreams, but it actually rarely happens.
4x Lightning Bolt- Moving on.....
2x Sensei's Divining Top
These were actually not in the original build, but Draco has this magical ability to find his way to the top of your deck with a Confidant in play way too often. Plus interaction with Fetches blah blah.....
21x Lands
A pretty standard base, it's surprising how many decks can't deal with a Mishra's Factory, and the Taiga is in for the boarded Grips and the top side of Firespout.
With more testing, I'll post some matchups, it seems that Merfolk is fairly in your favor, but I think he got lucky against ANT, all you really have is the discard main and an awkward clock. Another issue we ran into is kicking Gatekeeper with the current manabase, so suggestions to fix that or replace him would be appreciated.
Thanks for looking and any questions, concerns, comments, and criticisms can be directed toward me!
I asked him for the list he was playing that night, and I'm convinced the deck can be competitive. Here's what he won with:
4x Insidious Dreams
1x Draco
1x Erratic Explosion
4x Grim Lavamancer
4x Dark Confidant
3x Nantuko Shade
3x Gatekeeper of Malakir
4x Duress
4x Hymn to Tourach
4x Dark Ritual
4x Lightning Bolt
2x Sensei's Divining Top
4x Bloodstained Mire
3x Wooded Foothills
4x Badlands
1x Taiga
4x Mishra's Factory
4x Swamp
1x Mountain
SB
3x Krosan Grip
3x Firespout
3x Pyroblast
3x Ravenous Trap
3x Price of Progress
Card discussion:
4x Insidious Dreams
1x Draco
1x Erratic Explosion
The surprise element of the deck, Insidious Dreams gives you the ability to turn into a combo deck instantly, and it conveniently dodges Counterbalance. I thought about putting a couple more 1 of in the deck just in case you could fetch a card to blow out a matchup, but I didn't want to make the deck terribly complicated for the person I built it for for. Example- 1x Blood Moon main vs. 43 Land usually means game over, and is almost irrelevant to you. Suggestions on this idea would be great.
Creatures:
4x Dark Confidant
This is probably the best card in the deck. It lets you replenish your hand after losing cards to your own plays (such as Rit- duress- Hymn) and unanswered, usually wins the game by himself.
4x Grim Lavamancer
This is another obvious one, keeping goyfs in check and fish at bay, also punching through the damage needed to finish the game with a draco blast.
3x Nantuko Shade, 3x Gatekeeper of Malakir
These are the creatures in the deck I worry about. We thought about playing Flametongue, but it rarely kills goyf, so Gatekeeper was in simply because he deals with mongoose as well. Nantuko Shade is in lieu of Tombstalker, mostly due to Bob. Easily the most replaceable cards in the deck.
4x Duress, 4x Hymn to Tourach
These cards serve double duty, disrupting your opponent while making sure the path is clear for your Insidious Dreams to resolve (remember that discarding is an additional cost, so if it gets countered you're screwed). We thought about Thoughtseize instead of Duress, but we haven't tested the idea yet.
4x Dark Ritual
A natural inclusion since you are TECHNICALLY an aggro deck, and turn 1 Bob with protection is sexy. Also can be used for things like turn 2-3 Insidious Dreams, but it actually rarely happens.
4x Lightning Bolt- Moving on.....
2x Sensei's Divining Top
These were actually not in the original build, but Draco has this magical ability to find his way to the top of your deck with a Confidant in play way too often. Plus interaction with Fetches blah blah.....
21x Lands
A pretty standard base, it's surprising how many decks can't deal with a Mishra's Factory, and the Taiga is in for the boarded Grips and the top side of Firespout.
With more testing, I'll post some matchups, it seems that Merfolk is fairly in your favor, but I think he got lucky against ANT, all you really have is the discard main and an awkward clock. Another issue we ran into is kicking Gatekeeper with the current manabase, so suggestions to fix that or replace him would be appreciated.
Thanks for looking and any questions, concerns, comments, and criticisms can be directed toward me!