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loveisgreen
12-14-2009, 05:14 PM
This deck was created by myself a while back for a friend who really didn't play Legacy, and mostly just for fun. Last friday at our local tourney, we had 33 players and he went 5-0, taking Merfolk, ANT, and UGW Counter- Top (me) down with him in the process.

I asked him for the list he was playing that night, and I'm convinced the deck can be competitive. Here's what he won with:

4x Insidious Dreams
1x Draco
1x Erratic Explosion

4x Grim Lavamancer
4x Dark Confidant
3x Nantuko Shade
3x Gatekeeper of Malakir

4x Duress
4x Hymn to Tourach
4x Dark Ritual
4x Lightning Bolt
2x Sensei's Divining Top

4x Bloodstained Mire
3x Wooded Foothills
4x Badlands
1x Taiga
4x Mishra's Factory
4x Swamp
1x Mountain

SB

3x Krosan Grip
3x Firespout
3x Pyroblast
3x Ravenous Trap
3x Price of Progress

Card discussion:

4x Insidious Dreams
1x Draco
1x Erratic Explosion

The surprise element of the deck, Insidious Dreams gives you the ability to turn into a combo deck instantly, and it conveniently dodges Counterbalance. I thought about putting a couple more 1 of in the deck just in case you could fetch a card to blow out a matchup, but I didn't want to make the deck terribly complicated for the person I built it for for. Example- 1x Blood Moon main vs. 43 Land usually means game over, and is almost irrelevant to you. Suggestions on this idea would be great.

Creatures:

4x Dark Confidant

This is probably the best card in the deck. It lets you replenish your hand after losing cards to your own plays (such as Rit- duress- Hymn) and unanswered, usually wins the game by himself.

4x Grim Lavamancer

This is another obvious one, keeping goyfs in check and fish at bay, also punching through the damage needed to finish the game with a draco blast.

3x Nantuko Shade, 3x Gatekeeper of Malakir

These are the creatures in the deck I worry about. We thought about playing Flametongue, but it rarely kills goyf, so Gatekeeper was in simply because he deals with mongoose as well. Nantuko Shade is in lieu of Tombstalker, mostly due to Bob. Easily the most replaceable cards in the deck.

4x Duress, 4x Hymn to Tourach

These cards serve double duty, disrupting your opponent while making sure the path is clear for your Insidious Dreams to resolve (remember that discarding is an additional cost, so if it gets countered you're screwed). We thought about Thoughtseize instead of Duress, but we haven't tested the idea yet.

4x Dark Ritual

A natural inclusion since you are TECHNICALLY an aggro deck, and turn 1 Bob with protection is sexy. Also can be used for things like turn 2-3 Insidious Dreams, but it actually rarely happens.

4x Lightning Bolt- Moving on.....

2x Sensei's Divining Top

These were actually not in the original build, but Draco has this magical ability to find his way to the top of your deck with a Confidant in play way too often. Plus interaction with Fetches blah blah.....

21x Lands

A pretty standard base, it's surprising how many decks can't deal with a Mishra's Factory, and the Taiga is in for the boarded Grips and the top side of Firespout.

With more testing, I'll post some matchups, it seems that Merfolk is fairly in your favor, but I think he got lucky against ANT, all you really have is the discard main and an awkward clock. Another issue we ran into is kicking Gatekeeper with the current manabase, so suggestions to fix that or replace him would be appreciated.

Thanks for looking and any questions, concerns, comments, and criticisms can be directed toward me!

Zinch
12-14-2009, 05:28 PM
1x Draco

4x Dark Confidant



That's a bit risky at least... :wink:

I know the odds are small, but if you reveal a draco to your own Dark Confidant, you'll be "the guy that revealed a Draco with a Dark Confidant" for the rest of your life. You'll end leaving this game...:wink:

loveisgreen
12-14-2009, 05:44 PM
It's already happened at least 3 times from what I've seen. He won two of them. One of them ended with a hard- casted Draco.

Mystical_Jackass
12-14-2009, 06:09 PM
Discard Bloodghast to Insidious Dreams?

Illissius
12-14-2009, 11:29 PM
It's already happened at least 3 times from what I've seen. He won two of them. One of them ended with a hard- casted Draco.

That's... more than a little hilarious.

thefreakaccident
12-14-2009, 11:37 PM
Discard Bloodghast to Insidious Dreams?

That would be beyond sexy... like multiple bloodghasts would be :laugh: .

Grollub
12-15-2009, 02:52 AM
I'm drawn to this deck, it looks like such a pile yet so much fun. Have you considered trying blue in the deck? Brainstorm and Gilded Drake could be very interesting.

Gilded Drake could be alot better than Gatekeeper, as stealing 'goyfs, 'naughts, 'stalkers or 20/20 tokens is just plain unfair and if the Drake got no worthwhile target Lavamancer or Shade should dominate the board anyway.

Brainstorm, obvious reasons and because it'll allow a combo finish even with a drawn Draco.

Vacrix
12-15-2009, 03:10 AM
Wow. This is tight. It like Jund Aggro but with a different sort of Natural Order win. Instead of fetching Progenitals and winning 2 turns after you resolve NO, you win 1 turn after resolving Insidious Dreams.

And I must note.. I really hate Natural Order into Progenitals. Its like your opponent whips out a huge, rainbow colored dildo from his pocket, and you know he is going to slap you with it but you can't do shit about it.

At least Draco Explosion is sexy.


Anyway, the deck looks legit. If you are going to run Bloodghast consider Cabal Therapy. The interaction is legit as hell.

How has your combo matchup been? I can imagine your discard could enable you to win the game quickly if you can close with Draco explosion. The reason I ask is you don't prepare for it at all in the board outside of ravenous trap for Dredge.

hyc8028
12-15-2009, 03:13 AM
My friend has the same combo in his causal deck. His is actually blue/red and we call it Draco Explosion.

Couple Question/Comments:

Why factories? Wasteland would look more appropriate in their slots.

I don't think running top with shades is such good idea since they both require you to commit mana. Maybe you can consider this:

-3 Shades
+2 Tombstalker
+1 Top

Dream can be use to feed Stalker and Top can avoid getting hurt from bob. CMC of stalker is 8, so he can also be an explosion target if necessary. Stalker Explosion!

Vacrix
12-15-2009, 03:24 AM
My friend has the same combo in his causal deck. His is actually blue/red and we call it Draco Explosion.

Couple Question/Comments:

Why factories? Wasteland would look more appropriate in their slots.

I don't think running top with shades is such good idea since they both require you to commit mana. Maybe you can consider this:

-3 Shades
+2 Tombstalker
+1 Top

Dream can be use to feed Stalker and Top can avoid getting hurt from bob. CMC of stalker is 8, so he can also be an explosion target if necessary. Stalker Explosion!

Stalker and Lavamancer don't mix well and he has an endgame already via draco explosion. Additionally, Shades justify dark ritual in that it won't always be dead in mid/late game. SDT and Shades only require you to commit mana if you have both down, which won't always be the case. Besides flipping high CC with BoB isn't fun, even with additional SDT's.

loveisgreen
12-15-2009, 05:20 AM
The factories are in because of misc. damage for the combo. I would consider wasteland if there were Sinkholes, but as it stands now, it's not difficult to kill your opponent without the combo, which is why the deck is good. I'm going to test Bloodghast, but I think 21 land makes it difficult to operate efficiently. Besides that, you usually win right after you cast Insidious Dreams, which makes the cards you discard pretty irrelevant.

Honestly there isn't a whole lot of combo here, maybe the occasional ANT or Dredge, but nothing like Solidarity, so I didn't really have anything in the board for it.

Gatekeeper continues to fail. Played a couple matches tonight against CB and he still costs two (CMC), and you're still paying three for him. Going to test Snuff Out and Bloodghast in this slot tomorrow.

Kangaxx
12-15-2009, 05:28 AM
So when you combo off, do you put Draco the third card down after an Insidious Dreams? I think that Bloodghast might be good, you'll be drawing tons of land of Confidant and when you do combo off, they're there to finish the game cuz they'll have haste. Interesting deck, I like it alot actually.

jazzykat
12-15-2009, 07:35 AM
And because I think this deck is funny, consider 1 Volrath's Stronghold. It obviously brings back dudes and lets you pitch a drawn Draco to Sickening Dreams and tutor up your explosion and or protection.

EDIT: I also don't feel that cutting gatekeeper is the right thing to do. We don't stop playing Tarmogoyf because he costs 2..., but Snuff Out could be worth it.See Hyena hell for further inspiration on a BR list, and Bloodghast...He He funny.

loveisgreen
12-24-2009, 04:42 PM
4x Insidious Dreams
1x Draco
1x Erratic Explosion

4x Grim Lavamancer
4x Dark Confidant
2x Nantuko Shade
2x Gatekeeper of Malakir
1x Etched Oracle
1x Shriekmaw

4x Duress
4x Hymn to Tourach
4x Dark Ritual
4x Lightning Bolt
3x Sensei's Divining Top


4x Bloodstained Mire
3x Wooded Foothills
4x Badlands
1x Bayou
3x Mishra's Factory
4x Swamp
1x Underground Sea/ Scrubland
1x Volrath's Stronghold


SB

3x Krosan Grip
3x Firespout
3x Pyroblast
3x Ravenous Trap
3x Price of Progress

This is the updated list as of right now, we wanted a Dreams package that was good against control/ CB when they were outside of blast range, and Oracle/ Stronghold seemed to be the appropriate solution. 1x Shriekmaw w/ Stronghold is ridiculous vs. Zoo and anything w/ Goyf. Didn't really dig the Bloodghast since you're supposed to win when you cast Insidious Dreams, and the cards that are in now have more synergy with the deck.

Reaver027
12-25-2009, 07:40 AM
Have you tested Fleshbag Marauder instead of Gatekeeper ? I know you lose a creature but the main effect is the same. It doges CB a little bit better than Gatekeeper and it gives you the option to kill a Confi when needed. And its a lot easier to cast than Gantekeeper in a multicolor deck.

Nelis
12-25-2009, 08:52 AM
3x Nantuko Shade, 3x Gatekeeper of Malakir

These are the creatures in the deck I worry about. We thought about playing Flametongue, but it rarely kills goyf, so Gatekeeper was in simply because he deals with mongoose as well. Nantuko Shade is in lieu of Tombstalker, mostly due to Bob. Easily the most replaceable cards in the deck.



What about Vampire Nighthawk?

jazzykat
01-04-2010, 06:13 AM
Oh, and one other thought...sack up and play 2-3 tombstalkers. They completely avoid counterbalance and you have a bunch of ways to stack the top of your deck (top+dreams) so taking a few from Bob is worth it to end the game IMO.

I agree with your thoughts on bloodghast.

Etched Oracle is ridiculously wonky and 1 wasteland stops your awesomeness so I would say that is a no.

My suggestions:
1. -1 Etched Oracle
2. -2 Nantuko Shade
3. Clean up your manabase -1 Sea/Scrubland + 1 Bayou (or a basic forest/mountain)
4.+3 Tombstalker

Consider taking this more extreme and working wasteland or tomb into the MD instead of factories and playing Bloodmoon in the SB.