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Scrabble
12-17-2009, 01:05 AM
My favorite deck is Wildfire which utilizes Cotv's and Trinispheres for early disruption, then closes with a big beater or Form of the Dragon. Taking that shell and idea and the Insidious Dreams/ Draco/ Explosion combo that is on the front page here, I combined them. The result is a Stompy Shell with a reliable combo finish.

4 Chalice of the Void
4 Trinisphere

4 Academy Rector
1 Form of the Dragon
4 Insidious Dreams
1 Draco
1 Erratic Explosion

4 Cabal Therapy
4 Volcanic Fallout
4 Steam Blast
4 Cave-In

4 Simian Spirit Guide

4 Ancient Tomb
4 Sandstone Needle
4 City of Brass
4 Gemstone Mine
4 Forbidden Orchard
1 Badlands

SB:
15 GY hate- honestly, I just feel cheated when I lose to Dredge

I'll run through some explanations here:

Chalice of the Void/ Trinisphere- the disruption package. Play first turn if possible to slow the combo player/ aggro player, then get to work on going off yourself. These work because of the Stompy mana base

Academy Rector- I don't understand why it is not used more often. For four mana you shut down any ground offense of the opponent, or you pull out a 4 turn clock.. which shuts down any ground offense. I understand that four mana and extra deck slots is prohibitive, but with the Stompy mana base here, a 2nd or 3rd turn Rector is common with backup Spheres or CotVs.

Form of the Dragon- A four turn clock/ moat. The best Rector target there is, especially if you can protect it with CotV's and such.

Insidious Dreams- Stacks Explosion over Draco for 16 damage the next turn. Is 16 enough? With fetches and Bob's possibly, but just in case, there is extra backup to follow (Fallouts, Cave-In, Steam Blast)

Draco/ Explosion- 16 damage, 1 Draco is always risky, same with Form of the Dragon

Cabal Therapy- Horrible with CotV's and Trinispheres. True. But it does what it needs to. Provides protection against K-Grips if you see a Rector in your opening hand, and also provides a sac outlet, even if it gets countered by your own CotV.

Volcanic Fallout, Steam Blast, Cave-In- Help control the aggro matches in time to get combo off. All were chosen because they hit creatures and players which is huge if you need to punch through that last few points after a Dracoeruption.

SSG- Extra red to feed Cave-In, powers out combo or disruption

Mana Base- Ugly


There it is. It's a combo deck that is built to beat other combo and aggro. With 12 sweep effects and 12 disruption, zoo should have fits as well as combo. Control, probably not so much.

Suggestions?

BTW- I really liked that both combos fit just above the Stompy disruption cc line. I think that it came together well. Thanks to loveisgreen for that Insidious Dreams combo enabler, I like it a lot.

heroicraptor
12-17-2009, 03:18 AM
That mana base is scary.

What about Coercion or Stupor or Distress for discard?

Elfrago
12-17-2009, 04:31 AM
Firespout is better than Steam Blast.

Nihil Credo
12-17-2009, 04:43 AM
You'll need to add some other angle of attack for the deck. Not counting SSG beats, you have two playset of spells that can win the game, and each of them can only be used once. That's not enough to consistently force your game plan through disruption, especially when you pack no card draw, no recursion, and rather light protection.

heroicraptor
12-17-2009, 05:12 AM
Firespout is better than Steam Blast.

Steam Blast hits players, providing reach if Draco isn't a Fatality.

kinda
12-17-2009, 05:45 AM
Yes but three for a sweeper that cannot even hit monkey seems lacking...at the very least, I believe earthquake would be a suitable replacement.

Scrabble
12-17-2009, 09:16 PM
That mana base is scary.

What about Coercion or Stupor or Distress for discard?

Mana base needs work, yes. But what can be done? You must support double red as it stands now and also be able to produce black or white given the combo piece. I assume there's some fetch configuration that could make it more stable.

Distress and Coercion are both possibilities. There are probably 2-4 negotiable spots that are currently sweepers. These spots would actually be best as Unmasks, but I don't run enough black to support them. I could change the sweepers to Infest + Crypt Rats, but Infest doesn't push any extra damage. Are there more black sweepers that deal damage?

Firespout> Steam Blast, just not here. However, Earthquake definitely gets the top spot. I actually like it a lot as it can finish the game after a Draco even with no fetch pain. Thanks for pointing that out kinda

@ Nihil Credo- There are only eight win conditions in here. What do you propose though? More disruption can be added without too much detriment to the plan, but that doesn't increase your chances of drawing one, or even fighting off an early Duress. The other option is draw, which isn't much off an option in these colors. I guess splashing Regrowth or Eternal Witness is a possibility? Or, even Dimir House Guard could act as Win-Con 9-12. Heck, it would even support Unmasks as an added bonus. It's slow though. Hm.



EDIT_ New Possibilities: Dakmor Plague, Darigaaz's Charm, Evincar's Justice, Famine, Lyzolda, the Blood Witch