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View Full Version : Dark TaxHex (WB: Maralen of the Mornsong)



AlterEgo
01-02-2010, 07:03 AM
It's just a rough idea, but maybe you see some potential in it...

Lands (25)
1 Dark Depths
1 Karakas
4 Scrying Sheets
6 Snow-covered Plains
12 Snow-covered Swamp
1 Urborg, Tomb of Yawgmoth

Creatures (19)
4 Aven Mindcensor
1 Mangara of Corondor
4 Maralen of the Mornsong
4 Tidehollow Sculler
2 Vampire Hexmage
4 Vampire Nighthawk

Other (16)
4 Ęther Vial
1 Archive Trap
4 Bloodchief Ascension
4 Path to Exile
2 Raven's Crime
1 Umezawa's Jitte

This deck is nothing but a bunch of synergies. It evolved from four directions:
- Death and Taxes, from which I borrowed Vial, Mangara and Karakas
- The Mighty Quinn, which gave the Snow landbase
- my... obsession for Maralen and
- a "mill deck" from a local FNM, that killed via Bloodchief Ascension and Archive Trap

CHOICES
snow lands: Scrying Sheets have a synergy with Maralen - you don't draw the card and you automatically get your library shuffled every turn. As they're basic lands, you don't need to worry about Wasteland, as you aren't dependant on Sheets.

Maralen of the Mornsong: This is her deck, so I looked for synergies wherever I could. She is the tutor on a stick and just goes nuts with a Vial@3. (Brainstorm, anyone?)

Mangara & Karakas: Karakas makes Maralen a little less dangerous for myself - and very often it's her first tutor target. Mangara is part of Mary's toolbox. An improved Vindicate each turn? Why not?

Depths, Urborg & Hexmage: Another part of the toolbox. And having the option (though VERY unlikely) to kill turn 3 is not THAT bad. And after all, Depths is snow.

Vial, Mindcensor, Nighthawk: They make Maralen's drawback less dangerous to myself and evasion+power 2 makes them trigger Ascension...

Raven's Crime, Sculler: They get rid of threats - before those become cast. And Crime can make mana floods a little less terrible.

Trap, Ascension: the second mini combo. Mary and the 2-power creatures help loading up Ascension and the trap advances from mill-spell to kill-spell - both tutored AND triggered by Mary herself.

Path to Exile: another way to trigger the trap.

Umezawa's Jitte: An all-Star. I have ten creatures with either flying or first strike. Not too much, but enough to justify a 1-off that gives nightmares to aggro.

NOTES
I pondered the blue Leyline, as it would make Sculler even more useful (cast, bounce, resolve triggers, recast = exile two cards, one of them permanently) But I decided against it, because I would have had to splash blue or live with dead cards.
The Dark Hex combo was added last minute, because I wanted to minimize the number of Traps (I should need only one per game) and so won three slots.
SDT might be a perfect fit for the deck... Needs testing
Maybe I should cut one or two lands, 25 seems a little too much, although Crime does a decent job in recycling them.

Despite not having tested the deck yet and even being sure it will never be tier 1, I want to ask you for your opinion.

JeroenC
01-02-2010, 08:26 AM
Off the top of my head, I definitely feel like this deck needs more protection. Your opponent gets to fetch a card first, and he'll probably get removal for Maralen. Or a counter for the trap.
Scrying Sheets is not good enough for the deck, with only ten lands you can take, you'll have an average of one additional draw every six turns. By that time, it'll have costed you 18 mana.

Honestly, I think Maralen is the biggest problem for the deck. Ascension + Trap is game either way, so I'd focus on a deck that can activate Ascension as fast as possible and then gets the Trap activated, or even just hardcast. Things that come to mind are Carnophage, Vampire Lacerator and Sarcomancy for a quick Ascension activation. Alternatively, forgo creatures and use instant-speed burn cards to get it activated twice as fast.
Possibly add Path to Exile and another card to force activation of the combo. (Though no other card comes to my mind).

I do enjoy the idea of Ascension+Mindbreak Trap, and will be musing upon its usage.

AlterEgo
01-02-2010, 08:43 AM
Off the top of my head, I definitely feel like this deck needs more protection. Your opponent gets to fetch a card first, and he'll probably get removal for Maralen. Or a counter for the trap.
Of course he will tutor for removal (or his win condition), that's why I play Vials. But you're definitely right with the lack of protection... One of the reasons I don't think this will ever win a tournament.


Scrying Sheets is not good enough for the deck, with only ten lands you can take, you'll have an average of one additional draw every six turns. By that time, it'll have costed you 18 mana.
There are 19 snow lands in the deck (not counting the Sheets themselves). Why only ten lands?


Honestly, I think Maralen is the biggest problem for the deck. Ascension + Trap is game either way, so I'd focus on a deck that can activate Ascension as fast as possible and then gets the Trap activated, or even just hardcast. Things that come to mind are Carnophage, Vampire Lacerator and Sarcomancy for a quick Ascension activation. Alternatively, forgo creatures and use instant-speed burn cards to get it activated twice as fast.
Possibly add Path to Exile and another card to force activation of the combo. (Though no other card comes to my mind).

I do enjoy the idea of Ascension+Mindbreak Trap, and will be musing upon its usage.
And that's exactly why I posted the deck... thanks!
Oh, and: It's Archive Trap ;)

Waikiki
01-02-2010, 08:44 AM
why drop her without a search blocker out?

JeroenC
01-02-2010, 09:03 AM
Yeah, I miscounted the lands. Still, Sheets without Top doesn't seem worth it.

Kangaxx
01-02-2010, 10:18 AM
I believe this deck can benefit from Dark Confidant greatly. I'm not sure why you would run something like Nighthawk over Bob. The synergy that Bob also has with the deck is immense.

Barook
01-02-2010, 11:30 AM
I believe this deck can benefit from Dark Confidant greatly. I'm not sure why you would run something like Nighthawk over Bob. The synergy that Bob also has with the deck is immense.
Bob also causes even more life loss, but it's still certainly better than Scrying Sheets which sucks in a two-colored deck. I think a more stable mana base with duals and fetches would be better. 25 lands is excessive.


Possibly add Path to Exile and another card to force activation of the combo. (Though no other card comes to my mind).
Ghost Quarter could work, but it would be even better with stuff like Vindicate and Wasteland to support a LD theme.

Kangaxx
01-02-2010, 11:33 AM
Bob also causes even more life loss, but it's still certainly better than Scrying Sheets which sucks in a two-colored deck. I think a more stable mana base with duals and fetches would be better. 25 lands is excessive.[


Ghost Quarter could work, but it would be even better with stuff like Vindicate and Wasteland to support a LD theme.

I totally overlooked the life loss caused by Maralen. :wink:

Though Bob and Jitte is something more than worth considering. Jitte should be in there IMO. Maybe as a 2-3 of.

Darkenslight
01-04-2010, 05:50 AM
Dawn Charm to protect Maralen?

Also the deck should clearly be called Mary, Mary. :laugh: JUST A WHORE FOR THE UNDERGROUND!!! ~nc

NiRVeS
01-04-2010, 07:38 AM
I do enjoy the idea of Ascension+Mindbreak Trap, and will be musing upon its usage.

I tried Bloodchief Ascension in a MBA-shell (shades, confidants, hymns, smallpox (pretty sweet wih ascension btw), wastelands...) and I can tell you that the card is simply not good enough. I used it in conjunction with Ankh of Mishra to ensure quest counters (+deal lotsa damage due to my opponents fetchlands) and even the "goddraw" of ritual into ascension + ankh, followed by turn 2 hymn and turn 3 nighthawk didn't get there some of the time. And that's when we're living the dream - most of the time Bloodchiefs Ascension would be a do-nothing card for several turns and then, finally, deal maybe 4 damage. The worst case scenario is when you topdeck one mid-game and you start beating your head against the wall out of sheer frustration...tbh, I was often happier topdecking my DRACO in draco-explosion than I would be when I'm drawing Bloodchiefs Ascension on turn 3.

So, although I would love to see someone put this card to good use, I honestly believe that Bloodchiefs Ascension is just too weak to make it in legacy.

As far as the deck in the OP is concerned: danger of coll things? The reason why Quinn can abuse the Snow-engine is because it plays sensei's diving top to manipulate its draws. Without Top, Scrying Sheets really isn't worth the effort. And when playing black, I'd opt for confident any day of the week. Maralen is cool and all, but without vial it'll just be a dead creature anyway since any clever opponent will tutor for removal for it anyway. Unless...you can use Mother of Runes to keep it alive? Raven's Crime without Loam is weak as well...I'd prefer Cabal Therapy and/or thoughtseize (therapy is nice with sculler). Finally, the Mangara-karakas-plan is pretty clunky if you ask me.

Sorry dude, I don't want to bash on your idea to badly (trying is always better than doing nothing), but I think you need to focus your deck a bit more, rather than tryning to incorporate too much different ideas.

Grtz,
Tom

AlterEgo
01-04-2010, 02:32 PM
Maybe an MBA-shell isn't the right call - to me the deck seems more like control with a combo finish.


Sorry dude, I don't want to bash on your idea to badly (trying is always better than doing nothing), but I think you need to focus your deck a bit more, rather than tryning to incorporate too much different ideas.

I won't feel offended as long as you provide arguments for your opinion - and so you did. :wink:
Let me summarize...

generally:
- reduce dependancy on Mary herself
- focus on one strategy (embarrasing! I should have known that.)

Cut:
- Snow lands
- Mangara & Karakas
- Raven's Crime (it was there because of Scrying Sheets)
- DarkHex-Combo (focus on Trap/Ascension)

Add:
- Scrubland & Marsh Flats (and probably more Fetches, perhaps even splash blue)
- Dark Confidant, Sensei's Divining Top
- Ghost Quarter
- Mother of Runes (debatable)

By the way:
Maralen is the ONLY card, that 1) helps trigger Ascension and 2) helps making the Trap cheap. In fact, Mary is one of the ONLY two cards, that actually FORCE the opponent to search (Fertilid being the second) - Path to Exile, Ghost Quarter, Oath of Lieges, etc. only say that player MAY search.

Darkenslight
01-05-2010, 12:44 PM
Splash Red for Zo-Zu and use Ankh? Both satisfy the trigger on Bloodchief Ascension. Also, Sulfuric Vortex seems strong with Bloodchief. Hmmm....I wonder...