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nodahero
01-04-2010, 04:33 PM
The Morning After Experiment as it is called until I find a better name for it was named because of my massive headache and my brilliant idea to try to make a new deck of my own design without leaving my bed.

Originally I thought the deck would be really horrible and pathetic and I was just going to have fun playing with it for a 5 round tourney but then I noticed the deck actually plays fairly well albeit unrefined and in need of some tweaks.

The deck is mainly a collection of small "combos" if you will that I had always enjoyed playing through out my years of Magic.

The Deck
3 Thopter Foundry
1 Life from the Loam
1 Ancient Grudge
1 Ray of Revelation
4 Swords to Plowshares
1 Path to Exile
3 Orim's chant
4 Force of Will
4 Accumulated Knowledge
4 Brainstorm
4 Intuition
2 Counterspell
3 Engineered Explosives
1 Sword of the Meek
2 Isochron Scepter
1 Sensei's Divining Top

1 Seat of the Synod
1 Island
1 Forest
1 horizon Canopy
1 Academy Ruins
3 Wasteland
2 Mishra's factory
1 Savanha
1 Volcanic Island
3 Tundra
2 Tropical Island
4 Misty Rainforest

SIDE
3 Ethersworn Canonist
3 Gaddock Teeg
3 Qasali Pridemage
2 Luminarch Ascension
1 Ancient Grudge
1 Ray of Revelation
1 Abeyance
1 Stifle

The maindeck currently has very little thought put into it other than the idea to run a large collection of differnt synergies and to have faith that at least one of them is strong enough to win any matchup.

The sideboard was a last second throw together against my scopped out field. I ran the 3 Canonist, 3 Teeg, Abeyance, and Stifle as outs to Storm which looked unwinable otherwise.

the ascenstion was played as an alternative means which is not remotely dependent on the Grave to win unlike most of the combos in the main.

The Ray and Grudge were in there for added utility and power.

I look foreword to any input you guys have.

PS The maindeck may be in need of a few more artifacts to power out the Thopter army.

chokin
01-04-2010, 05:25 PM
I've seen people play decks that run multiple 2-3 card combo...kinda like this

Combo A - A1 A2
Combo B - B1 B2 B3
Combo C - C1 C2

Each card was ok by itself, but really needed the other parts to work. They'd often end up with like A2 and C1 when they play nicely together.

Also, that's a lot of unnecessary combo hate. Force and Chant main is pretty good turn 1 hate.

Another note, you could probably cut Loam and Sword of the Meek to 1 for extra Intuitions. Ray and Grudge are probably sideboard cards.

TLDR: Trim up the combos, you can get away with less pieces by adding more tutors in the form of Intuition.

MattH
01-04-2010, 06:17 PM
Or Gifts.

nodahero
01-04-2010, 10:49 PM
I can certainly see running another Intuition over the Loam. I actually wanted tp initially but could not find a third Intuition from my bed... Actually you are right about the extra Sword also I think. I ran two in the first build to force my opponent to pitch one of the swords off of an intuition if I had to.

I really did like having the Grudge and Ray in the main deck. They were really helpful actually in combating an unknown meta game such as I often face.

What would you guys propose for a side if we are in agreement that I have plenty of combo hate already.

Also I will edit the list for the current changes.