nodahero
01-04-2010, 04:33 PM
The Morning After Experiment as it is called until I find a better name for it was named because of my massive headache and my brilliant idea to try to make a new deck of my own design without leaving my bed.
Originally I thought the deck would be really horrible and pathetic and I was just going to have fun playing with it for a 5 round tourney but then I noticed the deck actually plays fairly well albeit unrefined and in need of some tweaks.
The deck is mainly a collection of small "combos" if you will that I had always enjoyed playing through out my years of Magic.
The Deck
3 Thopter Foundry
1 Life from the Loam
1 Ancient Grudge
1 Ray of Revelation
4 Swords to Plowshares
1 Path to Exile
3 Orim's chant
4 Force of Will
4 Accumulated Knowledge
4 Brainstorm
4 Intuition
2 Counterspell
3 Engineered Explosives
1 Sword of the Meek
2 Isochron Scepter
1 Sensei's Divining Top
1 Seat of the Synod
1 Island
1 Forest
1 horizon Canopy
1 Academy Ruins
3 Wasteland
2 Mishra's factory
1 Savanha
1 Volcanic Island
3 Tundra
2 Tropical Island
4 Misty Rainforest
SIDE
3 Ethersworn Canonist
3 Gaddock Teeg
3 Qasali Pridemage
2 Luminarch Ascension
1 Ancient Grudge
1 Ray of Revelation
1 Abeyance
1 Stifle
The maindeck currently has very little thought put into it other than the idea to run a large collection of differnt synergies and to have faith that at least one of them is strong enough to win any matchup.
The sideboard was a last second throw together against my scopped out field. I ran the 3 Canonist, 3 Teeg, Abeyance, and Stifle as outs to Storm which looked unwinable otherwise.
the ascenstion was played as an alternative means which is not remotely dependent on the Grave to win unlike most of the combos in the main.
The Ray and Grudge were in there for added utility and power.
I look foreword to any input you guys have.
PS The maindeck may be in need of a few more artifacts to power out the Thopter army.
Originally I thought the deck would be really horrible and pathetic and I was just going to have fun playing with it for a 5 round tourney but then I noticed the deck actually plays fairly well albeit unrefined and in need of some tweaks.
The deck is mainly a collection of small "combos" if you will that I had always enjoyed playing through out my years of Magic.
The Deck
3 Thopter Foundry
1 Life from the Loam
1 Ancient Grudge
1 Ray of Revelation
4 Swords to Plowshares
1 Path to Exile
3 Orim's chant
4 Force of Will
4 Accumulated Knowledge
4 Brainstorm
4 Intuition
2 Counterspell
3 Engineered Explosives
1 Sword of the Meek
2 Isochron Scepter
1 Sensei's Divining Top
1 Seat of the Synod
1 Island
1 Forest
1 horizon Canopy
1 Academy Ruins
3 Wasteland
2 Mishra's factory
1 Savanha
1 Volcanic Island
3 Tundra
2 Tropical Island
4 Misty Rainforest
SIDE
3 Ethersworn Canonist
3 Gaddock Teeg
3 Qasali Pridemage
2 Luminarch Ascension
1 Ancient Grudge
1 Ray of Revelation
1 Abeyance
1 Stifle
The maindeck currently has very little thought put into it other than the idea to run a large collection of differnt synergies and to have faith that at least one of them is strong enough to win any matchup.
The sideboard was a last second throw together against my scopped out field. I ran the 3 Canonist, 3 Teeg, Abeyance, and Stifle as outs to Storm which looked unwinable otherwise.
the ascenstion was played as an alternative means which is not remotely dependent on the Grave to win unlike most of the combos in the main.
The Ray and Grudge were in there for added utility and power.
I look foreword to any input you guys have.
PS The maindeck may be in need of a few more artifacts to power out the Thopter army.