Killane
01-15-2010, 08:44 AM
Obeyline Control
4 Leyline of the Void
3 Helm of Obedience
4 Bitterblossom
4 Dark Confidant
2 Umezawa's Jitte
4 Dark Ritual
4 FoW
4 Daze
4 Spell Snare
4 Brainstorm
3 Intuition
2 Vendillion Clique
4 Polluted Delta
2 Island
2 Swamp
2 Underground Sea
2 Tropical Island
1 Bloodstained Mire
1 Flooded Strand
3 Wasteland
1 Academy Ruins
Sideboard
2 Stifle
2 Trickbind
3 Perish
2 Vendillion Clique
2 Krosan Grip
2 Douse
1 Engineered Explosives
1 Life from the Loam
Why?
- I like maindeck Leylines. There are plenty of yard dependant decks in my meta (reanimator, salvagers, dredge on occaision, sometimes even IggyPop)
- I want to run FoW and Daze, but I don’t want to run Counterbalance (too hated on and games last too long)
- I like instant wins out of control shells.
Maindeck Choices
4 Leyline / 3 Helm
This should be obvious. Leyline is only worth running as a 4-of. Multiple Helms are dead but you want to see it quickly.
4 Bitterblossom/4 Bobs/ 2 Clique / 2 Jitte
The “dude package”. Bitterblossom is insane vs Aggro and Fairies carrying Jittes can be quite effective. Bob is obvious, given the ability to “just win’ you want the CA engine and again he can carry a Jitte. Clique was originally Thoughtseize but I wanted more things t pitch to FoW and its yet another dude to carry a Jitte.
4 FoW / 4 Daze / 4 Spellsnare
Ok, I’m a blue virgin in legacy. Until now I’ve always played some kind of rock/eva green strategy. This just seems like the best package to me, lots of early game counters and only 1 of 3 choices gets weak in the late game.
4 Brainstorm
I’m digging for a combo. You dig it?
3 Intuition
Fetches Helm, fetches Leyline, pitches to FoW, instant speed, works well with the package from the sideboard. Done.
4 Dark Ritual
This deck was originally designed without these, but I felt it lacked explosiveness without acceleration. 4 Rituals opens up the possibility (slim as it may be) of comboing out on turn 1, and allows for turn 3 with only one Ritual. It can bring out the blossom + Jitte turn two, etc… etc… etc…
Manabase
Maybe my vintage origins are showing here. Is the manabase too greedy? I have a hard time judging this since I’m used to running 28 sources out of only 11 lands in Vintage.
Sideboard Choices
2 Stifle
2 Trickbind
Nice for punishing greedy Mana bases with tons of fetchlands, nice for combating combo decks.
3 Perish
Kills Goyf and all his friends. Kills Rox War Monk. Kills Progentius. Murder Kill Kill Kill
2 Vendillion Clique
A nice fast clock and duress for the control mirror. Aplications vs combo.
2 Krosan Grip
Counterbalance counterschmalance.
2 Douse
At first glance burn seems likes it would be a terrible matchup for this deck. I’d be thrilled if someone more experienced than me told me I’m an idiot for including this so I could justify including something better.
1 Engineered Explosives
1 Life from the Loam
Forms a nice intuition package with the singleton Academy Ruins in the maindeck for unlimited sweeping against a variety of opposing decklists. The deck can support explosives for 3 or less – might consider splaching a red source so I can do EE for 4 if someone points out a good reason why I should.
Playing the Deck
Momentary disclaimer:
I haven’t. This deck right now exists only in my mind, but it seems like a good idea so before I go shell out the funds to buy what I don’t have for it yet (about $80 or so worth of cards), I want some feedback.
The idea is to play beatdown vs the control mirror and control vs beatdown. Bitterblossom seems like a great wincon vs slow decks like counterbalance that can’t really race a cloud of faries (see what I did there?) led by a Jitte-carrying cheerleader, especially with all the permission I’m running to keep there garbage off the table (here’s looking at you Goyf). You get them so focused on sticking a relevant blocker or recurring explosives for 0 that they can’t handle Obeyline and then you just win.
Vs Aggro, blossom serves as a forcefield and then you Obeyline and just win. If they grip it, you have Ruins to get it back and win next turn.
What does everyone think?
4 Leyline of the Void
3 Helm of Obedience
4 Bitterblossom
4 Dark Confidant
2 Umezawa's Jitte
4 Dark Ritual
4 FoW
4 Daze
4 Spell Snare
4 Brainstorm
3 Intuition
2 Vendillion Clique
4 Polluted Delta
2 Island
2 Swamp
2 Underground Sea
2 Tropical Island
1 Bloodstained Mire
1 Flooded Strand
3 Wasteland
1 Academy Ruins
Sideboard
2 Stifle
2 Trickbind
3 Perish
2 Vendillion Clique
2 Krosan Grip
2 Douse
1 Engineered Explosives
1 Life from the Loam
Why?
- I like maindeck Leylines. There are plenty of yard dependant decks in my meta (reanimator, salvagers, dredge on occaision, sometimes even IggyPop)
- I want to run FoW and Daze, but I don’t want to run Counterbalance (too hated on and games last too long)
- I like instant wins out of control shells.
Maindeck Choices
4 Leyline / 3 Helm
This should be obvious. Leyline is only worth running as a 4-of. Multiple Helms are dead but you want to see it quickly.
4 Bitterblossom/4 Bobs/ 2 Clique / 2 Jitte
The “dude package”. Bitterblossom is insane vs Aggro and Fairies carrying Jittes can be quite effective. Bob is obvious, given the ability to “just win’ you want the CA engine and again he can carry a Jitte. Clique was originally Thoughtseize but I wanted more things t pitch to FoW and its yet another dude to carry a Jitte.
4 FoW / 4 Daze / 4 Spellsnare
Ok, I’m a blue virgin in legacy. Until now I’ve always played some kind of rock/eva green strategy. This just seems like the best package to me, lots of early game counters and only 1 of 3 choices gets weak in the late game.
4 Brainstorm
I’m digging for a combo. You dig it?
3 Intuition
Fetches Helm, fetches Leyline, pitches to FoW, instant speed, works well with the package from the sideboard. Done.
4 Dark Ritual
This deck was originally designed without these, but I felt it lacked explosiveness without acceleration. 4 Rituals opens up the possibility (slim as it may be) of comboing out on turn 1, and allows for turn 3 with only one Ritual. It can bring out the blossom + Jitte turn two, etc… etc… etc…
Manabase
Maybe my vintage origins are showing here. Is the manabase too greedy? I have a hard time judging this since I’m used to running 28 sources out of only 11 lands in Vintage.
Sideboard Choices
2 Stifle
2 Trickbind
Nice for punishing greedy Mana bases with tons of fetchlands, nice for combating combo decks.
3 Perish
Kills Goyf and all his friends. Kills Rox War Monk. Kills Progentius. Murder Kill Kill Kill
2 Vendillion Clique
A nice fast clock and duress for the control mirror. Aplications vs combo.
2 Krosan Grip
Counterbalance counterschmalance.
2 Douse
At first glance burn seems likes it would be a terrible matchup for this deck. I’d be thrilled if someone more experienced than me told me I’m an idiot for including this so I could justify including something better.
1 Engineered Explosives
1 Life from the Loam
Forms a nice intuition package with the singleton Academy Ruins in the maindeck for unlimited sweeping against a variety of opposing decklists. The deck can support explosives for 3 or less – might consider splaching a red source so I can do EE for 4 if someone points out a good reason why I should.
Playing the Deck
Momentary disclaimer:
I haven’t. This deck right now exists only in my mind, but it seems like a good idea so before I go shell out the funds to buy what I don’t have for it yet (about $80 or so worth of cards), I want some feedback.
The idea is to play beatdown vs the control mirror and control vs beatdown. Bitterblossom seems like a great wincon vs slow decks like counterbalance that can’t really race a cloud of faries (see what I did there?) led by a Jitte-carrying cheerleader, especially with all the permission I’m running to keep there garbage off the table (here’s looking at you Goyf). You get them so focused on sticking a relevant blocker or recurring explosives for 0 that they can’t handle Obeyline and then you just win.
Vs Aggro, blossom serves as a forcefield and then you Obeyline and just win. If they grip it, you have Ruins to get it back and win next turn.
What does everyone think?