Mattie
01-20-2010, 12:05 AM
Some time ago I remembered the card Rain of Filth. I figured that this card has some potential because it can give you 7 mana on turn 4 and 9 mana on turn 5. But what to do with this amount of mana? I've tested some different cards and Enduring Ideal seemed like the best way to go, Rain of Filth allows you to cast it on turn 4. This way, the following pet deck was born which I would like to share with you.
4 Polluted Delta
4 Flooded Strand
3 Bloodstained Mire
4 Tundra
2 Scrubland
1 Badlands
1 Underground Sea
1 Volcanic Island
1 Plateau
1 Island
4 Brainstorm
4 Ponder
4 Sensei's Divining Top
1 Mystical Tutor
4 Force of Will
1 Echoing Truth
4 Merchant Scroll
4 Burning Wish
4 Rain of Filth
3 Enduring Ideal
2 Form of the Dragon
1 Humility
1 Solitary Confinement
1 Dovescape
SB:
1 Enduring Ideal
1 Meltdown
1 Pyroclasm
1 Innocent Blood
1 Thoughtseize
3 Firespout
4 Red Elemental Blast
3 Pyroblast
The Aim of the Deck
This deck wants to play four lands, Rain of Filth sacrificing all lands into Enduring Ideal and then assemble the semi-hard lock consisting of Dovescape, Humility and Form of the Dragon. Dovescape will protect you against Krosan Grip and the like, while Humility makes the tokens lose flying and Form of the Dragon acts as a Moat as well as clock 4. Humility will also protect you against cards like Qasali Pridemage. Against most decks -- if your life total allows it -- you will get Dovescape as your first enchantment for protection. If many creatures are on the board, you can either get Solitary Confinement, Form of the Dragon or Humility. If you get Solitary Confinement you have to make sure that you have 2 cards in hand so you can assemble the full combo in the next 3 turns (or 1 card in hand if you just need Humility + Form). I'd like to note that you rarely lose after you've resolved the Enduring Ideal. The deck goldfishes consistently on turn 4.
Card Choices
- Brainstorm is the best card in the deck, allowing you to shuffle away the 5 dead enchantment pieces. This generates virtual card advantage. For Ideal it is neccessary to have the enchantment pieces in your library rather than in your hand. Brainstorm is also great against discard effects. Only in rare circumstances will you play this on turn 1, you have to use this card wisely.
- The deck contains 5 dead cards and you need ways to avoid drawing them. Therefore, Ponder and Sensei's Divining Top are auto-includes. These cards also help you find the combo. A turn 1 Top is great and therefore all 4 are included in the deck. Top will also hide combo pieces for you against discard spells. The deck plays 11 fetchlands which makes them even more powerful. If you resolve Mystical Tutor you can draw the card you found immediately using Top.
- Merchant Scrolls are Brainstorms 5-8 which the deck needs. The deck simply cannot function with merely 4 Brainstorm effects. Mainly for this reason, the Merchant Scrolls have been included (and Scroll is much stronger than something like Lat-Nam's Legacy). Additionally, this will tutor for Force of Will to protect your combo, or Echoing Truth to bounce some stuff before going off. It can also tutor for a combo piece on turn 3 -- via Mystical Tutor -- allowing you to go off turn 4. Plus, it's another shuffle effect.
- Burning Wish is great in this deck. If you have a hand consisting of Rain of Filth and Burning Wish, you can generate 9 mana on turn 5, Wish into Ideal and go off. Additionally, Burning Wish will get you Thoughtseize before attempting to go off and can buy time by getting Pyroclasm or Innocent Blood. Often this is a Thoughtseize for 1BR.
- The enchantment package is optimal in my opinion. You need 2 Form of the Dragon which are your only win conditions, in case one of them gets discarded, or in case you draw one after you've played Ideal for Dovescape. The combo Form of the Dragon + Humility + Dovescape is a semi-hard lock, which can be foiled by very few cards (for example Boseiju into Tranquility). The only enchantment that could be added in my opinion is Oblivion Ring, but I have found that it's unneccessary. You don't neccessarily have to remove Deed because Form has a CC of 8.
- The deck needs U on the first turn; UR on the second turn; UUR on the third turn; 1WWB on the fourth turn. This naturally makes the mana base horrible. However, the deck plays 22 lands plus 8 cantrips and 4 Tops. This way, a Wasteland usually won't cut you off any colors. The deck plays 11 fetchlands which makes Brainstorm, Ponder and Top more powerful as well. The single Island was great for me, for example it allows you to keep a one land hand plus a Ponder or Top. By relying on Rain of Filth, the combo turn will be delayed by a full turn if a land catches a Wasteland.
- Burning Wish targets: many players fill their sideboard with too many Wish targets. In my opinion, one should include at most 4-5 Wish targets, otherwise the sideboard will be diluted. The Wish targets that could be cut are Innocent Blood and a Pyroclasm/Firespout. Firespout is for boarding mainly, while Pyroclasm is usually superior as a Wish target. For this reason both are included. Innocent Blood is a cheap way to buy more time can solve problems like Phyrexian Dreadnought, some reanimated creature and sometimes Progenitus.
- Note that Humility and Solitary Confinement don't have to be dead cards, sometimes you can simply hardcast them. In very rare cases you can hardcast a Form of the Dragon, but you need all of your three red mana sources to do this.
Tested Cards
- Intuition. This card is too slow for the deck. Merchant Scroll into Mystical Tutor can find a combo piece for the same amount of mana. Granted this will cost you CA, but this is usually not important if you are planning to go off, plus you might have a Top in play. Additionally, Merchant Scroll finds Brainstorm (your best card) and Force of Will for one less mana, so it's superior in the deck. Unlike Intuition, Merchant Scroll can find Echoing Truth.
- Thoughtseize/Duress: These are strong cards in the deck but I could not find any room for them. I tried to remove two Ideals from the MD for these, which was decent, but slowed the combo down too much. Thoughtseize is Wished for very often.
- Orim's Chant: I have found that the black discard spells are superior. Merchant Scroll cannot find Chant. Scroll into Mystical into Chant is quite bad, you'd better get Force of Will in that case since it costs the same amount of CA.
- Mystical Tutor 2-4: You never want to see Mystical Tutor unless you are going off next turn. In that case, Merchant Scroll can get it. Early game this card is awful. If you are being disrupted, this card is awful. If you want to find Echoing Truth or protection in Force of Will, Merchant Scroll is superior. Merchant Scroll and Burning Wish are superior cards in the deck.
- Cunning Wish: Merchant Scroll is better since it can get Brainstorm, it's also a full turn faster. Burning Wish can get more powerful cards and is it's also cheaper.
- Fire/Ice: I didn't find this strong enough in the deck as a one-of for Merchant Scroll, it was too narrow.
- Counterbalance: This deck wants to combo turn 4-5 and Counterbalance doesn't protect you when you are trying to go off.
- Lotus Bloom: This card makes the same amount of mana as Rain of Filth on turn 4. You have to suspend it on turn 1-2 for it to be useful, which makes the card bad. It will be destroyed in the upkeep it came into play quite often. Against some decks this card is pretty good though, stax and Wasteland recursion decks come to mind.
- Cabal Ritual: A Cabal Ritual with threshold makes the same amount of mana as a Rain of Filth on turn 4. Getting threshold is not a big problem with this deck, however, most often you won't reach threshold at turn 4. As opposed to Rain of Filth, this card doesn't allow you to play Burning Wish into Ideal turn 5. In some situations this card is good, for example if you don't want to go all-in with Rain of Filth. Potentially this could be included once as a Mystical Tutor target.
- Dark Ritual: Cabal Ritual is better.
Matchups
I don't have much to say here because the deck was created a few months ago and I'm lacking good test partners. Every Wasteland sets your combo back one turn which can be a problem against aggro decks, but apart from that the matchup should be fine. The deck seems to be crushed by Counterbalance decks and Merfolk. The deck is not believed to be competitive, but as a pet deck it is quite strong and fun to play.
4 Polluted Delta
4 Flooded Strand
3 Bloodstained Mire
4 Tundra
2 Scrubland
1 Badlands
1 Underground Sea
1 Volcanic Island
1 Plateau
1 Island
4 Brainstorm
4 Ponder
4 Sensei's Divining Top
1 Mystical Tutor
4 Force of Will
1 Echoing Truth
4 Merchant Scroll
4 Burning Wish
4 Rain of Filth
3 Enduring Ideal
2 Form of the Dragon
1 Humility
1 Solitary Confinement
1 Dovescape
SB:
1 Enduring Ideal
1 Meltdown
1 Pyroclasm
1 Innocent Blood
1 Thoughtseize
3 Firespout
4 Red Elemental Blast
3 Pyroblast
The Aim of the Deck
This deck wants to play four lands, Rain of Filth sacrificing all lands into Enduring Ideal and then assemble the semi-hard lock consisting of Dovescape, Humility and Form of the Dragon. Dovescape will protect you against Krosan Grip and the like, while Humility makes the tokens lose flying and Form of the Dragon acts as a Moat as well as clock 4. Humility will also protect you against cards like Qasali Pridemage. Against most decks -- if your life total allows it -- you will get Dovescape as your first enchantment for protection. If many creatures are on the board, you can either get Solitary Confinement, Form of the Dragon or Humility. If you get Solitary Confinement you have to make sure that you have 2 cards in hand so you can assemble the full combo in the next 3 turns (or 1 card in hand if you just need Humility + Form). I'd like to note that you rarely lose after you've resolved the Enduring Ideal. The deck goldfishes consistently on turn 4.
Card Choices
- Brainstorm is the best card in the deck, allowing you to shuffle away the 5 dead enchantment pieces. This generates virtual card advantage. For Ideal it is neccessary to have the enchantment pieces in your library rather than in your hand. Brainstorm is also great against discard effects. Only in rare circumstances will you play this on turn 1, you have to use this card wisely.
- The deck contains 5 dead cards and you need ways to avoid drawing them. Therefore, Ponder and Sensei's Divining Top are auto-includes. These cards also help you find the combo. A turn 1 Top is great and therefore all 4 are included in the deck. Top will also hide combo pieces for you against discard spells. The deck plays 11 fetchlands which makes them even more powerful. If you resolve Mystical Tutor you can draw the card you found immediately using Top.
- Merchant Scrolls are Brainstorms 5-8 which the deck needs. The deck simply cannot function with merely 4 Brainstorm effects. Mainly for this reason, the Merchant Scrolls have been included (and Scroll is much stronger than something like Lat-Nam's Legacy). Additionally, this will tutor for Force of Will to protect your combo, or Echoing Truth to bounce some stuff before going off. It can also tutor for a combo piece on turn 3 -- via Mystical Tutor -- allowing you to go off turn 4. Plus, it's another shuffle effect.
- Burning Wish is great in this deck. If you have a hand consisting of Rain of Filth and Burning Wish, you can generate 9 mana on turn 5, Wish into Ideal and go off. Additionally, Burning Wish will get you Thoughtseize before attempting to go off and can buy time by getting Pyroclasm or Innocent Blood. Often this is a Thoughtseize for 1BR.
- The enchantment package is optimal in my opinion. You need 2 Form of the Dragon which are your only win conditions, in case one of them gets discarded, or in case you draw one after you've played Ideal for Dovescape. The combo Form of the Dragon + Humility + Dovescape is a semi-hard lock, which can be foiled by very few cards (for example Boseiju into Tranquility). The only enchantment that could be added in my opinion is Oblivion Ring, but I have found that it's unneccessary. You don't neccessarily have to remove Deed because Form has a CC of 8.
- The deck needs U on the first turn; UR on the second turn; UUR on the third turn; 1WWB on the fourth turn. This naturally makes the mana base horrible. However, the deck plays 22 lands plus 8 cantrips and 4 Tops. This way, a Wasteland usually won't cut you off any colors. The deck plays 11 fetchlands which makes Brainstorm, Ponder and Top more powerful as well. The single Island was great for me, for example it allows you to keep a one land hand plus a Ponder or Top. By relying on Rain of Filth, the combo turn will be delayed by a full turn if a land catches a Wasteland.
- Burning Wish targets: many players fill their sideboard with too many Wish targets. In my opinion, one should include at most 4-5 Wish targets, otherwise the sideboard will be diluted. The Wish targets that could be cut are Innocent Blood and a Pyroclasm/Firespout. Firespout is for boarding mainly, while Pyroclasm is usually superior as a Wish target. For this reason both are included. Innocent Blood is a cheap way to buy more time can solve problems like Phyrexian Dreadnought, some reanimated creature and sometimes Progenitus.
- Note that Humility and Solitary Confinement don't have to be dead cards, sometimes you can simply hardcast them. In very rare cases you can hardcast a Form of the Dragon, but you need all of your three red mana sources to do this.
Tested Cards
- Intuition. This card is too slow for the deck. Merchant Scroll into Mystical Tutor can find a combo piece for the same amount of mana. Granted this will cost you CA, but this is usually not important if you are planning to go off, plus you might have a Top in play. Additionally, Merchant Scroll finds Brainstorm (your best card) and Force of Will for one less mana, so it's superior in the deck. Unlike Intuition, Merchant Scroll can find Echoing Truth.
- Thoughtseize/Duress: These are strong cards in the deck but I could not find any room for them. I tried to remove two Ideals from the MD for these, which was decent, but slowed the combo down too much. Thoughtseize is Wished for very often.
- Orim's Chant: I have found that the black discard spells are superior. Merchant Scroll cannot find Chant. Scroll into Mystical into Chant is quite bad, you'd better get Force of Will in that case since it costs the same amount of CA.
- Mystical Tutor 2-4: You never want to see Mystical Tutor unless you are going off next turn. In that case, Merchant Scroll can get it. Early game this card is awful. If you are being disrupted, this card is awful. If you want to find Echoing Truth or protection in Force of Will, Merchant Scroll is superior. Merchant Scroll and Burning Wish are superior cards in the deck.
- Cunning Wish: Merchant Scroll is better since it can get Brainstorm, it's also a full turn faster. Burning Wish can get more powerful cards and is it's also cheaper.
- Fire/Ice: I didn't find this strong enough in the deck as a one-of for Merchant Scroll, it was too narrow.
- Counterbalance: This deck wants to combo turn 4-5 and Counterbalance doesn't protect you when you are trying to go off.
- Lotus Bloom: This card makes the same amount of mana as Rain of Filth on turn 4. You have to suspend it on turn 1-2 for it to be useful, which makes the card bad. It will be destroyed in the upkeep it came into play quite often. Against some decks this card is pretty good though, stax and Wasteland recursion decks come to mind.
- Cabal Ritual: A Cabal Ritual with threshold makes the same amount of mana as a Rain of Filth on turn 4. Getting threshold is not a big problem with this deck, however, most often you won't reach threshold at turn 4. As opposed to Rain of Filth, this card doesn't allow you to play Burning Wish into Ideal turn 5. In some situations this card is good, for example if you don't want to go all-in with Rain of Filth. Potentially this could be included once as a Mystical Tutor target.
- Dark Ritual: Cabal Ritual is better.
Matchups
I don't have much to say here because the deck was created a few months ago and I'm lacking good test partners. Every Wasteland sets your combo back one turn which can be a problem against aggro decks, but apart from that the matchup should be fine. The deck seems to be crushed by Counterbalance decks and Merfolk. The deck is not believed to be competitive, but as a pet deck it is quite strong and fun to play.