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BGH
01-28-2010, 07:34 PM
so why did he make a "?!" behind it? 'cause he don't know if this would be a good or a bad idea...even the name is just a little wrong, but if i had called it jund, what it is in a way, everyone would have known what's it all about. in that way, more people look at it and maybe can help me with the development. yes: this is a (trial on a) jund-colored thresh!

// Lands
2 [A] Bayou
2 [A] Taiga
1 [PLC] Urborg, Tomb of Yawgmoth
1 [SH] Volrath's Stronghold
1 [ARE] Forest
2 [R] Badlands
1 [10E] Swamp
2 [REW] Wasteland
3 [ON] Bloodstained Mire
3 [ZEN] Verdant Catacombs

// Creatures
4 [FUT] Tarmogoyf
4 [RAV] Dark Confidant
2 [TO] Nantuko Shade/ [FUT] Tombstalker
4 [OD] Nimble Mongoose

// Spells
2 [CHK] Sensei's Divining Top
3 [U] Lightning Bolt
3 [LG] Chain Lightning
4 [LRW] Thoughtseize
4 [ARB] Terminate
4 [A] Sinkhole
4 [FE] Hymn to Tourach
2 [BOK] Umezawa's Jitte
2 [RAV] Life from the Loam

ok. this is it. the mana base is using 6 fetchlands, volraths stronghold for recursion and only 2 wastelands, which may brought back with loam, to cut your opponent from his mana and then kill with your beaters. maybe 4 where better, but as said this deck is in a developmental state, so it would be changed i think.
the creature base goes along with the nimble mongoose and goyfs, which make it thresh!^^ the confidant gives you the needed cardadvantage to kill your opponent, while destroying his game and a "late"-game critter in form of shade/stalker can give your opponent the rest. which one is better? hm, i think the shade, 'cause it's not maybe removing the 7th card of your graveyard, but the stalker may be faster. i played 'till now only the shade. it doesn't hurt that much with confidant.
2 sdt for the confidant and to get no unneeded lands + jitte for more aggro + loam for land-recursion, gives you a little stability. to this comes thoughtseize and hymn to attack your opponents hand, terminate and 6 burnspells as removal or finishing move in the case of the burnspells and last but not least, the sinkholes, to keep even the last resource of your opponent on a short leash.
for know, i tested it a little and think, that it didn't unleash his full potential, but it's maybe on the right way.
so, what do you think about it?

yadda
01-28-2010, 09:03 PM
I think you are trying to do waaaaaaaaaaay to many things at once with this deck. Thresh as it is used in modern terminology usually refers to a deck featuring a tempo related strategy, while this deck contains volrath's stronghold and life from the loam, neither of which create tempo. In the final analysis this deck comes across on what has been dubbed at times "bad midrange". if you wanted to do a jund tempo deck i would use something resembling the following:

4 bolt
2 chain lightning
4 thoughtseizse
4 hym
4 sinkhole
4 dark rit

4 dark confidant
4 tarmogoyf
4 nimble mongoose
4 plated geopede
2 tombstalker

4 wasteland
4 verdant catacombs
4 bloodstained mire
3 wooded foothills
1 taiga
2 badlands
2 bayou
1 mountain
1 swamp

This list has a much better idea of what it is trying to accomplish, and has a more consistent game plan.

Shanghi Knights
01-29-2010, 03:59 PM
I think you are trying to do waaaaaaaaaaay to many things at once with this deck. Thresh as it is used in modern terminology usually refers to a deck featuring a tempo related strategy.

You sure about that?


either way its a good idea at reversing how thresh is played, instead of being reactionary your playing proactively.

perhaps add sign in blood or nights whisper for more card draw? (definitely keep the tops in)

BGH
01-30-2010, 05:35 AM
// Lands
2 [A] Bayou
2 [A] Taiga
1 [PLC] Urborg, Tomb of Yawgmoth
1 [ARE] Forest
2 [R] Badlands
1 [10E] Swamp
3 [REW] Wasteland
3 [ON] Bloodstained Mire
3 [ZEN] Verdant Catacombs

// Creatures
4 [FUT] Tarmogoyf
4 [RAV] Dark Confidant
2 [TO] Nantuko Shade
4 [OD] Nimble Mongoose

// Spells
2 [CHK] Sensei's Divining Top
4 [U] Lightning Bolt
4 [LRW] Thoughtseize
4 [ARB] Terminate
4 [A] Sinkhole
4 [FE] Hymn to Tourach
2 [BOK] Umezawa's Jitte
2 [RAV] Life from the Loam
2 [MIR] Nights Whisper

i took out the stronghold, 'cause it was just a newly add and was way to slow. additional i added 2 nights whisper in exchange of some burn. im thinking, that i maybe would only play 1 loam to get a 3rd whipser.

Kevinandhobbes
01-30-2010, 06:08 AM
I highly suggest cutting down on two drops as well as filling out your wastelands. If you compare you list to modern R/G/U thresh lists, you'll find that they standard canadien thresh only run one two-of; the rest of the deck is effectively filled out. I would play this:

// Lands
4 [A] Bayou
4 [A] Taiga
4 [REW] Wasteland
3 [ON] Bloodstained Mire
3 [ZEN] Verdant Catacombs

// Creatures
4 [FUT] Tarmogoyf
4 [RAV] Dark Confidant
4 [OD] Nimble Mongoose
4 [ZEN] Vampire Nighthawk

// Spells
4 [U] Lightning Bolt
4 [LRW] Thoughtseize
4 [ARB] Terminate
4 [A] Sinkhole
4 [FE] Hymn to Tourach
1 [RAV] Life from the Loam
4 [LG] Chain Lightning
1 [ARB] Maelstrom Pulse

I cut the Jittes because of how much nonbo they are with goose, which could very well be the only creature that doesn't hit removal or chump goyf. I think that chain lightning or Night's Whisper could really go either way.

BGH
02-13-2010, 03:59 PM
the list doesn't look that bad, i think, but i don't like the nighthawks...but i think i'll test it.