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Scrabble
02-02-2010, 11:13 PM
What if I told you that there is a .25 cent card that once I post this, will exponentially increase in value? A card that will redefine control as we know it. A card more broken than Goyf, more powerful than Force of Will. Well, I'd be lying, but here is a card that is just begging to be broken:





http://magiccards.info/scans/en/us/34.jpg





Not seeing it yet? Let's explore some of the uses.

Evoke critters:

Mulldrifter gives you near unmatchable CA when compared to other engines. Think about it, with a two card investment, you can make out with 8 cards which is a net of 6 over the turns it takes to play them.

Shriekmaw can take down an unmanageable hoard easily.

Echo Creatures:

Deranged Hermit creates a swarm of Squirrels in no time.

Do Goblins interest you?

Goblin Marshal, Stingscourger, and Mogg War Marshal could make for an interesting take on Goblins. Goblin control?

Slivers:

Unending effects of slivers such as Necrotic Sliver. With him out, every other Sliver turns into 4 vindicates. Same is true for Darkheart Sliver or Acidic Sliver.

Here are two deck lists to illustrate:

Aggro Slivers

1CC
4 Plated Sliver
4 Mindlash Sliver
4 Aether Vial
4 Thoughtsieze
4 Swords to Plowshares

2CC
4 Muscle Sliver
4 Sinew Sliver
2 Darkheart Sliver

3CC
4 Necrotic Sliver
2 Mirror Entity

4CC
4 Remembrance

3 Bayou
3 Scrubland
2 Savanna
3 Swamp
3 Plains
1 Forest
5 Fetch


Control Sliver

4 Plated Sliver
4 Mindlash Sliver
2 Darkheart Sliver
4 Necrotic Sliver
4 Goyf
4 Shriekmaw

3 Enlightened Tutor
2 Remembrance
1 Thran Foundry
4 Aether Vial

4 Thoughtseize
4 StP

1 Volrath’s Stronghold
4 Bayou
3 Scrubland
1 Savanna
3 Swamp
3 Plains
1 Forest
4 Fetch


So there is the basics of Remembrance. The only negatives are the 4 mana cost, and then the mana investment that will be required for the replacements. Aether Vial handles this well, but so does another card.

http://magiccards.info/scans/en/mm/246.jpg

With this out, every evoke creature becomes a bomb. Shriekmaw up to 4 times in 1 turn, and you net 4 mana for each one. Maybe combine that with Mulldrifter to net you 8 more cards and 12 more mana. Surely whatever you draw into will end the game with chains like these. A single Deranged Hermit turns into legion of Squirrels, 12 2/2's or 16 1/1s.

I'm sure I've only scratched the surface of potential here.

Think it over and let's see what we can come up with.

hungryLIKEALION
02-02-2010, 11:25 PM
Food chain is actually a nonbo with remembrance. Food Chain RFGs the creature you use, and thus does not trigger remembrance.

Evoke Creatures, however, are a pretty cool use of the enchantment.

metalman2785
02-02-2010, 11:33 PM
Plays nice with finks too.

The_Red_Panda
02-02-2010, 11:36 PM
It also costs four and does nothing the turn it enters play. Plausible? Yes. Definitely broken? Absolutely not.

jimirynk
02-03-2010, 12:07 AM
At four mana sorcery speed you could natural order for prognetious.

conboy31
02-03-2010, 12:16 AM
I actually do not own any of these. They look like a fun casual card at worst (maybe at best). Might pick up 4 shipped for 5 on ebay.

Can do silly things with SoTF. GGG = Tarm, Tarm, Tarm. Then again that means you had 4 mana the turn before you played this enchantment. Which means Iona could have/should have been in play. Maybe a 1 of with Academy Rector builds.

Edit, that might not work out so well. " graveyard from the battlefield"

Phoenix Ignition
02-03-2010, 12:37 AM
I love threads with titles like these. Always great for a laugh.



Can do silly things with SoTF.

So can Sneak Attack, but that's just a casual combo.

The card sucks. It justs costs way too much for a two card combo that doesn't win the game. Mulldrifter = pay 3 draw 2 + Mulldrifter. Shriekmaw=terror on a stick. Harmonize would probably do as much.

dahcmai
02-03-2010, 01:57 AM
That's a nice usage of the card though it suffers from the same problem as all cards of 4CC, it's too slow and hard to punch through a counter. Humility is instant gratification and so is Moat and they are rough to get on the BF. I would want something of that caliber if I'm paying 4 mana. It needs to say "screw you and everything you have played" to your opponent to go in my deck if costing 4 mana. I used to settle for 6 mana for that ie. Mirror, Morphling, etc, but today 4 mana is the max.


Nice try though, it's not bad, but I think just not good enough.

TheInfamousBearAssassin
02-03-2010, 02:31 AM
I love threads with titles like these. Always great for a laugh.



So can Sneak Attack, but that's just a casual combo.

The card sucks. It justs costs way too much for a two card combo that doesn't win the game. Mulldrifter = pay 3 draw 2 + Mulldrifter. Shriekmaw=terror on a stick. Harmonize would probably do as much.

QFT. I'd say it myself but then I'd get banned again.

Mystical_Jackass
02-03-2010, 11:09 AM
I think there's an infinite combo with Chimney Imp

jrsthethird
02-03-2010, 01:17 PM
I think there's an infinite combo with Chimney Imp

I don't think so.

Vacrix
02-03-2010, 06:33 PM
If you are going to play Remembrance, you might as well play Mask of the Mimic. You can sacrifice something with a cool CIP effect, looking for another one, triggering remembrance to find another one. Just a thought. I think remembrance is too expensive to be worth it. Dream Halls is 5cc and you usually win once you play it so you need to find some way to lock the board once you find Remembrance.


EDIT:
Just a thought, killing/sacrificing your own creatures is very good here. So:

Mask of the Mimic
Pongify
Cabal Therapy
Innoncent Blood

etc. are all decent cards on their own, but even better if you have remembrance out as they only affect your opponent, AND if you run good CIP stuff then it even works out better for you.

Grollub
02-03-2010, 06:52 PM
If you are going to play Remembrance, you might as well play Mask of the Mimic. You can sacrifice something with a cool CIP effect, looking for another one, triggering remembrance to find another one.
That's not how Mask of the Mimic works, you sacrifice a creature as an additional cost and search for target non-token.

Scrabble
02-03-2010, 11:29 PM
Hey, thanks for pointing that out about the Food Chain, I'm glad you caught that before I got carried away.



The card sucks. It justs costs way too much for a two card combo that doesn't win the game. Mulldrifter = pay 3 draw 2 + Mulldrifter. Shriekmaw=terror on a stick. Harmonize would probably do as much.

You aren't looking at it the right way. Maybe the first Mulldrifter is worse than Harmonize. The second better, and then better, and then even better. But it's not about "Mulldrifter". It's about recurring Goyf's turn after turn. Kitchen Finks, though not traditionally used anymore, ends any opponent's aggro attempt. This card screams "CARD ADVANTAGE". Good players understand how important CA is to winning.


At four mana sorcery speed you could natural order for prognetious.

That's why there aren't any other four mana cards played in the format that aren't instants. Oh wait.

I understand what you are saying though. Comparing the raw power levels ins't even a fair comparison, but the cards have different uses. It's not like we're comparing two green cards either.

That's a nice usage of the card though it suffers from the same problem as all cards of 4CC, it's too slow and hard to punch through a counter. Humility is instant gratification and so is Moat and they are rough to get on the BF. I would want something of that caliber if I'm paying 4 mana. It needs to say "screw you and everything you have played" to your opponent to go in my deck if costing 4 mana. I used to settle for 6 mana for that ie. Mirror, Morphling, etc, but today 4 mana is the max.


Nice try though, it's not bad, but I think just not good enough.

Everything here is true. The card intrigues me though, and I think it's worth looking into at the very least. I can see some mid range aggro making very good use as it is a "must deal with" card against any zoo or even Merfolk deck. I see it as being a more expensive, less suicidal, Dark Confidant. The opponent should recognize the CA and will throw whatever they can at it to shut it down quick.


I think there's an infinite combo with Chimney Imp

That is very funny.


If you are going to play Remembrance, you might as well play Mask of the Mimic. You can sacrifice something with a cool CIP effect, looking for another one, triggering remembrance to find another one. Just a thought. I think remembrance is too expensive to be worth it. Dream Halls is 5cc and you usually win once you play it so you need to find some way to lock the board once you find Remembrance.


EDIT:
Just a thought, killing/sacrificing your own creatures is very good here. So:

Mask of the Mimic
Pongify
Cabal Therapy
Innoncent Blood

etc. are all decent cards on their own, but even better if you have remembrance out as they only affect your opponent, AND if you run good CIP stuff then it even works out better for you.

I really like Cabal Therapy, and Pongify if maybe a UW control option emerges. I can see a deck packing Therapies, Rectors, and Remembrance as an engine to throw out maybe a Moat, Form of the Dragon, Dovescape, or whatever really. BTW, I'm pretty sure that Rector hits the yard so it'd be good conboy31.


Maybe an affinity deck is possible too? Ravager to sac modular critters, then play them back with Vial? Could work out pretty well.

I've found that Remembrance just isn't good in suicide or balls to the walls decks, so keep that in mind. The curves just don't work out right, as by the time you have 4 mana, you've already gone for broke. Mid-range, or POSSIBLY a Sligh deck to provide CA in the long run with one Spark Elemental after the next, or Hellsparks.

freakish777
02-04-2010, 01:20 AM
You aren't looking at it the right way. Maybe the first Mulldrifter is worse than Harmonize. The second better, and then better, and then even better. But it's not about "Mulldrifter". It's about recurring Goyf's turn after turn. Kitchen Finks, though not traditionally used anymore, ends any opponent's aggro attempt. This card screams "CARD ADVANTAGE". Good players understand how important CA is to winning.

Good players also realize that not all card advantage is created equal.

Mulldrifter + Remembrance = +7 Card Advantage! Totally better than Ancestral Recall, amirite? Nope (for those interested, you play Remembrance, -1 card as its "been used," evoke drifter, -1 card, +3 cards for drawing 2 and grabbing drifter, so net +1 card right now. evoke drifter -1, back to zero, +3 cards, evoke drifter, -1, down to 2, +3 cards up to 5, hardcast drifter, +2 cards up to 7).

The fact of the matter is that given infinite mana, Whispers of the Muse is infinite card advantage. Guess what, the meta game places limitations on what we can expect to be able to cast in a given game. Can we expect to get to 6 mana in Legacy and play and replay Whispers every turn? I wish I got to play in a metagame that scrubby for real prizes. That would be fantastic. Sadly, I don't. If you, somehow do have a metagame that's scrubby enough that Remembrance would be good enough, then you really should be playing a better deck anyways and just dominating people every tournament. As Mia puts it "All I wanna do is" GUNSHOTS "And take yo money" (http://www.youtube.com/watch?v=ewRjZoRtu0Y)

Kangaxx
02-08-2010, 06:32 PM
Good players also realize that not all card advantage is created equal.

Mulldrifter + Remembrance = +7 Card Advantage! Totally better than Ancestral Recall, amirite? Nope (for those interested, you play Remembrance, -1 card as its "been used," evoke drifter, -1 card, +3 cards for drawing 2 and grabbing drifter, so net +1 card right now. evoke drifter -1, back to zero, +3 cards, evoke drifter, -1, down to 2, +3 cards up to 5, hardcast drifter, +2 cards up to 7).

The fact of the matter is that given infinite mana, Whispers of the Muse is infinite card advantage. Guess what, the meta game places limitations on what we can expect to be able to cast in a given game. Can we expect to get to 6 mana in Legacy and play and replay Whispers every turn? I wish I got to play in a metagame that scrubby for real prizes. That would be fantastic. Sadly, I don't. If you, somehow do have a metagame that's scrubby enough that Remembrance would be good enough, then you really should be playing a better deck anyways and just dominating people every tournament. As Mia puts it "All I wanna do is" GUNSHOTS "And take yo money" (http://www.youtube.com/watch?v=ewRjZoRtu0Y)

Not only that, but who wants to lose the game while trying to generate card advantage?

majikal
02-08-2010, 06:55 PM
OH MY GOD. I JUST BROKE THE FORMAT IN HALF.

Remembrance + Nether Traitor + Ashnod's Altar + Bog Initiate + Drain Life... no, better yet - Pandemonium! It's unstoppable! I'm buying ALL of these.

Mystical_Jackass
02-08-2010, 06:56 PM
Not only that, but who wants to lose the game while trying to generate card advantage?

Heh, it's always a great experience taking the time to explain how your combo woulda worked while the winner sorta half listens as he puts his cards away to go report his win :laugh: Uh oh, sad memories coming back :frown:



OH MY GOD. I JUST BROKE THE FORMAT IN HALF.

Remembrance + Nether Traitor + Ashnod's Altar + Bog Initiate + Drain Life... no, better yet - Pandemonium!. It's unstoppable! I'm buying ALL of these.

Take out Belcher and empty the warrens, and you're practically there man. I'm hoping to see Decks 2 Beat very soon ^.^

majikal
02-08-2010, 07:03 PM
Ad Nauseam into it! @_@
We can call it Ad Nauseam Altar Traitor, or ANAL Traitor for short!

Edit: baw, my primer got closed. I was just about to edit in how to play it. :(

I will say though, that at first I was making fun of the idea, but I actually put it together in Magic Suitcase and goldfished it a couple of times and it went off pretty easily on turn 3. <_<

So, my apologies for being a dick.

Mattie
02-08-2010, 09:40 PM
I would use Oath of Ghouls instead. It does almost the same thing at a much lower mana cost.