View Full Version : Fast Food Chain
forceofwillhk
02-06-2010, 11:36 AM
It's been a long long time since the last update. Here's the lasted deck list I took to a local tourney on 14 Nov.
Fast Food Chain V2.0
Core (7)
4 Food Chain
2 Emrakul, the Aeons Torn
1 Deathforge Shaman
Creatures (33)
4 Birds of Paradise
4 Mulldrifter
4 Elvish Visionary
4 Wall of Blossoms
4 Deranged Hermit
3 Raven Familiar
3 Street Wraith
3 Skyshroud Cutter
2 Myojin of Seeing Winds
1 Myojin of Night's Reach
1 Nantuko Cultivator
Spells (4)
4 Glimpse of Nature
Lands (16)
4 Ancient Tomb
4 Tropical Island
4 Mistry Rainforest
1 Breeding Pool
3 Forest
Sideboard
4 Force of Will
4 Xantid Swarm
2 Pithing Needle
2 Karakas
2 Powder Keg
1 Deathforge Shaman
Removed
2 Maga, Traitor to Mortals
4 Elvish Spirit Guide
3 Summoner's Pact
3 Gemstone Mine
1 Island
1 Forest
Added
2 Emrakul, the Aeons Torn
3 Skyshroud Cutter
3 Street Wraith
1 Nantuko Cultivator
4 Misty Rainforst
1 Breeding Pool
Apparently, it failed miserably, losing all 4 games... The combo went off 3 times in total.
Game One: VS Thopter Combo with Counterbalance, 0:2
1. He's combo is really slow, but I only had like 2 lands at turn 6 or 7... He had The, Abyss which caused me a great deal of trouble when I could only cast one critter each turn with my 2 lands. Died before I could set up the combo.
2. He boarded in Back to Basic, countering my FC by Enlightened Tutor... He dropped Back to Basic and I had no answer (I couldn't find Krosan Grip the night before). I had few critters in play and I was saving up lands for FC but my only FoW in hand couldn't win me the counter war...
Game Two: VS U/G Survival, 1:2
1. Mana screw, his wasteland hurts so bad, 4 Vengevine on turn 4, GG
2. Stifled my Misty Rainforest, my FoW met his FoW, I was able to rebuild, I was at 9 life and will die next turn, topdecked FC and comboed out!
3. Mana Screw
Game Three: VS Merfolk, 1:2
1. Got crushed real fast
2. Turn 4 Emrakul
3. Mana screw
Game Four: VS Zoo, 1:2
1. Mana screw yet again
2. Emrakul on turn 3
3. He boarded in Ethersworn Canoist which completely stopped me, I was so close to dropping FC, then next turn using FC and my lands to hard cast Emrakul...
Thoughts:
1. The 16 land ratio is the biggest problem. I lost games mostly due to mana screw! I had to mulligan quite often and still had a horrible opening hand, like 1 Ancient Tomb
2. I'm pretty pleased by the stability of the combo itself. Of all the 3 times the combo went off, 2 times on turn 3, 1 time on turn 4 and won me the match without fizzle
3. Becoz of the low land count, Nantuko Cultivator didn't do anything, Skyshroud Cutter didn't do anything either(I rarely drew them)
4. Street Wraith was never a dead draw, I liked it
How to Improve the Deck, Advice Please!:
1. Increase the land count from 16 to 18 or 20 (or maybe even more to go with 4x Nantuko Cultivator?) I always thought more lands means greater possibility to fizzle, but mana screw should be a bigger problem
2. Adding more mana producers eg. Noble Hierarch? Or experiment with Chrome Mox?
3. Friends suggested adding an alternative winning condition, Show and Tell with 4x Emrakul
4. Using Living Wish to create a wish board? It seems to be more stable and can find answers to different situations, but will slow down the combo
5. How to balance the tradeoff between speed and stability?
Please leave your comments and suggestions to help improve this deck!
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Fast Food Chain V1.0
Core 11
4 Food Chain
2 Maga, Traitor to Mortals
1 Lightning Serpent
4 Deranged Hermit
Creatures 25
4 Birds of Paradise
4 Mulldrifter
3 Elvish Visionary
4 Wall of Blossoms
3 Raven Familiar
4 Elvish Spirit Guide
2 Myojin of Seeing Winds
1 Myojin of Night's Reach
Spells 6
4 Force of Will
2 Pact of Negation
Lands 18
4 Ancient Tomb
4 Tropical Island
3 Gemstone Mine
4 Forest
3 Island
Choice of Cards:
Food Chain - why this deck is built
Maga, Traitor to Mortals - win con #1
Lightning Serpent - win con #2
Deranged Hermit - insane with FC, yields :10:
Birds of Paradise - 1st turn drop, accelerator
Mulldrifter - insane with FC, evoke for 3, draws 2, then yields :6:
Elvish Visionary - draw
Wall of Blossoms - draw
Raven Familiar - more draw
Elvish Spirit Guide - accelerator, can also be hard cast to yield mana if needed
Myojin of Seeing Winds - draw, yields :11:
Myojin of Night's Reach - disruption, yields :9:
Force of Will - protection
Pact of Negation - protection
Ancient Tomb - possible 1st turn FC
Problems:
1. Inconsistency... only 4x of the essential combo piece
2. FC prone to counterspell, krosan grip, and hand disruption
3. You always need to keep the drawing going during FC, otherwise FC is dead
4. I think inconsistency is the biggest weakness of this deck
Possible Additions:
Vine Dryad - yields :5: for free (draw back: costs 1 green card from hand), allows possible 1st turn start of FC combo
Skyshroud Cutter - yields :5: for free, better than Vine Dryad imo
Glimpse of Nature - more insane card draws, may improves consistency of the combo itself
Living Wish - enables a wish board with possible evoke creatures and solutions, draw back: costs 2, which may not be available during FC combo
Chalice of the Void - @ 0 or 1, most of the deck won't be affected, however, @ 2 will almost kill the draw engine of this deck...
Enlightened Tutor - self explanatory, but needs splash :w:
Thoughts:
1. I incline to take out the 4x FoW and 2x Pact of Negation and put them in sideboard, and add cards like Glimpse of Nature and Living Wish, etc... That way the combo may become more consistent. If opponent plays counter magic or heavy hand disruption, which are both commonplace for Legacy, FoW and PoN may get sided in for protection.
2. Krosan Grip is the absolute hate for this deck, and is so popular in a lot of the sideboards in Legacy. The hope is to combo out before the opponent gets 3 mana...
3. Back to point 1, how to balance creatures vs. protections vs. lands... With Fow basically everywhere, how to make sure FC resolves... And once FC is resolved, drawing lands will be a pretty dead draw, you wanna keep drawing into creatures, and more creatures. What should the land ratio be? I tend to think the land count could go down even more.
4. I wanna play each of the Myojin (well maybe not green Myojin tho), they just have so much style, LOL
These are my basic thoughts about the deck...
Please comment and critique and improve the deck.
I will definitely go test it out (provided I could find some Legacy player in my school........)
Thanks for looking!
Malchar
02-06-2010, 01:37 PM
You should try using something like Chalice of the Void or especially Trinisphere maindeck to slow down your opponent. It looks like your deck won't be very much affected by either. This way, you don't have to worry about finding the combo so fast. Another good idea would be to use some kind of tutoring to find the Food Chain.
gottfrid
02-06-2010, 01:42 PM
my tips for rediculously fun to play deck:
this deck can not afford the card disatvatnage of force of will. Instead I played maindeck xantid swarms. waall of roots seem better than birds since they generate more mana under chain. 4 ponder and defensive eary creatures (wall of blossoms and roots worked best for me. also, cut down on the " combo to win same turn creatures". play two blue myojin 3 fierce empath, an aethersnipe and 1 iona, 1 tidespout tyrant to lock the game. black myojin and lightning serpent are win more and die to swords.
gl, let us know what works
also search for the old evokechian deck for more info
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acidhead
02-07-2010, 08:58 PM
I'd tinkered around this combo 2 Years ago, maybe it's an inspiration for you:
// Lands
4 [TE] Ancient Tomb
1 [UG] Forest
4 [A] Tropical Island
3 [ON] Flooded Strand
2 [UG] Island
4 [EX] City of Traitors
1 [ON] Windswept Heath
// Creatures
1 [MOR] Slithermuse
4 [FNM] Wall of Blossoms
4 [UL] Raven Familiar
3 [UL] Cloud of Faeries
4 [LRW] Mulldrifter
3 [DIS] Court Hussar
1 [SOK] Maga, Traitor to Mortals
// Spells
4 [CHK] Glimpse of Nature
4 [FNM] Brainstorm
2 [ON] Words of Wind
4 [MM] Food Chain
1 [SC] Brain Freeze
4 [AL] Force of Will
3 [LRW] Ponder
// Sideboard
SB: 4 [A] Blue Elemental Blast
SB: 3 [TE] Root Maze
SB: 4 [TSP] Riftwing Cloudskate
SB: 4 [AP] Mystic Snake
It's definitely to unstable for competitive play, but a lot of fun when the combo starts :)
acid
forceofwillhk
02-07-2010, 11:55 PM
I'd tinkered around this combo 2 Years ago, maybe it's an inspiration for you:
...
I think Cloud of Faeries would be interesting, it generates non-creature-spell-only mana during FC, which may provide flexibility and leeway to the combo. Notably, it allows Brain Freeze as an alternate win condition or allows Glimpse of Nature amid FC.I kinda like that and will definitely try it out.
I also agree that this deck's inconsistency makes it somewhat not for competitive play...
But if there's a way to improve it, maybe it will be a viable deck in this format.
Maybe WOC should design more evoke creatures in the future...
forceofwillhk
02-20-2010, 02:23 AM
The thread has sunk to second page. LOL
I have been tuning the deck for a while.
Here's the most recent list I've come up to:
Fast Food Chain V1.1
Core (7)
4 Food Chain
2 Maga, Traitor to Mortals
1 Deathforge Shaman
Creatures (30)
4 Birds of Paradise
4 Mulldrifter
4 Elvish Visionary
4 Wall of Blossoms
3 Raven Familiar
4 Elvish Spirit Guide
4 Deranged Hermit
2 Myojin of Seeing Winds
1 Myojin of Night's Reach
Spells (7)
4 Glimpse of Nature
3 Summoner's Pact
Lands (16)
4 Ancient Tomb
4 Tropical Island
3 Gemstone Mine
4 Forest
1 Island
Removed
1 Lightning Serpent
4 Force of Will
2 Pact of Negation
2 Island
Added
1 Deathforge Shaman
4 Glimpse of Nature
3 Summoner's Pact
1 Elvish Visionary
1. I completely removed the FoW and Pact of Negation because they just make the combo fizzles too easily despite the protection
2. Substituted Lightning Serpent with Deathforge Shaman. However, considering adding it back or adding a Storm Entity so there will be 4x finishers
3. 4x Glimpse of Nature tremendously improves the consistency of the combo. The weakest link of the combo is drawing something which doesn't draw you a card and the combo will come to a halt. Glimpse makes sure the draw will continue (unless there's like 10x lands on top of your library...)
4. Added 3x Summoner's Pact. Isn't really useful in the deck... After testing, there's not much scenario which it helped, probably the Glimpse provides enough drawing power. Still pondering about it, I'm inclined to substitute it with Living Wish and a wish board. But :1::g: may be tough during FC coz most likely the Elvish Spirit Guide will be pitched for a Glimpse while all your mana is paid to cast the FC
5. Seems 16 lands are doing pretty well, thinking of even cutting the only Island and add some other land. Once the combo started, the least thing you want is to draw into a land. I'm not sure if the land count could be further reduced... Or maybe adding 4x Mox Diamond so that the extra lands in your hand can be used to generate non-creature-only mana which may enable Living Wish during FC, or even 1st turn FC (just a rough idea)
6. Cards also in consideration:
Endrek Sahr, Master Breeder - doubles the mana every creature generates, seems more of an overkill
Erayo, Soratami Ascendant - protection in form of creature, 4th spell is very easy to achieve
Gaea's Herald - against heavy counterspells?... (or Leyline of Lifeforce?)
Dosan the Falling Leaf - more protection
Magus of the Future - yet another form of draw effect, dunno if it's gonna be more cost efficient than other drawing effects
Thanks for looking. Please feel free to comment or make suggestions.
Kangaxx
02-21-2010, 12:16 PM
The thread has sunk to second page. LOL
I have been tuning the deck for a while.
Here's the most recent list I've come up to:
Fast Food Chain V1.1
Core (7)
4 Food Chain
2 Maga, Traitor to Mortals
1 Deathforge Shaman
Creatures (30)
4 Birds of Paradise
4 Mulldrifter
4 Elvish Visionary
4 Wall of Blossoms
3 Raven Familiar
4 Elvish Spirit Guide
4 Deranged Hermit
2 Myojin of Seeing Winds
1 Myojin of Night's Reach
Spells (7)
4 Glimpse of Nature
3 Summoner's Pact
Lands (16)
4 Ancient Tomb
4 Tropical Island
3 Gemstone Mine
4 Forest
1 Island
Removed
1 Lightning Serpent
4 Force of Will
2 Pact of Negation
2 Island
Added
1 Deathforge Shaman
4 Glimpse of Nature
3 Summoner's Pact
1 Elvish Visionary
1. I completely removed the FoW and Pact of Negation because they just make the combo fizzles too easily despite the protection
2. Substituted Lightning Serpent with Deathforge Shaman. However, considering adding it back or adding a Storm Entity so there will be 4x finishers
3. 4x Glimpse of Nature tremendously improves the consistency of the combo. The weakest link of the combo is drawing something which doesn't draw you a card and the combo will come to a halt. Glimpse makes sure the draw will continue (unless there's like 10x lands on top of your library...)
4. Added 3x Summoner's Pact. Isn't really useful in the deck... After testing, there's not much scenario which it helped, probably the Glimpse provides enough drawing power. Still pondering about it, I'm inclined to substitute it with Living Wish and a wish board. But :1::g: may be tough during FC coz most likely the Elvish Spirit Guide will be pitched for a Glimpse while all your mana is paid to cast the FC
5. Seems 16 lands are doing pretty well, thinking of even cutting the only Island and add some other land. Once the combo started, the least thing you want is to draw into a land. I'm not sure if the land count could be further reduced... Or maybe adding 4x Mox Diamond so that the extra lands in your hand can be used to generate non-creature-only mana which may enable Living Wish during FC, or even 1st turn FC (just a rough idea)
6. Cards also in consideration:
Endrek Sahr, Master Breeder - doubles the mana every creature generates, seems more of an overkill
Erayo, Soratami Ascendant - protection in form of creature, 4th spell is very easy to achieve
Gaea's Herald - against heavy counterspells?... (or Leyline of Lifeforce?)
Dosan the Falling Leaf - more protection
Magus of the Future - yet another form of draw effect, dunno if it's gonna be more cost efficient than other drawing effects
Thanks for looking. Please feel free to comment or make suggestions.
Combo decks like these are always fun but fail miserably when someone catches on to you and ruins your day by hating out your deck. Food Chains dying to K. Grip for example. I might suggest running Natural Order and Progenitus to alleviate this problem while providing an alternate win condition. Test that a bit and then you'll realize how that can just flat out win games.
Acav128
02-22-2010, 04:31 PM
Combo decks like these are always fun but fail miserably when someone catches on to you and ruins your day by hating out your deck. Food Chains dying to K. Grip for example. I might suggest running Natural Order and Progenitus to alleviate this problem while providing an alternate win condition. Test that a bit and then you'll realize how that can just flat out win games.
Have you considered replacing 1 Forest with 1 Dryad Arbor? Seems to work well to feed to FC as well as to Natural Order if you happen to go with that idea as a backup plan.
Kangaxx
02-22-2010, 04:52 PM
Have you considered replacing 1 Forest with 1 Dryad Arbor? Seems to work well to feed to FC as well as to Natural Order if you happen to go with that idea as a backup plan.
I would. I'm also wondering why he's running Gemstone Mine when he's not using life as a resource. This should definitely be Yavimaya Coast. I would suggest Breeding Pool but sometimes you only need the mana once if you get lucky enough. If the game goes into a long haul, you'll probably won't be regretting running Coast, which is the better overall card when you look at it from a bigger perspective.
from Cairo
02-23-2010, 08:06 PM
Wouldn't Misty Rainforst be even better than painlands or shock duals, since it thins the deck of lands that may potentially fizzle you, while pulling up Tropical Islands (or basics if facing non-basic hate).
Kangaxx
02-24-2010, 08:45 AM
Wouldn't Misty Rainforst be even better than painlands or shock duals, since it thins the deck of lands that may potentially fizzle you, while pulling up Tropical Islands (or basics if facing non-basic hate).
Not sure. The land count is low as it is. That's the main reason I didnt initially mention it.
Darkenslight
02-27-2010, 06:24 PM
Why Birds and not Hierarch? The main colours you use are Blue and Green.
Also, I'd suggest more creature-based card draw/filtering; hell, even a Drift of Phantasms or two to tutor out your Food Chain.
Also, have you considered Venser, so that you can pull tricks similar to the Brain Freeze trick in Solidarity?
forceofwillhk
02-28-2010, 11:56 PM
I'm thinking of going back to red and white Myojin as another win con.
Red Myojin is a 3 turn clock and gets rid of all lands.
Turn 3 red and black Myojin should be pretty devastating for any deck.
I've also taken out the Gemstone Mine and added Misty Rainforest.
So far the tight land count works pretty well.
I will post a revised deck list once I finished fine tuning.
Personally I do think this deck has quite a lot of potential to it.
There could be a lot of varieties with all the different creatures out there.
Vacrix
03-01-2010, 01:16 AM
You really want NO--> Progenitus in your list. Mid combo, it can find you Progenitus to add you 10 or just use that as a win con. And you can ramp into it on turn 2. Also, you need a reason to play this over Dream Halls. Dream Halls has MD Force of Will. You should have MD Xantid Swarms. They add 2 mana via Food Chain on the combo turn and they off protection until that point.
forceofwillhk
03-01-2010, 03:38 AM
You really want NO--> Progenitus in your list. Mid combo, it can find you Progenitus to add you 10 or just use that as a win con. And you can ramp into it on turn 2. Also, you need a reason to play this over Dream Halls. Dream Halls has MD Force of Will. You should have MD Xantid Swarms. They add 2 mana via Food Chain on the combo turn and they off protection until that point.
Where could I have 4 mana for NO amid combo?...
I do not see that's even feasible.
If facing heavy counterspells, I'm thinking of siding in 4x Xantid Swarms (or even Gaea's Herald, or even Dosan)
forceofwillhk
03-01-2010, 03:59 PM
Excited about the newly revealed Kozilek
I will include 1 of it to replace 1 of the blue Myojin
it serves as an alternative win con too
RexFTW
04-15-2010, 12:31 AM
I would try out slithermuse. Made a FC combo deck and slithermuse was quite good in it.
Kangaxx
04-15-2010, 04:22 PM
Excited about the newly revealed Kozilek
I will include 1 of it to replace 1 of the blue Myojin
it serves as an alternative win con too
Kozilek seems really good actually. Is there a particular creature that gives all creatures haste? There's got to be a creature with that specific ability.
RogueMTG
04-15-2010, 04:39 PM
Kozilek seems really good actually. Is there a particular creature that gives all creatures haste? There's got to be a creature with that specific ability.
Searching is tech: http://magiccards.info/query?q=o%3A%22gain+haste%22+t%3A%22creature%22&v=card&s=cname
Phoenix Ignition
04-15-2010, 05:18 PM
I'm currently throwing together a quite reliable food chain deck, as it isn't quite polished yet I'm going to refrain from posting it and cluttering anything, but everyone really needs to use this guy: Fierce Empath. He generates an extra mana, and allows you to not run so many things like double blue Myojin. He also fetches Krosan Tusker if you aren't comboing yet.
Barook
04-15-2010, 05:55 PM
Kozilek seems really good actually. Is there a particular creature that gives all creatures haste? There's got to be a creature with that specific ability.
Wouldn't Emrakul be a better win condition due to being uncouterable and basically saying "I Win" once it's dropped?
Bazaroco
04-15-2010, 06:01 PM
What about land grant? it fetches a land and shrinks the deck...
Dosan the Falling Leaf might be good for protection also!
How is your current deck list?
johanessen
04-15-2010, 06:15 PM
Imperial Recruiter.
Kangaxx
04-16-2010, 02:24 PM
Wouldn't Emrakul be a better win condition due to being uncouterable and basically saying "I Win" once it's dropped?
Basically yeah. But 10 mana is significantly cheaper than 15. Kozilek allows you to dig deeper into the combo as well as provide 11 additional mana. I'd run both. Kozilek as utility and Emrakul as the kill.
MEATROCKET
04-19-2010, 09:11 PM
I put the list in the OP together on MWS and it's a lot of fun. There were times where the deck felt way too slow (clunky) so I tossed in three Reveillarks. Lark is actually absurd in here. Kinda not fair when you sac it to Chain for 6 mana and get two Mulldrifters or Hermits :p
Aggro_zombies
04-19-2010, 09:17 PM
I put the list in the OP together on MWS and it's a lot of fun. There were times where the deck felt way too slow (clunky) so I tossed in three Reveillarks. Lark is actually absurd in here. Kinda not fair when you sac it to Chain for 6 mana and get two Mulldrifters or Hermits :p
Food Chain makes you RFG the creature, though...
MEATROCKET
04-19-2010, 09:35 PM
Lark can get back Mulldrifters that were evoked on previous turns. It really sucks to hold onto a Mulldrifter just because you don't have Chain, but with Lark in the deck you can just evoke the fish to get some cards before you combo out. Or just evoke him and let him die and get him back with Reveillark :D Yeah, might not be too good.
Yeah, it's a little weaker than I thought, but only a little bit. I still think Lark is better than the dragon win con and maybe even the black Myojin, ESG, and others. Hell I'd just replace the two Magas with one Emrakul and throw in a couple Summoner's Pacts :p
Pastorofmuppets
04-19-2010, 09:47 PM
Storm Entity seems better than Lightning Serpent.
I started playing this deck a couple of days ago, taking this deck as starting point:
First place at BIG MAGIC Japan (http://www.deckcheck.net/deck.php?id=31662)
After some goldfishing and tinkering I came to this list:
4 Tropical Island
4 Misty Rainforest
6 Forest
4 Island
2 Gaea's Cradle
4 Food Chain
2 Opposition
4 Noble Hierarch
4 Birds of Paradise
4 Mulldrifter
4 Wall of Blossoms
4 Elvish Visionary
4 Deranged Hermit
3 Raven Familiar
2 Myojin of Seeing Winds
2 Emrakul, the Aeons Torn
1 Myojin of Night's Reach
1 Myojin of Cleansing Fire
1 Magus of the Future
Sideboard:
4 Chalice of the Void
3 Trinisphere
2 Krosan Grip
2 Relic of Progenitus
1 Woodfall Primus
3 open spots
This list is pretty strong. The back up Oppositions can stall the game until you get a Food Chain, there are plenty of creatures which draw you cards, so you almost cantrip through your deck untill you find what you are looking for, leaving you with more then enough fodder to do nasty stuff with both food chain and opposition.
I was pretty sceptic about the Magus, but that guy simply rocks. I just finished a game in which I got to play 9 cards in a row off that card before I hit the second land. Which I drew with a Wall of Blossoms in my hand and got another 3 card and won on the spot.
Now I know I don't have any instant winconditions, however I feel that 2x Emrakul is more then enough to win off.
Any thoughts?
Edit:
To asnwer a few questions:
What about land grant? it fetches a land and shrinks the deck...
Dosan the Falling Leaf might be good for protection also!
You want to play as few non-creature cards as possible in this deck. As soon as you get a Food Chain out you simply want to go nuts. If you insist on filtering out more lands so you get more relevant spells, I'd suggest adding more fetchland. In this kind of deck you want to give your opponent as little information on your plays as possible. A huge factor on it's succes relies on being able to suprise your opponent (at least in game 1) and showing him your hand nullifies that effect.
Dosan would be good if we had a reliable way to get him into play fast. This would mean you should play him 4x and you don't have the space for it.
As an afterthought,would Needle in the board work? It is protection against Pridemage at the least...
Sorry to double post, but I did some more testing today and I wanted to share my results.
All in all, the main shell of the deck is very decent. I think the Japanese were onto something with 8 mana dudes, 4 Mulldrifters, 4 Hermits and 8 Cantrip dudes. There are a few problems I've noticed though:
- The deck can't tutor for Food Chain (or Opposition). If one gets countered/removed, you have to rely on your draw engine to get another one. The draw engine is surprisingly good, but this takes time.
- The lack of any form of protection. You can't protect the enchantments. You can't protect your creatures either, but this is less of a big deal. I hate the fact that I'm playing blue without any counterspells. Too bad the deck doesn't have room for them.
Now these 2 problems can be taken care of with 1 card: Sterling Grove.
If you draw it along a Food Chain, it will protect it. If you only have a Grove, you can tutor for what you need. I was thinking about adding Enlightened Tutor so I could search for my engine, however what stopped me from trying it was the knowledge it was a useless card after I landed Food Chain. Grove will never be useless, every one you draw when you already have Food Chain is another layer of protection.
I thought the 2 cc would make it too slow, but I actually prefer it over a card in the 1 cc range. This might sound stupid, but think bout this: If you play both Birds as Hierarch as I do, you want to land a mana creature every first turn. This play will accelerate you, but will also give you acces to the white mana you need to cast either Grove of Tutor. If you aren't going to play it before turn 2 anyway, the 1 extra mana it costs doesn't matter that much, and it gives us extra utility anyway.
I've tweaked the deck a little to fit them in, here is the list I am testing right now:
4 Tropical Island
4 Misty Rainforest
5 Forest
3 Island
2 Gaea's Cradle
1 Windswept Heath
1 Savannah
3 Food Chain
3 Sterling Grove
1 Opposition
4 Noble Hierarch
4 Birds of Paradise
4 Mulldrifter
4 Wall of Blossoms
4 Elvish Visionary
4 Deranged Hermit
3 Raven Familiar
2 Myojin of Seeing Winds
2 Emrakul, the Aeons Torn
1 Myojin of Night's Reach
1 Myojin of Cleansing Fire
1 Magus of the Future
I am still toying around with the sideboard, at the moment I am thinking about a little experimenting with a transformational sideboard. Here it is:
4 Thorn of Amethyst
3 Pithing Needle
3 Natural Order
2 Krosan Grip
1 Progenitus
1 Arcane Laboratory
1 Xantid Swarm
I'd appreciate any thoughts or ideas.
forceofwillhk
11-14-2010, 12:38 PM
It's been a long time since coming back here...
I actually have a thread about this deck in mtg salvation, check it out if you wish.
I'll post the latest deck list by tomorrow which I took to a local tourney...
Basically lost all 4 games and comboed out 3 times...
Land ratio is really a huge problem for the deck now, hope to hear feedback from you guys once I posted the latest deck list.
have you considered storm entity? or sower of temptation?
Jodahae
11-14-2010, 10:43 PM
Hi, really interesting deck, my question would be, since drawing lands during the combo seems to be a problem, has anyone tested Oracle of Mul Daya ? Allowing you to know what your drawing into as well as dropping a second land. I would assume the deck would have no trouble dropping a Cradle mid combo to help finish the deck "going off"
majikal
11-14-2010, 11:13 PM
My friend has a Food Chain deck that uses Nantuko Cultivator to help if he draws land during the combo. Not sure how good it would be in a very tuned build, but it seems to work pretty well for him.
forceofwillhk
11-16-2010, 01:09 PM
My friend has a Food Chain deck that uses Nantuko Cultivator to help if he draws land during the combo. Not sure how good it would be in a very tuned build, but it seems to work pretty well for him.
Please check the first post with updated deck list. I did include a singleton Nantuko Cultivator and I remember it did work once during my last tourney.
I'm inclined to think it's probably better than I thought! Since I will be adding more lands to the deck to fix the land ratio, I'm thinking 4x Nantuko Cultivator might actually be good with more lands! I'll test with it and see how well it fits into the deck.
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