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The Milkman
02-06-2010, 07:32 PM
At least, I think that's how I should classify it.

// Lands
4 [EUL] Swamp (3)
2 [ZEN] Verdant Catacombs
2 [ZEN] Arid Mesa
4 [B] Plains (2)
4 [REW] Wasteland
4 [ZEN] Marsh Flats
4 [B] Scrubland

// Creatures
4 [ZEN] Bloodghast
4 [ON] Exalted Angel
4 [FNM] Mother of Runes
1 [JU] Valor
1 [JU] Glory
4 [ZEN] Gatekeeper of Malakir

// Spells
4 [MOR] Bitterblossom
4 [U] Swords to Plowshares
4 [MM] Vendetta
4 [OD] Entomb
2 [ON] Oversold Cemetery

The Core:
Entomb: Pitch a Glory or a Valor turn one to set up for easy beats or blocks later game.
Glory: Mass protection for a small cost. Easy to get where it's supposed to go. Important piece of the core.
Valor: Makes the best blocks ever. Having first strike on each creature is good when you can't afford the mana for Glory.
Mother of Runes: Mommy. T2 protection, can be an excellent chump blocker.

The Beaters:
Bloodghast: Entomb one of these for free 2 damage swings. Great with Glory and Mother.
Bitterblossom: 1/1 Flying, First Strike free each turn. I'd say so.
Exalted Angel: One of the harder choices in the deck. I found that in playing this deck, I need to set up a strong front early or the deck falls through. What better way to do that than with a turn 4 4/5 Flying, First Strike, Lifelink?

The Removal:
StP/Vendetta: 8 chunks of removal each at one mana. Works like a charm.
Gatekeeper of Malakir: 2/2 First Striker when I need him to be, and can work towards removal as much as possible.

The Free Space:
Oversold Cemetary: I thought this would make an interesting interaction by making a sort of reverse toolbox with Entomb. But it doesn't need to stay.

The deck is working pretty well. Setting up a front is a key priority before doing anything else, and it could use some help doing that? I don't know. I'll let you decide.

Vacrix
02-07-2010, 12:04 AM
Interesting concept to say the least. Oversold doesn't look that hot. With the right build it could perform against aggro, but it looks like control and combo will crush you. You need some discard.
-4 Vendetta
+4 Thoughtseize

You are playing defense most of the game. Might as well get an Exalted Angel with vigilance...and 1 more power and first strike, and random protection from Tombstalker, AND it costs 1cc less.
-4 Exalted Angel
+4 Bane Slayer

If you continue to pursue this build, I suggest playing a anti-control/combo main board with some more discard and protect your creatures from removal, then switch out 15 cards to deal with aggro, bringing in vendetta, STP, PtE or something.

My first thoughts, though, were that survival really takes advantage of incarnations better than your build can, and that you are basically just making small reanimator dudes. protection from whichever color and first strike? Reanimator plays a Inkwell, Sphinx, etc and those are all stronger plays and requires far fewer card investments and interactions.

Forbiddian
02-07-2010, 01:44 AM
I take it nobody plays combo in your meta?