Bluemagex2517
02-15-2010, 11:48 AM
This evolved out of mono green chalice aggro, but it's neither mono green nor plays chalice anymore so I decided not to post it there. It more accurately resembles a legacy version of Mike Flore's Haterator.
Lands
4 Forest
4 Wasteland
1 Dryad Arbor
4 Ancient Tomb
4 Windswept Heath
3 Savannah
1 Misty Rainforest
Creatures
4 Qasali Pridemage
2 Cold-Eyed Selkie
4 Noble Hierarch
1 Progenitus
4 Tarmogoyf
4 Elvish Spirit Guide
2 Ohran Viper
Spells
1 Umezawa's Jitte
3 Garruk Wildspeaker
2 Sword of Fire and Ice
4 Swords to Plowshares
4 Natural Order
4 Trinisphere
Sideboard
SB: 3 Jotun Grunt
SB: 3 Mindbreak Trap
SB: 1 Ravenous Trap
SB: 1 Tormod's Crypt
SB: 2 Ghostly Prison
SB: 1 Relic of Progenitus
SB: 2 Ohran Viper
SB: 2 Worship
This weekend I took this deck with a 2 card difference in the main to Jupiter games, I dropped fairly early, and then failed to win a semi's in a side event. I did however win the matches this deck is design to win: Zoo, Counterblance, and Merfolk. After the tourney I cut 2 Cold-eyed Selkies from the main for 2 Ohran Vipers. I'm still very unsure of that slot. I also decided to add worship to the board to help against merfolk, which is certainly the worst match-up of the big three.
The deck plays very similarly to mono green chalice aggro. The added security of qasali and swords help to make the deck more consistent. Chalice can no longer be used because of swords, but trinisphere might just be better. Trinisphere acts as a foil to counters against control decks, and slows aggressive decks down long enough for your more expensive threats to take over the game. Cold-eyed selkie plus exalted is a potent card drawing engine. Garruk creates card advantage, and is especially potent under trinisphere. Elvish spirit guide helps speed the deck up, foil daze, and can pick up equipment to get the job done.Tarmogoyf is Tarmogoyf. Ancient tomb powers out Trini, natural order, or Garruk.
As I said this deck is designed to beat the three most popular strategies in legacy Zoo, Counterbalance, and merfolk. This is a worthy accomplishment, however legacy is too diverse a format to bank on always playing those decks. This deck is abysmal against any land based control deck i.e. 38 Lands, Landstill, and white stax. It also has trouble beating Bgw decks that run a ton of creature removal and enough edict effects to not worry about Progenitus. The match-up with aggro loam is about 50-50. Goblins is a great MU, but good luck running into it. Storm Combo decks and Dredge are all dependent on how much sideboard space your willing to give them.
So, what I'm trying to do is help this deck gain better match-ups across the board without losing it's potency against the big three. I think this strategy has a lot of potential, but needs refining.
Lands
4 Forest
4 Wasteland
1 Dryad Arbor
4 Ancient Tomb
4 Windswept Heath
3 Savannah
1 Misty Rainforest
Creatures
4 Qasali Pridemage
2 Cold-Eyed Selkie
4 Noble Hierarch
1 Progenitus
4 Tarmogoyf
4 Elvish Spirit Guide
2 Ohran Viper
Spells
1 Umezawa's Jitte
3 Garruk Wildspeaker
2 Sword of Fire and Ice
4 Swords to Plowshares
4 Natural Order
4 Trinisphere
Sideboard
SB: 3 Jotun Grunt
SB: 3 Mindbreak Trap
SB: 1 Ravenous Trap
SB: 1 Tormod's Crypt
SB: 2 Ghostly Prison
SB: 1 Relic of Progenitus
SB: 2 Ohran Viper
SB: 2 Worship
This weekend I took this deck with a 2 card difference in the main to Jupiter games, I dropped fairly early, and then failed to win a semi's in a side event. I did however win the matches this deck is design to win: Zoo, Counterblance, and Merfolk. After the tourney I cut 2 Cold-eyed Selkies from the main for 2 Ohran Vipers. I'm still very unsure of that slot. I also decided to add worship to the board to help against merfolk, which is certainly the worst match-up of the big three.
The deck plays very similarly to mono green chalice aggro. The added security of qasali and swords help to make the deck more consistent. Chalice can no longer be used because of swords, but trinisphere might just be better. Trinisphere acts as a foil to counters against control decks, and slows aggressive decks down long enough for your more expensive threats to take over the game. Cold-eyed selkie plus exalted is a potent card drawing engine. Garruk creates card advantage, and is especially potent under trinisphere. Elvish spirit guide helps speed the deck up, foil daze, and can pick up equipment to get the job done.Tarmogoyf is Tarmogoyf. Ancient tomb powers out Trini, natural order, or Garruk.
As I said this deck is designed to beat the three most popular strategies in legacy Zoo, Counterbalance, and merfolk. This is a worthy accomplishment, however legacy is too diverse a format to bank on always playing those decks. This deck is abysmal against any land based control deck i.e. 38 Lands, Landstill, and white stax. It also has trouble beating Bgw decks that run a ton of creature removal and enough edict effects to not worry about Progenitus. The match-up with aggro loam is about 50-50. Goblins is a great MU, but good luck running into it. Storm Combo decks and Dredge are all dependent on how much sideboard space your willing to give them.
So, what I'm trying to do is help this deck gain better match-ups across the board without losing it's potency against the big three. I think this strategy has a lot of potential, but needs refining.