PDA

View Full Version : [Free Article] Legacy Gold and Vintage Card Tricks



voltron00x
02-16-2010, 10:23 AM
My article this week is split between the two Eternal formats, so I’m posting here to make sure the Legacy info doesn’t get overlooked.

I actually started writing this before Ben’s article hit SCG, but it still works as a companion piece as I’m taking a look at specific cards that have gained value and how that value gain relates to Legacy. I generally try to keep myself “in the know” when it comes to card values, but I was still shocked by the dramatic increase in value for some cards (such as Show & Tell, Wasteland, Dream Halls, Aether Vial, Progenitus, Chain Lightning, and Mox Diamond), not just at the online stores but on Ebay as well.

The second half of the article is a Vintage tournament report that builds on the new combo deck I presented last week, as well as an update of a Mono-black deck called Dark Times. This is a Vintage deck that is both affordable and extremely competitive (it won a 64-person tournament on 1/3, and a 27-person tournament on 1/31) and might be interesting to Legacy players looking for a reasonably affordable deck to play in local Vintage tournaments.

http://www.starcitygames.com/magic/misc/18804_The_Long_Winding_Road_Legacy_Gold_and_Vintage_Card_Tricks.html

workingdude
02-16-2010, 11:00 AM
Cool article, even if I only read it for the Legacy part.

I thought scroll rack's increase was due to the company you work for, starcitygames, offering to buy them at 10. Everyone quickly snagged up copies of them at stores and are holding them out for no less then 10.

conboy31
02-22-2010, 02:11 AM
I built the combo deck and have played it quite a bit vs. Iona oath and Tezz.
The list is a lot of fun to play and there are very few things in magic as fun as double mulliganing serum powder hands just knowing that your next 7 is going to be busted.

One change I would like to make to the deck will be the inclusion of Wheel of Fortune. That card is almost tailor made for 2c monte as it plays well with Welder and restocks the hand. The deck struggled most once it hit topdeck mode without a welder online. Having a card that is an independent bomb vs. drawing the wrong combo card (painter / grind ) with leyline, or any combination, would be welcome.

EDIT - I was happy to see this deck made. About 2 months ago a friend and I tried to make a similar deck. We essentially added every 2 card combo to the vintage deck and experimented in seeing if a hyper aggressive decks offense could also be its defense. The deck sucked. We also crammed in: time vault, key, 1 trinket mage, among other things.