View Full Version : Thresh/Land Hybrid
morgan_coke
03-02-2010, 10:12 AM
I've been running Treasure Hunt/Ponder as a draw engine in standard where its just incredible. Adding brainstorm to the mix should push it over the top and well into the strong/playable category in Legacy. I decided to try it in a thresh shell, and if the deck was going to be drawing a lot of lands they might as well do soemthing useful, right? This is what I ended up with:
Creatures
4x Nimble Mongoose
4x Tarmogoyf
Enchantments
4x Exploration
Sorceries
4x Ponder
4x Treasure Hunt
4x Temporal Spring
Instants
4x Brainstorm
4x Daze
4x Force of Will
Lands
4x Misty Rainforest
2x Polluted Delta
1x Forest
2x Island
4x Tropical Island
4x Wasteland
4x Rishadan Port
3x Maze of Ith
Sideboard
4x Sensei's Divining Top
4x Counterbalance
3x Trygon Predator
4x Propoganda
The deck obviously has some issues, but this is just meant as an experimental rough first draft. I'm frankly unsure if this concept has potential or not, but i thought it was interesting enough to post the idea here in order to share it with others. This may in fact be the wrong shell for this idea, or, it may not.
Maveric78f
03-02-2010, 10:22 AM
How is Mongoose better than Knight of the Reliquary?
How is Treasure Hunt better than Intuition?
How is Temporal Spring better than quite everything?
How is Daze better than Spell Pierce?
How do you explain the absence of The Tabernacle at Pendrell Vale?
morgan_coke
03-02-2010, 10:31 AM
Treasure Hunt and Intuition do entirely different things. I'm not really sure why you're comparing them. That's sort of like comparing Qasali Pridemage and Loxodon Hierarch.
As to the rest of it.. Woah dude, chill. The decklist is just a placeholder for the concept based around an engine of Treasure Hunt/Ponder/Brainstorm. Don't freak out about it. Like I noted in the post, that decklist has some obvious issues, its just meant as an experimental rough draft.
HPB_Eggo
03-03-2010, 06:53 AM
How is Mongoose better than Knight of the Reliquary?
I don't know what sort of game you're playing, but a shrouded 3/3 for one mana seems pretty good to me.
How is Daze better than Spell Pierce?
It's free. It can counter 'goyf.
That being said, Temporal Spring is a sorcery, meaning it's not very good, even if the effect seems great. Intuition can be better than Treasure Hunt, but I'm prepared to disagree with that statement when the deck lacks any kind of recursion. Tabernacle is hardly necessary, or even necessarily good, in this deck. Yes, it's good against Dredge and it slows down Zoo, but there are other cards which do both things better than Tabernacle does.
Overall, I think you need to splash at least a third color if this is going to work, just like all the current Thresh and Countertop builds. Not sure which color, but I would think white would make the most sense, since you could test RWM and KotR, as well as gain access to StP. Black for Dark Confidant might also work, since the deck is heavy on the lands.
Vacrix
03-03-2010, 11:56 AM
What are you planning to do with treasure hunt? Brainstorm back some lands on top and draw into them? Thats the only real plan I can see. It certainly doesn't have enough land in MD to grab more than 4 and something else. Even then, Intuition looks like a stronger play. You would need something like Lim-Dul's Vault or Ancestral Knowledge to consistently draw your land. Even then, which matchups do you aim to win that thresh doesn't? It looks like you are playing more mana denial only with more land. I think you need more of a draw to playing land and even playing the acceleration of Exploration.
Mayk0l
03-03-2010, 12:35 PM
SDT seems pretty decent with TH. Then you could run Counterbalance too. But even that seems mweh.
Sean, the thing about the Lands deck that makes it get such explosive starts and then keep the card advantage engine running afterward is the green suite of Manabond, Exploration, and Life from the Loam. The way it uses them sorta prevents you from having spells in your hand or getting any when it is doing its thing. So it is very difficult to envision a way that something like Tarmogoyf and Force of Will could work well enough.
Now, I will say that simply having Force of Will in your opening hand, then happily going about what this deck does beginning turn 2 if your opponent is not playing ANT seems plausible. Your sideboard suggests that you have that in mind, but the version you have presented probably can't do enough of what either Thresh or Lands wants to do as you are dulling both.
BTW, I kinda like Temporal Spring. It fits well with the tempo concept.
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