(nameless one)
03-05-2010, 02:01 PM
Land Tax :w:
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
I noticed that recently, there has been a lot of card discussion on banned cards that are believe to be borderline broken but not format warping. Whenever there are ban list speculations, Land Tax always enter the conversation. How good is this enchantment really is? Why was it banned in the first place? Is there any way this card can redeem its status in Legacy?
Whenever there is a talk about the legalization of Land Tax, Parfait has always been talked about. Parfait is essentially the predecessor of Quinn decks; the original Mono-White Control. Parfait used Land Tax and its interaction with Scroll Rack to create a card advantage machine. It is believed that such card advantage machine is too broken to introduce to the format. But how is this better than getting locked out of the game with a counter-spell engine?
Broken always comes into discussion when talking about the Parfait draw engine. I define broken as something that would singlehandedly render all the decks of Legacy a tier 2 deck. One example was Flash. Remember Columbus? Flash was the only deck to beat, hence the initiation of its banning. How broken is Parfait draw engine against the decks to beat of legacy, let alone Land Tax? What people keep forgeting is that Land Tax has a drawback: your opponent should have more land than you. In doing so, you have to keep your land to your hand to actually gain advantage from Land Tax. You have to let your opponent get more land drop, and you not getting your land drop results to your opponent's advantage in tempo. Not so broken after all right?
Looking at the decks to beat of Legacy (courtesy of The Source and this thread: http://www.mtgthesource.com/forums/showthread.php?16487-Legacy-Tier-Decks-February-2010), there is no way Land Tax could just take over these decks like what Flash did:
Zoo - Land Tax requires you to have less land than your opponent. Zoo could run with 3 lands maximum and still beat you like they have all their lands in the field. And by the time you get the Tax-Rack Parfait engine going, its going to be too late. Not to mention that you cant productively run that engine with only two lands.
Merfolks - Same deal with Zoo. Merfolk (like the good old fish decks) can run with minimal land. I could see Land Tax working against Merfolk but I dont see it dominating like how Zoo dominates Merfolk.
ANT - Probably, by the time you get Parfait draw engine running, you are already dead.
CounterTop Variants - This I can see where Parfait could shine. Tops are mana-intensive and Parfait shine against mana-intensive decks. But hey, every deck has a bad matchup right?
Dredge - Dredge is almost mana-less. Go figure.
Pro-Bant - Bant Progenitus need their mana to function. I can see Parfait doing good against this deck. The card advantage vs. tool that you can utilize within a Parfait deck can take advantage of Pro-Bant decks.
Aggro-Loam - It all comes down to Chalice of the Void on this one. With Chalice at one, Aggro-Loam has this.
Canadian Thresh - It is said that Canadian Thresh does not have any bad matchups. This deck is no excemption. Canadian Thresh can run on minimal lands no problem.
Vial Goblins - Vial Goblins are mana hungry and Land Tax works really well against mana-hungry decks.
Bant Survival - Bant Survival decks are mana intensive but a resolve Iona could ruin a Parfait pilot's day (given that it is only mono-white)
As you can see, there are only 5 decks where Land Tax could actually shine. The other 5 actually has that fightning chance. So whats so broken about that? The last time I checked, all decks have their bad matchups. Its what makes the format so healthy.
One of the supposed reasons on why Land Tax is banned is because of time constraints. All that searching and shuffling could take so much time. But, doesn't spinning SDTops and fixing your draw take time? Doesn't Standstill cause the game to go slow? Staxx has a way of controlling the whole board to make both players take their time. Ever played against Quinn? Land Tax could actually speed up mono-white control's win.
So, what really makes Land Tax banworthy in the format? Sure it renders Land Destruction strategies pointless but in Legacy, all strategies or decks in general have their bad matchups. Its not like Land Tax can combo out and win every time and dominate the whole format. Its not like its the only card that uses a lot of time to utilize. Then why is it banned? I want to know why Land Tax got the banhammer when the eternal format splitted.
MTG Salvation is going to have a tournament that will legalize Land Tax, just to see why the card is banned. Having said, we have no idea on how it will be used. Hopefully, it can be used by someone who can use it to its fullest potential. This way we can hopefully study and investigate why it is banned.
I remembered when Metalworker, Entomb and Dream Halls were still banned. There are a lot of Sourcers that mentioned that Land Tax is actually more likely to be unbanned than the following three because it is not as powerful as the mentioned three. The three got the nod. Metalworker shined on Staxx (but Baneslayer Angel took the thunder). Unfortunately I do not remember which big tournament that was. All I know is that Staxx took 1st in a very variant meta. But other than that, Staxx was not really the deck to beat. Metalworker did not warp the format and everything was fine. Entomb shined on Reanimator and won GP Madrid, but that deck had some luck (topdecking Exhumes, opponent misplaying). There was only one Entomb-Powered Reanimator on the Top8, which is far from dominating, let alone format-warping. Dream Halls Combo is yet to show that it can warp the format. And yet, before these cards where unbanned, Land Tax was supposed to be the safer choice compared to the three.
So why is this card so banworthy? The only thing I see this card doing is make mono-white control decks better (like what Entomb did to Reanimator). At worst, Land Tax renders any Land Destruction startegies pointless but doesn't Iona achieve the same with mono-colored decks? Am I missing something? Discuss.
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
I noticed that recently, there has been a lot of card discussion on banned cards that are believe to be borderline broken but not format warping. Whenever there are ban list speculations, Land Tax always enter the conversation. How good is this enchantment really is? Why was it banned in the first place? Is there any way this card can redeem its status in Legacy?
Whenever there is a talk about the legalization of Land Tax, Parfait has always been talked about. Parfait is essentially the predecessor of Quinn decks; the original Mono-White Control. Parfait used Land Tax and its interaction with Scroll Rack to create a card advantage machine. It is believed that such card advantage machine is too broken to introduce to the format. But how is this better than getting locked out of the game with a counter-spell engine?
Broken always comes into discussion when talking about the Parfait draw engine. I define broken as something that would singlehandedly render all the decks of Legacy a tier 2 deck. One example was Flash. Remember Columbus? Flash was the only deck to beat, hence the initiation of its banning. How broken is Parfait draw engine against the decks to beat of legacy, let alone Land Tax? What people keep forgeting is that Land Tax has a drawback: your opponent should have more land than you. In doing so, you have to keep your land to your hand to actually gain advantage from Land Tax. You have to let your opponent get more land drop, and you not getting your land drop results to your opponent's advantage in tempo. Not so broken after all right?
Looking at the decks to beat of Legacy (courtesy of The Source and this thread: http://www.mtgthesource.com/forums/showthread.php?16487-Legacy-Tier-Decks-February-2010), there is no way Land Tax could just take over these decks like what Flash did:
Zoo - Land Tax requires you to have less land than your opponent. Zoo could run with 3 lands maximum and still beat you like they have all their lands in the field. And by the time you get the Tax-Rack Parfait engine going, its going to be too late. Not to mention that you cant productively run that engine with only two lands.
Merfolks - Same deal with Zoo. Merfolk (like the good old fish decks) can run with minimal land. I could see Land Tax working against Merfolk but I dont see it dominating like how Zoo dominates Merfolk.
ANT - Probably, by the time you get Parfait draw engine running, you are already dead.
CounterTop Variants - This I can see where Parfait could shine. Tops are mana-intensive and Parfait shine against mana-intensive decks. But hey, every deck has a bad matchup right?
Dredge - Dredge is almost mana-less. Go figure.
Pro-Bant - Bant Progenitus need their mana to function. I can see Parfait doing good against this deck. The card advantage vs. tool that you can utilize within a Parfait deck can take advantage of Pro-Bant decks.
Aggro-Loam - It all comes down to Chalice of the Void on this one. With Chalice at one, Aggro-Loam has this.
Canadian Thresh - It is said that Canadian Thresh does not have any bad matchups. This deck is no excemption. Canadian Thresh can run on minimal lands no problem.
Vial Goblins - Vial Goblins are mana hungry and Land Tax works really well against mana-hungry decks.
Bant Survival - Bant Survival decks are mana intensive but a resolve Iona could ruin a Parfait pilot's day (given that it is only mono-white)
As you can see, there are only 5 decks where Land Tax could actually shine. The other 5 actually has that fightning chance. So whats so broken about that? The last time I checked, all decks have their bad matchups. Its what makes the format so healthy.
One of the supposed reasons on why Land Tax is banned is because of time constraints. All that searching and shuffling could take so much time. But, doesn't spinning SDTops and fixing your draw take time? Doesn't Standstill cause the game to go slow? Staxx has a way of controlling the whole board to make both players take their time. Ever played against Quinn? Land Tax could actually speed up mono-white control's win.
So, what really makes Land Tax banworthy in the format? Sure it renders Land Destruction strategies pointless but in Legacy, all strategies or decks in general have their bad matchups. Its not like Land Tax can combo out and win every time and dominate the whole format. Its not like its the only card that uses a lot of time to utilize. Then why is it banned? I want to know why Land Tax got the banhammer when the eternal format splitted.
MTG Salvation is going to have a tournament that will legalize Land Tax, just to see why the card is banned. Having said, we have no idea on how it will be used. Hopefully, it can be used by someone who can use it to its fullest potential. This way we can hopefully study and investigate why it is banned.
I remembered when Metalworker, Entomb and Dream Halls were still banned. There are a lot of Sourcers that mentioned that Land Tax is actually more likely to be unbanned than the following three because it is not as powerful as the mentioned three. The three got the nod. Metalworker shined on Staxx (but Baneslayer Angel took the thunder). Unfortunately I do not remember which big tournament that was. All I know is that Staxx took 1st in a very variant meta. But other than that, Staxx was not really the deck to beat. Metalworker did not warp the format and everything was fine. Entomb shined on Reanimator and won GP Madrid, but that deck had some luck (topdecking Exhumes, opponent misplaying). There was only one Entomb-Powered Reanimator on the Top8, which is far from dominating, let alone format-warping. Dream Halls Combo is yet to show that it can warp the format. And yet, before these cards where unbanned, Land Tax was supposed to be the safer choice compared to the three.
So why is this card so banworthy? The only thing I see this card doing is make mono-white control decks better (like what Entomb did to Reanimator). At worst, Land Tax renders any Land Destruction startegies pointless but doesn't Iona achieve the same with mono-colored decks? Am I missing something? Discuss.