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Lurker101
03-05-2010, 07:34 PM
Here's an untested deck I just thought up that uses Artificier's Intuition to grab mana accelerants and combo pieces while dumping more expensive artifacts into the graveyard and using Open the Vaults to return the remaining combo pieces to play. It obviously needs some work but I tried to stuff quite a few combos in here so that you have multiple win cons that can all pop out at once.
Lands:15
4 Flooded Strand
4 Tundra
4 Island
3 Plains
Creatures: 6
4 Phyrexian Dreadnaught
1 Platinum Angel
1 Painter's Servant

Non-creature combo components: 15
1 Helm of Obedience
1 Grindstone
4 Leyline of the Void (doubles as disruption too)
4 Stifle
2 Open the Vaults
3 Artificier's Intuition
Draw/Tutors/Mana Accel/disruption: 24
2 Ponder
4 Brainstorm
4 Mystical Tutor
4 Enlightened Tutor
4 Force of Will
4 Lotus Petal
2 Chrome Mox

Ideally you want to start with a leyline in play to disrupt but also enable the helm combo. The deck probably needs more disruption and possibly 2 chrome mox and/ or 2 enlightened tutor could be cut to increase the number of helms and painters by 1 each and maybe fit in 2 Pact of Negation. What do you guys think of this?

DukeDemonKn1ght
03-05-2010, 08:30 PM
Ok, first of all it's kind of ludicrous that you seem to think you can play 6 accelerants, each of which give you a net gain of one mana, and reliably use a six-mana spell as part of your fundamental combo. You probably need a lot more acceleration/ mana smoothing-out cards in order to activate Intuition once or twice and then use Open the Vaults in a reasonable amount of time.

You probably want to replace some of your non-artifact lands with artifact lands in order to be able to dump them to Artificer's Intuition, since if the deck is running smoothly, extra lands are probably going to be the most convenient things to discard.

Also, I think it's a cool, maybe potentially viable idea for a combo engine, but the decklist you came up with is kind of all over the place. It's a good idea to have multiple win conditions, but you really need to think about how to accomplish this with the least effort. Right now, you have a bunch of cards in the deck that work as two-card combos, but don't really form any kind of streamlined gameplan, which is the main thing you want with a combo deck.

It seems to me that the Eggs would work pretty well with Artificer's Intuition (Darkwater Egg, Skycloud Egg, etc.).

Honestly, my vote is to get rid of both the Helm/ Leyline combo, and also possibly the Dreadnought/ Stifle combo. I think the best conditions for a deck like this would be the Painter's/ Grindstone combo, and possibly also an alternate Storm engine if you can fit it in. I think it would be pretty tits to be able to fit in Brainfreeze in here, so you can either try to Eggs combo into a Storm win or else try to draw out their disruption, and then pull off the Grindstone combo for an instant win.

Obviously, the problem with what I've suggested above is that both combos are mill-based, so something like Gaea's Blessing would pretty much screw over the whole deck... So perhaps Dreadnought should actually stay in, but you'll probably need reliable disruption to protect it. But I think you really need to streamline your idea a lot.

If you want to build an engine around Artificer's Intuition, your deck needs to contain a shitload of artifacts, so you'll have things to pitch to it. And ideally, you would really want to be able to tutor for both halves of your kill with A.I., and they're not going to be. Honestly, you really need to take a hard look at Artificer's Intuition and figure out what you can do with it as an engine... It might not have enough going for it to build a whole deck around it. Especially since to enable it, you kind of have to use so many slots that you kind of turn yourself into a "glass cannon" deck. I think it's a cool idea, but ultimately, it's probably just not going to work.

Anyhow. That's my $0.02, USDA.

Zork
03-05-2010, 09:09 PM
AI works with a singleton locket of yesterdays and a playset of tops pretty well for generating infinite storm, while utilizing 1 bad card (locket) and 4 good cards (top). AI also shuffles the deck for top, meaning you can dig deep.

I feel as though a deck like this could would be better served with a red splash over a white splash, allowing you to play the expensive artifact bombs with a playset of Goblin Welder, especially since AI itself could be used to pitch said bombs for combo pieces.

Damiles
03-05-2010, 09:32 PM
Have you had any thoughts on using artifact lands? Plus maybe crucible for recursion? Cool deck though.

Zinch
03-05-2010, 10:23 PM
I think a good idea could be to make a control-combo deck. A first list can be something like this:


4 artificer's Intuition
4 phyrexian dreadnought
4 sensei's divining top
1 locket of yesterdays
1 tormod's crypt
2 brainfreeze
4 counterbalance
3 enlightened tutor
3 spell snare
4 stifle
4 force of will
4 brainstorm
3 engineered explosives
4 flooded strand
2 polluted delta
3 tundra
4 seat of the synod
1 plains
6 island

If you have a stifle in hand, you can go for the dreadnought route, if you have a brainfreeze in hand, simply go for the SDT-SDT-Locket combo (if you believe your opponent have a gaea's blessing in the deck, first find the tormod's crypt to remove it in response to his triggered ability o simply counter it with a stifle).
Counterbalance can defend the combo or 'nought or give you time to find the combo parts you are missing

Edit: Looking better the list, maybe it's better to make room for the 2 remaining brainfreezes: it will be easier to find and it makes a better mana curve for the counterbalance (now there's only 10 2cmc on the deck).

DukeDemonKn1ght
03-06-2010, 01:20 AM
AI works with a singleton locket of yesterdays and a playset of tops pretty well for generating infinite storm, while utilizing 1 bad card (locket) and 4 good cards (top). AI also shuffles the deck for top, meaning you can dig deep.

I feel as though a deck like this could would be better served with a red splash over a white splash, allowing you to play the expensive artifact bombs with a playset of Goblin Welder, especially since AI itself could be used to pitch said bombs for combo pieces.


Dude, that sounds like a fun-ass deck.

I have relatively little experience with combo, but I'm gonna try to throw together a sketch using the Locket of Yesterdays/ Tops idea... I'm going to keep it Blue/White though, because I'd have to think a bit too hard about how to use Goblin Welder effectively (although some thoughts that come to mind are Gamble, Sundering Titan, Platinum Angel, Lich's Mirror-- yes that's right Lich's Mirror, etc)... And also because I want to use Enlightened Tutor, Orim's Chant, and maybe some Argivian Find action to protect Locket and AI. Anyhow...

U/W "Artificial Intelligence," take one

engine:
3 Artificer's Intuition
4 Sensei's Divining Top
1 Locket of Yesterdays

draw/tutors:
2 Enlightened Tutor
4 Mystical Tutor
4 Brainstorm
3 Ponder
1 Careful Study (as another tutorable way to discard a Top if needed)

disruption/protection:
4 Force of Will
4 Daze
2 Spell Pierce
4 Orim's Chant

acceleration:
4 Lotus Petal
2 Chrome Mox

kill switches:
1 Brain Freeze
1 Grapeshot

lands:
16 of them, in the right combination of colors, which I'm a little too lazy to figure out right now (also, the lands should include some number of Seat of the Synod/ Ancient Den, to be able to discard to AI).

Sideboard would probably include some amount of Painter's Servant/ Grindstone as an alternate win condition, and also maybe Empty the Warrens. Both of these features should take advantage of the opponent taking out their removal in game two. Besides that, I'm not really sure. I'm going to need some help figuring that out.... (EDIT:) Engineered Explosives, Tormod's Crypt, and Pithing Needle should probably be auto-include in the SB, at least as one-of's, because they're so tutorable with AI.

........So anyways. What do y'all think of this list? I gotta say, it seems kinda cool, I might goldfish it a couple times. But damn, a resolved Chalice at :1: would really pretty much be gg, at least during game one.

Infinitium
03-06-2010, 08:55 AM
Since you already play Sensei/Sensei shenanigans Erayo, Soratami Ascendant or possibly good old counterbalance probably warrants spots. Also play Engineered Explosives.

deadlock
03-06-2010, 09:49 AM
I agree about CB and EE, but not about Erayo. If you are in that spot, you should winning already.

The concept was discussed quite often, but no good build has emerged till now.
Some facts which might be interesting, if you just start with it:
- Biggest problem is, that AI would need some Squee like card to become truly effective (artifact with cmc <= 1, reccuring itself).
-Currently it can tutor stuff up, but doesnt generate ca on its own, so you would need an outside source. Thinks which come to my mind are: CB, Thirst, Thoughtcast.
-Pure combo versions like the one Duke posted are not the way to go imo, combo control looks far more suitable for this engine.
- Fun interaction is: Locket in play, 1 SDT in yard, one in play and Future Sight.
- As with every engine card like this its always good to have an backup plan that works without it. Stifle and some Noughts or Painter / Grind come to my mind.
- Good luck with it ;-)

Iranon
03-06-2010, 04:32 PM
Not Squee-like recursion... but Aphetto Alchemist can get us two draws out of Top. Nice enough on its own, this also means we can draw our deck if we can play Top for free (Locket or Helm). It can also untap artifact lands to pass as a mana elf or get double use out of Welder if we play him.

I've tried to make AI work as the core of a deck... my experience so far is that Survival is a stronger engine, but this would be cool if you can hate the heck out of your meta with assorted artifacts.

DukeDemonKn1ght
03-06-2010, 08:34 PM
Ok, maybe it's verging on "the danger of cool things," but the idea of AI + Goblin Welder that Zork posted was just so cool that I had to make a mock-up list...

"Intuitive Gamble"

4 Goblin Welder
2 Imperial Recruiter
2 Painter's Servant
1 Sundering Titan
1 Inkwell Leviathan
1 Sphinx of the Steel Wind

4 Artificer's Intuition (although 3 might be ok...)
3 Intuition
4 Brainstorm
3 Gamble

1 Grindstone
4 Sensei's Divining Top

4 Force of Will
4 Daze

4 Scalding Tarn
1 Flooded Strand
1 Bloodstained Mire
4 Volcanic Island
2 Seat of the Synod
1 Great Furnace
2 Island
1 Mountain
2 Academy Ruins
1 Tolaria West
3 Wasteland

...Ok. That list is kind of a hot mess, or at least so I would guess. Untested. The mana base probably needs a lot of work, it's just a sketch. Also it's a distinct possibility that I should work in 4x Counterbalance to the list... Not sure right off the bat what I would cut; it was kind of a bitch even trying to put the list together in my mind. Lawlz. However, maybe there are some ideas in there that would work?

Lurker101
03-07-2010, 12:20 AM
I'm not sure the deck could stretch to include welders, I think it sounds like danger of cool things, at least in the previously posted build. What about this list? (it also exploits the possible Thrumming Stone/ Sensei top combo). It's a bit more focused but still has 2 ways to go infinite storm, the stifle dreadnought combo, and painter's servant/grindstone combo. It doesn't run EE or CB but could (at the very least in the side). Chalice @ 1 really hurts.

Land:15
2 Island
4 Tundra
4 Flooded Strand
2 Seat of the Synod
1 Plains
1 Academy Ruins
1 Ancient Den

Creatures: 6
2 Painter's Servant
4 Phyrexian Dreadnought

Other spells:39
4 Artificier's Intuition
2 Ponder
4 Enlightened Tutor
4 Mystical Tutor
1 Grindstone
4 Brainstorm
4 Force of Will
4 Stifle
4 Sensei's Divining Top
1 Locket of Yesterdays
1 Thrumming Stone
4 Mox Diamond (not sure if this is still needed)
2 Brain Freeze

Flooded Strands could be replaced by more artifact lands and Mox Diamonds could be additional control cards (EE, Counterbalance, Spell Pierce, etc.)
Not sure where to go to make this a competitive deck. If Skullclamp weren't banned I would suggest Myr Servitors and skullclamps as the "Squee" to Artificier's Intuition like Arcborn Virus. The big advantage an Arcborn Virus (or any Artificier's intuitution deck period) would have in legacy over vintage is the lack of Null Rods being played in any given metagame. At any rate here's the update to my list, I think it has potential but what can really take it to become an "Established Deck"?