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deathbloom
03-08-2010, 06:26 PM
I have been playing this deck for awhile now with some friends and was wondering if anyone had any suggestions for it.

LAND:
20x Mountain

Spells:
4x Shock
4x Lightning Bolt
4x Fireball
4x Whispersilk Cloak

Creatures:
4x Spikeshot Goblin
4x Dwarven Bloodboiler
4x Dwarven Driller
4x Dwarven Grunt
4x Dwarven Recruiter
4x Mine Layer

The main idea is to use the dwarves to pump up the spikeshot to do direct damage. The spells are in place to take care of unwanted creatures and the whispersilks are there to protect the bloodboilers.

If you have any Ideas dont be a stranger I accept all construcive ideas.

GenioDeArena
03-08-2010, 06:36 PM
I actually like the idea. on the positive side you are playing control to constantly kill all non shroud creatures on the board. On the contrary sweepers will hurt a lot, no recursion nor draw besides recruiter.
I dont know if the idea of adding some tricks to improve the recruiter (like bounce) will end up deluting the deck consistency.
Can you give any goldfish results o playtesting?

A.

Zork
03-08-2010, 06:41 PM
Perhaps you might get more milage out of Basilisk Collar. It lets you then also run:


Bloodfire Dwarf
Duergar Assailant
Goblin Sharpshooter


and turn all of your Bloodboiler pumps into straight lifegain. You may also wish to try a while splash for Swords/Path and recruitable answers like Duergar Hedge-Mage

deathbloom
03-08-2010, 06:46 PM
I was thinking on adding in some artifact removal for the fact of some of the painstakeing artifacts out there

thickasabrick
03-08-2010, 07:56 PM
How often do you actually target more than one thing with Fireball? I obviously haven't tested the deck, but my guess would be that it doesn't happen very often in a deck with 20 land and no other way to generate mana. Maybe try something like Chain Lightning or Incinerate in this slot instead? If you want to keep the X-spell then maybe Demonfire would be better?

DukeDemonKn1ght
03-08-2010, 08:00 PM
This is sure to kick the ass of the most dominant tribal decks in the format, because it's simultaneously more controlling than Thrulls.dec, while presenting a quicker clock than Thallids.dec :wink:

(See what I did there?)

Zork
03-08-2010, 08:17 PM
The actual holy trinity of decks is Vial Wizard Control, the aggro deck, which beats Food Chain Aurochs, to control deck, which in turn is the only deck in the format that compete with the great combo that is Thunder Bluff.

In seriousness, though, you should probably ditch some more burn for disruption. Dwarven Miner, Taurean Mauler, and at least 1-2 Goblin Charbelcher should also make an appearance.

Zinch
03-08-2010, 08:44 PM
I agree with the goblin chalbercher idea.
The only thing I can add is that to protect any creature, lightning greaves is a lot better than the cloack.

But I think this is belongs more to the Casual forum

AlterEgo
03-09-2010, 05:57 AM
I agree with the goblin chalbercher idea.

this.


But I think this is belongs more to the Casual forum

And this.

No really:
Dwarves make a damn good casual deck (I saw one playing them) and the recruiter does work really well with a belcher, but I fear you won't win any serious tournaments with it.

Oh and: PLEASE cut the shocks - if you don't want to afford Chain Lightning, play Incinerate or at least Burst Lightning.

Kangaxx
03-09-2010, 09:17 AM
I have been playing this deck for awhile now with some friends and was wondering if anyone had any suggestions for it.

LAND:
20x Mountain

Spells:
4x Shock
4x Lightning Bolt
4x Fireball
4x Whispersilk Cloak

Creatures:
4x Spikeshot Goblin
4x Dwarven Bloodboiler
4x Dwarven Driller
4x Dwarven Grunt
4x Dwarven Recruiter
4x Mine Layer

The main idea is to use the dwarves to pump up the spikeshot to do direct damage. The spells are in place to take care of unwanted creatures and the whispersilks are there to protect the bloodboilers.

If you have any Ideas dont be a stranger I accept all construcive ideas.

I'd suggest running Rishadan Ports in place of 4 Mountain. It makes your Mine Layers even better and it's just an overall decent card.

(nameless one)
03-09-2010, 09:28 AM
If you are going to play Rishadan Ports, might as well add Wastelands.

While you are on it, try AEther Vial. Possibly Jittes and Collars.

Kangaxx
03-09-2010, 09:34 AM
If you are going to play Rishadan Ports, might as well add Wastelands.

While you are on it, try AEther Vial. Possibly Jittes and Collars.

I'd run either or but not both. Reason being Dwarven Bloodboiler costs triple red. This deck can't afford running 8 colorless lands and running 4 even might give it some issues but overall 4 is worth the risk.

(nameless one)
03-09-2010, 09:37 AM
Hmmm I forgot about him.

I was thinking of adding a land-disruption suite. Would Blood Moon help? Possibly Raze?

GenioDeArena
03-09-2010, 04:08 PM
Maybe is a question of consistency that Im overlooking, but both Rite of flame and Simian Spirit grunt will help a lot with the casting costs issues (plust the ape is great at foiling Daze), Hell even make a more explosive recruiter/belcher kill.

Pastorofmuppets
03-09-2010, 09:47 PM
this is a pretty derptastic question, but how is anything pumping the Goblin?

Zork
03-10-2010, 07:55 AM
Dwarven Bloodboiler

Probably one of the best tribal creatures ever printed.

rufus
03-10-2010, 11:26 AM
Changeling cards:

Blades of Velis vel
Fire Belly Changeling
Taurean Mauler
Changeling Berserker


White and black splashes would give access to

Nameless Inversion

or

Crib swap
Mirror Entity


Black splashing also opens up the possibility of:
Dredge -> Balthor the Defiled
Dwarven Recruiter->Hoarder's Greed
Demonic Dread->Living End


Duergar Mine-Captain
+
Dwarven Bloodboiler

is cute, if both swing, that's 2 mana -> 4 damage which is quite fast.

With Dwarven Driller in the deck,

Trinisphere
Devestating Dreams

possibly even

Scorched Earth

Could work for you.

MakeMyDay
03-24-2010, 09:36 PM
Once upon a time there was a goblin deck which used gobil recruiter to shoot a huge amount of damage with Goblin Charbelcher and because it worked out so well, the recruiter got banned :(
The End

Dwarven Recruiter
just pay one more and do the same? Works for me.
I would play more low cost creatures then you play and Ashnods Altar.
With that you get the mana to play Charbelcher and the recruiter really soon.

If you spash black, not only get Balthor the Defiled, to get al, your sacrafices creatures back if something goes wrong like when the Charbelcher breaks down, it will also help you by giving you creature hate, hand card removal and some tutors.

think about it... having a lot af small fast guys putting out the pressure while Tarmogyf and his friend get ripped apart by Terminate and Smother. Combo and Control pilots might start to cry seeing duress and cabal therapy.
t ... ohThen you get the Altar ou they have broken all your Charbelcher or they always have a counterspell ready?... well then you keep your fireball, it works just as fine.

MakeMyDay

kicks_422
03-24-2010, 09:54 PM
Because Dwarves can't operate a Charbelcher of the Goblin kind, silly.

jrsthethird
03-24-2010, 10:17 PM
Once upon a time there was a goblin deck which used gobil recruiter to shoot a huge amount of damage with Goblin Charbelcher and because it worked out so well, the recruiter got banned :(

Recruiter is banned because of Food Chain. I suppose someone could try to make Food Chain Dwarves but until that breaks the format Dwarven Recruiter + Belcher is fine. Painter + Grindstone is more broken than either combo, and only requires 2 cards. The Recruiter/Belcher strategy requires you to have, say, at least 2 other playsets of tribal cards in your deck, and even then, lifegain can foil your plan.

Phoenix Ignition
03-24-2010, 10:28 PM
Recruiter is banned because of Food Chain. I suppose someone could try to make Food Chain Dwarves but until that breaks the format Dwarven Recruiter + Belcher is fine. Painter + Grindstone is more broken than either combo, and only requires 2 cards. The Recruiter/Belcher strategy requires you to have about half of your deck be tribal, and even then, lifegain can foil your plan.

Um, if it hits a mountain it does double damage, so really you could run 11 total dwarves and still have it shoot for 20, assuming you hadn't drawn any. And even if you don't stack 10 dwarves, the underside of the dwarf pile isn't necessarily going to have a land right there.

I think that's one of the best shots this deck has at winning, actually.

jrsthethird
03-24-2010, 10:37 PM
My apologies, I haven't read Charbelcher in years. OP edited.

menace13
03-25-2010, 04:00 AM
Play some Duergar Hedge-Mage will always hit an artifact and goes with the dwarven theme.
Blood Moon effects are great for 20 basic lands, not the best of tribes.

MakeMyDay
03-25-2010, 08:18 AM
I looked over it again and the doesn't look like a good choice here. You can't get him with the recruit, he costs 3 and is likely to become target of creature hate. But it works soo nice with Dwarven Bloodboiler? Let's fling again ...
fling is cheaper and faster, because you can attack and then you sac it.