View Full Version : Jund Thresh
kurterickson
03-26-2010, 01:19 PM
I had this idea in mind for a while I just hadnt thought of what cards should be in it. Help appreciated. :smile:
Creatures [18] :
4x Tarmogoyf
4x Dark Confidant
4x Kitchen Finks
3x Eternal Witness
3x Vampire Nighthawk
Spells [17]:
4x Maelstrom Pulse
3x Life from the Loam
3x Hymn to Tourach
3x Thoughseize
3x Burning Wish
1x Umezawa's Jitte
Lands [25]:
4x Bayou
4x Wasteland
3x Bloodstained Mire
3x Wooded Foothill
3x Badlands
3x Taiga
2x Barren Moor
2x Tranquil Thicket
2x Volrath's Stronghold
Sideboard [15]:
3x Sinkhole
2x Duress
2x Engineered Explosives
2x Krosan Grip
2x Ravenous Trap
1x Firespout
1x Reverent Silence
1x Meltdown
1x Umezawa's Jitte
Aggro_zombies
03-26-2010, 07:12 PM
I had this idea in mind for a while I just hadnt thought of what cards should be in it. Help appreciated. :smile: Also, I refuse to play Tarmogoyf for that fact that it shouldnt be the most played creature in Legacy. There have been many discussions on it being banned on here but thats a different story.
I hate to break it to you, but convictions aside, your deck needs more Tarmogoyf and less shitty madness creatures.
A stronger creature base would be something like the following:
4 Tarmogoyf
4 Dark Confidant
3-4 Countryside Crusher
3 Sprouting Thrinax
You could run some number of Bloodghasts if you also ran Smallpox.
Wild Mongrel hasn't been playable in Legacy since even before Tarmogoyf was printed. It's nice to stand up for what you believe in (which is apparently a Tarmogoyf-free Legacy), but it's quite another thing to be standing up for it in the 0-2-drop bracket all the time.
Oiolosse
03-28-2010, 07:40 AM
I feel the same as the OP..I'd rather put 4 somethings in my deck that nail your Tarmo than add Tarmo.
mossivo1986
03-28-2010, 08:27 AM
I think i'll stay with the guy who has 2,594 posts, comparatively to the guy who has 29. ROFL. Especially when its a decision to play or not to play tarmogoyf. lol's.
The_Red_Panda
03-28-2010, 09:05 AM
I feel the same as the OP..I'd rather put 4 somethings in my deck that nail your Tarmo than add Tarmo.
Tarmogoyf blocks Tarmogoyf all day long and lives to talk about it, all for the low, low cost of putting the best card in the format into your deck. Not to mention the fact that if your opponent doesn't have tarmogoyf, your card that 'nails goyf' sits idly in your hand, whereas Tarmogoyf would be smashing faces.
Just in case you wanted more logic, and less "p0st count, roflmao" for your answer.
Eldariel
03-28-2010, 09:31 AM
The question is not whether you should run Goyf or removal to kill Goyf, it's whether you should run Goyf or some other creature. Running Goyf does not stop you from running removal. The question is if any creature you're playing is better than Goyf and with the possible exception of Dark Confidant, the answer is eminently "No." As such, if your deck contains 8+ creatures and green mana, it should virtually always contain 4 Goyfs.
There's simply no reason not to; it beats all other creatures in combat, wins the game faster than any other 2-drop and also is enough to alone stop opponent's entire board as long as it doesn't involve a Goyf of his own (which you killed). Sorry, but "I don't want to run Goyf since it's overrated" is not a valid reason not to run Goyf. Your deck is just better with 4 Goyf than it is without.
Also, I wouldn't bother with Sprouting Thrinax, Werebear, Wild Mongrel or Basking Rootwalla; you're effectively playing a deckful of roadkills. Any deck with average-sized creature is just gonna ignore them and plow right through, perhaps killing one or the other with removal as you try to gangblock. Your Zoo MU is basically unwinnable and crap like Bant is gonna run all over you too, all 'cause your creatures don't measure up.
You're basically playing a deck with 22 lands, 22 spells, 4 Confidants and 12 blanks. Also, 22 lands isn't nearly enough for Loam to truly kick off. And Unearth is 100 times better in a deck with Goyf. Just something to think about.
from Cairo
03-28-2010, 09:44 PM
This was the list I was trying for Jund Rock, might give you some ideas to springboard from...
4 Dark Confidant
4 Tarmogoyf
4 Eternal Witness
3 Kitchen Finks
4 Bloodbraid Elf
4 Lightning Bolt
4 Cabal Therapy
4 Maelstrom Pulse
3 Termintate
2 Unearth
1 Umezawa's Jitte
4 Verdant Catacombs
4 Wooded Foothills
4 Bayou
3 Taiga
2 Volrath's Stronghold
2 Forest
2 Swamp
1 Mountain
1 Badlands
SB
4 Duress
3 Blood Moon
3 Jund Charm*
2 Krosan Grip
2 Ravenous Trap
1 Umezawa's Jitte
*(Firespout might be better; but agro is pretty easy to begin with and doubling as Gravehate seemed good)
Mystical_Jackass
03-29-2010, 02:40 AM
Bah, I've never liked running lame, unbalanced vanilla cards like goyf. I think they should simply restrict or ban the dumb card, it would totally free up much more options for creatures you never saw before 'cause of that card. Don't get me wrong, lots of other good creatures.. but not 2 for a 4/5, heh last tourney I was fighting 6/7's. Some people feel otherwise, but meh /end rant >.>
Since threw out Avatar, you should try B/R Demigod-Blightning deck. Run a playset of Avatars & Demigods/Bloodghasts to pitch and run blightning, Hymn, terminate, and burn. I've run a similar deck and it has a lot of good matchups, food for thought
DukeDemonKn1ght
03-29-2010, 02:59 AM
Goyf > Mongrel
Goyf > Werebear
Goyf > Rootwalla
...I don't like Goyf all that much either, since his retardation is equaled only by his ubiquity. But you just can't pretend like the above is not stone cold fact.
kurterickson
03-29-2010, 03:57 PM
I still hate to run Tarmogoyf but if it is the best then whatever. I feel that if it werent in Legacy (Banned) a lot more decks would see play. Personally I think Knight of the Reliquary is better in many decks that run Loam/Crucible but people still opt to run Tarmogoyf over it. I mean look at Goblins. They use to be pretty good (not that they're not good, turn 1 Lackey kinda sucks to go against) its that turn 2 Goyf would usually be around a 2/3-4/5 and can block most goblins without worrying about getting killed. Personally, I still say its not that great but if its the best creature in Legacy, then I guess I would have to run it.
I have updated the decklist. Im thinking about taking out a Volrath's Stronghold for another fetch or dual. Is 2 a bit overkill?
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