View Full Version : [Deck] 15 Mana [8-Post Eldrazi]
Jeff Kruchkow
04-01-2010, 01:53 AM
I'm sure just from looking at the title most people will dismiss this deck. Fair enough, 8-post looks really bad. However, I think it might have potential in legacy and the fact is hard-casting one of the fatties is pretty much a game over. So anyway, here's kind of what I'm working with thus far.
15 Mana
4 Cloudpost
4 Vesuva
2 Petrified Field
1 Maze of Ith
1 Wasteland
1 Boseiju, Who Shelters All
10 Forest
4 Emrakul, the Aeons Torn
4 Kozilek, Butcher of Truth
4 Amulet of Vigor
4 Exploration
4 Realms Uncharted
4 Crucible of Worlds
4 Sylvan Scrying
4 Tooth and Nail
4 Root Maze
Issues thus far:
Blood Moon: just kinda scoop game 1? Grip in board is good though.
Getting tempo'd by 2+ waste: I don't know how to fix that, Amulet of Vigor?
Fast Aggro: Disk might be the only choice here.
Green Mana: Tooth is GG which can be tough.
Removal: Green really doesn't have it.
So anyway, that's the approach I'm hoping to take toward indulging my inner Timmy. Any help would be... helpful?
Vacrix
04-01-2010, 02:05 AM
Given that your lands already come into play tapped, Rootmaze looks fucking disgusting. It will slow down decks with fetchlands significantly. I like the concept a lot. I really like the idea of running Tabernacle in this. If you get behind against aggro, it could give you some serious advantage. Also, you run Crucible. Crop Rotation --> Wasteland is nuts if you can land Crucible. I'd run at least 1.
What do your RU piles look like? Vesuva, Field, Cloud Post.. Forest? Isn't there something else you could add?
Also, as much as I like the idea, you are going to be landing Chalice at 1, and 3 sphere kinda late. Ideally, you'd have it out turn 3? Thats not that good. Combo will kill you by then. You definitely need Rootmaze in this. That slows down combo some, especially the slower versions that play fetchlands. Too bad LED doesn't say Tap eh? You need to find an adequate way to slow down the game if you want to take advantage of Cloudpost. Rootmaze is a start but you really need something else. 3sphere and Chalice are too slow without Tomb/City.
I think Magus of the Candelabra would be great in this. It untaps your lands to give you an immense amount of mana. G for a 1/2 is good against Lackey too.
EDIT:
In fact, IMO Magus is a MUST add. It gets around Rootmaze AND it gets around Vesuva and Cloudpost's CIP tapped effects.
Jeff Kruchkow
04-01-2010, 02:10 AM
Given that your lands already come into play tapped, Rootmaze looks fucking disgusting. It will slow down decks with fetchlands significantly. I like the concept a lot. I really like the idea of running Tabernacle in this. If you get behind against aggro, it could give you some serious advantage. Also, you run Crucible. Crop Rotation --> Wasteland is nuts if you can land Crucible. I'd run at least 1.
What do your RU piles look like? Vesuva, Field, Cloud Post.. Forest? Isn't there something else you could add?
Also, as much as I like the idea, you are going to be landing Chalice at 1, and 3 sphere kinda late. Ideally, you'd have it out turn 3? Thats not that good. Combo will kill you by then. You definitely need Rootmaze in this. That slows down combo some, especially the slower versions that play fetchlands. Too bad LED doesn't say Tap eh? You need to find an adequate way to slow down the game if you want to take advantage of Cloudpost. Rootmaze is a start but you really need something else. 3sphere and Chalice are too slow without Tomb/City.
I think Magus of the Candelabra would be great in this. It untaps your lands to give you an immense amount of mana. G for a 1/2 is good against Lackey too.
Crucible is a 4 of?
Root maze seems really good, nice catch. Ill likely drop chalice for Maze. Trini is more or less to stop countermagic but its defenitely replaceable.
@Magus of the Candelabra: Idk, i feel like it could be a bit overkill on the mana ramp. However, it can make for some shenanigans.
Its looking like Disk is going to have to be main as fast aggro is a beating.
As for RU piles, I would love to add some singleton trick lands but I dont wanna drop too many green sources.
Aggro_zombies
04-01-2010, 02:10 AM
Clearly, this deck needs both Root Maze AND Amulet of Vigor.
Vacrix
04-01-2010, 02:15 AM
I meant run at least 1 Wasteland that way you can abuse Crucible more. Otherwise you are just using it to protect against Wasteland. Just trying to make better use of it.
Magus looks like win more at first glance, but dropping it turn 1, Cloud Post turn 2, Turn 3: Vesuva, Crop Rotation--> Cloud Post, Tap untapped Cloudpost for 3, untap 3 lands, tap 3 lands for 9... turn 3. Sure you are a few short of 15 but it illustrates the point. Magus = win, not win more. Run it man. Sometimes it will be a bad top deck I'm sure, but with all the waste hate you'll eat, you just might need it you know?
Also, yes. Disk looks great.
Vacrix
04-01-2010, 02:16 AM
OH shit. I thought Amulet of Vigor was something else.
Yes run both. Immediately.
EDIT:
In fact, Amulet/Rootmaze turn 1 will allow you to keep Chalice and 3Sphere as pieces to slow down the opponent. Tangle wire also comes to mind, give that all your stuff will be tapped anyway.
Vacrix
04-01-2010, 02:32 AM
I don't like the idea of just waiting to draw the creatures. Especially since Emarkul is really the one that wins when it comes down. Living Wish looks more attractive, especially since it can grab Lands and Creatures.
I also don't like the idea of running Exploration with so few lands. You really don't have enough.
15 Mana
Land 22
4 Cloudpost
3 Vesuva
2 Petrified Field
2 Wasteland
1 The Tabernacle at Pendril Vale
10 Forest
Win con: 8
3 Emrakul, the Aeons Torn
1 Sundering Titan
4 Living Wish
Other: 18
3 Magus of Candelabra
4 Crop Rotation
4 Crucible of Worlds
3 Tooth and Nail
4 Amulet of Vigor
//Slow down pieces 12
4 Root Maze
4 Chalice of the Void
4 Trinisphere
SB:
1 Emrakul
1 Sundering Titan
1 Vesuva
1 Petrified Field
1 Wasteland
x10 Open Slot
PunkRocker1134
04-01-2010, 02:36 AM
Why not run Ancient Tomb, and City of Traitors?
Vacrix
04-01-2010, 02:38 AM
They don't get you to 15 as quickly. Besides, if you get Rootmaze or Amulet down, why play those? They only produce 2 per while Cloudposts can start producing 9 mana at 3, and 16 at 4.. Its nuts.
Pastorofmuppets
04-01-2010, 02:38 AM
why run Magus when you can run the actual Candelabra of Tawnos? It happens to not have summoning sickness if you don't have Root Maze.
Vacrix
04-01-2010, 02:42 AM
Excellent point sir. Its also worth noting that you don't need G to cast it.
15 Mana
Land 22
4 Cloudpost
3 Vesuva
2 Petrified Field
2 Wasteland
1 The Tabernacle at Pendril Vale
10 Forest
Win con: 8
3 Emrakul, the Aeons Torn
1 Sundering Titan
4 Living Wish
Other: 18
3 Candelabra of Tawnos
4 Crop Rotation
4 Crucible of Worlds
3 Tooth and Nail
4 Amulet of Vigor
//Slow down pieces 12
4 Root Maze
4 Chalice of the Void
4 Trinisphere
SB:
1 Emrakul
1 Sundering Titan
1 Vesuva
1 Petrified Field
1 Wasteland
x10 Open Slot
Mystical_Jackass
04-01-2010, 02:43 AM
I would not go the "rapid land" route... not fast enough IMO, and no control.
I've put some thought into how to pull this off before though, I was thinking something closer to WildFire.dec, but with Eldrazi
- Eldrazi Land
- Urborg
- Worn Powerstone
- Thran Dynamo
- Gilded Lotus
- 3sphere
- Tanglewire
- Guardian Beast (protect your artifacts)
- All is Dust (your Wildfire)
- Skittering Invasion (tokens+mana accel)
- <Insert Big Eldrazi>
That's a one sided "I nuke your board" and laugh
Vacrix
04-01-2010, 02:46 AM
All is Dust is certainly perfect for this. I think his land base is a solid idea though. What should get cut for All is Dust?
Meekrab
04-01-2010, 04:00 AM
Decks like these make me pray for Mana Drain to be unbanned.
Related: You need some City of Solitude or Xantid Swarm in the Sideboard, because otherwise Force of Will on your 15 mana guy ruins your day with your 0 card draw.
pingveno
04-01-2010, 04:10 AM
Good thing Emrakul is uncounterable then eh?
Is Scapeshift as bomby as I think it might be in this deck? Scapeshifting for 4 couldpost is pretty solid, not to mention semi resistant to Wasteland, that is unless they have four.
Mon,Goblin Chief
04-01-2010, 05:12 AM
Needs more Moment's Peace. You will start laughing at Wasteland-disruption from creature-decks (and creature decks in general) when you start drawing 2+ Time Walks every game.
As long as the deck runs T&N and Crop Rotation, it should probably run at least one Boseiju. FoW is not T&N's friend. Especially nice if you run the Amulets, not being able to waste Boseiju before it's being used is all kinds of sick.
For the Living Wish version, I might change around the Cloudpost/Vesuva count MD, simply because with 4 Wishes you make it more likely to draw an original Cloudpost to copy with drawn Vesuvas (drawing a Wish when you have a Vesuva but no Cloudpost sucks).
Al-ucard
04-01-2010, 06:17 AM
When I see this deck It reminds me to old extended tooth and nails deck. So I agree in Moment's Peace and maybe in fit 2 All is dust and 2-3 Oblivion ring. So, maybe some wall of roots helps to block in first 2-3 turns... I'm thinking in something like this:
24 Lands
9 Forest
4 Verdant Catacombs
3 Cloudpost
3 Vesuva
2 Petrified Field
2 Wasteland
1 The tabernacle at the pendrell Vale
11 Creatures
3 Emrakul, the Aeon Torns
1 Sundering Titan
3 Eternal witness
4 Wall of Roots
25 Others
4 Sensei's divining Top
4 Crop Rotation
4 Living Wish
4 Moment's peace
3 Oblivion Stone
2 All is dust
4 Tooth and Nails
60 Total
8 Sideboard
1 Cloudpost
1 Vesuva
1 Emrakul, the Aeon Torns
1 Sundering Titan
1 Petrified Field
1 Eternal Witness
1 Bosejiu, Who shelters all
1 Bokuja Bog
...
Mystical_Jackass
04-01-2010, 10:52 AM
The more I think of it, All is Dust is pretty amazing. It can be a one-sided Oblivion Stone, without blowing up any of your artifacts. Even gets around Iona.
Tribe Elder and Oracle of Muldaya might be good for accellerating. I dunno, I'm skeptical of this cloudpost trick, seems kinda slow and even more fragile, even Urborg/Coffers looks more fullproof but I could be wrong. Thran Dynano at least I think... you need all the help you can get getting to 15 without taking forever, and remember wastelands?
jrsthethird
04-01-2010, 11:10 AM
Terra Eternal is your friend.
Anusien
04-01-2010, 11:20 AM
Pithing Needle on Wasteland?
If you're worried about getting tempoed out by Merfolk or Goblins, consider Defense of the Heart.
Also, is Living Wish better than just running Sylvan Scrying? You can run the 4th Vesuva in the maindeck. Then run a singleton Eye of Ugin to tutor up Emrakul with.
slylie
04-01-2010, 11:24 AM
if you are playing TnN why not just play kiki-pestermite or something so you can just end the game right now with a resolved TNN?.
A friend and I were looking at his casual 8-post deck the other day when we started thinking of some changes we could make to make it legacy quality (since it was destroying my enchantress deck anyway T.T), and one of the win cons was the 15 mana guy, so I thought you might be interested in the list for further discussion of the deck.
We have not tested this list yet, but are going to start today. I hadn't thought about Living Wish, but I like how you use it, especially since it would let you keep the Eldrazi out of the maindeck, which I always disliked about my current build. Dredging into the eldrazi is pretty terrible.
Our current list isn't using Tabernacle (because we're cheap), but I think to be competitive it is necessary.
We kept the classic 8-post win condition of Mindslaver-lock and added the Eldrazi as well. I think the Intuition + Loam engine is pretty solid, since with it you can pretty much guarantee you will get what you want, even getting any artifacts you may need by fetching (Loam, Ruins, Artifact) with Intuition.
There is a pretty-hard-lock that you can set up with Spell Burst. It seems a bit janky, but believe me, Spell Burst is surprisingly good. It's definitely the primary reason my enchantress deck could not beat his casual 8post build. Lots of Mana + Spell burst + Empty board = Game over
Playing Spell Snare over counterspell since most spells you want to counter are 2cc anyway, and this deck does not like spending coloured mana. Considering Spell Pierce, but for now I think spell snare is the way to go.
G/u PostLoam
Mana Sources (18)
4 Cloudpost
4 Vesuva
4 Misty Rainforest
3 Tropical Island
2 Forest
1 Island
Creatures (4)
4 Mishra's Factory
Land Disruption (3)
3 Wasteland
CA/Engine (15):
3 Life from the Loam
4 Intuition
3 Sensei's Divining Top
1 Lonely Sandbar
3 Tranquil Thicket
1 Academy Ruins
Win (2):
1 Mindslaver
1 Emrakul, the Aeons Torn
Acceleration (4)
4 Mox Diamond
Control/Prevention (14)
4 Spell Burst
4 Moment's Peace
4 Spell Snare
1 Oblivion Stone
1 Engineered Explosives
Sideboard (15)
3 Krosan Grip
3 Tormod's Crypt
3 Blue Elemental Blast
3 Arcane Laboratory
1 Oblivion Stone
1 Engineered Explosives
1 Glacial Chasm
(nameless one)
04-01-2010, 11:36 AM
There was a dude in my meta running an 8-post deck. It was G/r/u.
Basically, what he does is ramp his mana with back up protection (most Fog protection since our meta is mostly aggro) then instead of using Eldrazi to win, he uses Academy Ruins/Mindslaver lock. He also uses things like Engineered Explosives and Oblivion Stone to keep the field in check. He also has Banefire as a back-up win condition.
Its actually pretty cool because ever he has yet to miss a top8 appearance in my meta.
I only wish I new his exact list.
morgan_coke
04-01-2010, 12:10 PM
I think you're missing out with the lack of Reap and Sow and Harmonize. Also, shouldn't Mindslaver make an appearance in here somewhere? Additionally, with the Crucibles, some sort of manland plan seems needed, perhaps Gargoyle Castle? Why isn't Sensei's Divining Top in here? With all the shuffling, that card is beyond pure money. SDT was the card that pushed original Tooth over the top after all. This also seems like it should be hybridized with more elements of lands beyond just Maze of Ith. Tabernacle, Glacial Chasm, and Bojuka Bog are all sitting on the sidelines waiting to be tutored up with one of the decks many search spells.
Jeff Kruchkow
04-01-2010, 12:40 PM
Wow, I wasn't expecting anything near this much feedback lol.
Well then, where to start? First up, other colors. I'd rather not as it just makes waste even more of a boning.
Although a package of 1 Trop, 1 Ruins, 1 Slaver could be cool.
The reason for not running the Eldrazi land and Eye of Ugin is they are just too slow. Same with double lands.
I missed scapeshift, that should probably get a few slots.
-Recross +Scrying since I'm not running Trini.
As for version with Living Wish, I just haven't got around to trying it, but it seems pretty good.
Updated OP with newest list I'm testing.
klaus
04-01-2010, 01:11 PM
I don't really like these choices because they are too situational:
4 Crucible of Worlds
4 Amulet of Vigor
4 Exploration
4 Realms Uncharted
Amulet and Crucible do nothing in multiples and Crucible is almost worthless without Realms. Exploration is almost worthless without Crucible and so forth - meaning if you get one piece countered, you'll get the others' benefit countered, too.
How about some straight forward mana accel?
8 Utopia Sprawls
3 Thran Dynamo
2 Coalition Relic
1 Worn Powerstone
supplying you with more fast mana, I think plus netting you 2 extra slots for Harmonize (could even be 3 imo).
Phoenix Ignition
04-01-2010, 01:20 PM
First up, other colors. I'd rather not as it just makes waste even more of a boning.
Considering your win condition costs 15 I think Wasteland is going to be going for your Cloudposts instead of anything else. In fact it looks like you'd rather they took out a dual land than your ramping lands, so I don't really think this should be a big consideration. Wastelock will beat you no matter what.
Amulet and Crucible do nothing in multiples and Crucible is almost worthless without Realms.
Actually multiple amulets means multiple untap triggers of your land. That means you could get 12 colorless mana on turn 3 with just 3 cloudposts and 2 amulets.
Vacrix
04-01-2010, 01:26 PM
Considering your win condition costs 15 I think Wasteland is going to be going for your Cloudposts instead of anything else. In fact it looks like you'd rather they took out a dual land than your ramping lands, so I don't really think this should be a big consideration. Wastelock will beat you no matter what.
A good point. I do like the monogreen approach though. What color should/could be splashed to good effect?
Its also worth noting that Crop Rotation in response to Wasteland is awesome.
Actually multiple amulets means multiple untap triggers of your land. That means you could get 12 colorless mana on turn 3 with just 3 cloudposts and 2 amulets.
Wow, a very good catch.
I think Crucible should be dropped at this point. Its not really too powerful unless you are also running Wasteland.
Also, I just realized that Chalice at 1 is bad when you run so much stuff that costs 1. It should probably get cut.
EDIT:
The other advantage of running mono-color is that the deck doesn't have to run fetchlands, which makes Rootmaze a beast against decks that do run fetches.
Jeff Kruchkow
04-01-2010, 01:40 PM
A good point. I do like the monogreen approach though. What color should/could be splashed to good effect?
Its also worth noting that Crop Rotation in response to Wasteland is awesome.
Wow, a very good catch.
I think Crucible should be dropped at this point. Its not really too powerful unless you are also running Wasteland.
Also, I just realized that Chalice at 1 is bad when you run so much stuff that costs 1. It should probably get cut.
EDIT:
The other advantage of running mono-color is that the deck doesn't have to run fetchlands, which makes Rootmaze a beast against decks that do run fetches.
I cut chalice/trini. And Crucible is too good to pass up. Also, the deck could splash U with as little as 1 dual and then play ruins and slaver for another wincon.
bleuisforwhimps
04-01-2010, 01:46 PM
I think fogg effects are a must here,as is chalice. You definitely need some protection from aggro , burn, combo,dredge,...
Without fogg-effects you lose 95% of the games against aggro unless you have a god hand and even then,what is the fastest you can drop Emrakul?Because you'll need him, the other one will be plowed.
btw:moon effects;roll over and die
rockout
04-01-2010, 02:21 PM
You should try and go the route of old tooth and nail deck lists and run oblivion stone and moments peace, and/or overgrown battlement seems interesting in slowing aggro and boosting mana. Overgrown battlement produces 4 green mana if you have two out and so on up the chain.
(nameless one)
04-01-2010, 03:11 PM
Honestly, I would abandon the Tooth and Nail route. If I were to use that card, I would just use the Pestermite/Kiki-Jiki Combo.
Either get the Eldrazi onto the field right ASAP or Slaver-lock them. You can use Banefire as an alternate win-condition if everything else fails.
Antonius
04-01-2010, 03:27 PM
If you want a very powerful tool for slowing your opponent down, then Trinisphere or Chalices are probably the way to go. Trinisphere compliments wasteland/ghost quarter a lot and those are both incredibly stupid with crucible + exploration. Realms uncharted or Reap and Sow (sooo crushing when entwined) would allow you to get the rest of your mana engine or tabernacles for more control
PunkRocker1134
04-01-2010, 04:27 PM
They don't get you to 15 as quickly. Besides, if you get Rootmaze or Amulet down, why play those? They only produce 2 per while Cloudposts can start producing 9 mana at 3, and 16 at 4.. Its nuts.
For what it's worth, I meant running them in addition to Cloudposts, making the deck way more brown then green.
Kangaxx
04-01-2010, 06:50 PM
Echoing Vacrix's statement about adding more RU singletons, why not run a singleton Thawing Glaciers in order to ramp up your mana? It should work great with Amulet of Vigor. You figure that every extra draw is more meaningful with less basics as possible draws, and you can trust me when I say that every land in play in addition to cloudposts will most certainly count and become beneficial.
Vacrix
04-01-2010, 07:39 PM
Thawing Glaciers oracle text is extremely weird. Has anyone looked at it?
Thawing Glaciers comes into play tapped.
1, Tap: Search your library for a basic land card, put that card into play tapped, then shuffle your library. Thawing Glaciers gains substance until end of turn. Return Thawing Glaciers to its owner's hand when it loses substance.
I thought about trying to phase out the land so that you could use it again but apparently that won't work.
I agree its great with Amulet, and also with Candelabra of Tawnos.
For what it's worth, I meant running them in addition to Cloudposts, making the deck way more brown then green.
Green gives you a lot of options. I don't know what you would cut for Cloudposts if not Forests, and the deck needs forest to makes use of stuff like Crop Rotation and Rootmaze.
I cut chalice/trini. And Crucible is too good to pass up. Also, the deck could splash U with as little as 1 dual and then play ruins and slaver for another wincon.
Whats your list look like now then? Splashing blue? I'd do some testing with it, since I like the concept, but unfortunately I'm SOL trying to run MWS on my Mac..
Oh goody. Another option I somehow missed! Fucking Garruk. Untapping 2 Cloudposts is nuts, especially since you can run Stasis in the board if you splash blue.
| :O
Greenpoe
04-01-2010, 08:18 PM
You could splash red for Braid of Fire, or even add Winter Orb.
AlterEgo
04-02-2010, 05:49 AM
Thawing Glaciers enters the battlefield tapped.
THAT does work well with Amulet... especially with TWO Amulets, bcause you can search for two lands right away...
{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
The card has been updated... as have all with that weird "substance" wording. Phasing WOULD work!
@Greenpoe:
What would you use the mana from Braid for?
Kangaxx
04-02-2010, 08:02 AM
How exactly would you go about phasing the land out?
You don't want to go with phasing effects, I even disagree on the whole Tawning Glaciers idea. It is slow and clucky.
I think running Crop Rotation would work a lot better.
Anyway, I think you should at least think about running some sort of maindeck removal for enchantments. Blood Moon or Back to Basics hurts this deck a lot. Not sure if you want to go the Krosan Grip route or play creatures with additional effects (or even Seal of Primordium), but some sort of maindeck removal is needed.
I think a second color is needed, though I don't know which one at the moment. Some sort of removal is needed (the only reason you would want to splash a color). All other colors seem good in this sense, with blue as the weakest link (although bouce like Hoodwink could work pretty well). This deck will otherwise simply lose against fast aggro and cards like Magus and BtB.
Poron
04-02-2010, 09:26 AM
I don't undestand why you play Tooth and Nails.
it puts cards into play and all cool abilities of Eldrazis requires the CAST.
in your deck TaN is not better than Worldy Tutor imho. Add 1 Progenitus to abuse of it with Sundering Titan
edit: and overall, why not a Eye of Ugin?
Jeff Kruchkow
04-02-2010, 03:55 PM
I don't undestand why you play Tooth and Nails.
it puts cards into play and all cool abilities of Eldrazis requires the CAST.
in your deck TaN is not better than Worldy Tutor imho. Add 1 Progenitus to abuse of it with Sundering Titan
edit: and overall, why not a Eye of Ugin?
I was playing TaN because it dropped 2 dudes making them need 2 answers. However, i can see it has become obsolete so ill probably replace it.
Im not playing eye because 1) its terrible and 2) I dont play enough eldrazi.
In other news im proxying up the new cards and testing this this weekend so ill get back to you on how everything does.
Also, after some mws, i agree that we need a splash but which one is the issue. Im thinking red because it gives me banefire (meh.) and firespout which is the only good non-color intensive sweeper. Any thought on this?
TOGITwill
04-02-2010, 06:28 PM
If you're looking for really fast colorless mana in chunks, this could be a place for Metalworker. Do I have a sample list? No. But you've already theorized running Chalice, Trinisphere, Pithing Needle, and other cards so you might want to try playing more of an affinity like base to bump through your Eldrazi spells.
Poron
04-03-2010, 09:37 AM
This archtype will probably see a lot of play... what about the SB against Emrakul? the only thing that comes in my mind are the permanents that removes other permanents...
Seal of Doom
Seal of Cleansing
Executioner's Capsule
Dispeller's Capsule
Aura of Silence
and the always great Energy Flux + Back to Basics...
well it already has a lot of hate anyway :|
I would really consider Kiki-Jiki + combo to win by a single resolved Tooth and Nails
This archtype will probably see a lot of play... what about the SB against Emrakul? the only thing that comes in my mind are the permanents that removes other permanents...
Seal of Doom
Seal of Cleansing
Executioner's Capsule
Dispeller's Capsule
Aura of Silence
and the always great Energy Flux + Back to Basics...
well it already has a lot of hate anyway :|
I would really consider Kiki-Jiki + combo to win by a single resolved Tooth and Nails
Eldrazis are NOT Artifacts
Poron
04-03-2010, 11:46 AM
ok that makes it... :/
just Seal of Doom and Executioner's Capusle come to mind then...
Back to Basic can be a big problem anyway, do we have something to deal with it MD? (Wickerbough Elder?)
Nature's Claim seems to be a good choice too, since you can cast it off a single Forest. Otherwise, Seal of Promordium to pre-empt the hate cards.
Poron
04-04-2010, 07:43 AM
this deck needs:
1) a resp to a Chalice set @1
2) a draw engine (Exploration + Horizon Canopy+Crucible) or Harmonize
since we're already playing Exploration and Crucible (and Crop rotation too) I would consider 1 Horizon Canopy MD and 1 SB
the problem is still the Chalice@1... I would understime a cheap a fast Chalice turn 0-1 or 2
Azdraël
04-04-2010, 07:51 AM
I don't like the idea of just waiting to draw the creatures. Especially since Emarkul is really the one that wins when it comes down. Living Wish looks more attractive, especially since it can grab Lands and Creatures.
I also don't like the idea of running Exploration with so few lands. You really don't have enough.
15 Mana
Land 22
4 Cloudpost
3 Vesuva
2 Petrified Field
2 Wasteland
1 The Tabernacle at Pendril Vale
10 Forest
Win con: 8
3 Emrakul, the Aeons Torn
1 Sundering Titan
4 Living Wish
Other: 18
3 Magus of Candelabra
4 Crop Rotation
4 Crucible of Worlds
3 Tooth and Nail
4 Amulet of Vigor
//Slow down pieces 12
4 Root Maze
4 Chalice of the Void
4 Trinisphere
SB:
1 Emrakul
1 Sundering Titan
1 Vesuva
1 Petrified Field
1 Wasteland
x10 Open Slot
I don't understand at all how this can be relevant, playing Cotv with 15 very important for the deck cards at 1 ccm...if somebody wants to enlight me...
Poron
04-04-2010, 09:47 AM
Chalice isn't obviously a card that belongs to this deck... we have to find a way to get rid of opponent's Chalices btw
new idea: with all this colorless mana, why don't we splash blue and go for Stroke of Genius? EOT it just wins the match 90%of the times....
AlterEgo
04-04-2010, 12:28 PM
Chalice isn't obviously a card that belongs to this deck...
Obviously you don't want Chalice to be set @1 - but how about @2 to prevent exactly that? Or @0?
With the amount of mana available zo this deck you could even have Chalice @4 (Humility), @5 (FoW). Be a little creative!
Tercio
04-04-2010, 04:14 PM
Obviously you don't want Chalice to be set @1 - but how about ( . . . ) @5 (FoW). Be a little creative!
Hhmm... I think that you cannot set it at an unpair number because it requires two X
But we still need some consistent disruption base and some card draw... What about... erm... i dont like it much but... some white for good removal, Ghostly Prison, Gaddock Teeg, Horizon Canopy...? :rolleyes:
slylie
04-05-2010, 12:47 AM
Hhmm... I think that you cannot set it at an unpair number because it requires two X
But we still need some consistent disruption base and some card draw... What about... erm... i dont like it much but... some white for good removal, Ghostly Prison, Gaddock Teeg, Horizon Canopy...? :rolleyes:
Why would chalice need a 'unpair' number because it requires two x? X could be 1, 2, 3, ... 5, 999999 whatever as long as both x's are the same. Gaddock Teeg is something this deck should worry about the opponent playing, not playing itself. Ghostly prison in here will just eat business spots to *possibly* delay the opponent (we aren't stax here). Horizon Canopy for what? Take pain from a land in a manahungry deck just for the chance you will want to sacrifice a land to replace it with another card?
People should think before they post so they don't possibly make themselves look stupid.
Poron
04-05-2010, 06:28 AM
Horizon Canopy in this deck is a great draw engine. We already play Crucible and Exploration, Horizon Canopy 1x seems a natural fit imho (if you have the right board you can tutor it with Crop Rotation and Living Wish).
it's a 1x that can be very usefull. Glacial Chasm too (1x SB)
slylie
04-05-2010, 10:19 AM
Horizon Canopy in this deck is a great draw engine. We already play Crucible and Exploration, Horizon Canopy 1x seems a natural fit imho (if you have the right board you can tutor it with Crop Rotation and Living Wish).
it's a 1x that can be very usefull. Glacial Chasm too (1x SB)
right I didn't see the crucibles on the first page but saw them in the later list. Anyways wouldn't life from the loam be better than crucible in here? and then gifts ungiven over realms uncharted so you can gifts LFTL, Cloudpost, Vesuva, Tabernacle. With a blue splash you can also have ruins+mindslaver lock as an alt-win against things like humility and it will only take 2 spots.
As for the deck in general It would get run over by combo very easily. The root maze will help somewhat, but the trinisphere and chalice won't be as good in here. In x-stompy decks or stax Trinisphere is good because they can power it out turn 1 or 2 off chrome mox, ancient tomb, city of traitors, mox diamond ect, with this manabase you will be lucky to land one on turn 3 if not 4.
Poron
04-05-2010, 10:32 AM
I totally agree about the superiority of Gifts Ungiven over Realms Uncharted, btw the best choice in my opinion is still Intuition.
and with the blue splash we gain Brainstorm, FoW, Stroke of Genius (and obviously Intuition and Gifts Ungiven) all with a single U
worthy splash :O
Octopusman
04-05-2010, 12:33 PM
cloudpost 4
vesuva 3
horizon canopy 2
plains 4
forest 4
tranquil thicket 4
Boseiju 1
crop rotation 4
tooth and nail 4
ethersworn canonist 4
swords to plowshares 4
orim's chant 4
life from the loam 4
krosan grip 4
knight of the reliquary 4
kiki jiki 1
pestermite 1
mephidross vampire 1
triskelion 1
crucible of worlds 2
sb
ghostly prison
krosan grip
serenity
jitte
random graveyard hoser
*shrug*
Sorry it's not mono green. Sorry there's no Eldrazi. I don't know how casual or competitive the deck is supposed to be.
I agree that if you're running tooth and nail that you're better off trying to make sure it's gg. Eldrazi are just too vulnerable imo. Granted, kiki jiki bends over to needle.
This is kinda legacy T&N/cloudpost. Added white for control/resilience as opposed to devoting tons of spots to shaky combo-esque pieces like amulet of vigor/exploration.
just a thought
edit: oh added some engine w/ LFTL, tranquil thicket, horizon canopy, crucible of worlds, knight of the reliquary (tutor/alternate wincon)
Tercio
04-05-2010, 01:05 PM
Why would chalice need a 'unpair' number because it requires two x? X could be 1, 2, 3, ... 5, 999999 whatever as long as both x's are the same. Gaddock Teeg is something this deck should worry about the opponent playing, not playing itself. Ghostly prison in here will just eat business spots to *possibly* delay the opponent (we aren't stax here). Horizon Canopy for what? Take pain from a land in a manahungry deck just for the chance you will want to sacrifice a land to replace it with another card?
People should think before they post so they don't possibly make themselves look stupid.
Please, chill out. Dont take it that way. That was MY opinion. We are here to learn and help others learn.
1st- OK, error. You can set it at 5. But i think that pay 10 mana for it at late game is neither efficient nor effective.
2nd- Gaddock Teeg is something that came to my mind quickly as an easy way to prevent Fows.
3rd- Ghostly Prison as a SB card against Zoo, tier 1 deck right now in most metas. Remember, there are 10 slots free in the SB previously posted.
As Poron has posted, Horizon Canopy fits well as 1-of in main and maybe another one in our wish board.
Blue splash can give this deck all the draw and protection it needs. Very interesting way to build it.
Vacrix
04-05-2010, 01:19 PM
I don't understand at all how this can be relevant, playing Cotv with 15 very important for the deck cards at 1 ccm...if somebody wants to enlight me...
Yeah that was an early list before we saw the obvious. Chalice is definitely not the sort of stall piece that we want. I lean more towards Trinisphere since our massive amounts of mana can pretty much overcome that disadvantage. Against aggro they are dropping one thing per turn. We will probably do the same but our spells are far more dangerous since we are setting up for a kill.
Has anyone done any testing on MWS with this? I'd like to know how its going. Emarkul looks sick. It will definitely get broken somewhere in the format.
slylie
04-06-2010, 11:09 AM
Well I agree chalice is a really bad way to deal with humility, especially when the deck is green and has access to the best enchantment removal in the game.
As for worrying about counters,Emrakul can't be countered, and boseijiu can be run as a one-of to cast tooth and nail and the what. (and comes into play untapped with the amulet) :)
Grollub
04-07-2010, 09:35 AM
Have Scapeshift and/or Thawing Glacier been tested? Both have a brutal interaction with Amulet of Vigor -- making hitting the magic 15 mana an easy task and lessens the need for being 100% reliant on the clunky Cloudpost/Vesuva engine.
hyggli
04-07-2010, 10:42 AM
prolly i'm going to test something like this:
4 Cloudpost
4 Vesuva
3 Tomb of traitors / Crystal vein
2 Brushland
2 Windswepth heath
2 Horizon canopy
4 Savannah
2 Treetop village
xx Tree of tales/Ancient den?
3 Metalworker
3 Emrakuul
4 Crucible of worlds
4 Smokestack
4 Mox Diamond
4 Living wish
4 Chalice of the void
4 Thorn of amethyst
4 xxx
i guess metalworker is the way to go. waste and candelabra is nice too but mmh. can't be set up on turn 1. the problem here is just the number of artifacts and i like waste too. Vigor+roots is not bad but it is needed to have mox diamond in the list definetly to abuse.
Maveric78f
04-07-2010, 11:16 AM
Have Scapeshift and/or Thawing Glacier been tested? Both have a brutal interaction with Amulet of Vigor -- making hitting the magic 15 mana an easy task and lessens the need for being 100% reliant on the clunky Cloudpost/Vesuva engine.
Just about this:
29 lands
1 Glacier
3 Cloudpost
4 Vesuva
1 Maze
1 Tabernacle
8 forests
3 Wasteland
1 Ghostly Quarter
4 Horizon Canopy
3 Rishadan Port
31 others
4 Exploration
4 Amulet of Vigor
4 Crop Rotation
4 Crucible of Worlds
4 Living Wish
4 Trinisphere
4 Sphere of Resistance
3 Emrakuul
SB:
1 Emrakuul
1 Vindicate Eldrazi
1 Azusa
1 Witness
1 Cloudpost
1 Glacier
1 Wasteland
1 Tabernacle
1 Maze
1 Glacial Chasm
1 Bojuka
4 Eldrazi coloured permanents destroyer
Jeff Kruchkow
04-07-2010, 11:31 AM
Im testing with Amulet, Scapeshift and Exploration right now and the deck can be fast (T3 is possible) but sadly we need some resistance to disruption. I just dont know what.
boclfon479
04-07-2010, 01:02 PM
I have been working on a version of this deck also, here is the list:
3 Emrakuul
2 Wall of Blossoms
2 Xantid Swarm
2 Banefire
4 Crop Rotation
4 Living Wish
4 Scapeshift
3 Sylvan Scrying
4 Exploration
4 Root Maze
4 Amulet of Vigor
4 Cloudpost
4 Forest
4 Taiga
4 Tranquil Thicket
4 Verdant Catacombs
4 Vesuva
there are some problems i still foresee about this deck:
1) I felt like having only Emrakuul and living wish for the one on the side were not enough kill conditions because the deck has so little drawing/searching, so i threw in some fetches and taigas, and added Banefire because with the ridiculous amount of mana this deck can produce off of a Scapeshift, it can outright kill anyone.
2) The deck needs to either get some way to search out the Scapeshift, or become resilient enough to wait out finding one. it can live without the Amulet of Vigor which would only slow it down by 1 turn, but if you cannot get the Scapeshift, you need to find another way to get the lands.
3) I like the Wall of Blossoms because it gives a semi-resilient blocker, and lets me draw a card. The tranquil thickets are there mainly for an instant card draw for G, but with the amulets of vigor, you can squeeze a little more juice out of it. I feel like Harmonize is a little too slow for this deck because i wanna try to Scapeshift at 4 mana and win right there.
4) The Xantid Swarms in the maindeck are just a test, as this is my first build of the deck. I may replace them with more draw (Wall of Blossoms), or something else.
What do you guys think about my list? Im trying to find little ways to improve it.
DukeDemonKn1ght
04-07-2010, 02:02 PM
It seems to me that what this deck is going to do is get smacked around mercilessly by aggro while it tries to develop its mana, fold to counterspells/ well-placed discard, usually fold to combo, have a hard time always finding a win condition, and just generally... not be very good.
I mean, look at Wildfire, that's the only other deck I can think of whose formula is "mana producers + bombs," and I would barely even call it a legitimate deck in this format. Here's my advice: if you want to win by swinging with crazy-big Eldrazi, just find a way to cheat the fuckers into play. There's Polymorph, Summoning Trap, Show and Tell, and Eureka (and those are just the obvious ones)-- and basically all of these options are good because don't entail you filling up the remainder of your deck with do-nothing cards like mana dorks and Amulet of Vigor.
Pastorofmuppets
04-07-2010, 05:44 PM
If your heart's really set on dropping Eldrazi fat, might I suggest Undaitake, Cloud Keeper? It's another Tomb, which I've heard is good.
Poron
04-08-2010, 01:28 PM
just go blue.
resistance to Disruption (Brainstorm, Daze, FoW) and backup plan (Show and Tell)
Kangaxx
04-08-2010, 02:08 PM
Have Scapeshift and/or Thawing Glacier been tested? Both have a brutal interaction with Amulet of Vigor -- making hitting the magic 15 mana an easy task and lessens the need for being 100% reliant on the clunky Cloudpost/Vesuva engine.
I've already suggested Thawing Glaciers on page two.
Spooks
09-08-2010, 08:11 PM
I've ran this deck for a very long time, albeit without the Eldrazi, and since Scapeshift came along i wouldn't want to run the deck without it. You can drop your Vesuva count down to one and get much cleaner draws.
But as to the deck being competitive..? Probably not, sadly. But it is hella fun to play. The best advice i can give is try not to focus too much on dropping a 15 cmc fatty asap, but instead pack as many ways into one deck that abuses the insane mana generation, whilst still remaining resiliant to your meta.
How about this
Green
4x Exploration
4x Wall of Blossoms
2x Burgeoning
Blue
4x Force of will
4x Spell Pierce
4x Remand
4x Fact or Fiction
4x Stifle
Critters
4x Fat uncounterable take an extra turn goodness.
Artifacts
4x Amulet of Vigour
Lands- 22 you can figure this out
Maveric78f
09-09-2010, 07:06 AM
Explore > Burgeoning
Wall of blossom looks bad. Life From The Loam is much better (even with Emrakul messing it up). Play SnTs and Evacuations.
Amulet looks bad too.
And seriously, you should learn to play brainstorm in all you U decks.
AlterEgo
09-11-2010, 01:43 PM
I've been playing a small tournament (1st out of 8 participants) with the following:
//Eldrazi
3 Emrakul, the Aeons Torn
1 It That Betrays
2 Kozilek, Butcher of Truth
2 Ulamog, the Infinite Gyre
//Ramp
3 Azusa, Lost But Seeking
2 Crop Rotation
4 Explore
2 Magus of the Candelabra
4 Sylvan Scrying
4 Expedition Map
//Other
2 All is Dust
4 Ancient Stirrings
//Lands
1 Bojuka Bog
4 Cloudpost
4 Eldrazi Temple
1 Eye of Ugin
1 Karakas
2 Mutavault
4 Vesuva
11 Forest
Notes on the tournament (or why you shouldn't take it too serious):
- it was Two-Headed Giant
- my partner played a Quinn variant
- 3 out of 4 teams went 1st because each played 2:1
Notes on the deck:
* No Maze/Amulet, Counters (-> I had a partner)
* 2 All is Dust, 1 It That Betrays (should have been 4 Dust, but I only had 2)
* No Wish - Have none
* Azusa was bonkers => play 4 Exploration!!
* Magus speeds up => play Candelabra!
* Crop Rotation can be countered (and that's really annoying!) but flashing in Karakas/Bojuka is worth it
Of course you can't compare 2HG to real Legacy, but playing with this version gave me a feeling for how potent some cards in it really are. A turn 5 Eldrazi is not only possible, but rather probable.
HurpDurpification
09-14-2010, 07:04 AM
for the people who want to play scapeshift:
Personal Tutor
Brainstorm
Force of Will
maby, lim-dul's vault because it can also find you a emerakul.
MGC_player
09-18-2010, 09:15 PM
So after looking at the Scars spoilers, what do people think of that new Locus? Anyone think it would have a place here?
AlterEgo
09-19-2010, 04:48 AM
If you play a monocolored variant, then maybe.
But you have to name it "twelve-post" then.... or twelve-drazi...
Gocho
09-22-2010, 07:53 AM
You can try a colorless or a little splash, you could have many games without colored lands.
There are 8 locus + 4 Vesuvas, I have to test, but you can't get enough mana until turn 3-4
Ideally, you want to play
T1 Glimmerpost, Amulet
T2 Cloudpost, untap, 3 colorless mana for any card (perhaps candelabra + untap and use the other 3 mana or a 2nd amulet)
T3 Vesuva/Cloud, untap, All is Dust (4 more mana if you play candelabra, 3 more if you play the 2nd amulet).
You can play T3 All is Dust without Amulet too, if you play Glimmer at T3, but you get 0 mana in T1 and 2 mana in T2.
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