Top Deck
04-05-2010, 07:08 AM
the goal of shadow pox is to have disruptive effects like pox/small pox to take both players into a situation where both have fairly low cards in hands and low perms in play. i wanted to play a different style of monoblack pox aggro and dumping the nether spirit pox engine, and break the focus on LD and purge cards like sinkhole and 3 mana LD effects in favor of a more straightforward strategy.... big creatures with little or no cost and disruption. so i want this thread to be different from the standard "pox" decks in that the goals i want to achieve are different.
let me state my logic about some of these cards. pox decks are basically a symetrical (balance) type of effect and your top decks are probably going to be better than your opponent's.
however pox has a problem with both burn and recursion (ever play landstill with pox? and you find out quickly it is near unwinnable). also swarm creature decks can be somewhat problematic at times if coupled with burn (ala zoo).
so several new cards have been introduced that haven't received enough attention so i am posting once again.
1) bojuka bog --- this card is a house very recursion for very obvious reasons. it doesn't waste a slot because it is a land and we need land in pox since we are blowing up our's :D.
2) death's shadow --- wow this card is simply amazing... why? because we are always low on life in pox and often we need to cast a big threat with little or no mana (hence the desire to use tombstalkers)
3) dark depths + vampire hexmage --- now this is very strange because i came upon this decision based off the meta. right now pox can't beat ichorid because they don't lands or cards in hand to go off, but they do need bridge from below. what better way to beat that deck than just have 1 creature which allows you to nerf their bridges by just saccing? also with the huge flood of vial decks like merfolk and others, a land denial strategy is not as beneficial as before.
so i decided to incorporate both expedition map (to fetch either the bog and other goodies) and tabernacle. tabernacle is a house against swarm decks simply because they wont have the mana to maintain their army. and with that setup i figured i might as well replace my wastelands (which seem very dormant as of late) with the dark depths combo to give you a quick win con.
so here's my deck list:
lands: 23
swamp 16
bojuka bog 4
dark depths 2
the tabernacle at pendrell vale 1
creatures: 22
dark confidant 4
vampire hexmage 4
gatekeeper of malakir 3
nyxathid 4
death's shadow 4
tombstalker 3
spells: 18
hymn to tourach 4
wrench mind 4
smallpox 4
basilisk collar 1
expedition map 2
questions and suggestions are welcomed.
==============================
EDIT: the tombstalker is the swing slot it feels. i keep going back and forth switching it for quest of the nihil stone, extripate, and pox.
current list:
lands: 23
swamp 16
bojuka bog 4
dark depths 2
the tabernacle at pendrell vale 1
creatures: 19
dark confidant 4
vampire hexmage 4
gatekeeper of malakir 3
nyxathid 4
death's shadow 4
spells: 21
hymn to tourach 4
wrench mind 4
smallpox 4
pox 3
basilisk collar 1
expedition map 2
let me state my logic about some of these cards. pox decks are basically a symetrical (balance) type of effect and your top decks are probably going to be better than your opponent's.
however pox has a problem with both burn and recursion (ever play landstill with pox? and you find out quickly it is near unwinnable). also swarm creature decks can be somewhat problematic at times if coupled with burn (ala zoo).
so several new cards have been introduced that haven't received enough attention so i am posting once again.
1) bojuka bog --- this card is a house very recursion for very obvious reasons. it doesn't waste a slot because it is a land and we need land in pox since we are blowing up our's :D.
2) death's shadow --- wow this card is simply amazing... why? because we are always low on life in pox and often we need to cast a big threat with little or no mana (hence the desire to use tombstalkers)
3) dark depths + vampire hexmage --- now this is very strange because i came upon this decision based off the meta. right now pox can't beat ichorid because they don't lands or cards in hand to go off, but they do need bridge from below. what better way to beat that deck than just have 1 creature which allows you to nerf their bridges by just saccing? also with the huge flood of vial decks like merfolk and others, a land denial strategy is not as beneficial as before.
so i decided to incorporate both expedition map (to fetch either the bog and other goodies) and tabernacle. tabernacle is a house against swarm decks simply because they wont have the mana to maintain their army. and with that setup i figured i might as well replace my wastelands (which seem very dormant as of late) with the dark depths combo to give you a quick win con.
so here's my deck list:
lands: 23
swamp 16
bojuka bog 4
dark depths 2
the tabernacle at pendrell vale 1
creatures: 22
dark confidant 4
vampire hexmage 4
gatekeeper of malakir 3
nyxathid 4
death's shadow 4
tombstalker 3
spells: 18
hymn to tourach 4
wrench mind 4
smallpox 4
basilisk collar 1
expedition map 2
questions and suggestions are welcomed.
==============================
EDIT: the tombstalker is the swing slot it feels. i keep going back and forth switching it for quest of the nihil stone, extripate, and pox.
current list:
lands: 23
swamp 16
bojuka bog 4
dark depths 2
the tabernacle at pendrell vale 1
creatures: 19
dark confidant 4
vampire hexmage 4
gatekeeper of malakir 3
nyxathid 4
death's shadow 4
spells: 21
hymn to tourach 4
wrench mind 4
smallpox 4
pox 3
basilisk collar 1
expedition map 2