kurterickson
04-05-2010, 06:11 PM
Ok So this is kinda budget but it works really consistently. It usually wins turn 2-4 dependent on opponents deck.
Deck:
[Instant/Sorcery]
4x Breakthrough
3x Careful Study
3x Cabal Therapy
3x Dread Return
2x Deep Analysis (I know I shouldnt play it without LED-see below)
[Enchantment/Artifact]
4x Bridge from Below
[Creatures]
4x Golgari Grave Troll
4x Stinkweed Imp
4x Ichorid
4x Narcomoeba
3x Bloodghast
3x Hapless Researcher
3x Golgari Thug
1x Cephalid Sage
1x Flame-Kin Zealot
1x Akroma, Angel of Wrath
1x Iona, Shield of Emeria
[Lands]
6x Islands
4x Cephalid Coliseum
2x Darkmor Salvage (I run these for the fact they dredge and trigger the ghast's landfall. I rarely tap them for mana.)
[Sideboard]
4x Leyline of the Void
4x Pithing Needle
4x Chain of Vapors
1x Angel of Depair
1x Terastodon
1x Realm Razer
I run the DAs for the fact the deck usually goes turn 1 Careful Study pitching 1-2 dredge creatures then next turn, land for breakthrough for 1, usually keeping another land for landfall. turn 3 return 1-2 ichorids, cast DA dredge a couple ghasts, play land, sack ghast and ichorids for either dread return/cabal therapy getting a couple zombies or returning Akroma from grave.
Deck:
[Instant/Sorcery]
4x Breakthrough
3x Careful Study
3x Cabal Therapy
3x Dread Return
2x Deep Analysis (I know I shouldnt play it without LED-see below)
[Enchantment/Artifact]
4x Bridge from Below
[Creatures]
4x Golgari Grave Troll
4x Stinkweed Imp
4x Ichorid
4x Narcomoeba
3x Bloodghast
3x Hapless Researcher
3x Golgari Thug
1x Cephalid Sage
1x Flame-Kin Zealot
1x Akroma, Angel of Wrath
1x Iona, Shield of Emeria
[Lands]
6x Islands
4x Cephalid Coliseum
2x Darkmor Salvage (I run these for the fact they dredge and trigger the ghast's landfall. I rarely tap them for mana.)
[Sideboard]
4x Leyline of the Void
4x Pithing Needle
4x Chain of Vapors
1x Angel of Depair
1x Terastodon
1x Realm Razer
I run the DAs for the fact the deck usually goes turn 1 Careful Study pitching 1-2 dredge creatures then next turn, land for breakthrough for 1, usually keeping another land for landfall. turn 3 return 1-2 ichorids, cast DA dredge a couple ghasts, play land, sack ghast and ichorids for either dread return/cabal therapy getting a couple zombies or returning Akroma from grave.