View Full Version : My Painter Deck
kooaznboi1088
04-14-2010, 01:53 AM
The Painter Fabrication by Stanley Chen
4 Painter's Servant
4 Grindstone
4 Fabricate
2 Intuition
4 Force of Will
4 Spell Pierce
4 Daze
2 Dispel
2 Pact of Negation
4 Brainstorm
4 Ponder
4 Ancient Tomb
4 City of Traitors
8 Fetchland
4 Island
2 Underground Sea
It can win the local tournaments but in GP Yokohama's Legacy side events It went 4-1-2 and 5-3. I was disappointed and looked to change decks. But I cannot find a deck that I am comfortable playing besides a deck like painter. Do you guys have any suggestions?
Here is the s/b I'm running for the meta:
4 Leyline of the Void
4 Helm of Obedience (side in against Goblins to go full out Combo, Dredge for the graveyard hate+combo, Zoo maybe to dodge their lightning bolts, Survival of the Fittest, Landstill, CtG.)
3 Echoing Truth (Null Rods and Pithing Needles and Meddling Mage)
4 Thoughtseize (to get Krosan Grip and Qasali Pridemage away, and to side in vs Landstill or anydeck that runs equivalent counters to mine).
The deck listed above is similar enough to the one I'm running that it seems to warrant the necro. I split in the finals of Atomic Empire's second day of legacy in their latest Eternal Weekend (they are always tons of fun, you should come on down! You may be able to find the streamed matches on twitch tv, on Atomic Empire's channel.) with the following:
The Version With the Forces is the Cheap One. Who Knew?
4 Chrome Mox
4 Grindstone
2 Sensei's Divining Top
1 Sigil of Distinction
1 Tormod's Crypt
4 Fabricate
4 Preordain
4 Spell Pierce
1 Muddle the Mixture
4 Force of Will
1 Tezzeret the Seeker
4 Trinket Mage
4 Cloud of Faeries
4 Painter's Servant
4 Ancient Tomb
2 Saprazzen Skerry
1 Tolaria West
1 Academy Ruins
1 Seat of the Synod
9 Island
Sb:
3 Tormod's Crypt
4 Chalice of the Void
4 Hydroblast
2 Submerge
1 Pithing Needle
1 Ensnaring Bridge
On the card choices:
It's thematically similar to Imperial Painter, with Trinket mages on tutor duty in place of the Recruiters. I will be first to admit that the bullets for Recruiters are superior to those for TM, but sigil is nice to turn the mages into a threat, and crypt allows you to win through an emrakul. Fabricate served admirably, despite the opinions of everyone else in the tournament, and focuses the deck on the combo. Imperial Painter, by comparison, is more about creating advantage from utility creatures and one mana vindicates, with the combo as a finish. I use Preordain instread of brainstorm because I didn't want to run fetches, and the other shuffle effects are pretty expensive. Spell pierce works really well, although you can sub in your utility counterspell of choice. The muddle should be a second Tezzeret, which allowed a couple of quick combos, and you can drop him on turn two, if the stars align correctly. Cloud of faeries is a spectacular utility card; it pitches to force and mox, cycles, opens up turn two wins (try to guess how. I think you'll be pleasantly surprised), and attacks for damage. The three crypts in the board are for the omnipresent S&T and dredge decks. Hydroblast comes in over spell pierce against decks with troublesome permanents. Chalice does shut down your own grindstones, but you'd way rather have chalice than grindstone against storm.
On playing the deck:
Generally speaking, you'll want to keep hands that have at least one combo piece and either a tutor or card manipulation. You may be able to counter removal, but you'll often have to play a combo piece into removal and bank on redundancy to replace it. I combo'd out in the vast majority of my matches, but you'll want to attack with creatures if you have the opportunity. The deck does well against decks with light countermagic, but I shudder to think of the matchup against Jund, Nic Fit, or other decks with heavy removal. Game one you will invariably want to paint the town blue, so you can pitch moxes and lands to force. Game two you can name red if you boarded in your blasts.
The tournament:
Round 1: was preceded by a lot of agonizing over whether to take the gamble with the deck, or to play an old standby, manaless dredge. Merfolk
Game one - I want to say I combo'd out fairly quickly
Game two - He may have gotten this one, I can't recall. If not, I landed a ensnaring bridge and survived long enough to combo out.
Game three - if it happened, then ensnaring bridge.
Round 2: LED Dredge
Game one - combo'd out, with spell pierces holding off discard effects
Game two - I had an early crypt to stall him for a while, and got a painter into play while he played out LEDs. The turn after I trinket mage for a grindstone, he made the MOST AMAZING CHAIN OF DREDGES EVER, topdecking a faithless looting, and using it and coliseum to strip my hand and destroy my board. It was worth the unbelievable beating at the hands of zombie tokens to see it happen.
Game three - turn two painter combo
Round 3: LED Dredge, again
Game one - beaten on the play. Bad way to go.
Game two - A combination of trinket mage and tezzeret get a number of crypts out. Academy ruins recurred them through a surprisingly dense wall of answers: Responses to crypt with coliseum, a stifle for my grindstone, and I want to say there was a force in there.
Game three - a fairly quick combo, if I recall correctly
Round 4: TES
Game one - tendrils for 20
Game two - Chalices for zero and one on turn one.
Game three - chalices on zero, spell pierces, and eventually hydroblasts hold the line while I attack with cloud and painter.
Round 5: ID
Cut to top eight
Affinity
Game one - He was on the play, because I forgot all about how the new play/draw rules work, and punished me roundly for it.
Game two - Tezz on turn two gets the combo going quickly
Game three - another quick combo in the face of a lot of pressure on the board
(esper?) Deathblade
Game one - a quick combo
Game two - bob, swords, snapcaster, and something to the effect of a bajillion meddling mages did me in.
Game three - a combo early on, perhaps turn four or five
Finals PAINTER MIRROR: RED VS. BLUE
Split. We do play one game for the stream, and we combo each other during my main phase.
All in all, the deck is fairly straightforward, and I enjoyed playing it. I wasn't particularly displeased with anything other than the missing tezzeret and some sideboard choices. The submerges didn't get any mileage, but they might have worked against RUG. I'd probably replace them and the needle with some ensnaring bridges. Give it a spin and see what you think.
This is not a new, nor a developmental deck. Basically you have a watered down version of UR Painter Stone. Don't be fooled by SCG deck names, Painter Stone is not a mono red stompy build. That is Imperial Painter.
There are two different threads, the iPainter thread is a little more active right now. The UR deck focuses more on combo and contro, the red is a stompy deck built to abuse moon effects.
See Painter Stone Thread (Usually U/R)
and Imperial Painter Thread (Mono Red)
Participate in those thread, and delete this one ;)
Dice_Box
09-11-2013, 09:09 AM
Red Painter (http://www.mtgthesource.com/forums/showthread.php?25661-Deck-Imperial-Painter)
Blue Red Painter (http://www.mtgthesource.com/forums/showthread.php?20590-Deck-Painter-Stone)
I was wondering when the junior mods were going to show up and inform me that I was posting in the wrong place. My rational was that, of the painter threads that showed up during a perfunctory search, the deck listed in this thread was the most similar to the one I ran. Imperial painter is a vastly different deck, with more of a focus on utility/removal, and UR painter has a strong artifact theme, with welder and inuition. If my post is moved anywhere, it should probably be to the tournament report section.
Dice_Box
09-11-2013, 12:48 PM
Your post belonged in the R/B Painter thread. A new direction to an old deck is still the same deck. Just an updated version. Since that thread sees very little love you would have done it a favor with posting in the correct place.
But hey, if you really wanted to do something cool you could, I don't know, write a whole dam primer and be really damn impressive. That or you could be a snarky bitch. Your call.
Dice_Box
09-17-2013, 06:36 PM
Man I do not know why you deleted your post. I did read it, but I saw no reason to come back here. I do not want to see you leave the site, so go post in the Painter Stone thread and kick something off. Thats where your post belongs and others have started posting lists that belong there too. Put your heads together and see what you come up with. Because totally negativity is not going to help anyone.
Sorry about before too.
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