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kinda
04-27-2010, 12:39 AM
It's really fun...any suggestions? You win with tokens/manlands if you disrupt them well enough...and you can blow up tokens/manlands w/ polymorph to grab emrakul. Yes you could take away vault, the two tutor targets, and duress for countertop.

4 underground sea
4 marsh flats
4 misty rainforest
2 flooded strand
4 mishra's factory
2 mutavault

1 emrakul

4 brainstorm
4 ponder
4 thoughtseize
4 inquisition of kozilek
2 duress
4 bitterblossom
4 damnation
4 force of will
4 polymorph
3 lim-dul's vault
1 wipeaway
1 umezawa's jitte

SB:
4 counterbalance
4 sensei's divining top
2 duress
1 emrakul
4 anti-aggro

Edit: need to make room for either a 1 of jace...

Edit 2: Standstill might deserve a spot in the board...

nodahero
04-27-2010, 01:24 AM
Why play this over a similar deck? i.e. Shelldrazi or NO Counter-Top.

kinda
04-27-2010, 02:41 AM
Why play this over a similar deck? i.e. Shelldrazi or NO Counter-Top.

It is very comparable to NO countertop, but not shelldrazi as this is a control deck. This deck maximizes the quantity of proactive black disruption and overall disruption you can play.

BackDr0p
04-27-2010, 04:32 AM
This deck is interesting. However, I have to say that you will have lots of difficulty facing a deck like Zoo.

Personally, I would try to include the Thopter/Sword combo as a replacement for Bitterblossom in the deck, in order to shore up your MU against aggro (maybe adding MD spot/general removal while you are at it e.i: Ghastly Demise, EE, Diabolic Edict, Smother, etc.).

I feel that Jitte is a wasted slot in your deck since it does not use it to its full potential. Yes, you could argue that it is a beast with a Blossom in play, but the Thopter/Sword combo does so much more. Furthermore, it does not help you out, when you are behind in the race.

Another thing, you should also try to fit in a few basics in the deck, to offer at least some protection against Wasteland.

I also feel that SDT warrants a MD inclusion possibly replacing Lim-Dul's Vault.

As for your SB, some form of graveyard hate would be nice, especially since Reanimator and Lands.dec are running rampant. I never leave home without my 2/2 split of Tormod's Crypt and Relic of Progenitus. If the meta calls for it, I'll try to squeeze in a two of of Faerie Macabre aswell.



That is all the input I have time for. Good luck.

kinda
04-27-2010, 10:58 AM
This deck is interesting. However, I have to say that you will have lots of difficulty facing a deck like Zoo.

Personally, I would try to include the Thopter/Sword combo as a replacement for Bitterblossom in the deck, in order to shore up your MU against aggro (maybe adding MD spot/general removal while you are at it e.i: Ghastly Demise, EE, Diabolic Edict, Smother, etc.).

I feel that Jitte is a wasted slot in your deck since it does not use it to its full potential. Yes, you could argue that it is a beast with a Blossom in play, but the Thopter/Sword combo does so much more. Furthermore, it does not help you out, when you are behind in the race.

Another thing, you should also try to fit in a few basics in the deck, to offer at least some protection against Wasteland.

I also feel that SDT warrants a MD inclusion possibly replacing Lim-Dul's Vault.

As for your SB, some form of graveyard hate would be nice, especially since Reanimator and Lands.dec are running rampant. I never leave home without my 2/2 split of Tormod's Crypt and Relic of Progenitus. If the meta calls for it, I'll try to squeeze in a two of of Faerie Macabre aswell.



That is all the input I have time for. Good luck.

Yeah zoo looks like a bad matchup, i'll try -2 duress, -4 bitterblossom, -1 jtte, -1 wipe away +8 thopter combo.

@ the mana base...yeah it's pretty bad...not sure how to deal with that.

BackDr0p
04-27-2010, 01:47 PM
You don't necessarily need to play 4 Thopter Foundry and 4 Sword of the Meek in order to make things work. Muddle in the Mixture is a great way to find both pieces of the combo and still fit in additional permission. If you are running CB and possibly Standstill, it can find those aswell.

I would also reduced the amount of discard you are playing. As a control deck, you will still need to get rid of threat that will get through your defenses.

EE with an off-color fetch to allow it to be set @ 3 and Ghastly Demise can help you achieve this.


Possible Changes:

4 Underground Sea
2 Island
1 Swamp
1 Tundra
1 Academy Ruins
4 Mishra's Factory
2 Mutavault
4 Polluted Delta
2 Flooded Strand

4 Force of Will
4 Thoughtseize
2 Inquisition of Kozilek
2 Muddle in the Mixture

4 Ghastly Demise
2 Engineered Explosives

2 Jace, the Mindsculpter

2 Polymorph
1 Emrakul

3 Thopter Foundry
2 Sword of the Meek

4 brainstorm
3 Counterbalance
3 Sensei's Divining Top

SB:

2 Relic of Progenitus
2 Tormod's Crypt
2 Extirpate
3 Spell Pierce
3 Engineered Plague
1 Engineered Explosives
2 Diabolic Edict

kinda
04-27-2010, 02:14 PM
You don't necessarily need to play 4 Thopter Foundry and 4 Sword of the Meek in order to make things work. Muddle in the Mixture is a great way to find both pieces of the combo and still fit in additional permission. If you are running CB and possibly Standstill, it can find those aswell.

I would also reduced the amount of discard you are playing. As a control deck, you will still need to get rid of threat that will get through your defenses.

EE with an off-color fetch to allow it to be set @ 3 and Ghastly Demise can help you achieve this.


Possible Changes:

4 Underground Sea
2 Island
1 Swamp
1 Tundra
1 Academy Ruins
4 Mishra's Factory
2 Mutavault
4 Polluted Delta
2 Flooded Strand

4 Force of Will
4 Thoughtseize
2 Inquisition of Kozilek
2 Muddle in the Mixture

4 Ghastly Demise
2 Engineered Explosives

2 Jace, the Mindsculpter

2 Polymorph
1 Emrakul

3 Thopter Foundry
2 Sword of the Meek

4 brainstorm
3 Counterbalance
3 Sensei's Divining Top

SB:

2 Relic of Progenitus
2 Tormod's Crypt
2 Extirpate
3 Spell Pierce
3 Engineered Plague
1 Engineered Explosives
2 Diabolic Edict

I think that list looks pretty good...I would still suggest vault over muddle though since vault can find polymorph and removal. Against swarm decks in my list vault usually finds damnation. And I decided to take out mutavault's to help hit the colors more. I'll test your list when I get a chance...but here's what I got for my updated one:

4 underground sea
4 marsh flats
2 misty rainforest
4 Polluted Delta
4 mishra's factory
1 Island
1 Swamp
1 Academy Ruins

1 emrakul

4 brainstorm
3 ponder
4 thoughtseize
4 inquisition of kozilek
4 damnation
4 force of will
3 polymorph
3 lim-dul's vault
4 Thopter Foundry
3 Sword of the Meek
2 Jace, the Mind Sculptor

SB:
4 counterbalance
3 sensei's divining top
3 duress
1 progenitus (karakas/maze/painter combo)
4 smother

Edit: If your going to run explosives, I'd put 2-3 green duals in the main and run tarmo and 2 tombstalker and krosan in the board, taking out plague 2 gy hate and something.

Kangaxx
04-27-2010, 09:02 PM
Why hasn't Elspeth, Knight-Errant been considered in this type of deck?

maybe in a UW Stax deck like follows:

4 Chalice of the Void
4 Trinisphere
4 Smokestack
4 Elspeth
4 Crucible of Worlds
4 Polymorph
1 Emrakul
4 Mox Diamond
4 Thirst For Knowledge
4 Ghostly Prison
(37)
3 Ancient Tomb
3 City of Traitors
4 Wasteland
2 Flooded Strand
3 Tundra
3 Plains
1 island
4 Mishra's Factory
(23)

Maybe something like that would work.

kinda
04-27-2010, 09:18 PM
Why hasn't Elspeth, Knight-Errant been considered in this type of deck?

maybe in a UW Stax deck like follows:

4 Chalice of the Void
4 Trinisphere
4 Smokestack
4 Elspeth
4 Crucible of Worlds
4 Polymorph
1 Emrakul
4 Mox Diamond
4 Thirst For Knowledge
4 Ghostly Prison
(37)
4 Ancient Tomb
3 City of Traitors
4 Wasteland
4 Flooded Strand
4 Tundra
3 Plains
1 island
(23)

Maybe something like that would work.

Well elspeth can generally win the game for itself, and just so you know ghostly prison doesn't protect elspeth. Ponder and tutors in the above lists help to assemble the combo's. Side note, in your list ur gonna want factories as another polymorph target.

Edit: Side note, looks i'm moving countertop to the main.

Kangaxx
04-27-2010, 09:26 PM
Well elspeth can generally win the game for itself, and just so you know ghostly prison doesn't protect elspeth. Ponder and tutors in the above lists help to assemble the combo's. Side note, in your list ur gonna want factories as another polymorph target.

Edit: Side note, looks i'm moving countertop to the main.

I just added the factories like seconds before you responded. I'm pretty sure a Stax shell could work. You'll basically be able to sit back once you have established good board position then play Polymorph to quickly end the game. I also realize Ghostly Prison does not protect planeswalkers but it's a decent card by itself, especially when you're opponent has no lands in play.

kinda
04-27-2010, 09:41 PM
I just added the factories like seconds before you responded. I'm pretty sure a Stax shell could work. You'll basically be able to sit back once you have established good board position then play Polymorph to quickly end the game. I also realize Ghostly Prison does not protect planeswalkers but it's a decent card by itself, especially when you're opponent has no lands in play.

Ok fair enough, I think your list looks solid...my one concern is polymorph targets since you have little deck manipulation...maybe 1-2 mutavault?

And my updated list since I like backdrop's:

Updated list:

Land: 20
4 Underground Sea
2 Island
1 Swamp
1 Academy Ruins
4 Mishra's Factory
4 Polluted Delta
4 Flooded Strand

Disruption: 12
4 Force of Will
4 Thoughtseize
4 Inquisition of Kozilek

Board Control: 4
4 Damnation (I think I prefer this to spot removal...but requires more testing)

Jaces: 2
2 Jace, the Mindsculpter

Combo #1: 4
3 Polymorph
1 Emrakul

Combo #2: 6
4 Thopter Foundry
2 Sword of the Meek

Utility: 12
4 brainstorm
2 Lim-dul's Vault
3 Counterbalance
3 Sensei's Divining Top

SB:

2 Relic of Progenitus
2 Tormod's Crypt
4 smother
4 duress
2 Diabolic Edict
1 Progenitus