Guy I Don't Know
05-14-2010, 02:19 AM
Might as Well Post this:
3 Tezzeret, the Seeker
3 The Abyss
3 Thopter Foundry
2 Sword of the Meek
2 Ensnaring Bridge
4 Jace, The Mind Sculptor
4 Tangle Wire
4 Chalice of the Void
3 Transmute Artifact
4 Lotus Petal
1 Crucible of the Worlds
1 Trinisphere
1 Smokestack
4 Seat of the Synod
4 River of Tears
4 Underground Sea
4 City of Traitors
3 Ancient Tomb
3 Wasteland
3 Darkwater Catacombs
SB:
1 Silent Arbiter
1 Relic of Progenitus
4 Pithing Needle
4 Leyline of the Void
1 Helm of Obedience
4 Mindbreak Trap
As far as I know there isn't many decks like this, so I thought I would post for other people going this route.
First some card choice reasons:
1 Crucible? Multiples are dead and many matchups it is a dead card. One is evern questionable because without it wasteland can become islands.
Lotus Petal over Mox Diamond? Most Stax builds play CoW and that makes mox diamond a lot better. 1 Crucible makes Mox diamond pure card disadvantage most of the time. Also lotus petal is awesome you may want to try it!
Tangle Wire? Tangle wire is rarely played due to it leaving play. With transmute artifact this card gets better because when it is worthless it turns into something else.
No Force of will? While I want to play this card, the Card Disadvantage is abysmal, especially when the opportunity cost of having to play more blue spells conflicts with transmute artifact
Soo why I made this deck and why you may want to play it.
I made this deck because I thought Transmute Artifact was a cool card that was underplayed.
You may want to play it because it can have some broken plays:
For example, CotV T1 Tangle wire T2 - the opponent most likely can't play a spell until turn 4
T2 The abyss- if you are on the play, it is basically gameover for aggro decks. They need to play two crits a turn or remove it, either way you gained tempo or card advantage.
So I am posting this deck because it has some glaring weaknesses that might you may be able to solve. For example, the deck practically scoops to blood moon. The mana base is janky to accomodate Leyline of the Void after board etc. Any suggestiong welcome. If none of this makes sense it is because i am tired and it is one o clock in the morning.
Post if you have any good artifact silver bullets to play.
3 Tezzeret, the Seeker
3 The Abyss
3 Thopter Foundry
2 Sword of the Meek
2 Ensnaring Bridge
4 Jace, The Mind Sculptor
4 Tangle Wire
4 Chalice of the Void
3 Transmute Artifact
4 Lotus Petal
1 Crucible of the Worlds
1 Trinisphere
1 Smokestack
4 Seat of the Synod
4 River of Tears
4 Underground Sea
4 City of Traitors
3 Ancient Tomb
3 Wasteland
3 Darkwater Catacombs
SB:
1 Silent Arbiter
1 Relic of Progenitus
4 Pithing Needle
4 Leyline of the Void
1 Helm of Obedience
4 Mindbreak Trap
As far as I know there isn't many decks like this, so I thought I would post for other people going this route.
First some card choice reasons:
1 Crucible? Multiples are dead and many matchups it is a dead card. One is evern questionable because without it wasteland can become islands.
Lotus Petal over Mox Diamond? Most Stax builds play CoW and that makes mox diamond a lot better. 1 Crucible makes Mox diamond pure card disadvantage most of the time. Also lotus petal is awesome you may want to try it!
Tangle Wire? Tangle wire is rarely played due to it leaving play. With transmute artifact this card gets better because when it is worthless it turns into something else.
No Force of will? While I want to play this card, the Card Disadvantage is abysmal, especially when the opportunity cost of having to play more blue spells conflicts with transmute artifact
Soo why I made this deck and why you may want to play it.
I made this deck because I thought Transmute Artifact was a cool card that was underplayed.
You may want to play it because it can have some broken plays:
For example, CotV T1 Tangle wire T2 - the opponent most likely can't play a spell until turn 4
T2 The abyss- if you are on the play, it is basically gameover for aggro decks. They need to play two crits a turn or remove it, either way you gained tempo or card advantage.
So I am posting this deck because it has some glaring weaknesses that might you may be able to solve. For example, the deck practically scoops to blood moon. The mana base is janky to accomodate Leyline of the Void after board etc. Any suggestiong welcome. If none of this makes sense it is because i am tired and it is one o clock in the morning.
Post if you have any good artifact silver bullets to play.