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Guy I Don't Know
05-14-2010, 02:19 AM
Might as Well Post this:

3 Tezzeret, the Seeker

3 The Abyss
3 Thopter Foundry

2 Sword of the Meek

2 Ensnaring Bridge

4 Jace, The Mind Sculptor
4 Tangle Wire

4 Chalice of the Void

3 Transmute Artifact

4 Lotus Petal

1 Crucible of the Worlds

1 Trinisphere

1 Smokestack
4 Seat of the Synod

4 River of Tears
4 Underground Sea

4 City of Traitors

3 Ancient Tomb

3 Wasteland

3 Darkwater Catacombs
SB:
1 Silent Arbiter
1 Relic of Progenitus

4 Pithing Needle
4 Leyline of the Void
1 Helm of Obedience
4 Mindbreak Trap

As far as I know there isn't many decks like this, so I thought I would post for other people going this route.

First some card choice reasons:
1 Crucible? Multiples are dead and many matchups it is a dead card. One is evern questionable because without it wasteland can become islands.
Lotus Petal over Mox Diamond? Most Stax builds play CoW and that makes mox diamond a lot better. 1 Crucible makes Mox diamond pure card disadvantage most of the time. Also lotus petal is awesome you may want to try it!
Tangle Wire? Tangle wire is rarely played due to it leaving play. With transmute artifact this card gets better because when it is worthless it turns into something else.
No Force of will? While I want to play this card, the Card Disadvantage is abysmal, especially when the opportunity cost of having to play more blue spells conflicts with transmute artifact

Soo why I made this deck and why you may want to play it.
I made this deck because I thought Transmute Artifact was a cool card that was underplayed.

You may want to play it because it can have some broken plays:
For example, CotV T1 Tangle wire T2 - the opponent most likely can't play a spell until turn 4
T2 The abyss- if you are on the play, it is basically gameover for aggro decks. They need to play two crits a turn or remove it, either way you gained tempo or card advantage.

So I am posting this deck because it has some glaring weaknesses that might you may be able to solve. For example, the deck practically scoops to blood moon. The mana base is janky to accomodate Leyline of the Void after board etc. Any suggestiong welcome. If none of this makes sense it is because i am tired and it is one o clock in the morning.

Post if you have any good artifact silver bullets to play.

from Cairo
05-14-2010, 04:42 AM
Lotus Petal over Mox Diamond? Most Stax builds play CoW and that makes mox diamond a lot better. 1 Crucible makes Mox diamond pure card disadvantage most of the time. Also lotus petal is awesome you may want to try it!
Lotus Petal is also pure card disadvantage, both of these cards are trading card advantage for acceleration. In a artifact based control shell with 25 land I would definitely take Mox Diamond every time.

Guy I Don't Know
05-14-2010, 10:35 AM
I understand your point. That was poor wording on my part.

With a sample hand such as Underground Sea, Ancient Tomb, Jace the Mind Sculptor, Lotus Petal/Mox Diamond, Tangle Wire Chalice of the Void, Tezzeret, The Seeker
If the card is mox diamond the hand is a mulligan in my opinion, but if the card is lotus petal it is a keep.

So better put I think Lotus Petal does what I want better than Mox Diamond.

Grollub
05-14-2010, 11:29 AM
I understand your point. That was poor wording on my part.

With a sample hand such as Underground Sea, Ancient Tomb, Jace the Mind Sculptor, Lotus Petal/Mox Diamond, Tangle Wire Chalice of the Void, Tezzeret, The Seeker
If the card is mox diamond the hand is a mulligan in my opinion, but if the card is lotus petal it is a keep.

So better put I think Lotus Petal does what I want better than Mox Diamond.

First turn, Chalice, second turn Wire. I'd keep it regardless what the petal/mox slot was. There's a full three turns to draw an additional mana source or another 3CC or less spell anyway.

Guy I Don't Know
05-15-2010, 11:45 PM
Does anyone have a better name for this deck?

flrn
05-16-2010, 04:36 AM
3 Tezzeret, the Seeker

3 The Abyss
3 Thopter Foundry

2 Sword of the Meek

2 Ensnaring Bridge

4 Jace, The Mind Sculptor
4 Tangle Wire

4 Chalice of the Void

3 Transmute Artifact

4 Lotus Petal

1 Crucible of the Worlds

1 Trinisphere

1 Smokestack
4 Seat of the Synod

4 River of Tears
4 Underground Sea

4 City of Traitors

3 Ancient Tomb

3 Wasteland

3 Darkwater Catacombs
SB:
1 Silent Arbiter
1 Relic of Progenitus

4 Pithing Needle
4 Leyline of the Void
1 Helm of Obedience
4 Mindbreak Trap

As you already mentioned the manabase is horrible. You really should remove the Darkwater Catacombs and the River of Tears. Also every copy of Seat of the Synod except for the first is questionable. Since you're goin with 25 Lands here's a suggestion:

4 Ancient Tomb
3 City of Traitors
2 Island
3 Misty Rainforest
4 Polluted Delta
1 Seat of the Synod
1 Swamp
4 Underground Sea
3 Wasteland

This wont increase the chances of getting a win against a first turn Blood Moon, but it makes your manabase more resistant against common hate. To fight off Blood Moon's you really should think about adding Force of Will to the deck. Apart from that, Mox Diamond over Lotus Petals also helps fighting Blood Moon and when you are on the play you often have the option to fetch for a basic land in your first turn.

You won't need more than 1 Seat of the Synod, since you mostly have another artifact for Transmute Artifact and you can tutor it up with Tezzeret.

At the moment you have 7 planeswalkers maindeck. I dont see the point of playing that much of em. 2 Tezzeret and 2 Jace should be enough and you could add more business spells to the deck. With that much artifacts Thirst for Knowledge is a really good card and it perfectly fits in your mana curve.

Aleksandr
05-16-2010, 05:16 AM
Mox Diamond is also a good answer to the Blood Moon.

Grollub
05-16-2010, 12:46 PM
Any reason Academy Ruins isn't the list, it looks like it'd be a perfect fit.

Guy I Don't Know
05-16-2010, 04:54 PM
I thought about academy ruins. My reasoning in not including it is that the slow decks are your good matchups and you want as many colored sources as possible. It could find its way into the list.


This is a list including your input:

2 Tezzeret, the Seeker

3 The Abyss
3 Thopter Foundry

2 Sword of the Meek

2 Ensnaring Bridge

2 Jace, The Mind Sculptor
4 Tangle Wire

4 Chalice of the Void

3 Transmute Artifact

4 Thirst for Knowledge
4 Mox Diamond
1 Crucible of the Worlds

1 Trinisphere

1 Smokestack
4 Ancient Tomb
3 City of Traitors
2 Island
2 Misty Rainforest
4 Polluted Delta
1 Seat of the Synod
1 Swamp
4 Underground Sea
1 Academy Ruins
3 Wasteland

SB:
1 Silent Arbiter
1 Relic of Progenitus

4 Pithing Needle
4 Leyline of the Void
1 Helm of Obedience
4 Mindbreak Trap


The only problem I see is extra damage from the manabase. Do you think that is a big deal?

Guy I Don't Know
06-09-2010, 11:47 PM
Updated sideboard

SB:
4 Leyline of the Void

4 Pithing Needle
4 Shield Sphere
1 Tormod's Crypt
1 Helm of Obedience
1 Silent Arbiter

Shield Sphere gives you the time needed against zoo to pull out a win. Mindbreak Trap does not give you enough of an advantage to be worth playing