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kinda
05-14-2010, 05:36 PM
So i tested this out and it's been doing surprisingly good...it's pretty consistent and packs a lot of disruption. On top of that it blanks creature removal and randomly wins games off of the leyline in opener. The biggest down side though is the curve is pretty awkward, no two drops...I'm not exactly sure how/if I want to fix this (in a way its good since I can play discard/removal on turn 2 w/o having to worry about daze)....though I do want a damnation replacement that doesn't cost 4, suggestions?

4 scrubland
4 marsh flats
4 ancient tomb
4 polluted delta
3 swamp
1 plains
1 black artifact land
1 white artifact land

4 leyline of the void
4 helm of obedience
3 enlightened tutor
3 dimir house guard
2 phyrexian arena

4 thoughtseize
4 duress
4 inquisition of kozilek

4 swords to plowshares
3 diabolic edit
1 oblivion ring
1 moat
1 humility

SB:
4 planar void
3 ethersworn canonist
3 ray of distortion
1 ivory mask
4 path to exile

Edit 1: -3 damnation, -1 phyrexian arena +3 diabolic edict, +1 oblivion ring

Vacrix
05-14-2010, 10:22 PM
I don't know why you wouldn't want a Damnation at 4? Its good that you can Transmute House guard to find more, effectively giving you 6 copies. If you want something that kills faster though.. There's isn't really too much else. You could try stalling for the early turns of the game. Chant effects come to mind, and they are pretty good at protecting yourself from ToA, and protecting your spells from countermagic. I'd try running a few in place of that terrible Inqusition card. Seriously I don't know why people keep trying to play it..

kinda
05-15-2010, 12:12 AM
I don't know why you wouldn't want a Damnation at 4? Its good that you can Transmute House guard to find more, effectively giving you 6 copies. If you want something that kills faster though.. There's isn't really too much else. You could try stalling for the early turns of the game. Chant effects come to mind, and they are pretty good at protecting yourself from ToA, and protecting your spells from countermagic. I'd try running a few in place of that terrible Inqusition card. Seriously I don't know why people keep trying to play it..

I've actually been very impressed with inquisition. It's excellent in the terrible zoo matchup this deck has...also I want to cut damnation because of fast aggro, so -3 damnation +3 diabolic edit. I like orim's chant (go quinn!) but I don't think this deck can take the card disadvantage. Once I get to four mana I want to be dropping wincons or a moat/humility for a soft lock. Also I'm cutting a phyrexian arena for a oblivion ring.

Vacrix
05-15-2010, 05:48 AM
Sure but its not entirely card disadvantage because you will be gaining card advantage directly through Damnation or indirectly (via board position) with Moat. The thing is, I find spot removal kind of pointless if you are going to blow the board anyway. Thats why I suggested Chant because its a virtual timewalk. Sure half the time you will be playing Moat, but the other half of the time, you'll be blowing the board. The trick is to get to turn 4/5. You could always try a green splash for Moment's Peace. Its a 'virtual' double time walk against aggro, giving your opponent 2 fewer combat phases. Keep in mind that Moat is not as strong as it used to be with all the Pridemage running around.

Kangaxx
05-17-2010, 11:15 AM
There's a similiar deck that Top8'ed at the Atlanta SCG tournament. Apparently it's a good deck since it made 13th place.

http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=32475

I think Grim Tutor has found a home.

kinda
05-17-2010, 04:53 PM
Ah thx, I didn't see that.

Edit: Though I disagree with the red splash...

Edit 2: Trying to fit in dark ritual...seems like a good idea...

ddt15
05-23-2010, 11:44 AM
What do you this BR version? Based on the one on the SCG site.

Artifacts
4 Helm Of Obedience
2 Sensei's Divining Top

Creatures
2 Gatekeeper Of Malakir
3 Tombstalker
2 Dimir House Guard

Enchantments
4 Leyline Of The Void
3 Phyrexian Arena

Instants
4 Dark Ritual
3 Lightning Bolt
2 Diabolic Edict
2 Terminate

Sorceries
4 Thoughtseize
4 Hymn To Tourach

Basic Lands
1 Mountain
8 Swamp

Lands
2 Ancient Tomb
4 Badlands
4 Bloodstained Mire
2 Polluted Delta

Sideboard:
3 Engineered Plague
3 Pyrostatic Pillar
3 Red Elemental Blast
3 Perish
3 Duress

kinda
06-19-2010, 11:04 PM
Alright I think this could work now...though I have no experience with grim monolith (though I do have them)...when I get home i'll test but I'm thinking taking out duress and something for grim monolith and ensnaring bridge.

@ ddt15...i never realized you posted...my bad...

jrsthethird
06-20-2010, 12:47 AM
There's a similiar deck that Top8'ed at the Atlanta SCG tournament. Apparently it's a good deck since it made 13th place.

http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=32475

I think Grim Tutor has found a home.

If you're interested in building that deck, our local shop has a MP or so Grim Tutor for $70. I don't know where you're located but it seems like a good deal. If you're interested I can give you more information.

Vacrix
06-20-2010, 03:48 AM
If you're interested in building that deck, our local shop has a MP or so Grim Tutor for $70. I don't know where you're located but it seems like a good deal. If you're interested I can give you more information.
Dude, buy that shit immediately. They go for like 100-120 online.

Ando
06-20-2010, 03:53 AM
I've been working on a similar list, BGW

//Lands: 23
2 Swamp
2 Plains
2 Forest
4 Bayou
3 Scrubland
4 Verdant Catacombs
4 Marsh Flats
2 Urborg, Tomb of Yawgmoth

//Combo: 4
2 Leyline of the Void
2 Helm of Obedience

//E. Tutor + (non combo) stuff: 12
4 Enlightened Tutor
1 Pithing Needle
1 Moat
3 Pernicious Deed
1 Humility
2 Phyrexian Arena

//Other: 21
4 Sakura-Tribe Elder
4 Swords to Plowshares
4 Duress
4 Thoughtseize
3 Maelstrom Pulse
2 Regrowth

Hitting 4 mana is important to this deck, thus Steve. I feel like there aren't any lands that'd really prove problematic for me, so that's why I've using Pulse of Vindicate. Better against Belcher and other random stuff anyway. I can't tell if 4 E. Tutor is overkill, but it might be. Also, I'd like to try to fit in 3 Kitchen Finks or Loxodon Hierarch to improve the zoo match-up a bit (where I won't going for Humility/it'll get sided out). Maybe 1 tutor, 1 Thoughtseize, 1... Urborg? Still thinking it over.

I'm still working on the sideboard as well. E. Plague, Ethersworn Canonist, CoP: Red, Runed Halo, grave hate (Crypt probably, maybe Relic), Aura of Slience, Perish, K. Grip, etc. All possibilities.

Basically it's an E. Rock deck I came up with without taking time to look at lists of people who actually know what they're doing. Hope it provides some food for thought.

kinda
06-21-2010, 02:08 AM
@ Ando: Steve could be good...but monolith allows for really awesome t3 wins if you have an e-tutor and a combo piece in hand. Also I would definately run 4x leyline of the void...your win % goes up drastically if all you have to do is find and cast helm.

updated list:

I'm 6-1 against absolute crap on mws...the one loss came when i drew 2 leylines and the planar void.

land: 23
4 scrubland
4 marsh flats
4 ancient tomb
4 polluted delta
2 swamp
2 plains
2 arid mesa
1 ancient den

ramp: 3
grim monolith

combo: 16
4 leyline of the void
4 helm of obedience
1 planar void
4 enlightened tutor
3 dimir house guard

disruption: 8
4 thoughtseize
4 inquisition of kozilek

board control: 10
4 swords to plowshares
3 ensnaring bridge
2 humility
1 oblivion ring

Ando
06-21-2010, 02:19 AM
yeah, I decided to go in more of a control rout, controlling the game and winning when I'm ready. That said, I'll most likely be putting the other 2 Leylines in the board for matches I have trouble stabalizing against before they can kill me, giving me a higher chancer of winning turn 4/5.

Also; Planar Void + Helm does not equal exiled library.

"Whenever another card is put into a graveyard from anywhere, exile that card."
"The card does go to the graveyard before it is exiled, so other triggered abilities will trigger on the card going to the graveyard."

The difference is that with Planar Void, it's Graveyard -> exiled. With Leyline, it's exiled to begin with.

kinda
06-21-2010, 02:30 AM
yeah, I decided to go in more of a control rout, controlling the game and winning when I'm ready. That said, I'll most likely be putting the other 2 Leylines in the board for matches I have trouble stabalizing against before they can kill me, giving me a higher chancer of winning turn 4/5.

Also; Planar Void + Helm does not equal exiled library.

"Whenever another card is put into a graveyard from anywhere, exile that card."
"The card does go to the graveyard before it is exiled, so other triggered abilities will trigger on the card going to the graveyard."

The difference is that with Planar Void, it's Graveyard -> exiled. With Leyline, it's exiled to begin with.

Ah **** ...

Edit: Why doesn't it work if you pay 2 for helm?

Ando
06-21-2010, 09:23 PM
well, they both still hit the graveyard. You'd usually have to play about 50 for it to work with Planar Void. assuming they ran no creatures.

kinda
06-22-2010, 12:29 AM
Alrihgt, so changes:

-1 planar void
-2 ensnaring bridge
-1 humility

+4 wall of omens

the humility may go back in, but bridge isn't performing as well as hoped.

Mystical_Jackass
06-22-2010, 01:19 AM
Why not just play 3Sphere and Metalworder instead? Better yet, run Nether Voids too and just race them past 7 mana ftw, using your dead turns to untap monoliths and such

kinda
06-22-2010, 03:36 AM
Why not just play 3Sphere and Metalworder instead? Better yet, run Nether Voids too and just race them past 7 mana ftw, using your dead turns to untap monoliths and such

I've been very unimpressed with metalworker...and nether void seems like it would cause more inconsistency. Though I'm sure someone has construced a decent grim/void stax deck.