GoboLord
05-15-2010, 03:31 PM
Hey everyone,
I experimented with this list:
Lands: [20]
2 Island
2 Plains
1 Swamp
3 Tundra
2 Undergound Sea
4 Flooded Strand
4 Polluted Delta
2 Marsh Flats
Mill: [12-15]
4 Hedron Crab
4 Mind Funeral
4 Archive Trap
(3 Jace Beleren / Jace the Mind Sculptor)
Removal: [8]
4 Path to Exile
4 Swords to Plowshares
Counter [12]
4 Force of Will
4 Spell Snare
4 Daze
Stuff: [5-8]
4 Brainstorm
1 Sensei's Diving Top
(3 Jace Beleren / Jace the Mind Sculptor)
Sideboard [15]
3 Spell Pierce
3 Hydroblast
4 Ley-Line of the Void
3 Submerge
1 Rushing River
1 Echoing Truth
I dont want to waste time on how this idea came up; here is how it works:
1. There are many fetchlands in Legacy decks. Thats why I play Archieve Traps.
2. If I have the trap and myOPP doesnt fetch anymore I can "force" him to do so by playing PtE
3. I play 10 fetchlands which is good for mana fixing and for Hedron Crab of course. With Hedron Crab in play each fetchland means -6 cards in my OPPs deck. Multiple Crabs are just killer, because each landrop means -6, and each fetchland -12 cards (which is a 4th of the deck).
4. Daze supports Hedron Crab as well, cause it ensures land-drops.
5. I use Mind Funeral in late game. After several cards are milled, after my OPP fetched several times and after I hit his creatures with PtE he should have 6-8 lands in deck (depending on OPPs deck of course). At this point in time Mind Funeral usually takes 15-18 cards.
6. I am not sure wether to play Jace Beleren or Mindculptor. The truth is I didnt test the later much, because I rarely have 4 or 5 lands. I use Jace as card supply and he appears as a huge threat for my OPPs who are afraid of his 3rd abilty. Therefore he also is an extra shield for my lifes.
7. Most removal spells are useless against me, sice I only play 4 creatures (which hardly anybody would "waste" a removal for).
Here are some comments of matchups I tested so far:
ANT:
Nearly an auto-win.
They run into my Trap with Mystical Tutor, Fetchlands, Infernal Tutor. Archieve Trap against after a Mystical tutor hurts the most.
My Crab is always save, cause they dont run removal.
Mind Funeral is killer as well because they play about 15 lands.
At last I run more counters than any other deck and after g1 I have 8 slots to fill in with cards from SB.
Bant (Survival, Countertop, Progenitus)
Survival: Pretty good match up.
They cant avoid running into my trap with Survival of the Fittest online.
They dont play too many creatures while I play 8 removals.
After G1 I have Ley-Line and Submerge.
Iona on blue doesnt stop my StP/PtE, and Iona on white doesnt keep me from milling.
CounterTop: If they dont get their Countertop online I most certainly win.
They dont play too many creatures which I can remove easily
After G1 After G1 I have Ley-Line and Submerge.
Progenitus: Progenitus gets back to Lib everytime he gets milled; that sucks. But I still can mill him until only Progentus remains.
If they get Progenitus into play, I lose.
Dredge, Reanimator, Loam (the "Gravediggers")
The worst thing about this match-up is, that I help them with their strategy. The best thing is, that they help me too.
If I cant handle their threads they win (sometimes with incredible speed). If I can: I win. The threads I have to handle are: Dread Return, Breakthrough, Reanimate, Exhume, Chalice of the Void and Dark Life from the Loam.
Goblins, Zoo, Merfolk: Nearly unwinable
They either have more creatures than I can handle or have burn spells or dont fetch and have Aether Vial.
Summary:
- strong against creature-light decks
- strong against removal-heavy decks
- strong against land-light decks
- strong against decks that look their library often
- weak against aggro (in genral I think)
- weak against burn
- weak against creature-heavy decks
Comments?:cool:
I experimented with this list:
Lands: [20]
2 Island
2 Plains
1 Swamp
3 Tundra
2 Undergound Sea
4 Flooded Strand
4 Polluted Delta
2 Marsh Flats
Mill: [12-15]
4 Hedron Crab
4 Mind Funeral
4 Archive Trap
(3 Jace Beleren / Jace the Mind Sculptor)
Removal: [8]
4 Path to Exile
4 Swords to Plowshares
Counter [12]
4 Force of Will
4 Spell Snare
4 Daze
Stuff: [5-8]
4 Brainstorm
1 Sensei's Diving Top
(3 Jace Beleren / Jace the Mind Sculptor)
Sideboard [15]
3 Spell Pierce
3 Hydroblast
4 Ley-Line of the Void
3 Submerge
1 Rushing River
1 Echoing Truth
I dont want to waste time on how this idea came up; here is how it works:
1. There are many fetchlands in Legacy decks. Thats why I play Archieve Traps.
2. If I have the trap and myOPP doesnt fetch anymore I can "force" him to do so by playing PtE
3. I play 10 fetchlands which is good for mana fixing and for Hedron Crab of course. With Hedron Crab in play each fetchland means -6 cards in my OPPs deck. Multiple Crabs are just killer, because each landrop means -6, and each fetchland -12 cards (which is a 4th of the deck).
4. Daze supports Hedron Crab as well, cause it ensures land-drops.
5. I use Mind Funeral in late game. After several cards are milled, after my OPP fetched several times and after I hit his creatures with PtE he should have 6-8 lands in deck (depending on OPPs deck of course). At this point in time Mind Funeral usually takes 15-18 cards.
6. I am not sure wether to play Jace Beleren or Mindculptor. The truth is I didnt test the later much, because I rarely have 4 or 5 lands. I use Jace as card supply and he appears as a huge threat for my OPPs who are afraid of his 3rd abilty. Therefore he also is an extra shield for my lifes.
7. Most removal spells are useless against me, sice I only play 4 creatures (which hardly anybody would "waste" a removal for).
Here are some comments of matchups I tested so far:
ANT:
Nearly an auto-win.
They run into my Trap with Mystical Tutor, Fetchlands, Infernal Tutor. Archieve Trap against after a Mystical tutor hurts the most.
My Crab is always save, cause they dont run removal.
Mind Funeral is killer as well because they play about 15 lands.
At last I run more counters than any other deck and after g1 I have 8 slots to fill in with cards from SB.
Bant (Survival, Countertop, Progenitus)
Survival: Pretty good match up.
They cant avoid running into my trap with Survival of the Fittest online.
They dont play too many creatures while I play 8 removals.
After G1 I have Ley-Line and Submerge.
Iona on blue doesnt stop my StP/PtE, and Iona on white doesnt keep me from milling.
CounterTop: If they dont get their Countertop online I most certainly win.
They dont play too many creatures which I can remove easily
After G1 After G1 I have Ley-Line and Submerge.
Progenitus: Progenitus gets back to Lib everytime he gets milled; that sucks. But I still can mill him until only Progentus remains.
If they get Progenitus into play, I lose.
Dredge, Reanimator, Loam (the "Gravediggers")
The worst thing about this match-up is, that I help them with their strategy. The best thing is, that they help me too.
If I cant handle their threads they win (sometimes with incredible speed). If I can: I win. The threads I have to handle are: Dread Return, Breakthrough, Reanimate, Exhume, Chalice of the Void and Dark Life from the Loam.
Goblins, Zoo, Merfolk: Nearly unwinable
They either have more creatures than I can handle or have burn spells or dont fetch and have Aether Vial.
Summary:
- strong against creature-light decks
- strong against removal-heavy decks
- strong against land-light decks
- strong against decks that look their library often
- weak against aggro (in genral I think)
- weak against burn
- weak against creature-heavy decks
Comments?:cool: