Vacrix
05-21-2010, 08:54 PM
Skeggi's Knigget's list inspired the following list (props to him and his team on working on this concept). It uses much of the same concepts as his list does, only my list is less Haakon oriented, it interacting with fewer cards. I think it will run much like Death and Taxes given that it has a soft lock against aggro via Haakon + Nameless Inversion, and has recurable beaters via Haakon and Haakon + Knight of the Reliquary. It runs 8 strong beaters, recurable dudes to hold equipment, and has massive CA outlets via Mother of Runes, SFM, BoB, and Haakon. At first I thought it was like Death and Taxes on crack, hence the name.
Meth and Taxes:
Creatures: 21
4 Mother of Runes
3 Stoneforge Mystic
4 Dark Confidant
4 Tarmogoyf
2 Haakon, Stromgald Scourge
4 Knight of the Reliquary
Utility: 17
3 Entomb
4 Aether Vial
4 Swords to Plowshares
4 Thoughtseize
2 Nameless Inversion
Equipment Package: 3
1 Umezawa's Jitte
1 Sword of Light and Shadow
1 Sword of Fire and Ice
Land: 19
4 Marsh Flats
4 Verdant Catacombs
3 Bayou
3 Scrublands
1 Forest
1 Plains
2 Swamp
Sideboard:
4 Enlightened Tutor
2 Ethersworn Cannonist
1 Thorn of Amythest
2 Tormod's Crypt
1 Relic of Progenitus
1 Wheel of Sun and Moon
4 Open slot
Card choices
:Maindeck:
CREATURES
- Mother of Runes -
Virtual Card Advantage. She protects your guys from removal, chumps w/ protection, and most importantly protects Haakon from Swords/Path.
- Stoneforge Mystic -
Card Advantage. Fetches equipment, and 'vial' equipment into play.
- Dark Confidant -
Card Advantage. He draws you an additonal card each turn, and can hold a Jitte.
- Tarmogoyf -
One of your beaters.
- Haakon, Stromgald Scourge -
Mad card advantage. He allows you to reanimate Knight of the Reliquary or recur removal like Nameless Inversion. He can also recur himself and profitably blocks most of the smaller creatures in legacy, making him an asset all by himself.
-Knight of the Reliquary -
Another one of your beaters. He can pump himself, and can be reanimated by Haakon.
UTILITY
- Entomb -
Utility piece. It can fetch Haakon to your graveyard. If you already have Haakon in play, it is still useful, finding you either Knight of the Reliquary or Nameless Inversion.
- Aether Vial -
Utility piece. One of the best cards in the deck. Its a bomb against control, allows you to play Haakon without reanimating him, facilitates mad combat tricks, and makes supporting 3 colors a significantly smaller burden.
- Swords to Plowshares -
Removal. It hits most of the relevant creatures in the format. I'll take 4.
- Thoughtseize -
Disruption. I'm still debating this slot because it contributes to even more lifeloss.
- Nameless Inversion -
Utility piece. It functions as a removal spell that hits most of the smaller creatures in the format. It also serves as reach when played on creatures with a higher toughness. The main attraction, however, is that it can be continuously played from the graveyard via Haakon.
EQUIPMENT PACKAGE
- Umezawa's Jitte -
Equipment. Counteracts lifeloss, gets rid of small dudes, and can quickly end games.
- Sword of Light and Shadow -
Equipment. Puts Haakon out of burn range and gives him protection from the 2 most common removal spell colors, while also returning creatures to your hand that Haakon cannot reanimate.
- Sword of Fire and Ice -
Equipment. Can kill small dudes and draw you cards. This slot is debatable.
:Sideboard:
- Enlightened Tutor -
Utility piece. Enables a sideboard plan against the decks bad matchups.
- Ethersworn Cannonist -
Storm hate. A great piece of hate against storm combo that slows them down. Its also worth noting that you can protect it from removal with Mother of Runes. He can also hold equipment.
- Thorn of Amythest -
Storm hate. Redundancy against storm.
- Tormod's Crypt -
Grave hate. A good piece of hate against decks that like their graveyard.
- Relic of Progenitus -
Grave hate. See above.
- Wheel of Sun and Moon -
Grave hate. A much better piece of hate that unfortunately costs more.
Questions
- Thoughtseize vs. Duress vs. Cabal Therapy. Therapy works with Entomb, and is a great asset in game 2/3. Is it worth playing over more consistent disruption?
- Nameless Inversion. How many copies should I run? Should I run a split between it and Crib Swap?
- Sword of Fire and Ice. Good or bad? I think this slot could be put to better use.
- Vindicate? It might be worth running given that I'm in black/white.
- Basillik Collar? Props to PastorofMuppets for thinking of this. Might it be worth cutting SoFI for this? Its great with Haakon.
- Doran the Siege Tower? He's 3 for a 5/5 in the right colors. Maybe he is worth playing.
- Qasali Pride Mage? He's on color. ATM, I have no permanent removal. Is he worth playing?
- Path to Exile? In addition to or replacing STP. Worth it?
- How best to work the board? I think that UW Tempo has proven that the Etutor postboard plan is great, given that even DnT adopted it. What else should I run?
- What are the anticipated good/bad matchups?
UPDATE:
Currently Testing:
Meth and Taxes:
Creatures: 21
4 Mother of Runes
3 Stoneforge Mystic
4 Dark Confidant
4 Tarmogoyf
2 Haakon, Stromgald Scourge
4 Knight of the Reliquary
Utility: 17
3 Entomb
4 Aether Vial
4 Swords to Plowshares
4 Path To Exile
2 Nameless Inversion
Equipment Package: 2
1 Umezawa's Jitte
1 Sword of Light and Shadow
Land: 20
4 Marsh Flats
4 Verdant Catacombs
2 Windswept Heath
2 Bayou
2 Scrublands
2 Savannah
1 Forest
1 Plains
2 Swamp
Sideboard:
4 Enlightened Tutor
2 Ethersworn Cannonist
1 Thorn of Amythest
2 Tormod's Crypt
1 Relic of Progenitus
1 Wheel of Sun and Moon
1 Oblivion Ring
3 Oppression
Meth and Taxes:
Creatures: 21
4 Mother of Runes
3 Stoneforge Mystic
4 Dark Confidant
4 Tarmogoyf
2 Haakon, Stromgald Scourge
4 Knight of the Reliquary
Utility: 17
3 Entomb
4 Aether Vial
4 Swords to Plowshares
4 Thoughtseize
2 Nameless Inversion
Equipment Package: 3
1 Umezawa's Jitte
1 Sword of Light and Shadow
1 Sword of Fire and Ice
Land: 19
4 Marsh Flats
4 Verdant Catacombs
3 Bayou
3 Scrublands
1 Forest
1 Plains
2 Swamp
Sideboard:
4 Enlightened Tutor
2 Ethersworn Cannonist
1 Thorn of Amythest
2 Tormod's Crypt
1 Relic of Progenitus
1 Wheel of Sun and Moon
4 Open slot
Card choices
:Maindeck:
CREATURES
- Mother of Runes -
Virtual Card Advantage. She protects your guys from removal, chumps w/ protection, and most importantly protects Haakon from Swords/Path.
- Stoneforge Mystic -
Card Advantage. Fetches equipment, and 'vial' equipment into play.
- Dark Confidant -
Card Advantage. He draws you an additonal card each turn, and can hold a Jitte.
- Tarmogoyf -
One of your beaters.
- Haakon, Stromgald Scourge -
Mad card advantage. He allows you to reanimate Knight of the Reliquary or recur removal like Nameless Inversion. He can also recur himself and profitably blocks most of the smaller creatures in legacy, making him an asset all by himself.
-Knight of the Reliquary -
Another one of your beaters. He can pump himself, and can be reanimated by Haakon.
UTILITY
- Entomb -
Utility piece. It can fetch Haakon to your graveyard. If you already have Haakon in play, it is still useful, finding you either Knight of the Reliquary or Nameless Inversion.
- Aether Vial -
Utility piece. One of the best cards in the deck. Its a bomb against control, allows you to play Haakon without reanimating him, facilitates mad combat tricks, and makes supporting 3 colors a significantly smaller burden.
- Swords to Plowshares -
Removal. It hits most of the relevant creatures in the format. I'll take 4.
- Thoughtseize -
Disruption. I'm still debating this slot because it contributes to even more lifeloss.
- Nameless Inversion -
Utility piece. It functions as a removal spell that hits most of the smaller creatures in the format. It also serves as reach when played on creatures with a higher toughness. The main attraction, however, is that it can be continuously played from the graveyard via Haakon.
EQUIPMENT PACKAGE
- Umezawa's Jitte -
Equipment. Counteracts lifeloss, gets rid of small dudes, and can quickly end games.
- Sword of Light and Shadow -
Equipment. Puts Haakon out of burn range and gives him protection from the 2 most common removal spell colors, while also returning creatures to your hand that Haakon cannot reanimate.
- Sword of Fire and Ice -
Equipment. Can kill small dudes and draw you cards. This slot is debatable.
:Sideboard:
- Enlightened Tutor -
Utility piece. Enables a sideboard plan against the decks bad matchups.
- Ethersworn Cannonist -
Storm hate. A great piece of hate against storm combo that slows them down. Its also worth noting that you can protect it from removal with Mother of Runes. He can also hold equipment.
- Thorn of Amythest -
Storm hate. Redundancy against storm.
- Tormod's Crypt -
Grave hate. A good piece of hate against decks that like their graveyard.
- Relic of Progenitus -
Grave hate. See above.
- Wheel of Sun and Moon -
Grave hate. A much better piece of hate that unfortunately costs more.
Questions
- Thoughtseize vs. Duress vs. Cabal Therapy. Therapy works with Entomb, and is a great asset in game 2/3. Is it worth playing over more consistent disruption?
- Nameless Inversion. How many copies should I run? Should I run a split between it and Crib Swap?
- Sword of Fire and Ice. Good or bad? I think this slot could be put to better use.
- Vindicate? It might be worth running given that I'm in black/white.
- Basillik Collar? Props to PastorofMuppets for thinking of this. Might it be worth cutting SoFI for this? Its great with Haakon.
- Doran the Siege Tower? He's 3 for a 5/5 in the right colors. Maybe he is worth playing.
- Qasali Pride Mage? He's on color. ATM, I have no permanent removal. Is he worth playing?
- Path to Exile? In addition to or replacing STP. Worth it?
- How best to work the board? I think that UW Tempo has proven that the Etutor postboard plan is great, given that even DnT adopted it. What else should I run?
- What are the anticipated good/bad matchups?
UPDATE:
Currently Testing:
Meth and Taxes:
Creatures: 21
4 Mother of Runes
3 Stoneforge Mystic
4 Dark Confidant
4 Tarmogoyf
2 Haakon, Stromgald Scourge
4 Knight of the Reliquary
Utility: 17
3 Entomb
4 Aether Vial
4 Swords to Plowshares
4 Path To Exile
2 Nameless Inversion
Equipment Package: 2
1 Umezawa's Jitte
1 Sword of Light and Shadow
Land: 20
4 Marsh Flats
4 Verdant Catacombs
2 Windswept Heath
2 Bayou
2 Scrublands
2 Savannah
1 Forest
1 Plains
2 Swamp
Sideboard:
4 Enlightened Tutor
2 Ethersworn Cannonist
1 Thorn of Amythest
2 Tormod's Crypt
1 Relic of Progenitus
1 Wheel of Sun and Moon
1 Oblivion Ring
3 Oppression