View Full Version : MONO GREEN CONTROL (deathtouch)
denial
06-13-2010, 01:32 AM
Yeah, another one of these stax shell variants. The gimmick of this one is the Deathtouch mechanic. Obviously this deck is developmental, so Im posting it here for ideas.
x4 thornweald archer
x4 daggerback basilisk
x4 ohran viper
X4 wood elves
x4 mox diamond
x4 chalice of the void
x4 trinisphere
x4 natural order
x3 harmonize
x2 garruk wildspeaker
x1 progenitus
x1 terastodon
x4 ancient tomb
x4 city of traitors
x13 forest
SB:
x4 thorn amethyst
x3 choke
x3 krosan grip
x3 tormod's crypt
x2 tranquility
Matchups against other similar decks, geddon stax and dragon stompy have been favorable so far. Being able to board out 3spheres and chalices for hate like grips and tranquility have helped. The ANT matchup is close, but it can really go either way depending on how bad their draw is and how good your draw is. Obviously being on the play helps a lot. Im not entirely happy with the sideboard so if anyone has any ideas to suggest, please do. Im contemplating switching ohran viper for lowland basilisk, because sometimes that double green hurts.
DO NOT suggest llanowar elves. thanks.
Felidae
06-13-2010, 03:32 AM
Maybe -4 Wood Elves and +4 Elvish Spirit Guide, in order to play around Daze or just cast Trinisphere on turn 1 with more consistency.
Edit.:Running Mox Diamond with 21 lands seems to be a bad idea, Chrome Mox should be better in many situations.
MMogg
06-13-2010, 04:15 AM
This deck would be greatly improved with the inclusion of Fyndhorn Elves. :wink:
Instead of Choke, for the sideboard, I was wondering if City of Solitude would be better. I have no experience playing with this deck, so I'm not sure what its weaknesses are, but if you are trying to get a Natural Order easily resolved, maybe City of Solitude would help.
Gocho
06-13-2010, 04:50 AM
Please, tag you lists:
Yeah, another one of these stax shell variants. The gimmick of this one is the Deathtouch mechanic. Obviously this deck is developmental, so Im posting it here for ideas.
4 thornweald archer
4 daggerback basilisk
4 ohran viper
4 wood elves
4 mox diamond
4 chalice of the void
4 trinisphere
4 natural order
3 harmonize
2 garruk wildspeaker
1 progenitus
1 terastodon
4 ancient tomb
4 city of traitors
13 forest
SB:
4 thorn amethyst
3 choke
3 krosan grip
3 tormod's crypt
2 tranquility
Much better
Matchups against other similar decks, geddon stax and dragon stompy have been favorable so far. Being able to board out 3spheres and chalices for hate like grips and tranquility have helped. The ANT matchup is close, but it can really go either way depending on how bad their draw is and how good your draw is. Obviously being on the play helps a lot. Im not entirely happy with the sideboard so if anyone has any ideas to suggest, please do. Im contemplating switching ohran viper for lowland basilisk, because sometimes that double green hurts.
DO NOT suggest llanowar elves. thanks.
I lost vs Enchatress with ANT because he play a 2nd turn Choke that crush my Undergrounds. I like it more that City of Solitude.
Anyway, I don't think that weak critters that can kill other critters and die would be a great improvement to the deck. Perhaps with white, adding Basilisk collar and Stoneforge Mystic
Vacrix
06-13-2010, 04:51 AM
I've played stuff like this before. Wall of Roots is always good. Its better than some of your other guys. He blocks well, provides acceleration, and can be used as both the acceleration piece and the creature to facilitate a fast NO--> Prog.
hungryLIKEALION
06-13-2010, 12:46 PM
Also, you need 4 tarmogoyf. There's no reason not to be running it.
LordEvilTeaCup
06-13-2010, 01:01 PM
Also, you need 4 tarmogoyf. There's no reason not to be running it.
Yes, it is the best green wall ever printed!
denial
06-15-2010, 07:20 PM
Maybe -4 Wood Elves and +4 Elvish Spirit Guide, in order to play around Daze or just cast Trinisphere on turn 1 with more consistency.
Edit.:Running Mox Diamond with 21 lands seems to be a bad idea, Chrome Mox should be better in many situations.
Wood elves enable a possible turn two progenitus. I ordered a few ESGs and I'll try them in the viper slot.
I originally had chrome mox in the deck, but the card disadvatage hurt. Also, I tend to either get mana flooded or mana screwed a lot. I'll either draw like 5 lands in a row or draw none for 5 turns.
This deck would be greatly improved with the inclusion of Fyndhorn Elves. :wink:
Instead of Choke, for the sideboard, I was wondering if City of Solitude would be better. I have no experience playing with this deck, so I'm not sure what its weaknesses are, but if you are trying to get a Natural Order easily resolved, maybe City of Solitude would help.
You like to wink at me dont you.
Yeah, like the other guy said, choke hurts vs ANT. the ANT player cast wipe away on one of my lock pieces hoping to go off the next turn. Then I cast choke on my turn and locked him off most of his mana,
I've played stuff like this before. Wall of Roots is always good. Its better than some of your other guys. He blocks well, provides acceleration, and can be used as both the acceleration piece and the creature to facilitate a fast NO--> Prog.
Yeah, I'll take them into consideration. Im going to try with the ESGs and then the wall of roots if those dont work.
Also, you need 4 tarmogoyf. There's no reason not to be running it.
Well, chalice @ 2 is one good reason. I originally had goyf in the list too, but took him out for the vipers. It hurts enough when the chalice cuts me off from thornweald archer, so losing 8 cards in the deck is even worse.
MGC_player
06-15-2010, 07:48 PM
Turntimber Basilisk is probably better than Daggerback Basilisk. It's landfall ability can produce potential 2 for 1s.
hungryLIKEALION
06-15-2010, 08:18 PM
Goyf>Thornweald Archer.
Not running Goyf because you MIGHT Chalice it is retarded. You're not trying to lock your opponent out of the game, you're trying to steal tempo with it. Chalice is going to be answered by the opponent, the reason you're using it is to force them to answer it before they can resume playing their spells. So if you chalice at 2, that's fine. Deploy your two drops after your opponent inevitably blows them up.
Tammit67
06-15-2010, 08:29 PM
Yeah, like the other guy said, choke hurts vs ANT. the ANT player cast wipe away on one of my lock pieces hoping to go off the next turn. Then I cast choke on my turn and locked him off most of his mana,
Why couldn't he have just cast the wipe away at the end of your turn? It seems silly, unless you had a dosan the falling leaf you aren't telling us about
Phoenix Ignition
06-15-2010, 10:53 PM
Why are you screaming so loud?
jrsthethird
06-15-2010, 11:22 PM
Turntimber Basilisk is probably better than Daggerback Basilisk. It's landfall ability can produce potential 2 for 1s.
I think it's because Turntimber costs 1GG while Daggerback is 2G. Makes it a turn faster with City/Tomb out.
dahcmai
06-16-2010, 12:43 AM
This deck kind of yells for Plow Under to be given a shot. It seems like one of those shut out cards, but it's only a thought. Not sure what I would even want to try to pull for it given I haven't tried it yet.
Indrik Stomphowler demands to be put in the board at least though. I like it more than Tranquility if anything.
Depending on how Crypt works out for you considering you are playing with Chalices, Loaming Shaman might be a thought.
jrsthethird
06-16-2010, 01:09 AM
I love Plow Under, it would be awesome for it to find a competitive home.
Goyf>Thornweald Archer.
Not running Goyf because you MIGHT Chalice it is retarded. You're not trying to lock your opponent out of the game, you're trying to steal tempo with it. Chalice is going to be answered by the opponent, the reason you're using it is to force them to answer it before they can resume playing their spells. So if you chalice at 2, that's fine. Deploy your two drops after your opponent inevitably blows them up.
Psssh....you just don't want him to be able to block your equipped flyers!
denial
06-18-2010, 01:55 AM
Goyf>Thornweald Archer.
Not running Goyf because you MIGHT Chalice it is retarded. You're not trying to lock your opponent out of the game, you're trying to steal tempo with it. Chalice is going to be answered by the opponent, the reason you're using it is to force them to answer it before they can resume playing their spells. So if you chalice at 2, that's fine. Deploy your two drops after your opponent inevitably blows them up.
goyf>archer, sometimes
archer>goyf, sometimes
there is a lot and I mean a lot of combo in my meta. so getting chalices and 3sphere out fast is my main priority. also, I heard chalice @ 1 and @ 2 is pretty good against zoo too. I dont exactly want to shut off 8 cards in my deck when I could only shut off 4.
Why couldn't he have just cast the wipe away at the end of your turn? It seems silly, unless you had a dosan the falling leaf you aren't telling us about
I had a 3sphere and a double thorn of amethyst out. he had to mystical for the wipe away to begin with.
Psssh....you just don't want him to be able to block your equipped flyers!
or Iona or clique.
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