SpoCk0nd0pe
06-18-2010, 03:32 PM
Since Illusionary Mask will be unbanned in July, I had my thoughts on how to abuse it.
It seems to work very well with:
Phyrexian dreadnought
fathom seer
skinthinner
hunted horror
the key rules read as followed (source: magiccards.info):
You actually cast the card face-down, much as when playing a spell with Morph. It can be responded to and countered. Illusionary Mask's ability has you turn a face-down creature face up if it would assign damage, deal damage, be dealt damage, or become tapped, but not for any other reason.
Blue seems to be a good shell to play the mask because it offers counter protection, a search engine to dig for it and the fathom seer providing important card advantage. In addition it offers stifle as a backup plan for the dreadnought.
I did not decide yet if black or white is the better addidion:
Black offers tombstalker (good on aggro independent from mask) and sinkhole.
White offers stp, wayfarer, grunt and stoneforge mystic, the deck would go more into a nogoyf direction with the addition of the mask.
The list im currently tinkering with, it hasn't been playtested very much yet:
// Lands
2 [ON] Bloodstained Mire
4 [TE] Wasteland
1 [UNH] Swamp
1 [UNH] Island
3 [ON] Flooded Strand
4 [ON] Polluted Delta
4 [B] Underground Sea
// Creatures
4 [FUT] Tombstalker
4 [TSP] Fathom Seer
3 [LE] Skinthinner
4 [MI] Phyrexian Dreadnought
// Spells
4 [B] Sinkhole
2 [LRW] Ponder
4 [B] Illusionary Mask
4 [SC] Stifle
4 [NE] Daze
4 [AL] Force of Will
4 [IA] Brainstorm
What do you think?
It seems to work very well with:
Phyrexian dreadnought
fathom seer
skinthinner
hunted horror
the key rules read as followed (source: magiccards.info):
You actually cast the card face-down, much as when playing a spell with Morph. It can be responded to and countered. Illusionary Mask's ability has you turn a face-down creature face up if it would assign damage, deal damage, be dealt damage, or become tapped, but not for any other reason.
Blue seems to be a good shell to play the mask because it offers counter protection, a search engine to dig for it and the fathom seer providing important card advantage. In addition it offers stifle as a backup plan for the dreadnought.
I did not decide yet if black or white is the better addidion:
Black offers tombstalker (good on aggro independent from mask) and sinkhole.
White offers stp, wayfarer, grunt and stoneforge mystic, the deck would go more into a nogoyf direction with the addition of the mask.
The list im currently tinkering with, it hasn't been playtested very much yet:
// Lands
2 [ON] Bloodstained Mire
4 [TE] Wasteland
1 [UNH] Swamp
1 [UNH] Island
3 [ON] Flooded Strand
4 [ON] Polluted Delta
4 [B] Underground Sea
// Creatures
4 [FUT] Tombstalker
4 [TSP] Fathom Seer
3 [LE] Skinthinner
4 [MI] Phyrexian Dreadnought
// Spells
4 [B] Sinkhole
2 [LRW] Ponder
4 [B] Illusionary Mask
4 [SC] Stifle
4 [NE] Daze
4 [AL] Force of Will
4 [IA] Brainstorm
What do you think?