PDA

View Full Version : U/G Jace Coatl



Boogie
06-24-2010, 03:19 PM
Perhaps a catchier name would be cooler, like " Snakes something planes" or something. But anyway.

I'm looking for ideas for my legacy coatl deck. I'm not looking to be super competitive or anything, but I would like to bring it to tournaments and such. first, the list:

4 noble hierarch
4 goyf
4 coatl
2-3 clique
0-2 sower of temptation
0-2 eternal witness

The base of the deck is basically midrange aggro control, looking to rely on goyf, coatl, or maybe clique to go the distance. hierarch is great, i don't really think he needs explanation. The coatl is great with brainstorm and jace, tacking a permanent giant growth onto the snake for cheap. also, at 3 mana, he can come down as early as turn 2, and getting big quickly.

I'm unsure of what combination I want to run of the last two, if any at all. Aggro decks are supposedly on the rise, and sower is good, but I worry that she is too easy to bolt. Witness recurs brainstorms or counters, and is great in the slower matches

4 force of will
3-4 spell snare
0-3 spell pierce
0-4 daze

for counters, I know I want force and snare (1 mana blue terror, among other things), but I am unsure about the count on daze and pierce. I might really want pierce, but daze counters creatures. perhaps pierce should just go in the side?

4 brainstorm
3-4 jace
0-2 sylvan library

these are givens. I'm not sure if jace is a playset yet. he is just great, but at 4 mana, he may sit in your hand for a while. library triggers coatl, which is nice, and it provides card selection for free every turn. If 4 jace doesn't work out, perhaps 2 of these could squeeze in.

2-3 merchant scroll
2 cryptic command

These are questionable slots. I really like than scroll digs for force and brainstorm, and it can tutor up a game-winning command at a crucial point in the game. With just 2 colors, I'm pretty sure the deck can handle the cost. Counter + tap your dudes, next turn swing for lethal. plus its good in a lot of other scenarios. and with 2 maindeck, multiples clogging your hand shouldn't come up too often.

4 waste
15-16 other land

Wastes are great with pierce and daze, and since you are only 2 colors, they shouldn't be that big a problem as far as mana goes.

That leaves 8-9 spots (not including the stuff I was thinking about adding), depending on how I want My mana to work. I also thought about repeal, since it replaces itself and can be found with scroll. Also, perhaps a command could be cut for a wipe-away or some other bounce.

stifle also crossed my mind, but is that too much? maybe I'll just stick with the wastes

I could use some suggestion for I sideboard too. so far I have:
3 submerge
2-3 krosan grip
3 spell pierce
2 trygon predator
2 crypt

and there are 3 spots left. Thanks in advance!

Vacrix
06-24-2010, 05:20 PM
You might want to actually post a list that way it can be critiqued. Merely posting 0-60 cards isn't a list. Its just speculation about a list.

Boogie
06-24-2010, 05:31 PM
fair enough. My list so far is:

4 hierarch
4 goyf
4 coatl
3 clique
2 sower

4 force of will
4 daze
3 spell snare

4 brainstorm
3 jace, tms
2 merchant scroll
2 cryptic command
2 sylvan library

4 wasteland
4 u/g fetch
3 other fetch (probably blue)
4 tropical
3 island
1 forest

that is it thus far.

jrsthethird
06-24-2010, 05:41 PM
Vines of Vastwood? This is a deck that can explode all over your opponent's face, but is very vulnerable to removal. A pump/shroud spell seems perfect.

Also, Berserk can end games very quickly.

Wall of Blossoms gives you early game protection and synergizes with Coatl.

Paradigm Shift
06-24-2010, 05:55 PM
Would it be worth making the other fetches u/w with a tundra or tundra+plains maindeck? i only say this so you could sideboard StP for creature matches and meddling mage as a good general UW card, especially good with creature strats + hierarch.

With Hierarch providing white, you already have a toe there. Also lets you toss some mix of Grip/Predator/Qasali Pridemage.

Also, with this many creatures a Jitte or two or even a SoFI could be good. 17 men is a lot of bodies for a sword.

I might try some Counterspells in the place of some mix of the Spell Snares and Dazes, just because more hard counters is generally good. Perhaps just one to tutor for with Merchant Scroll. On the note of Merchant Scroll, it might be worth turning some combitination of the Scrolls and Sylvan Library into Predicts or Tops. Merchant Scroll seems a little slow in a mana hungry deck, and with the fetches and Jaces Predict or Top would both find a good home.

I was talking to my buddy last night about building this exact deck, nice design.

Chrommox
06-25-2010, 12:19 AM
Toss the scrolls, cryptic, sylvan library.. IN 3x Counterbalance/3x Top and you have yourself a competitive deck. You need a way to protect Coatl from Swords/Paths/Bolts since your opponents won't waste time killing it.

Boogie
06-25-2010, 09:22 PM
That makes a lot of sense to me. I wanted to avoid running it, but it fits this deck perfect. the tops are great on their own, too. I'll draft up another list soon.

Chrommox
06-26-2010, 01:44 PM
Here's a list I've put up together and it includes Spellstutters which I think is great against those removal spells until you can set up Counterbalance. Regarding Jace though, I've won many games without even casting him. Most of the times he was just a FoW fodder since this deck is light on lands and it runs Wastelands.

4 Noble Hierarch
4 Lorescale Coatl
4 Tarmogoyf
2 Sower of Temptation
3 Spellstutter Sprite
1 Vendilion Clique

4 Brainstorm
4 Daze
4 Force of Will
3 Spell Snare
3 Counterbalance
3 Sensei’s Divining Top
3 Jace, TMS

3 Verdant Catacombs
4 Misty Rainforest
4 Tropical Island
3 Wasteland
3 Island
1 Forest

Kangaxx
06-26-2010, 07:34 PM
Here's a list I've put up together and it includes Spellstutters which I think is great against those removal spells until you can set up Counterbalance. Regarding Jace though, I've won many games without even casting him. Most of the times he was just a FoW fodder since this deck is light on lands and it runs Wastelands.

4 Noble Hierarch
4 Lorescale Coatl
4 Tarmogoyf
2 Sower of Temptation
3 Spellstutter Sprite
1 Vendilion Clique

4 Brainstorm
4 Daze
4 Force of Will
3 Spell Snare
3 Counterbalance
3 Sensei’s Divining Top
3 Jace, TMS

3 Verdant Catacombs
4 Misty Rainforest
4 Tropical Island
3 Wasteland
3 Island
1 Forest

Sylvan Library looks like it should be in this list, I'd go as far as to say as a 3'of. Splashing white for StP and dare I say, Pursuit of Knowledge might be feasible as well.

from Cairo
06-27-2010, 01:03 AM
Sylvan Library looks like it should be in this list, I'd go as far as to say as a 3'of. Splashing white for StP and dare I say, Pursuit of Knowledge might be feasible as well.

Why does the deck need Sylvan Library when it's playing Sensei's Divining Top? The two are reduntant to begin with and Sylvan Library has far weaker interactions with Counterbalance.

Brainstorms, Jaces, Tops and natural draw steps is fine support for Lorescale Coatl, it's when the deck starts running jank like Pursuit of Knowledge that the deck enters the "Danger of Cool Things" zone. If one really felt a need for more draw/pump effects, I'd look to Predict since it has strong interactions with Brainstorm, Top and Jace.

Kangaxx
06-27-2010, 03:07 AM
Why does the deck need Sylvan Library when it's playing Sensei's Divining Top? The two are reduntant to begin with and Sylvan Library has far weaker interactions with Counterbalance.

Brainstorms, Jaces, Tops and natural draw steps is fine support for Lorescale Coatl, it's when the deck starts running jank like Pursuit of Knowledge that the deck enters the "Danger of Cool Things" zone. If one really felt a need for more draw/pump effects, I'd look to Predict since it has strong interactions with Brainstorm, Top and Jace.

See Beyond is a card I think may provide benefits for the deck. A blue Night's Whisper is always something Coatl wanted to see printed.

Mono_Thematic
06-27-2010, 08:06 AM
Terravore could easily be a monster with all the fetches and wastelands. Add in horizon canopy on top of it and he'll be even bigger while also giving you more card drawing to give Coatl counters
Adding 2 trygon predator and 2 shackles would allow you to control whatever permanents slip through counter-top.

Atwa
06-27-2010, 09:15 AM
Why does the deck need Sylvan Library when it's playing Sensei's Divining Top? The two are reduntant to begin with and Sylvan Library has far weaker interactions with Counterbalance.


Is has weaker interactions with Top, but Library does grow Coatl better. I guess the choice really depends on which which direction you want to take the deck.