Boogie
06-24-2010, 03:19 PM
Perhaps a catchier name would be cooler, like " Snakes something planes" or something. But anyway.
I'm looking for ideas for my legacy coatl deck. I'm not looking to be super competitive or anything, but I would like to bring it to tournaments and such. first, the list:
4 noble hierarch
4 goyf
4 coatl
2-3 clique
0-2 sower of temptation
0-2 eternal witness
The base of the deck is basically midrange aggro control, looking to rely on goyf, coatl, or maybe clique to go the distance. hierarch is great, i don't really think he needs explanation. The coatl is great with brainstorm and jace, tacking a permanent giant growth onto the snake for cheap. also, at 3 mana, he can come down as early as turn 2, and getting big quickly.
I'm unsure of what combination I want to run of the last two, if any at all. Aggro decks are supposedly on the rise, and sower is good, but I worry that she is too easy to bolt. Witness recurs brainstorms or counters, and is great in the slower matches
4 force of will
3-4 spell snare
0-3 spell pierce
0-4 daze
for counters, I know I want force and snare (1 mana blue terror, among other things), but I am unsure about the count on daze and pierce. I might really want pierce, but daze counters creatures. perhaps pierce should just go in the side?
4 brainstorm
3-4 jace
0-2 sylvan library
these are givens. I'm not sure if jace is a playset yet. he is just great, but at 4 mana, he may sit in your hand for a while. library triggers coatl, which is nice, and it provides card selection for free every turn. If 4 jace doesn't work out, perhaps 2 of these could squeeze in.
2-3 merchant scroll
2 cryptic command
These are questionable slots. I really like than scroll digs for force and brainstorm, and it can tutor up a game-winning command at a crucial point in the game. With just 2 colors, I'm pretty sure the deck can handle the cost. Counter + tap your dudes, next turn swing for lethal. plus its good in a lot of other scenarios. and with 2 maindeck, multiples clogging your hand shouldn't come up too often.
4 waste
15-16 other land
Wastes are great with pierce and daze, and since you are only 2 colors, they shouldn't be that big a problem as far as mana goes.
That leaves 8-9 spots (not including the stuff I was thinking about adding), depending on how I want My mana to work. I also thought about repeal, since it replaces itself and can be found with scroll. Also, perhaps a command could be cut for a wipe-away or some other bounce.
stifle also crossed my mind, but is that too much? maybe I'll just stick with the wastes
I could use some suggestion for I sideboard too. so far I have:
3 submerge
2-3 krosan grip
3 spell pierce
2 trygon predator
2 crypt
and there are 3 spots left. Thanks in advance!
I'm looking for ideas for my legacy coatl deck. I'm not looking to be super competitive or anything, but I would like to bring it to tournaments and such. first, the list:
4 noble hierarch
4 goyf
4 coatl
2-3 clique
0-2 sower of temptation
0-2 eternal witness
The base of the deck is basically midrange aggro control, looking to rely on goyf, coatl, or maybe clique to go the distance. hierarch is great, i don't really think he needs explanation. The coatl is great with brainstorm and jace, tacking a permanent giant growth onto the snake for cheap. also, at 3 mana, he can come down as early as turn 2, and getting big quickly.
I'm unsure of what combination I want to run of the last two, if any at all. Aggro decks are supposedly on the rise, and sower is good, but I worry that she is too easy to bolt. Witness recurs brainstorms or counters, and is great in the slower matches
4 force of will
3-4 spell snare
0-3 spell pierce
0-4 daze
for counters, I know I want force and snare (1 mana blue terror, among other things), but I am unsure about the count on daze and pierce. I might really want pierce, but daze counters creatures. perhaps pierce should just go in the side?
4 brainstorm
3-4 jace
0-2 sylvan library
these are givens. I'm not sure if jace is a playset yet. he is just great, but at 4 mana, he may sit in your hand for a while. library triggers coatl, which is nice, and it provides card selection for free every turn. If 4 jace doesn't work out, perhaps 2 of these could squeeze in.
2-3 merchant scroll
2 cryptic command
These are questionable slots. I really like than scroll digs for force and brainstorm, and it can tutor up a game-winning command at a crucial point in the game. With just 2 colors, I'm pretty sure the deck can handle the cost. Counter + tap your dudes, next turn swing for lethal. plus its good in a lot of other scenarios. and with 2 maindeck, multiples clogging your hand shouldn't come up too often.
4 waste
15-16 other land
Wastes are great with pierce and daze, and since you are only 2 colors, they shouldn't be that big a problem as far as mana goes.
That leaves 8-9 spots (not including the stuff I was thinking about adding), depending on how I want My mana to work. I also thought about repeal, since it replaces itself and can be found with scroll. Also, perhaps a command could be cut for a wipe-away or some other bounce.
stifle also crossed my mind, but is that too much? maybe I'll just stick with the wastes
I could use some suggestion for I sideboard too. so far I have:
3 submerge
2-3 krosan grip
3 spell pierce
2 trygon predator
2 crypt
and there are 3 spots left. Thanks in advance!