Vacrix
07-01-2010, 05:35 AM
Sphinx and Confidant net you mad card advantage, and are especially good with Top. Top is also great with fetches and counterbalance. Ideally, you stall with some early removal until you can get counterbalance down. Then, protect a creature that nets you more cards to deal with your opponent's threats. Post-board you have a game plan against Ichorid, a much improve plan against combo, and up the removal count to 11 (4 STP, 4 PtE, and 3 Mind Harness).
From the spoiler:
Conundrum Sphinx 2UU
Creature - Sphinx
Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts that card into his or her hand. If it's not, that player puts it on the bottom of his or her library.
4/4
Revamped TopControl
4 Force of Will
4 Counterbalance
3 Counterspell
3 Spell Snare
4 Conundrum Sphinx
4 Dark Confidant
4 Brainstorm
4 Sensei’s Diving Top
4 Swords to Plowshares
3 Path to Exile
4 Mishra’s Factory
4 Flooded Strand
4 Polluted Delta
3 Tundra
2 Underground Sea
2 Scrublands
2 Island
1 Plains
1 Swamp
SB:
3 Enlightened Tutor
3 Mind Harness
2 Jotun Grunt
2 Relic of Progenitus
1 Oblivion Ring
1 Tormod’s Crypt
1 Wheel of Sun and Moon
1 Ethersworn Cannonist
1 Path to Exile
1 Oblivion Ring
Just a rough list to stimulate some discussion. Sphinx is confidant on steroids. It ends the game quickly, evasively, and either draws you more cards, or moves chaff to the bottom. Its out of Bolt range too, unlike Confidant.
From the spoiler:
Conundrum Sphinx 2UU
Creature - Sphinx
Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts that card into his or her hand. If it's not, that player puts it on the bottom of his or her library.
4/4
Revamped TopControl
4 Force of Will
4 Counterbalance
3 Counterspell
3 Spell Snare
4 Conundrum Sphinx
4 Dark Confidant
4 Brainstorm
4 Sensei’s Diving Top
4 Swords to Plowshares
3 Path to Exile
4 Mishra’s Factory
4 Flooded Strand
4 Polluted Delta
3 Tundra
2 Underground Sea
2 Scrublands
2 Island
1 Plains
1 Swamp
SB:
3 Enlightened Tutor
3 Mind Harness
2 Jotun Grunt
2 Relic of Progenitus
1 Oblivion Ring
1 Tormod’s Crypt
1 Wheel of Sun and Moon
1 Ethersworn Cannonist
1 Path to Exile
1 Oblivion Ring
Just a rough list to stimulate some discussion. Sphinx is confidant on steroids. It ends the game quickly, evasively, and either draws you more cards, or moves chaff to the bottom. Its out of Bolt range too, unlike Confidant.