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View Full Version : No you can't do that SUPPRESSION!



Tru3z3rox
07-08-2010, 02:17 PM
The purpose of this deck is to deny the opponent of anything and everything and keep them off of lands and resources while swinging with your dudes. Credit for this deck goes to MWCPlayer.

His Primer:
The idea is to be a huge disruption via low costing creatures and board control, leading up to a well placed Armageddon for the sealed victory. Mainboard Suppression Field wrecks many decks not only game 1, but forces them to board for the enchantment hate, which they need. Because if it's not the S-Fields getting them, it's the Winter Orb. Neither of which are a problem to you, the player, as your mana curve gently rests around 2, which is made very easy to pull off [even turn one] with the Chrome Mox.

Creature base: Critters are there to protect you via First Strike and attack efficiently by gaining life [Knight of Meadowgrain], lending support [Sigiled Paladin], and even getting in for the attack when you've hit a wall [Soltari Priest].

Noncreature support: is Suppression Field, Winter Orb, Ghostly Prison, And a well placed Armageddon. 4 Mainboard spot removal along with your plethora of First Stike says that you contend well with other heavily aggro based decks, and you have control efficient enough to bog your opponent down, forcing them to play turns behind. Main artifact/enchantment control gives added stability.

Complaint #1: There is essentially no true "card advantage". I find myself top decking it a lot of the time and just hoping that I get what I need. Often times you can tell with your opening hand if it's going to be a good day or not. This is one of the reasons that the deck is filled with creatures that all have a catch with them to make them great on their own [Blademaster can swing and block, Meadowgrain gains life, Holy Nimbus comes back, etc.]

Complaint #2: Unrelated to actual play mechanics, the deck is SO packed with things that support each other, changing the build is incredibly difficult. The deck has had several builds, all wildly different from one another, though this has been shown to have been the most efficient.

Positive Aspect #1: You can be good for turns and turns on end with a mere Plains and Chrome Mox in the opening hand. By the time you play out the rest of your hand, from the critter threats to the SF/Winter Orb threats, you'll have grabbed another mana source.

Positive Aspect #2: PA#2 can be summed up by a list of all things that mainboard turn one Suppression Field hoses. These primarily include: FETCHLANDS, Vial, Top, Port, and more. All of these things being primary ways to gain advantage for the opponent, you're setting back a perfectly good looking strategy significantly.

And before you say it, I'll just address it now. Yes. I love my three-ofs. Empirically speaking, I find that as long as you get ONE of your control base permanents early, you can usually hold off your opponent long enough to rip your additional support. Suppression Field hoses fetches and Aether Vial, Winter Orb causes a general null, and Ghostly Prison fends off the onslaught. Except against combo, where your Ghostly Prison is useless, obviously. The sideboard is heavily hating on combo at the moment, but that's the part of the deck I find myself changing the most.

Any words of wisdom would be great. All comments welcome.

His list:
Creatures
3 Sigiled Paladin
3 Knight of Meadowgrain
3 Knight of the Holy Nimbus
3 Soltari Priest
3 Serra Avenger
3 Kazandu Blademaster


Noncreature Spells
2 Disenchant
2 Swords to Plowshares
2 Path to Exile
3 Armageddon
3 Ghostly Prison
3 Winter Orb
4 Mana Tithe
4 Suppression Field
4 Chrome Mox

Lands
3 Flagstones of Trokair
12 Plains

Sideboard
3 True Believer
3 Warmth
3 Tormod's Crypt
3 Rule of Law
3 Chalice of the Void


My list:
Lands:
14 Plains
3 Flagstones of Trokair

Artifacts:
4 Chrome Mox
1 Powder Keg
1 Cursed Totem***

Enchantments:
1 Oblivion Ring
1 Runed Halo
4 Suppression Field
2 Ghostly Prison

Instants:
4 Swords to Plowshares
3 Path to Exile
3 Enlightened Tutor

Sorceries:
4 Armageddon

Creatures:
4 Knight of the Holy Nimbus
3 Clergy of the Holy Nimbus
3 Serra Avenger
2 Mystic Crusader***
2 Exalted Angel***

Sideboard:
1 Warmth
1 Chalice of the Void
1 Powder Keg
1 Pulse of the Fields
1 Faerie Macabre
1 Tormod's Crypt
1 Relic of Progenitus
1 Ravenous Trap
2 Defense Grid
1 Wheel of Sun and Moon
4 Mindbreak Trap

EssKay
07-08-2010, 02:54 PM
Seems pretty interesting. Ever think of using Aven Mindcensor to further shut down fetch effects and help with the combo matchup?

Tru3z3rox
07-08-2010, 02:58 PM
Seems pretty interesting. Ever think of using Aven Mindcensor to further shut down fetch effects and help with the combo matchup?

Yes I have thought of it, but it is 3 mana. Does it really hose that much? It just doesn't seem worth it at 3 mana. What would it stop?

I was also debating the sword of light and shadow + sword of fire and ice.

Isei
07-08-2010, 03:18 PM
The deck type you are looking for is Angel Stompy, with added suppression fields, it seems. The list can be found here:
http://www.mtgthesource.com/forums/showthread.php?2635-%5BDeck%5D-Angel-Stompy&highlight=angel+stompy

It's been around for quite a while, but the main post hasn't been updated in several years, so you'll need to look at later posts for updated lists.

DrJones
07-08-2010, 03:45 PM
This thread has some ideas I was already planning for a Knight tribal deck, but I can't give any feedback as it's still on the drawing board.

Tru3z3rox
07-08-2010, 03:48 PM
I was thinking of incorporating a wasteland lock with a singleton crucible of words. What do you guys think?

Tru3z3rox
07-08-2010, 04:01 PM
Just dawned on me...OPALESCENCE!

Jeff Kruchkow
07-08-2010, 04:24 PM
Aether Vial. Seriously. That card and WOrb make sweet love together.

Tru3z3rox
07-08-2010, 04:26 PM
Aether Vial. Seriously. That card and WOrb make sweet love together.

Doesn't work. Suppression hoses it HARD. Why pay 2-4 to vial it when you can just hard cast it?

edgewalker
07-08-2010, 08:42 PM
Glittering Lynx
Glittering Lion

Seriously, them with suppression field and/or Grinning Totem.

Hanni
07-08-2010, 08:44 PM
[card ] Glittering Lynx [/ card]
[card ] Glittering Lion [/ card]

lol @ your tags...

edgewalker
07-08-2010, 08:47 PM
lol @ your tags...

lol @ your face. They're fixed relax...

Grumpollion
07-08-2010, 09:07 PM
lol @ your tags...

I made the same mistake.

The solution:

cards rather than card.

DrJones
07-08-2010, 09:25 PM
pithing needle seems more useful than grinning totem.

Nonex
07-08-2010, 10:06 PM
A friend played a weenie deck based on Suppression Field during old Extended. It was like:

17 Plains
2 Zoetic Cavern --> at that time, a morphed creature could only be Exalted Angel

3 Isamaru
3 Savannah Lions
3 Knight of the Holy Nimbus
2 True Believer
3 Serra Avenger
3 Silver Knight
3 White Knight
4 Aven Mindcensor
3 Hokori, Dust Drinker
3 Exalted Angel

4 Suppression Field
4 Oblivion Ring
3 Chrome Mox

A Suppression Field will give us 1-2 turns before they crack a fetchland, which is the proper moment to drop a Mindcensor in response.

Some cards that I tried after rotations with possible applications in your list would be Honor of the Pure, Spectral Procession, Reveillark, Knight of the White Orchid, and (of course) Baneslayer Angel. Depending on the creature configuration, even Ranger of Eos is an option.

Tru3z3rox
07-08-2010, 10:40 PM
Here is my new list incorporating a wasteland lock. It helps a ton.


My list:
Lands:
8 Plains
3 Flagstones of Trokair
3 Serra's Sanctum
3 Wasteland

Artifacts:
4 Chrome Mox
1 Powder Keg
1 Cursed Totem
1 Crucible of Worlds

Enchantments:
1 Oblivion Ring
1 Runed Halo
4 Suppression Field
2 Ghostly Prison
4 Journey to Nowhere

Instants:
3 Swords to Plowshares
4 Enlightened Tutor

Sorceries:
3 Armageddon

Creatures:
4 Knight of the Holy Nimbus
3 Clergy of the Holy Nimbus
4 Serra Avenger
3 Exalted Angel


@Mincensor
I don't like it much because when you can cast it it may not be as relevant. I'd rather just stop them from having mana in general while advancing my goal.

yadda
07-08-2010, 10:51 PM
this thread may interest you

http://www.mtgthesource.com/forums/showthread.php?15677-[Deck]-Mono-White-Workshop/page3&highlight=mono+white+workshop

majikal
07-09-2010, 02:11 AM
Glittering Lynx
Glittering Lion

Seriously, them with suppression field and/or Grinning Totem.

Surely you mean Cursed Totem?

Tru3z3rox
07-09-2010, 03:19 AM
Surely you mean Cursed Totem?

I think he did. It is a great card for the toolbox. Stops mana abilities and such.

What do you guys think of the wasteland lock? It seems like it would be either this or try a green splash with KOTR and Sylvan Library...

Here is the link to the other page on salvation:
http://forums.mtgsalvation.com/showthread.php?p=5560954&posted=1#post5560954

edgewalker
07-09-2010, 05:41 PM
Surely you mean Cursed Totem?

Good catch. Ya I mean't cursed totem, I think the card by itself is pretty good right now.

Tru3z3rox
07-18-2010, 01:04 AM
What do you guys think of running the new leyline of sanctity in the main?
+Opening hand its free
+Tutorable answer to many combo decks, burn, discard, edicts, etc

-Costs 4

Meekrab
07-18-2010, 01:36 AM
3 Clergy of the Holy Nimbus
Really? Wouldn't, like, ANYTHING else at the 1 drop spot be better? You don't even play Jitte to make these an actual threat.

Tru3z3rox
07-18-2010, 02:05 AM
They work with suppression field and are very good chump blockers against the big boys. They allow me room to breath and swing my fliers through. Anyway...since then I've gone down on those to 2 and increased the knight to 4 of. I've also increase serra avenger to 4 and exalted angel to 3.

Tru3z3rox
08-01-2010, 01:03 AM
So I've been play testing the deck against some of the competitive decks I've seen with positive results for the most part. The toughest mus are heavy control and elves.

Here is my list:

Lands:
13 Plains
3 Flagstones of Trokair
1 Ancient Den

Artifacts:
1 Powder Keg
4 Chrome Mox

Enchantments:
1 Oblivion Ring
3 Ghostly Prison
3 Suppression Field
1 Runed Halo
1 Moat

Instants:
4 Swords to Plowshares
4 Enlightened Tutor

Sorceries:
3 Armageddon

Creatures:
4 Knight of the Holy Nimbus
1 Ethersworn Canonist
4 Flickerwisp
2 Aven Mindcensor
3 Windborn Muse
4 Exalted Angel

Sideboard:
4 Leyline of Sanctity
1 Rule of Law
1 Oblivion Ring
1 Pithing Needle
1 Suppression Field
1 Tormod's Crypt
1 Relic of Progenitus
2 Ethersworn Canonist
1 Wheel of Sun and Moon
1 Chalice of the Void
1 Powder Keg

This deck is a strong meta choice right now!