kicks_422
07-12-2010, 09:23 PM
NECRO 2.0
“I draw 7, and keep. You start. I draw, and at the end of my turn, I draw 18 cards. Oh, you have a Daze? I FoW that. I’ll then Tendrils you for 20. And I’ll PoN that Stifle. GG.”
This is Necro 2.0.
I. History
So a short history of the deck first. It actually started as a post by Gocho in the Storm Boards. Basically, his question is “Would be possible a Storm deck that wins at instant speed like Solidarity but with a more consistent engine?” I was intrigued when he brought up Insidious Dreams, which could potentially set up Doomsday-like piles at instant speed.
However, it was Vacrix’s suggestion that put the wheels into motion (albeit slowly at first). He mentioned an obscure Exodus/7th Ed uncommon – Necrologia. Typically, a one-shot Necro that can only be played at the end step, meaning you’d have to discard down to 7 right after. It would have been too awesome without that restriction.
But what if we can get around that restriction?
Over at a similarly obscure thread in the N&D section of The Source entitled Legacy SX, Vacrix once again posted about Necrologia, while quoting the same post that Gochu made right here.
This was the first list Vacrix posted.
Quick Tendrils
Business:
4 Necrologia
4 Infernal Tutor
4 Mystical Tutor
3 Quicken
1 Tendrils of Agony
1 Ill-Gotten Gains
17
Accel:
4 Cabal Ritual
4 Dark Ritual
4 Culling the Weak
12
Starting mana:
4 Lion's Eye Diamond
4 Manamorphose
4 Summoner's Pact
4 Land Grant
4 Lotus Petal
4 Chrome Mox
3 Elvish Spirit Guide
1 Bayou
1 Dryad Arbor
1 Tropical Island
1 Vine Dryad
I tried it out, but I was a bit disappointed. Drawing 15+ off of Necrologia was great, but I felt the deck had too much non-instants to properly abuse the card. Sure I can float mana from LED before Necrologia, but the more I explored with the engine, I quickly realized it was the mana you can initiate AFTER resolving the Necrologia that was the biggest problem.
And right when I was just thinking about it, a member named Kangaxx said “I was just joking about the all instant approach. I'm pretty sure a build like that would prove to be too inconsistent.” So I went to work.
And thus, the first draft of Necro 2.0 was made.
OBSOLETE DECK LIST HERE – just so we know where it all started
// Lands
4 [WL] Gemstone Mine
4 [8E] City of Brass
// Creatures
4 [FUT] Street Wraith
4 [PLC] Simian Spirit Guide
4 [AL] Elvish Spirit Guide
// Spells
4 [SHM] Manamorphose
2 [SC] Tendrils of Agony
2 [GP] Quicken
4 [MM] Brainstorm
4 [EX] Necrologia
4 [TO] Cabal Ritual
4 [MM] Dark Ritual
4 [FUT] Pact of Negation
4 [AL] Force of Will
4 [AL] Lim-Dul's Vault
4 [MI] Mystical Tutor
II. Deck Introduction
Necro 2.0 aims to abuse Necrologia by drawing 15+ cards on your end step by using instants to generate storm, and then winning with the Quicken + Tendrils kill.
What does this deck have over the established archetypes of combo in Legacy? Well, for starters, it can play Force of Will. Without the discard effect of LED and the hurt that a revealed Force of Will would do to you when revealed with Ad Nauseam, this piece of counter magic is a welcome addition to the deck. Along with Pact of Negation, Necro 2.0 can fight through the counter magic that an opponent could have during the early turns.
Why play this over Dream Halls? Because this is much, much faster, and doesn’t die to Krosan Grip. Why play this over Belcher? Because this has counter magic for protection. Why play this over ANT/DDANT/NLS? Um… because it’s much cheaper to build? =p Oh, and jacking the opponent’s storm count with Quicken + Tendrils is always an awesome play.
As for the negative points about the deck – I won’t lie, there are some. A LOT actually, that I’ll be discussing as we go on. That’s why I’m posting here, so hopefully we can take it up a notch in competitiveness.
III. Card Choices
Gemstone Mine / City of Brass
This was a close call against 4 Polluted Delta and 4 Underground Sea. Up until now it’s probably unresolved, though I like having access to a 5 color sideboard for potentially running Xantid Swarm, Pyroblast, and such.
Dark Ritual
Never leave home without it.
Cabal Ritual
The deck easily gets to Threshold. However, the 1 colorless tacked on could lead to a lot of problems, since sometimes all that’s let to the deck would be 1 blue mana and 1 black mana – which is enough to cast Cabal Ritual into Tendrils of Agony, but not the Quicken to go with it.
Elvish Spirit Guide / Simian Spirit Guide
More instant mana enablers. Them not being able to generate storm isn’t an issue at all, since the deck can ramp up storm like crazy with the proper colors of mana. Which leads us to…
Manamorphose
If I could run 8 here, I would. Colored mana (especially blue) is very valuable to the deck. I seriously can’t stress this enough – the deck really needs its mana-fixing.
Brainstorm / Street Wraith
Cantrips to cycle into a Tutor’d piece. Brainstorm uses valuable blue mana, but is a very useful set-up spell on Turn 1. Street Wraith is anti-synergistic with Necrologia, but the manaless cycling cost is crucial. You can Tutor for a piece and then cycle into it, old-school Fetchland Tendrils style. It would be replaced in later incarnations though.
Lim-Dul’s Vault / Gamble
Necrologia needs to be in hand. The deck can’t win in any way without it. With the banning of Mystical Tutor, this deck took a huge hit because that was the only reliable tutor that the deck had. Lim-Dul’s Vault has the same anti-synergy with Necrologia as Street Wraith. It too would be cut in later incarnations. Gamble was then introduced into the deck, primarily because there's really nothing better at doing the job. That also made the Quicken count up to 4, since you would just be really unlucky if you Gamble for Tendrils with a hand of 15 and discard it.
Force of Will / Pact of Negation
Probably one of the biggest draws of Necro 2.0 – being able to run Force of Will in a Tendrils of Agony deck. Pact of Negation is a great supplement to Force of Will, and can even be used to up the storm count by casting and countering an irrelevant spell.
Quicken / Tendrils of Agony
The kill. Quicken + Tendrils can also be used to ride the opponent’s storm, though honestly, the situation only very rarely comes up. It’s a stunning play when it does though.
*NOTICE: Everything after this part will be updated consistently. This part is current as of 07/13/2010.*
IV. Current List
// Lands
4 [8E] City of Brass
4 [WL] Gemstone Mine
// Creatures
4 [PLC] Simian Spirit Guide
4 [AL] Elvish Spirit Guide
// Spells
2 [SC] Tendrils of Agony
3 [UL] Crop Rotation
4 [SHM] Manamorphose
4 [MM] Brainstorm
4 [GP] Quicken
4 [EX] Necrologia
3 [US] Tolarian Winds
4 [FUT] Pact of Negation
4 [AL] Force of Will
4 [TO] Cabal Ritual
4 [US] Dark Ritual
4 [US] Gamble
V. Tips on Playing the Deck
You generally don’t want to pay all but 1 life for Necrologia especially when they have mana open – counter magic for Islands and Lightning Bolts for Mountains. You’ll need extra 1-2 life for your Force of Wills.
Blue mana is as valuable as Tendrils of Agony to the deck, as I have mentioned repeatedly. Creating and keeping blue mana is a very high priority.
Go for it as early as you can. The deck has no available back-up plan to it aside from feeding life into Necrologia, so go off while you have the lie to pay for it.
VI. Implemented Card Changes and Explanations
Lim-Dul’s Vault has been booted for Tolarian Winds, another suggestion by Vacrix. Playing out everything you can from what you draw off of Necrologia and then discarding the chaff for a fresh 10+ is great. We lose a bit of tutoring power from the Vault, but Tolarian Winds can also act as a pseudo-mulligan.
Gamble has made its way into the deck with the banning of Mystical Tutor. I'm not a huge fan of it, but I really don't have anything better to put in that slot.
The biggest problem of Necro 2.0 is generating, in instant speed, the mana required to continue into the kill post-Necrologia. Until Zombie and Merfolk Spirit Guide are printed, I believe there’s really nothing that the deck can do about it aside from hope to draw into the Spirit Guides and Manamorphose.
Another problem, albeit a bit minor, is the 2nd instant mana spell. Cabal Ritual generates a lot of mana, but uses up 1 more colorless mana that could very well be the blue mana that the deck really craves for.
Lastly, the tutoring power for Necrologia is a bit too low. The deck can’t run the Infernal Tutor / Lion’s Eye Diamond engine because of the instant speed restrictions, and Lim-Dul’s Vault does not work well with the deck.
VIII. Potential Additions
Summoner’s Pact / Vine Dryad / Burnt Offering
This mana engine takes a page out of Pact SI, but replaces Culling the Weak with Burnt Offering, which works better for this deck than Culling the Weak because it can generate the red mana which could be used for Manamorphose. It might take up too many slots though. Summoner’s Pact can replace Simian Spirit Guide, Burnt Offering can replace Cabal Ritual, and a couple Vine Dryads can be squeezed in over Edge of Autumns / Tolarian Winds. It also doesn't generate the all important blue mana.
Xantid Swarm
Additional protection. Would probably make it into the deck if Culling the Weak makes it in or the deck needs to go low on blue cards that Force of Will can’t be supported anymore.
Brain Freeze
Brain Freeze is a potential alternative kill to Quicken + Tendrils. You need 2 cards in hand anyway to win with Quicken + Tendrils, so 2 Brain Freezes is similar. However, the fact that it uses 2 blue mana is a big hit against it, along with the popularity of Emrakul and Progenitus.
Polluted Delta / Underground Sea
The manabase is very flexible. I think it even needs a couple more lands in there, though running only 8 pushes the deck to the very edge – which is where you want to be with this deck.
IX. Sample Hands
Gemstone Mine, Dark Ritual, Cabal Ritual, Pact of Negation, Force of Will, Simian Spirit Guide, Necrologia
Turn 1 – Play Gemstone Mine. At the end of your turn, Dark Ritual, Cabal Ritual, Simian Spirit Guide into Necrologia to draw 18 cards. Use Pact of Negation if necessary. Draw:
2 City of Brass
2 Gemstone Mine
2 Mystical Tutor
1 Brainstorm
1 Quicken
3 Elvish Spirit Guide
1 Simian Spirit Guide
1 Dark Ritual
1 Cabal Ritual
1 Manamorphose
2 Necrologia
1 Edge of Autumn
Remove 3 Elvish Spirit Guides and 1 Simian Spirit Guide. Use GG for Manamorphose into UB. Draw Cabal Ritual. Play out the 1 Dark Ritual and 2 Cabal Ritual using only the black mana for a total of 1 U, 1 R, 1 G, and 5 B. Cast Mystical Tutor for Manamorpose and then cycle Edge of Autumn into it. Use RG for Manamorphose into UU, draw Pact of Negation. Mystical Tutor for Tendrils of Agony. Cast Quicken, and then Tendrils of Agony for 24, more if counter magic is involved.
Gemstone Mine, Force of Will, Brainstorm, Manamorphose, Edge of Autumn, Mystical Tutor, Elvish Spirit Guide. - now obsolete, but just so you have an idea of how it can go off.
Turn 1 – Play Gemstone Mine. End of your opponent’s turn, Brainstorm into Dark Ritual, Cabal Ritual, Brainstorm. Put back Edge of Autumn and Manamorphose on top.
Turn 2 – Draw Manamorphose. End of your opponent’s turn, Mystical Tutor into Necrologia. Force of Will pitching Brainstorm if necessary.
Turn 3 – Draw Necrologia. At the end of your turn, Dark Ritual, Cabal Ritual, Elvish Spirit Guide into Necrologia for 18. Draw:
1 Elvish Spirit Guide
1 Simian Spirit Guide
2 Manamorphose
2 Dark Ritual
1 Cabal Ritual
1 Edge of Autumn
1 Mystical Tutor
1 Quicken
1 Force of Will
3 Pact of Negation
1 Necrologia
2 City of Brass
1 Gemstone Mine
Remove Elvish Spirit Guide and Simian Spirit Guide. Use RG to Manamorphose into RB. Draw Force of Will. Play out the 2 Dark Rituals and 1 Thresh’d Cabal Ritual for a total of 8 B and 1 R. Use RB to Manamorphose into UU. Draw Elvish Spirit Guide. Remove Elvish Spirit Guide for a total of 2 U, 7 B, and 1 G. Mystical Tutor for Tendrils, and then Quicken into it for a Tendrils for 20, more if counter magic is involved, and even more if you want to showboat with a chain of Manamorphose, Brainstorm, and Pact of Negations on the Brainstorm.
Now obviously it always doesn’t play out like this, but it just so happens that these are the first two hands that I drew with MWS while typing out this part. Must be a sign. =p I’ll do more when I find the time.
X. Conclusion
Necrologia is a very powerful card, if utilized properly. With the help of the people here hopefully Necro 2.0 can rise into stardom. It would take a lot of work and probably one or two cards that Wizards needs to print, but I firmly believe that the deck has the potential to go crazy.
“I draw 7, and keep. You start. I draw, and at the end of my turn, I draw 18 cards. Oh, you have a Daze? I FoW that. I’ll then Tendrils you for 20. And I’ll PoN that Stifle. GG.”
This is Necro 2.0.
I. History
So a short history of the deck first. It actually started as a post by Gocho in the Storm Boards. Basically, his question is “Would be possible a Storm deck that wins at instant speed like Solidarity but with a more consistent engine?” I was intrigued when he brought up Insidious Dreams, which could potentially set up Doomsday-like piles at instant speed.
However, it was Vacrix’s suggestion that put the wheels into motion (albeit slowly at first). He mentioned an obscure Exodus/7th Ed uncommon – Necrologia. Typically, a one-shot Necro that can only be played at the end step, meaning you’d have to discard down to 7 right after. It would have been too awesome without that restriction.
But what if we can get around that restriction?
Over at a similarly obscure thread in the N&D section of The Source entitled Legacy SX, Vacrix once again posted about Necrologia, while quoting the same post that Gochu made right here.
This was the first list Vacrix posted.
Quick Tendrils
Business:
4 Necrologia
4 Infernal Tutor
4 Mystical Tutor
3 Quicken
1 Tendrils of Agony
1 Ill-Gotten Gains
17
Accel:
4 Cabal Ritual
4 Dark Ritual
4 Culling the Weak
12
Starting mana:
4 Lion's Eye Diamond
4 Manamorphose
4 Summoner's Pact
4 Land Grant
4 Lotus Petal
4 Chrome Mox
3 Elvish Spirit Guide
1 Bayou
1 Dryad Arbor
1 Tropical Island
1 Vine Dryad
I tried it out, but I was a bit disappointed. Drawing 15+ off of Necrologia was great, but I felt the deck had too much non-instants to properly abuse the card. Sure I can float mana from LED before Necrologia, but the more I explored with the engine, I quickly realized it was the mana you can initiate AFTER resolving the Necrologia that was the biggest problem.
And right when I was just thinking about it, a member named Kangaxx said “I was just joking about the all instant approach. I'm pretty sure a build like that would prove to be too inconsistent.” So I went to work.
And thus, the first draft of Necro 2.0 was made.
OBSOLETE DECK LIST HERE – just so we know where it all started
// Lands
4 [WL] Gemstone Mine
4 [8E] City of Brass
// Creatures
4 [FUT] Street Wraith
4 [PLC] Simian Spirit Guide
4 [AL] Elvish Spirit Guide
// Spells
4 [SHM] Manamorphose
2 [SC] Tendrils of Agony
2 [GP] Quicken
4 [MM] Brainstorm
4 [EX] Necrologia
4 [TO] Cabal Ritual
4 [MM] Dark Ritual
4 [FUT] Pact of Negation
4 [AL] Force of Will
4 [AL] Lim-Dul's Vault
4 [MI] Mystical Tutor
II. Deck Introduction
Necro 2.0 aims to abuse Necrologia by drawing 15+ cards on your end step by using instants to generate storm, and then winning with the Quicken + Tendrils kill.
What does this deck have over the established archetypes of combo in Legacy? Well, for starters, it can play Force of Will. Without the discard effect of LED and the hurt that a revealed Force of Will would do to you when revealed with Ad Nauseam, this piece of counter magic is a welcome addition to the deck. Along with Pact of Negation, Necro 2.0 can fight through the counter magic that an opponent could have during the early turns.
Why play this over Dream Halls? Because this is much, much faster, and doesn’t die to Krosan Grip. Why play this over Belcher? Because this has counter magic for protection. Why play this over ANT/DDANT/NLS? Um… because it’s much cheaper to build? =p Oh, and jacking the opponent’s storm count with Quicken + Tendrils is always an awesome play.
As for the negative points about the deck – I won’t lie, there are some. A LOT actually, that I’ll be discussing as we go on. That’s why I’m posting here, so hopefully we can take it up a notch in competitiveness.
III. Card Choices
Gemstone Mine / City of Brass
This was a close call against 4 Polluted Delta and 4 Underground Sea. Up until now it’s probably unresolved, though I like having access to a 5 color sideboard for potentially running Xantid Swarm, Pyroblast, and such.
Dark Ritual
Never leave home without it.
Cabal Ritual
The deck easily gets to Threshold. However, the 1 colorless tacked on could lead to a lot of problems, since sometimes all that’s let to the deck would be 1 blue mana and 1 black mana – which is enough to cast Cabal Ritual into Tendrils of Agony, but not the Quicken to go with it.
Elvish Spirit Guide / Simian Spirit Guide
More instant mana enablers. Them not being able to generate storm isn’t an issue at all, since the deck can ramp up storm like crazy with the proper colors of mana. Which leads us to…
Manamorphose
If I could run 8 here, I would. Colored mana (especially blue) is very valuable to the deck. I seriously can’t stress this enough – the deck really needs its mana-fixing.
Brainstorm / Street Wraith
Cantrips to cycle into a Tutor’d piece. Brainstorm uses valuable blue mana, but is a very useful set-up spell on Turn 1. Street Wraith is anti-synergistic with Necrologia, but the manaless cycling cost is crucial. You can Tutor for a piece and then cycle into it, old-school Fetchland Tendrils style. It would be replaced in later incarnations though.
Lim-Dul’s Vault / Gamble
Necrologia needs to be in hand. The deck can’t win in any way without it. With the banning of Mystical Tutor, this deck took a huge hit because that was the only reliable tutor that the deck had. Lim-Dul’s Vault has the same anti-synergy with Necrologia as Street Wraith. It too would be cut in later incarnations. Gamble was then introduced into the deck, primarily because there's really nothing better at doing the job. That also made the Quicken count up to 4, since you would just be really unlucky if you Gamble for Tendrils with a hand of 15 and discard it.
Force of Will / Pact of Negation
Probably one of the biggest draws of Necro 2.0 – being able to run Force of Will in a Tendrils of Agony deck. Pact of Negation is a great supplement to Force of Will, and can even be used to up the storm count by casting and countering an irrelevant spell.
Quicken / Tendrils of Agony
The kill. Quicken + Tendrils can also be used to ride the opponent’s storm, though honestly, the situation only very rarely comes up. It’s a stunning play when it does though.
*NOTICE: Everything after this part will be updated consistently. This part is current as of 07/13/2010.*
IV. Current List
// Lands
4 [8E] City of Brass
4 [WL] Gemstone Mine
// Creatures
4 [PLC] Simian Spirit Guide
4 [AL] Elvish Spirit Guide
// Spells
2 [SC] Tendrils of Agony
3 [UL] Crop Rotation
4 [SHM] Manamorphose
4 [MM] Brainstorm
4 [GP] Quicken
4 [EX] Necrologia
3 [US] Tolarian Winds
4 [FUT] Pact of Negation
4 [AL] Force of Will
4 [TO] Cabal Ritual
4 [US] Dark Ritual
4 [US] Gamble
V. Tips on Playing the Deck
You generally don’t want to pay all but 1 life for Necrologia especially when they have mana open – counter magic for Islands and Lightning Bolts for Mountains. You’ll need extra 1-2 life for your Force of Wills.
Blue mana is as valuable as Tendrils of Agony to the deck, as I have mentioned repeatedly. Creating and keeping blue mana is a very high priority.
Go for it as early as you can. The deck has no available back-up plan to it aside from feeding life into Necrologia, so go off while you have the lie to pay for it.
VI. Implemented Card Changes and Explanations
Lim-Dul’s Vault has been booted for Tolarian Winds, another suggestion by Vacrix. Playing out everything you can from what you draw off of Necrologia and then discarding the chaff for a fresh 10+ is great. We lose a bit of tutoring power from the Vault, but Tolarian Winds can also act as a pseudo-mulligan.
Gamble has made its way into the deck with the banning of Mystical Tutor. I'm not a huge fan of it, but I really don't have anything better to put in that slot.
The biggest problem of Necro 2.0 is generating, in instant speed, the mana required to continue into the kill post-Necrologia. Until Zombie and Merfolk Spirit Guide are printed, I believe there’s really nothing that the deck can do about it aside from hope to draw into the Spirit Guides and Manamorphose.
Another problem, albeit a bit minor, is the 2nd instant mana spell. Cabal Ritual generates a lot of mana, but uses up 1 more colorless mana that could very well be the blue mana that the deck really craves for.
Lastly, the tutoring power for Necrologia is a bit too low. The deck can’t run the Infernal Tutor / Lion’s Eye Diamond engine because of the instant speed restrictions, and Lim-Dul’s Vault does not work well with the deck.
VIII. Potential Additions
Summoner’s Pact / Vine Dryad / Burnt Offering
This mana engine takes a page out of Pact SI, but replaces Culling the Weak with Burnt Offering, which works better for this deck than Culling the Weak because it can generate the red mana which could be used for Manamorphose. It might take up too many slots though. Summoner’s Pact can replace Simian Spirit Guide, Burnt Offering can replace Cabal Ritual, and a couple Vine Dryads can be squeezed in over Edge of Autumns / Tolarian Winds. It also doesn't generate the all important blue mana.
Xantid Swarm
Additional protection. Would probably make it into the deck if Culling the Weak makes it in or the deck needs to go low on blue cards that Force of Will can’t be supported anymore.
Brain Freeze
Brain Freeze is a potential alternative kill to Quicken + Tendrils. You need 2 cards in hand anyway to win with Quicken + Tendrils, so 2 Brain Freezes is similar. However, the fact that it uses 2 blue mana is a big hit against it, along with the popularity of Emrakul and Progenitus.
Polluted Delta / Underground Sea
The manabase is very flexible. I think it even needs a couple more lands in there, though running only 8 pushes the deck to the very edge – which is where you want to be with this deck.
IX. Sample Hands
Gemstone Mine, Dark Ritual, Cabal Ritual, Pact of Negation, Force of Will, Simian Spirit Guide, Necrologia
Turn 1 – Play Gemstone Mine. At the end of your turn, Dark Ritual, Cabal Ritual, Simian Spirit Guide into Necrologia to draw 18 cards. Use Pact of Negation if necessary. Draw:
2 City of Brass
2 Gemstone Mine
2 Mystical Tutor
1 Brainstorm
1 Quicken
3 Elvish Spirit Guide
1 Simian Spirit Guide
1 Dark Ritual
1 Cabal Ritual
1 Manamorphose
2 Necrologia
1 Edge of Autumn
Remove 3 Elvish Spirit Guides and 1 Simian Spirit Guide. Use GG for Manamorphose into UB. Draw Cabal Ritual. Play out the 1 Dark Ritual and 2 Cabal Ritual using only the black mana for a total of 1 U, 1 R, 1 G, and 5 B. Cast Mystical Tutor for Manamorpose and then cycle Edge of Autumn into it. Use RG for Manamorphose into UU, draw Pact of Negation. Mystical Tutor for Tendrils of Agony. Cast Quicken, and then Tendrils of Agony for 24, more if counter magic is involved.
Gemstone Mine, Force of Will, Brainstorm, Manamorphose, Edge of Autumn, Mystical Tutor, Elvish Spirit Guide. - now obsolete, but just so you have an idea of how it can go off.
Turn 1 – Play Gemstone Mine. End of your opponent’s turn, Brainstorm into Dark Ritual, Cabal Ritual, Brainstorm. Put back Edge of Autumn and Manamorphose on top.
Turn 2 – Draw Manamorphose. End of your opponent’s turn, Mystical Tutor into Necrologia. Force of Will pitching Brainstorm if necessary.
Turn 3 – Draw Necrologia. At the end of your turn, Dark Ritual, Cabal Ritual, Elvish Spirit Guide into Necrologia for 18. Draw:
1 Elvish Spirit Guide
1 Simian Spirit Guide
2 Manamorphose
2 Dark Ritual
1 Cabal Ritual
1 Edge of Autumn
1 Mystical Tutor
1 Quicken
1 Force of Will
3 Pact of Negation
1 Necrologia
2 City of Brass
1 Gemstone Mine
Remove Elvish Spirit Guide and Simian Spirit Guide. Use RG to Manamorphose into RB. Draw Force of Will. Play out the 2 Dark Rituals and 1 Thresh’d Cabal Ritual for a total of 8 B and 1 R. Use RB to Manamorphose into UU. Draw Elvish Spirit Guide. Remove Elvish Spirit Guide for a total of 2 U, 7 B, and 1 G. Mystical Tutor for Tendrils, and then Quicken into it for a Tendrils for 20, more if counter magic is involved, and even more if you want to showboat with a chain of Manamorphose, Brainstorm, and Pact of Negations on the Brainstorm.
Now obviously it always doesn’t play out like this, but it just so happens that these are the first two hands that I drew with MWS while typing out this part. Must be a sign. =p I’ll do more when I find the time.
X. Conclusion
Necrologia is a very powerful card, if utilized properly. With the help of the people here hopefully Necro 2.0 can rise into stardom. It would take a lot of work and probably one or two cards that Wizards needs to print, but I firmly believe that the deck has the potential to go crazy.