timtom178
07-26-2010, 03:34 PM
This is my thought process for the construction of the deck: I love control, absolutely love it. I also really love Merfolk creatures. So I set out to make a monoU CounterTop-Merfolk deck. I have not been able to test this yet, as my roommate that would usually help me to test this deck out is gone until the fall, so instead, I was hoping to get some input from you guys.
From what experience has taught me, trying to combine two deck types in a hybrid is a really big no no (I once tried to combine CounterTop with Scepter/Chant.. fail), and though I have not actually been able to test this deck, I have solitaire'd through the first few turns a whole bunch and liked what I saw.
Anyway, here is the deck list:
Creatures [13]
4 Lord of Atlantis
3 Lullmage Mentor
3 Merrow Reejerey
3 Silvergill Adept
Spells [28]
4 AEther Vial
1 Arcane Laboratory
2 Brainstorm
4 Counterbalance
4 Daze
4 Force of Will
3 Sensei's Divining Top
2 Spell Snare
4 Standstill
Lands [19]
15 Island
4 Mutavault
Sideboard [15]
2 Annul
2 Blue Elemental Blast
2 Kira, Great Glass-Spinner
2 Pithing Needle
2 Sea's Claim
2 Spell Pierce
3 Stifle
And it is pretty obvious that I need help with the sideboard.. Anyways, you guys see any way to improve this deck? Is this deck even worth attempting? Does it really need 4 Standstill?
Some quick points:
>>No fetch lands/tutors means no use for 4 brainstorms.
>>MonoU because I can't find room for splash white removal.
>>Arcane Laboratory because if it pops up early, it can be food for FoW, mid to late game, it can help with control, while the vials let you "play" the merfolk.
From what experience has taught me, trying to combine two deck types in a hybrid is a really big no no (I once tried to combine CounterTop with Scepter/Chant.. fail), and though I have not actually been able to test this deck, I have solitaire'd through the first few turns a whole bunch and liked what I saw.
Anyway, here is the deck list:
Creatures [13]
4 Lord of Atlantis
3 Lullmage Mentor
3 Merrow Reejerey
3 Silvergill Adept
Spells [28]
4 AEther Vial
1 Arcane Laboratory
2 Brainstorm
4 Counterbalance
4 Daze
4 Force of Will
3 Sensei's Divining Top
2 Spell Snare
4 Standstill
Lands [19]
15 Island
4 Mutavault
Sideboard [15]
2 Annul
2 Blue Elemental Blast
2 Kira, Great Glass-Spinner
2 Pithing Needle
2 Sea's Claim
2 Spell Pierce
3 Stifle
And it is pretty obvious that I need help with the sideboard.. Anyways, you guys see any way to improve this deck? Is this deck even worth attempting? Does it really need 4 Standstill?
Some quick points:
>>No fetch lands/tutors means no use for 4 brainstorms.
>>MonoU because I can't find room for splash white removal.
>>Arcane Laboratory because if it pops up early, it can be food for FoW, mid to late game, it can help with control, while the vials let you "play" the merfolk.