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View Full Version : Null rod in sideboard



HoGmtg
07-29-2010, 07:49 PM
I'm going to the GP this weekend and was wondering what peoples thoughts on Null rod as a sideboard card in my zoo deck.

dahcmai
07-29-2010, 08:00 PM
That's kind of a simple question. What do you fear so much that you would want it? Countertop is bound to be there so do you fear that a lot? I don't know exactly what you are playing so it's hard to say what you want it for.

slaughtercult
07-29-2010, 08:01 PM
It helps against thopter combo, Sensei's Divining Top...you know, that annoying crap no one likes to see across the table from them.

from Cairo
07-29-2010, 11:02 PM
Pithing Needle can shut down the problem artifacts as well as: Maze of Ith, Survival of the Fittest, Pernicious Deed and Planeswalkers. While it's nice being able to shut off all artifacts against Thopter based CBT and Null Rod is probably better in that match up, I think the ability to cushion other issues/matches makes Pithing Needle a stronger sb candidate.

five
07-29-2010, 11:08 PM
I have always been a fan of Krosan Grip. Spit Second is pretty good, last time I checked...

dontbiteitholmes
07-30-2010, 12:21 AM
That's kind of a simple question. What do you fear so much that you would want it? Countertop is bound to be there so do you fear that a lot? I don't know exactly what you are playing so it's hard to say what you want it for.

He said he's playing Zoo in his post.

I like Null Rod, it shuts down a lot of random crap.
Slows down storm combo
Shuts off Charbeltcher and shuts down 1/2 their mana
Is really good against Thopters
Shuts down Affinity
Stops Grindstone + Top in PainterStone
Makes equipment unequipable in Mystic decks
Beats a couple random jank decks that will be floating around
Hurts Fearie Stompy

I like it overall, it's a really good move in that it shuts down a lot of random stuff and people are very unlikely to bring in Grips vs. Zoo so it will likely stick around for a while. Also the decks that play Pridemage are the decks you won't even want it in for.

Deviruchi
07-30-2010, 04:34 AM
I think Null Rod is great in todays metagame but I'm not sure Zoo needs it. This is a narrow card that hurts a lot and people are not prepared for it FROM ZOO. It should be a nice nail to the coffin if you manage to put some pressure. Hope you will have few hours to test it yourself.

scrumdogg
07-31-2010, 06:22 AM
Do it, Null Rod shuts down Top & Thopter combo - things you are going to be seeing all day (especially if you're successful). And playing Zoo you don't need a permanent lock, just a way to stall them while you smash face. The fact that Null Rod also shuts down EE (commonly sideboarded & good versus Zoo), equipment, Aether Vial, artifact acceleration, Belcher and that one guy who didn't get the memo about Affinity is a huge bonus...

Atwa
07-31-2010, 11:05 AM
I've been advocating Null Rod for a while now, if I don't play any artifacts with abilities you can always find it in my sideboard. Other then the obvious Thopter-combo, Belcher, Storm-mana and Top, it also shuts down: Vedalken Shackels, all equipment, the whole affinity deck, Vial, Explosives, Grindstone and grave-hate (not important in Zoo) and lot's of other random things.

I know Needle is the most accepted answer to most problem card, but what do you name against decks with Vial, SDT and Explosives? Null Rod shuts them all.

Whenever I play a green deck, I normally include 3 Grips and 3 Rods. I hate to play 4x a utility card unless you absolutely need it in certain matchups. Also, including Null Rod doesn't make Grip invalid or vice versa. I normally use them to fill up the gaps the other card leaves.