ScatmanX
08-02-2010, 11:40 AM
So, goblins almost takes the cake here in Brazil.
I decided to go to the tournament only 8 hours before it, getting drunk in a bar, where people convinced me it would be a nice idea... so here we go.
83 players Tournament, with 7 rounds swiss + Top 8 (wich I could not play). Prizes for the top 8 of the Swiss.
Looking around the field, I decided just to do a couple of changes: -1 Earwig Squad MD for a Sharpshooter, due to lots of tribal, and SB -4 Planar Void to +4 Faerie Macabre, due to lots or Reanimators and no Dredge or Agroo Loam.
The final list was:
// Lands
2 [9E] Mountain
4 [B] Badlands
4 [ON] Bloodstained Mire
2 [ZEN] Scalding Tarn
4 [TE] Wasteland
2 [MM] Rishadan Port
3 [IA] Snow-Covered Mountain
1 [IA] Snow-Covered Swamp
1 [ON] Wooded Foothills
// Creatures
4 [US] Goblin Lackey
4 [ON] Goblin Piledriver
2 [M10] Goblin Chieftain
3 [LE] Gempalm Incinerator
4 [US] Goblin Matron
4 [AP] Goblin Ringleader
2 [10E] Siege-Gang Commander
1 [PLC] Stingscourger
4 [SC] Goblin Warchief
1 [LRW] Wort, Boggart Auntie
1 [ON] Goblin Sharpshooter
// Spells
4 [DS] AEther Vial
3 [MOR] Warren Weirding
// Sideboard
SB: 4 [SHM] Faerie Macabre
SB: 3 [SOK] Pithing Needle
SB: 4 [6E] Perish
SB: 3 [AL] Pyrokinesis
SB: 1 [U] Red Elemental Blast
Round 1 - Daniel - Zoo
Game 1 - He starts, and passes, or Chains me. I drop a Vial. He drops a Pridemage. I drop another vial. He drops a Goyf, hits me, and passes. I do nothing relevant for the turn, a Matron I guess, and he drops a Sylvan Library and hits me, taking me to 10. He destroys a Vial with Pridemage, and I kill the Goyf with Weirdings, so I'm looking good now. I manage to Vial in a Wort eot, that gets me back Weirdings, and kill another guy. My double waste and Port shut him off removal, so Wort manage to stick around 3 more turns, getting me back Weirdings and 2 Gempalms, giving me enough edge to win the game.
Game 2 - He leads with land, Kird Ape. I land and pass, with 2 Perish, a Knesis, Ringleader, Siege-Gang and lands in hand. He hits and drops a Library. Next turn I draw a Warchief, to pitch to Knesis, and kill Ape. I have a couple of Wastes and a Port to slow him down, while I find a Vial. He is kind of flooded, so he soon drops a Relicary, that I Perish. He then drops Goyf, and I draw a 3rd Perish, so feel comfortable killing it with the 2nd. He finds only fetch with Library, and shuffle away his cards. I get Ringleader down, that sticks for a while. He finds some business and eventually takes me down to 8, while he's at 17. But he with 0 cards, and I have 3-4. I drop a Wort. He looks at his top 3, looks at me, and says: I pay 8, going to 9 life, and keeping the 3 cards. He Paths my Wort, and drops double Nacatl. I smile, since I have enough mana to: Perish + Warchief + Piledriver, that I was saving for the alfa strike afraid of a sweeper. So I kill him.
Nice way to start a tournament, by beating Zoo.
2-0
1-0
Round 2 - Kalaboca - Eva Depths
Game 1 - I mull to 6 on the play, and keeps a 2 Vial, Swamp, and 3 3cc+ dudes. Both Vial sticks, but he has a turns 2 Dark Confidant, that sticks for 3 turns, revealing 2 lands and an Inquisition. He also drops 2 Finks and a Goyf. When I found my 2nd mana, I vial a Stingscouger for a Finks, Gempalm the Confidant and block a Goyf. He gets me down to 10. I have in my turn 1 Vial at 5, and 1 at 3. He attacks, and I Vial a Siege-Gang, and block all his guys with tokens. My vialed Matron gets me the other Siege-Gang. That enters the battlefield with a Chieftain in his turn, allowing me some better trades. He cannot find his Hexmage, so some turn I hit for 11, then 8. He can't kill me, so I kill him in the next one.
Game 2 - I mull to 6 with 4 lands, Lackey and Piledriver. My Lackey manages to connect, but I drew nothing. He is a little slow to, getting Bob and Hexmage. I drop a Chieftain and a Stingscouger, trying to beat him fast, while landing a Needle on Hexmage. Unfortunately, stupid as I am, attack with my dudes into his, forgetting that that Chinese Hexmage has First Strike. So, he gets an edge, killing My lackey and Chieftain, and next 3 turns I don't draw Matron, Ringleader or Siege-Gang or Wort, while he finds Finks and Goyfs. On to g3.
Game 3 - Quick one. I open with Lackey, that connects, putting Siege-Gang down. His 2nd turn he Goyfs, but I gempalm it. My 3r I drop a Chieftain and bash him to 5. His turn he has Hexmage + Dark Depths, but is 1 turn too slow, since I have letal on the table by turn 4.
2-1
2-0
Round 3 - Reginaldo Costa - Show and Tell/Sneak Attack + Emrakul/Progenitus
Game 1 - I lead with Lackey, and seeing an Emrakul, and blue in the deck, I drop Matron fetching for Stingscouger. Then Warchief/Matron and Piledriver joins my team, and kill him in the next 2 turns. He FoWs something, but that don't slow me down.
Game 2 - I see he siding in Pyroclasm. He leads with Volcanic. I Waste and passes. he drops Mountain, and I a Vial. He drops ancient Tomb, Seething Song, Sneak Attack, Emrakul. Next turn he has a Progenitus.
Game 3 - I play safe this one, trying not to die to Clasm, neither to Show and Tell, only getting 1 of my 2 Lackeys down, and leaving 1 of my 2 Matrons in hand, to fetch a Stingscouger. In the end of the game, I have 1 Lackey, 1 Matron, 1 Siege Gang and 2 Tokens in play. He's at 8, and I have 3 tapped lands, and 1 in hand. He casts Seething song, goes back, wich I let, and goes for Show and Tell. He gets Emrakul, and My Matron Fetches Stingscouger. My turn I bounce his 15/15, and Hit him and kill him. Had he forced my Sting, I would still had enough to kill him. Had he Sneak Attacked me next turn, I would have 6 permanents to sac and kill him in the next turn.
2-1
3-0
Round 4 - Shimi - C/T Progenitus
Game 1 - He leads with Island, I with Lackey. He fetches and StP's it. I tap His Tundra. He has Tropical + Goyf. I have Weirdings + Waste. I drop a Vial, and tap his lands with a Port. Vial at 2 gets me a Piledriver, and at 3 a Chieftain, that hist for 6. He drops that 2/3 flying dude to block my Chieftain and kill my vial, but I have another Chieftain, and put him down to 2. He can't swing the game back.
Game 2 - He opens with Island, EE. I drop a Lackey or a Vial, to call it. He explodes it hos turn, dropping a Tropical. I drop Port, and port him. He misses his land drop. I Waste his Tropical, and tap his Island. He manages to StP 3 of my dudes, that took a while to hit the table, since I was gathering mana, but I eventually flood him with dudes, and kill him.
2-0
4-0
Round 5 - Felipe - U Merfolk
Game 1 - He starts with a 2nd turn Corahelm to block my Lackey. I get a Piledriver. He upps his Corahelm to the max, and gets Silvergil, and a Lord, then another Lord. Meanwhile he double dazes a Matron on mine, then I get a lousy Ringleader. I try to get enough dudes down to kill him with 1 swing. Im a given turn he FoWs another Matron. He then hits me with his 6/6 fly. I topdeck garbage. He hits me agains, this time with Jitte, killing My driver, and taking me to 6. I draw a Gempalm. Well, lets see. I kill a blocker, and get a Ringleader. I cast it, and it reveals me a Piledriver. I swing for exactly his life total. hurrey!
Game 2 - I make the worst missplay of the day, costing me the game. He opens with Island. I look at my hand and have 2 lands, Vial, ReB, and dudes. What do I do? Land and Vial. Force. His 2nd turn he gets a Chill... I take 3-4 turns to get a 3rd land, grabbing a Vial in the process, but by the time it has 3 Counters, I'm preatty much dead already...
Game 3 - This one taes forever. He gets Silvergil, Reejerey and a Mutavault. I Knesis his 2 dudes, but he Forces. My turn a draw a Lackey to Knesis them again. He gets 1 Corahelm and another Lord, while I have something like Piledriver and Warchief. Unfortunately, I don't get Matrons, and my 1 Ringleader sucked, and my dudes don't fly...
1-2
4-1
Round 6 - Vitor - U Merfolk
Game 1 - He is fast, with a 4/4 Corahelm, 2 Cursecatchers and a Lord. I manage to get 2 Warchiefs, a Matron and 1 Piledriver, and a Vial at 1, when he swings with everything, taking me to 4, and leaving 2 lands open. I realize I could Matron (that I had in hand) and Vial Piledriver and kill him, but he looks too confidant, so I don't do It. I Matron for a Piledriver, but don't Vial it, and try to hit. He Echoing Truths my warchiefs before I do. My turn, he swings with his team, super confidant again, so I vial a Stinscourer, to Bounce the upped Corahelm, and get to block all his dudes, levaing him with a 2/2 Corahelm. My next turn I could not kill him in 1 shot, but swing with everything. He has 4 lands out, but I have a Port, that taps an Island Upkeep. He fails to draw a land, and can only hit me for 3, getting me down to 1, and I kill hin on my turn.
Game 2 - He opens super fast this time, getting Silvergil, Reejerey and 2 Mutavaults. I get to Vial a Piledriver in response to his Echoing Truth at Vial. He Standstills and hit. Piledriver + Gemaplm kill his lord. Next turn he swings with Mutavaults, and Gempalm can kill one of his goblins under Standstill, taking me to 9. My turn I bait a Force with Vial, but he has not, so I drop Warchief and swing. He drops all his cards, getting Corahelm with no counters, a Silvergil and 2 Cursecathers. I cast my Sharpshooter, that leaves him with Corahelm, hit him, and get the kill next turn.
2-0
5-1
Round 7 - Boy - Rbg Goblins
Game 1 - I lead with Lackey, he with Vial. I lackey a Matron to get a Gempalm. Lacey gets in there again, dropping a Chieftain. I have Gempalm and Ringleader in hand, where he has no Gempalm, so I win 2 turns later.
Game 2 - He leads with Lackey. I drop Lackey. He swings, I block, and he gets land and another Lackey. I drop Port, Vial and Lackey. He swings again, and I block again. He Matrons for Ringleader. My turn I drop another land, and Port him out of Ringleader at his Upkeep. He drops lands and passes. I Cast Warchief, Vial Piledriver, and hit.His turn he taps all lands and gets an Siege-Gang. My turn I Matron for Sharpshooter, kill 3 tokens and Matron, and hit for a lot. Next turn he could not do enough to recover, so I kill him my turn.
2-0
6-1
Total of 13-4
That takes me only to 2nd place, since the Merfolk I lost had only 1 draw, and it netted me only 17 booster. Kind of lame, but what can I do...
The deck performed rock solid all day long. Mulling to 6 is never an issue, due to all card advantage it can generate so fast, so I think I mulled here more than I was used to.
All cards were great here, and I wouldn't change a thing.
Don't get why people still say that Zoo is a hard MU. My last 3 times I beated it 2-0,2-0,2-1. 4 Perish, 3 Knesis, 3 Weirdings, 1 Stingscouger, 2-3 Gempalms is enough to win there. Just stay above 10 life.
Only bad MU in the tournament was a TES, from a friend, that went 5-1-1, so luck to not get paired with. There were 3-4 enchantress also, but I never lost to it the 3 times I faced it, so I don't consider it bad.
All in all, it was nice to get to go to a tournament with 83+ people. It's kind of rare around here, and a 7 round swiss is way cooler than a 6 or 5 round one...
Props:
Super Bizarros team, for getting me drunk the night before, and convincing me to go.
1 offs, that simply win games.
Bounce on Emrakul.
3 top 8 in last 4 tournaments.
The Source English corretor.
Slops:
Loosing to Merfolk.
17 booster award.
Getting home by midnight.
TES losing to Zoo in the final of the top8.
Till next one.
I decided to go to the tournament only 8 hours before it, getting drunk in a bar, where people convinced me it would be a nice idea... so here we go.
83 players Tournament, with 7 rounds swiss + Top 8 (wich I could not play). Prizes for the top 8 of the Swiss.
Looking around the field, I decided just to do a couple of changes: -1 Earwig Squad MD for a Sharpshooter, due to lots of tribal, and SB -4 Planar Void to +4 Faerie Macabre, due to lots or Reanimators and no Dredge or Agroo Loam.
The final list was:
// Lands
2 [9E] Mountain
4 [B] Badlands
4 [ON] Bloodstained Mire
2 [ZEN] Scalding Tarn
4 [TE] Wasteland
2 [MM] Rishadan Port
3 [IA] Snow-Covered Mountain
1 [IA] Snow-Covered Swamp
1 [ON] Wooded Foothills
// Creatures
4 [US] Goblin Lackey
4 [ON] Goblin Piledriver
2 [M10] Goblin Chieftain
3 [LE] Gempalm Incinerator
4 [US] Goblin Matron
4 [AP] Goblin Ringleader
2 [10E] Siege-Gang Commander
1 [PLC] Stingscourger
4 [SC] Goblin Warchief
1 [LRW] Wort, Boggart Auntie
1 [ON] Goblin Sharpshooter
// Spells
4 [DS] AEther Vial
3 [MOR] Warren Weirding
// Sideboard
SB: 4 [SHM] Faerie Macabre
SB: 3 [SOK] Pithing Needle
SB: 4 [6E] Perish
SB: 3 [AL] Pyrokinesis
SB: 1 [U] Red Elemental Blast
Round 1 - Daniel - Zoo
Game 1 - He starts, and passes, or Chains me. I drop a Vial. He drops a Pridemage. I drop another vial. He drops a Goyf, hits me, and passes. I do nothing relevant for the turn, a Matron I guess, and he drops a Sylvan Library and hits me, taking me to 10. He destroys a Vial with Pridemage, and I kill the Goyf with Weirdings, so I'm looking good now. I manage to Vial in a Wort eot, that gets me back Weirdings, and kill another guy. My double waste and Port shut him off removal, so Wort manage to stick around 3 more turns, getting me back Weirdings and 2 Gempalms, giving me enough edge to win the game.
Game 2 - He leads with land, Kird Ape. I land and pass, with 2 Perish, a Knesis, Ringleader, Siege-Gang and lands in hand. He hits and drops a Library. Next turn I draw a Warchief, to pitch to Knesis, and kill Ape. I have a couple of Wastes and a Port to slow him down, while I find a Vial. He is kind of flooded, so he soon drops a Relicary, that I Perish. He then drops Goyf, and I draw a 3rd Perish, so feel comfortable killing it with the 2nd. He finds only fetch with Library, and shuffle away his cards. I get Ringleader down, that sticks for a while. He finds some business and eventually takes me down to 8, while he's at 17. But he with 0 cards, and I have 3-4. I drop a Wort. He looks at his top 3, looks at me, and says: I pay 8, going to 9 life, and keeping the 3 cards. He Paths my Wort, and drops double Nacatl. I smile, since I have enough mana to: Perish + Warchief + Piledriver, that I was saving for the alfa strike afraid of a sweeper. So I kill him.
Nice way to start a tournament, by beating Zoo.
2-0
1-0
Round 2 - Kalaboca - Eva Depths
Game 1 - I mull to 6 on the play, and keeps a 2 Vial, Swamp, and 3 3cc+ dudes. Both Vial sticks, but he has a turns 2 Dark Confidant, that sticks for 3 turns, revealing 2 lands and an Inquisition. He also drops 2 Finks and a Goyf. When I found my 2nd mana, I vial a Stingscouger for a Finks, Gempalm the Confidant and block a Goyf. He gets me down to 10. I have in my turn 1 Vial at 5, and 1 at 3. He attacks, and I Vial a Siege-Gang, and block all his guys with tokens. My vialed Matron gets me the other Siege-Gang. That enters the battlefield with a Chieftain in his turn, allowing me some better trades. He cannot find his Hexmage, so some turn I hit for 11, then 8. He can't kill me, so I kill him in the next one.
Game 2 - I mull to 6 with 4 lands, Lackey and Piledriver. My Lackey manages to connect, but I drew nothing. He is a little slow to, getting Bob and Hexmage. I drop a Chieftain and a Stingscouger, trying to beat him fast, while landing a Needle on Hexmage. Unfortunately, stupid as I am, attack with my dudes into his, forgetting that that Chinese Hexmage has First Strike. So, he gets an edge, killing My lackey and Chieftain, and next 3 turns I don't draw Matron, Ringleader or Siege-Gang or Wort, while he finds Finks and Goyfs. On to g3.
Game 3 - Quick one. I open with Lackey, that connects, putting Siege-Gang down. His 2nd turn he Goyfs, but I gempalm it. My 3r I drop a Chieftain and bash him to 5. His turn he has Hexmage + Dark Depths, but is 1 turn too slow, since I have letal on the table by turn 4.
2-1
2-0
Round 3 - Reginaldo Costa - Show and Tell/Sneak Attack + Emrakul/Progenitus
Game 1 - I lead with Lackey, and seeing an Emrakul, and blue in the deck, I drop Matron fetching for Stingscouger. Then Warchief/Matron and Piledriver joins my team, and kill him in the next 2 turns. He FoWs something, but that don't slow me down.
Game 2 - I see he siding in Pyroclasm. He leads with Volcanic. I Waste and passes. he drops Mountain, and I a Vial. He drops ancient Tomb, Seething Song, Sneak Attack, Emrakul. Next turn he has a Progenitus.
Game 3 - I play safe this one, trying not to die to Clasm, neither to Show and Tell, only getting 1 of my 2 Lackeys down, and leaving 1 of my 2 Matrons in hand, to fetch a Stingscouger. In the end of the game, I have 1 Lackey, 1 Matron, 1 Siege Gang and 2 Tokens in play. He's at 8, and I have 3 tapped lands, and 1 in hand. He casts Seething song, goes back, wich I let, and goes for Show and Tell. He gets Emrakul, and My Matron Fetches Stingscouger. My turn I bounce his 15/15, and Hit him and kill him. Had he forced my Sting, I would still had enough to kill him. Had he Sneak Attacked me next turn, I would have 6 permanents to sac and kill him in the next turn.
2-1
3-0
Round 4 - Shimi - C/T Progenitus
Game 1 - He leads with Island, I with Lackey. He fetches and StP's it. I tap His Tundra. He has Tropical + Goyf. I have Weirdings + Waste. I drop a Vial, and tap his lands with a Port. Vial at 2 gets me a Piledriver, and at 3 a Chieftain, that hist for 6. He drops that 2/3 flying dude to block my Chieftain and kill my vial, but I have another Chieftain, and put him down to 2. He can't swing the game back.
Game 2 - He opens with Island, EE. I drop a Lackey or a Vial, to call it. He explodes it hos turn, dropping a Tropical. I drop Port, and port him. He misses his land drop. I Waste his Tropical, and tap his Island. He manages to StP 3 of my dudes, that took a while to hit the table, since I was gathering mana, but I eventually flood him with dudes, and kill him.
2-0
4-0
Round 5 - Felipe - U Merfolk
Game 1 - He starts with a 2nd turn Corahelm to block my Lackey. I get a Piledriver. He upps his Corahelm to the max, and gets Silvergil, and a Lord, then another Lord. Meanwhile he double dazes a Matron on mine, then I get a lousy Ringleader. I try to get enough dudes down to kill him with 1 swing. Im a given turn he FoWs another Matron. He then hits me with his 6/6 fly. I topdeck garbage. He hits me agains, this time with Jitte, killing My driver, and taking me to 6. I draw a Gempalm. Well, lets see. I kill a blocker, and get a Ringleader. I cast it, and it reveals me a Piledriver. I swing for exactly his life total. hurrey!
Game 2 - I make the worst missplay of the day, costing me the game. He opens with Island. I look at my hand and have 2 lands, Vial, ReB, and dudes. What do I do? Land and Vial. Force. His 2nd turn he gets a Chill... I take 3-4 turns to get a 3rd land, grabbing a Vial in the process, but by the time it has 3 Counters, I'm preatty much dead already...
Game 3 - This one taes forever. He gets Silvergil, Reejerey and a Mutavault. I Knesis his 2 dudes, but he Forces. My turn a draw a Lackey to Knesis them again. He gets 1 Corahelm and another Lord, while I have something like Piledriver and Warchief. Unfortunately, I don't get Matrons, and my 1 Ringleader sucked, and my dudes don't fly...
1-2
4-1
Round 6 - Vitor - U Merfolk
Game 1 - He is fast, with a 4/4 Corahelm, 2 Cursecatchers and a Lord. I manage to get 2 Warchiefs, a Matron and 1 Piledriver, and a Vial at 1, when he swings with everything, taking me to 4, and leaving 2 lands open. I realize I could Matron (that I had in hand) and Vial Piledriver and kill him, but he looks too confidant, so I don't do It. I Matron for a Piledriver, but don't Vial it, and try to hit. He Echoing Truths my warchiefs before I do. My turn, he swings with his team, super confidant again, so I vial a Stinscourer, to Bounce the upped Corahelm, and get to block all his dudes, levaing him with a 2/2 Corahelm. My next turn I could not kill him in 1 shot, but swing with everything. He has 4 lands out, but I have a Port, that taps an Island Upkeep. He fails to draw a land, and can only hit me for 3, getting me down to 1, and I kill hin on my turn.
Game 2 - He opens super fast this time, getting Silvergil, Reejerey and 2 Mutavaults. I get to Vial a Piledriver in response to his Echoing Truth at Vial. He Standstills and hit. Piledriver + Gemaplm kill his lord. Next turn he swings with Mutavaults, and Gempalm can kill one of his goblins under Standstill, taking me to 9. My turn I bait a Force with Vial, but he has not, so I drop Warchief and swing. He drops all his cards, getting Corahelm with no counters, a Silvergil and 2 Cursecathers. I cast my Sharpshooter, that leaves him with Corahelm, hit him, and get the kill next turn.
2-0
5-1
Round 7 - Boy - Rbg Goblins
Game 1 - I lead with Lackey, he with Vial. I lackey a Matron to get a Gempalm. Lacey gets in there again, dropping a Chieftain. I have Gempalm and Ringleader in hand, where he has no Gempalm, so I win 2 turns later.
Game 2 - He leads with Lackey. I drop Lackey. He swings, I block, and he gets land and another Lackey. I drop Port, Vial and Lackey. He swings again, and I block again. He Matrons for Ringleader. My turn I drop another land, and Port him out of Ringleader at his Upkeep. He drops lands and passes. I Cast Warchief, Vial Piledriver, and hit.His turn he taps all lands and gets an Siege-Gang. My turn I Matron for Sharpshooter, kill 3 tokens and Matron, and hit for a lot. Next turn he could not do enough to recover, so I kill him my turn.
2-0
6-1
Total of 13-4
That takes me only to 2nd place, since the Merfolk I lost had only 1 draw, and it netted me only 17 booster. Kind of lame, but what can I do...
The deck performed rock solid all day long. Mulling to 6 is never an issue, due to all card advantage it can generate so fast, so I think I mulled here more than I was used to.
All cards were great here, and I wouldn't change a thing.
Don't get why people still say that Zoo is a hard MU. My last 3 times I beated it 2-0,2-0,2-1. 4 Perish, 3 Knesis, 3 Weirdings, 1 Stingscouger, 2-3 Gempalms is enough to win there. Just stay above 10 life.
Only bad MU in the tournament was a TES, from a friend, that went 5-1-1, so luck to not get paired with. There were 3-4 enchantress also, but I never lost to it the 3 times I faced it, so I don't consider it bad.
All in all, it was nice to get to go to a tournament with 83+ people. It's kind of rare around here, and a 7 round swiss is way cooler than a 6 or 5 round one...
Props:
Super Bizarros team, for getting me drunk the night before, and convincing me to go.
1 offs, that simply win games.
Bounce on Emrakul.
3 top 8 in last 4 tournaments.
The Source English corretor.
Slops:
Loosing to Merfolk.
17 booster award.
Getting home by midnight.
TES losing to Zoo in the final of the top8.
Till next one.