Mister Agent
08-03-2010, 07:29 PM
So I have been liking ugb control decks and so I decided to make this:
Left Field Control
1 Academy Ruins
3 Wasteland
3 Underground Sea
4 Mishra's Factory
4 Polluted Delta
1 Swamp
4 Misty Rainforest
1 Forest
2 Island
3 Tropical Island
2 Life from the Loam
2 Engineered Explosives
1 Fact or Fiction
2 Spell Pierce
4 Jace, the Mind Sculptor
4 Pernicious Deed
3 Treasure Hunt
4 Innocent Blood
4 Force of Will
4 Counterspell
4 Brainstorm
2 Krosan Grip
4 Engineered Plague
2 Worm Harvest
2 Blue Elemental Blast
1 Spell Pierce
2 Extirpate
2 Relic of Progenitus
I got the idea from CAB Jace and it's also a spin off of Ugb Landstill.
Card choices:
Life from the loam: Works well with Worm Harvest in the sideboard and constantly bringing back your wastelands, fetchlands, duals, and manlands wins you games. Considering, this deck needs alot of mana to operate consistently.
Engineered explosives: Pretty much a required card for this deck.
Fact or fiction: I haven't really figured out what to do with this slot yet but for now FoF seems to work just fine.
Spell pierce: Mostly for combo but can be used in other various aggro-control matchups.
Jace, the mind sculptor: An auto four-of and it's the best card in the deck.
Pernicious Deed: Another auto playset and with creature decks everywhere this seems like a necassary card in Ugb blue based control.
Treasure Hunt: A killer draw spell with 26 lands in the deck.
Innocent Blood: With emrakul decks running all over innocent blood seems really good right now.
Force of will: Duh
Counterspell: Has always been a great, flexible, and versatile counterspell.
Brainstorm: See force of will.
Matchup analysis
Merfolks: Favorable. You have all of the best cards against them like deed, explosives, and engineered plague. Your advantage of playing under standstill is just as good as theirs unless they happen to resolve an AEther Vial on the previous turn. A resolved Treasure hunt and/or life from the loam can help you recover from wasteland. Although, engineered plague doesn't always work to your advantage especially with a rapid levelled Coralhelm commander. However, this is why deed is really good in this matchup.
Zoo: Favorable to Unfavorable(Depending if they are running price of progress or not). You have just as much removal as they have threats. Your countermagic package is pretty solid against their burn spells, especially, postboard.
New Horizons: Favorable, Your board sweepers along with Jace can make quick work of their clock. Since you play with so many lands as well as Treasure hunt and loam you can quickly recover from stifles/wastelands.
In the next few weeks, as I test more with the deck, I will add on to the matchup analysis for this deck and I'll add other content as well.
Also, I want to come up with a better name for the deck too. :)
Feel free to discuss!
Left Field Control
1 Academy Ruins
3 Wasteland
3 Underground Sea
4 Mishra's Factory
4 Polluted Delta
1 Swamp
4 Misty Rainforest
1 Forest
2 Island
3 Tropical Island
2 Life from the Loam
2 Engineered Explosives
1 Fact or Fiction
2 Spell Pierce
4 Jace, the Mind Sculptor
4 Pernicious Deed
3 Treasure Hunt
4 Innocent Blood
4 Force of Will
4 Counterspell
4 Brainstorm
2 Krosan Grip
4 Engineered Plague
2 Worm Harvest
2 Blue Elemental Blast
1 Spell Pierce
2 Extirpate
2 Relic of Progenitus
I got the idea from CAB Jace and it's also a spin off of Ugb Landstill.
Card choices:
Life from the loam: Works well with Worm Harvest in the sideboard and constantly bringing back your wastelands, fetchlands, duals, and manlands wins you games. Considering, this deck needs alot of mana to operate consistently.
Engineered explosives: Pretty much a required card for this deck.
Fact or fiction: I haven't really figured out what to do with this slot yet but for now FoF seems to work just fine.
Spell pierce: Mostly for combo but can be used in other various aggro-control matchups.
Jace, the mind sculptor: An auto four-of and it's the best card in the deck.
Pernicious Deed: Another auto playset and with creature decks everywhere this seems like a necassary card in Ugb blue based control.
Treasure Hunt: A killer draw spell with 26 lands in the deck.
Innocent Blood: With emrakul decks running all over innocent blood seems really good right now.
Force of will: Duh
Counterspell: Has always been a great, flexible, and versatile counterspell.
Brainstorm: See force of will.
Matchup analysis
Merfolks: Favorable. You have all of the best cards against them like deed, explosives, and engineered plague. Your advantage of playing under standstill is just as good as theirs unless they happen to resolve an AEther Vial on the previous turn. A resolved Treasure hunt and/or life from the loam can help you recover from wasteland. Although, engineered plague doesn't always work to your advantage especially with a rapid levelled Coralhelm commander. However, this is why deed is really good in this matchup.
Zoo: Favorable to Unfavorable(Depending if they are running price of progress or not). You have just as much removal as they have threats. Your countermagic package is pretty solid against their burn spells, especially, postboard.
New Horizons: Favorable, Your board sweepers along with Jace can make quick work of their clock. Since you play with so many lands as well as Treasure hunt and loam you can quickly recover from stifles/wastelands.
In the next few weeks, as I test more with the deck, I will add on to the matchup analysis for this deck and I'll add other content as well.
Also, I want to come up with a better name for the deck too. :)
Feel free to discuss!