i.zk
08-06-2010, 11:35 PM
Nightedge Tempo
http://magiccards.info/scans/en/eve/91.jpg http://magiccards.info/scans/en/eve/87.jpg
What's this now?
I've had a casual deck centered around the Nightsky Mimic/Edge of the Divinity + B/W cards interaction for some time (and I'm sure this is a relatively popular casual deck to play). A while ago, I stumbled upon a deck on deckcheck.net which was similiar (http://www.deckcheck.net/deck.php?id=36026) which got me to wondering if this deck could be adapted to legacy. Obviously, the list from the tournament does not appear to be optimized, missing even simple improvements such as running Blessing of the Nephilim over Unholy Strength, so I decided to take that idea and try to turn it into a deck more suitable for the format, opting to remove some aggro elements to favour a more tempo oriented build.
Why should I care?
It is effectively an aggro deck that, although does not have tribal synergy or work well with disruption cards like Chalice and Trinisphere (i.e. Stompy decks), has an advantage over those decks in a couple areas: creatures in this deck are frequently evasive and have lifelink (which improves the aggro and, sometimes, the combo matchup), we have good permanent disruption, and our pump effects are permenant. In short: still aggressive enough to destroy control decks, but can still deal adequately with combo and aggro. Plus, the rogue factor is always fun.
Nightedge Tempo v1
// Mana Sources (20)
4 Scrubland
4 Marsh Flats
4 Chrome Mox
4 Wasteland
1 Karakas
1 Plains
2 Swamp
// Creatures (20)
4 Nip Gwyllion
4 Tidehollow Sculler
4 Nightsky Mimic
4 Mourning Thrull
4 Dark Confidant
// Spells (20)
4 Edge of the Divinity
4 Blessing of the Nephilim
4 Zealous Persecution
4 Vindicate
4 Mortify
Card Discussion:
Chrome Mox (vs Dark Ritual): It's been suggested to play Dark Ritual, after all it is a staple in aggressive decks playing black, but I feel like it really is not the correct card and the better option is Chrome Mox. Any card that we want to play on the first turn costs 2 CMC or 1 CMC. Dark Ritual is literally useless to cast any 3 cmc spells since they require W, and Dark Ritual to cast one 2 cmc spell feels like a waste when Chrome Mox can do that just fine.
Gwyllion/Sculler/Mimic/Thrull: A bunch of solid b/w creatures. Thrull seems kind of unimpressive, but in practice flying is a rather relevant ability.
Confidant: The only non b/w creature. This deck needs a way to get card advantage. With lifelink and the very low curve, this seems like a fantastic way to do it.
Edge/Blessing: Permanent versions of Giant Growth.
Persecution: I was unsure about this one at first, but it sweeps out enemy 1 toughness creatures (Confidants, Lavamancer, Argothian) and gets damage through. A nice combat trick to boot.
Vindicate: Best permanent removal spell. Pretty self-explanatory.
Mortify: Close to vindicate, but not quite the same. Still a solid choice though. In addition to any creatures, it hits counterbalance, survival, and library, making it fairly relevant.
Wasteland: Grouped with Vindicate, can give opponents a lot of trouble if they aren't getting any land. Generally good, since you don't need much mana to operate well anyway.
Sideboard:
Currently, don't have anything set in stone. Cards I was considering were:
Gerrard's Verdict
Orim's Chant
Leyline of the Void
Relic of Progenitus
Perish
Thorn of Amethyst
Umezawa's Jitte
http://magiccards.info/scans/en/eve/91.jpg http://magiccards.info/scans/en/eve/87.jpg
What's this now?
I've had a casual deck centered around the Nightsky Mimic/Edge of the Divinity + B/W cards interaction for some time (and I'm sure this is a relatively popular casual deck to play). A while ago, I stumbled upon a deck on deckcheck.net which was similiar (http://www.deckcheck.net/deck.php?id=36026) which got me to wondering if this deck could be adapted to legacy. Obviously, the list from the tournament does not appear to be optimized, missing even simple improvements such as running Blessing of the Nephilim over Unholy Strength, so I decided to take that idea and try to turn it into a deck more suitable for the format, opting to remove some aggro elements to favour a more tempo oriented build.
Why should I care?
It is effectively an aggro deck that, although does not have tribal synergy or work well with disruption cards like Chalice and Trinisphere (i.e. Stompy decks), has an advantage over those decks in a couple areas: creatures in this deck are frequently evasive and have lifelink (which improves the aggro and, sometimes, the combo matchup), we have good permanent disruption, and our pump effects are permenant. In short: still aggressive enough to destroy control decks, but can still deal adequately with combo and aggro. Plus, the rogue factor is always fun.
Nightedge Tempo v1
// Mana Sources (20)
4 Scrubland
4 Marsh Flats
4 Chrome Mox
4 Wasteland
1 Karakas
1 Plains
2 Swamp
// Creatures (20)
4 Nip Gwyllion
4 Tidehollow Sculler
4 Nightsky Mimic
4 Mourning Thrull
4 Dark Confidant
// Spells (20)
4 Edge of the Divinity
4 Blessing of the Nephilim
4 Zealous Persecution
4 Vindicate
4 Mortify
Card Discussion:
Chrome Mox (vs Dark Ritual): It's been suggested to play Dark Ritual, after all it is a staple in aggressive decks playing black, but I feel like it really is not the correct card and the better option is Chrome Mox. Any card that we want to play on the first turn costs 2 CMC or 1 CMC. Dark Ritual is literally useless to cast any 3 cmc spells since they require W, and Dark Ritual to cast one 2 cmc spell feels like a waste when Chrome Mox can do that just fine.
Gwyllion/Sculler/Mimic/Thrull: A bunch of solid b/w creatures. Thrull seems kind of unimpressive, but in practice flying is a rather relevant ability.
Confidant: The only non b/w creature. This deck needs a way to get card advantage. With lifelink and the very low curve, this seems like a fantastic way to do it.
Edge/Blessing: Permanent versions of Giant Growth.
Persecution: I was unsure about this one at first, but it sweeps out enemy 1 toughness creatures (Confidants, Lavamancer, Argothian) and gets damage through. A nice combat trick to boot.
Vindicate: Best permanent removal spell. Pretty self-explanatory.
Mortify: Close to vindicate, but not quite the same. Still a solid choice though. In addition to any creatures, it hits counterbalance, survival, and library, making it fairly relevant.
Wasteland: Grouped with Vindicate, can give opponents a lot of trouble if they aren't getting any land. Generally good, since you don't need much mana to operate well anyway.
Sideboard:
Currently, don't have anything set in stone. Cards I was considering were:
Gerrard's Verdict
Orim's Chant
Leyline of the Void
Relic of Progenitus
Perish
Thorn of Amethyst
Umezawa's Jitte