View Full Version : [Deck] Leyline of Anticipation Storm
waffles
08-09-2010, 03:44 PM
The Primer
The core idea of this deck is leyline of anticipation storm based on a landless shell, using kill conditions like grapeshot, Mind Freeze, with the back up plan of aggro. The pluses to this deck, is that it is very fast, blindly so under the leyline potential for upkeep kills. Immune to strip effects. The dangers to this deck are chalice @ 0, null rod, and artifact destruction. Yes this isn't 60 cards i am still at a loss on what to include. Input will be greatly appreciated. The goal is to make this compeditive.
Creature
4 Elvish Spirit Guide
4 Simian Spirit Guide
4 Salvage Titan
Enchantment
4 Leyline of Anticipation
2 Recycle
1 Artificer's Intuition
Instant
4 Retract
4 Force of Will
4 Brainstorm
4 Pact of Negation
4 Manamorphose
2 Mind Freeze
Sorcery
2 Grapeshot
1 Shattering Spree
Artifact
4 Chrome Mox
4 Jeweled Amulet
1 Vedalken Orrery
4 Lotus Petal
1 Pithing needle
1 Spellbook
3 Serum Powder
Creatures
Elvish/simian spirit guide
mana accel, going faster is a good thing can be used in an aggro strategy.
Salvage titan
Most, if not all of my deck is artifacts so casting him is easy, this becomes my plan b if i get locked out of everything else.
Synergy: With any artifact within the deck
Enchantments
Leyline of Anticipation
Normally being on the draw is kinda a minus, since your turn will be affected by whatever was played before it. With this in play this makes being on the draw not matter, win or lose the roll, you still have an advantage. In addition to that it opens the door for explosive play, making denial cards like null rod, chalice, pithing needle and bargain based draw devastating, like Flash/Hulk. The draw back to this is knocks you down one card so your starting hand is 6 instead of 7 the other player gets the trade off is a very powerful ability to play on your opponents turn, and getting to draw on yours. What it isn't, card advantage. What it is, turn advantage. Extremely synergistic with all cards.
Recycle
Made sense to use this since most of the things in the deck are 0-2 cost, so string drawing is possible in this setting. There are no lands so this puts me in a position of not drawing unplayable cards.
Artificer's Intuition
This is a way to find chalice or something else that is needed.
Instants
Pact of Negation
Counter support, in addition to being support for force.
Force of will
Auto include, eats unused leylines
Manamorphose
mana accel, good for getting out of a recycle lock
Brainstorm
auto include
Mind Freeze
auto include, since recycle is allows to draw and play continuously.
Grapeshot
same as Mind Freeze.
Artifacts
Chrome Mox/Petal/
auto include, fuels storm count Chrome Mox eats unused copies of leyline
Jeweled amulet
fuels storm, smooths out mana needs.
Serum Powder
included for better chances to get the leyline in the opening hand.
Aggro_zombies
08-09-2010, 03:48 PM
Timetwister is banned in Legacy.
waffles
08-09-2010, 04:06 PM
Timetwister is banned in Legacy.
oops, removed.
AlterEgo
08-09-2010, 04:29 PM
erm... maybe I'm blind, but HOW do you want to get that Recycle onto the battlefield??
you have SIXTEEN mana sources and only FOUR of them are permanent (I don't count Amulet, because it needs to be charged)
waffles
08-09-2010, 04:44 PM
erm... maybe I'm blind, but HOW do you want to get that Recycle onto the battlefield??
you have SIXTEEN mana sources and only FOUR of them are permanent (I don't count Amulet, because it needs to be charged)
hrmm, i could go black, dropping the green, if i did that i could still do the same thing with Null Profusion this color change would allow for the inclusion of dark ritual and duress. I wanted to go landless because drawing into lands is bad for this deck, due to the reason of stalling out. i also could try some cheap retrace something like Raven's Crime or Flame Jab. beyond that i dont really know. Also, i dont know this format very well.
Aggro_zombies
08-09-2010, 04:53 PM
erm... maybe I'm blind, but HOW do you want to get that Recycle onto the battlefield??
you have SIXTEEN mana sources and only FOUR of them are permanent (I don't count Amulet, because it needs to be charged)
Serum Powder counts as a permanent mana source! It taps for colorless.
In all seriousness, though, this deck could politely be described as being "irredeemably awful." The bad cards in your deck include:
Amulet: This card is so incredibly awful that your cheeks should now be literally on fire due to the shame you should feel for trying to use this card in Constructed. Literally on fire. You are not permitted to douse them.
Recycle: This card costs a million mana, is worse than Ad Noz (which does something when you have few to no cards in hand), and is a permanent that can be Krosan Gripped. Also, storm copies do not trigger this card.
Orrery: Leyline is only remotely close to being good because you can get the effect for free. This does not apply to this four-mana artifact.
Titan: A card that you have to 3-for-1 yourself to cast, and which subsequently only trades for an opponent's Tarmogoyf, is awesome in the sense that opponent will probably shit himself in pure, childish glee: he just four-for-one'd you for :1::g:. You, on the other hand, may or may not be unhappy with these results. Also, good luck ever getting more than one of these per game.
Pact and Force: Neither of these really do anything when you try to combo off, and they will be dead draws assuming you ever get Recycle into play.
Retract: This card is terrible with both Chrome Mox and Amulet, since you reset both of them and incur lots of card disadvantage in the process. Furthermore, you may end up screwing yourself out of the mana you need to cast Grapeshot or...I guess that's supposed to be Brain Freeze? Wow, talk about a mismatched pair of kill conditions.
Spellbook: This card literally does nothing. It does not even add to your storm count. Seriously, check the card's Oracle wording: a 2006 ruling indicates that it does not count as a spell, or even a card at all (so a decklist with 59 cards and 1 Spellbook would technically count as being just 59 cards, which would give you a round 2 game loss due to an illegal decklist).
Artificer's Intuition: Seriously, where are you coming up with the mana to use this, and what could you possibly get with it? Trading an Orrery for a Chrome Mox seems like the absolute best-case scenario in this deck, and even that is pretty terrible.
Like, I'm sorry to be a jerk here, but this deck is just bad in so many different ways that I'm actually still not even sure how it goes off, and I've been trying to figure it out for over an hour.
EDIT: The best advice I can give you is to look at the Belcher thread and model your deck on that. Belcher is fast and unstable, and doesn't need Leyline, but it will give you an idea of what a land-light combo deck looks like in this format.
EDIT 2:
Also, i dont know this format very well.
Hoo boy.
Okay, then you need to do the following before you start building decks:
1) Have an idea in mind. It looks like your general idea is "make a storm deck that wins at instant speed thanks to Leyline of Anticipation".
2) Research the format. Figure out what's good, what isn't, and how often these various decks show up on average. Figure out what tricks each of these decks has to interact with your idea. For example, Zoo has Qasali Pridemage, Krosan Grip, and REB or Pyroblast to get rid of your Leyline, Gaddock Teeg and Ethersworn Canonist to make going off difficult, and potentially Mindbreak Trap to answer your storm card and its copies.
3) Research other decks that are similar to what you want to do. These days, there is no such thing as an original deck. Every deck is based on a premise that has probably been used by some other deck in the past. In your case, Solidarity, TES, Belcher, SI, Ad Nauseam, IGGY Pop, and Doomsday Storm all do things similar to what you want to do. Look at those decks and figure out how they're built, and why they're built that way.
4) Articulate why your idea is better. What does Leyline of Anticipation give you? Normally, it would be terrible because casting the first makes the rest automatically dead, the card itself is only worthwhile if you get it for free, and there is often little difference between going off at instant speed and going off at sorcery speed. These are significant drawbacks that other storm decks in the format can do without. Which of those decks' weaknesses does Leyline solve, and does it solve them well enough to offset its drawbacks? If the answers to these questions are positive, then and only then can you...
5) Put together a sample decklist. There's no shame in modeling your deck on another deck. However, you do need to be prepared to defend why your deck is better than the deck you've used as a template, and your defense needs to be compelling - not just "cuz i wanetd to lol".
Personally, I do not think Leyline of Anticipation is worthwhile, but if you can come up with something good after doing your homework, then go for it. But the list you posted is too rough to even be called a rough draft.
waffles
08-09-2010, 06:13 PM
Serum Powder counts as a permanent mana source! It taps for colorless.
In all seriousness, though, this deck could politely be described as being "irredeemably awful." The bad cards in your deck include:
Amulet: This card is so incredibly awful that your cheeks should now be literally on fire due to the shame you should feel for trying to use this card in Constructed. Literally on fire. You are not permitted to douse them.
Recycle: This card costs a million mana, is worse than Ad Noz (which does something when you have few to no cards in hand), and is a permanent that can be Krosan Gripped. Also, storm copies do not trigger this card.
Orrery: Leyline is only remotely close to being good because you can get the effect for free. This does not apply to this four-mana artifact.
Titan: A card that you have to 3-for-1 yourself to cast, and which subsequently only trades for an opponent's Tarmogoyf, is awesome in the sense that opponent will probably shit himself in pure, childish glee: he just four-for-one'd you for :1::g:. You, on the other hand, may or may not be unhappy with these results. Also, good luck ever getting more than one of these per game.
Pact and Force: Neither of these really do anything when you try to combo off, and they will be dead draws assuming you ever get Recycle into play.
Retract: This card is terrible with both Chrome Mox and Amulet, since you reset both of them and incur lots of card disadvantage in the process. Furthermore, you may end up screwing yourself out of the mana you need to cast Grapeshot or...I guess that's supposed to be Brain Freeze? Wow, talk about a mismatched pair of kill conditions.
Spellbook: This card literally does nothing. It does not even add to your storm count. Seriously, check the card's Oracle wording: a 2006 ruling indicates that it does not count as a spell, or even a card at all (so a decklist with 59 cards and 1 Spellbook would technically count as being just 59 cards, which would give you a round 2 game loss due to an illegal decklist).
Artificer's Intuition: Seriously, where are you coming up with the mana to use this, and what could you possibly get with it? Trading an Orrery for a Chrome Mox seems like the absolute best-case scenario in this deck, and even that is pretty terrible.
1.) Amulet, there for storm count
2.) Yes, it costs a bit, but they first have to find the grip. Also i know it doesnt trigger it, but playing spells does so chain draw up a storm count then finish with a storm spell, that's blatantly obvious.
3.) Not as good with out tinker i grant you that. It was the only way i could reproduce the leyline effect.
4.) the arent as dead as you think they are. i can still play them if i am already going off. dont care if the spell resovles i just want the storm count.
5.) Idont really care about resetting of the mox and the amulet. It's about playing more and drawing more and thus boosting storm count.
6.) I cant find this ruling you are speaking of. The current rulings on spellbook at wizard's site link here:Spellbook (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191338) say nothing of that. It is an artifact and it does cost 0 and it does modify my hand size if played after recycle.
7.) i grant you this one. It is a waste of a card slot in this format.
Aggro_zombies
08-09-2010, 06:28 PM
1.) Amulet, there for storm count
Then run Pact of the Titan, or Summoner's Pact. Amulet literally does nothing when you combo off, other than convert one card to +1 storm. At least the Pacts can be imprinted on Chrome Mox.
2.) Yes, it costs a bit, but they first have to find the grip. Also i know it doesnt trigger it, but playing spells does so chain draw up a storm count then finish with a storm spell, that's blatantly obvious.
"A bit" is "a bit" of an understatement. You will most likely destroy most, if not all, of your hand just getting this card into play. Your Spirit Guides don't count as triggering it when used for mana, so they have about as much use as a land. You don't have enough other Ritual effects to generate the mana you need to refill your hand using spells that actually cost something.
4.) the arent as dead as you think they are. i can still play them if i am already going off. dont care if the spell resovles i just want the storm count.
So, what, you're going to counter your own spells? What if your opponent doesn't present any targets for you? You're going to go down two three cards to generate two storm and no mana? That's terrible!
5.) Idont really care about resetting of the mox and the amulet. It's about playing more and drawing more and thus boosting storm count.
This assuming you get one of the two (!) Recycles in your deck into play, which requires six mana to be generated from roughly 7-11 permanent mana effects (I guess Amulet counts if you charge it one turn and use it the next) and 12 one-shot mana effects. That's very, very difficult to do, and will involve you needing to have a lot of cards in hand. If the opponent Forces, Dazes, or Spell Pierces your Recycle, you're probably screwed. Furthermore, you probably won't have the cards in hand to Force back, and Pact does not help in this case (you'll just lose on your next turn).
6.) I cant find this ruling you are speaking of. The current rulings on spellbook at wizard's site link here:Spellbook (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191338) say nothing of that. It is an artifact and it does cost 0 and it does modify my hand size if played after recycle.
It's a joke alluding to how incredibly godawful Spellbook is and how only joke decks or troll decks actually run it.
The idea of using Recycle as the engine of a deck is fundamentally flawed, IMO, simply because it costs so much. You often won't get it into play before turn three, and if you do you won't have enough of a hand left to get anywhere with it a lot of the time. Also, Pridemage, Grips, and counters are pretty good at keeping it off the table, and you basically only have Force to make sure it gets there.
Zlatzman
08-09-2010, 07:04 PM
If you do want to play Recycle / Null Profusion, it'd probably be better to either find it with Academy Rector (which still is 4! mana), or Show and Tell it out (but then you might as well just Show and Tell Emrakul, the Aeons Torn instead.
Instead of Spellbook and Jeweled Amulet you could play some Rituals to actually get mana. One or more of: Desperate Ritual, Pyretic Ritual, Rite of Flame and Seething Song. If you insist on having 0-mana artifacts I'd rather play Shield Sphere, Mishra's Bauble, Everflowing Chalice or Engineered Explosives.
All in all I think this topic should be moved to the casual section, as I can't imagine it being good enough to actually be competitive.
Aggro_zombies
08-09-2010, 07:15 PM
All in all I think this topic should be moved to the casual section, as I can't imagine it being good enough to actually be competitive.
Glimpse-Kobolds is a Tier 2million deck that's absolutely hilarious to play with/against, and it emulates the Recycle engine pretty well for just :g:. It took a big hit from the banning of Mystical, though.
Zlatzman
08-09-2010, 07:47 PM
I've played against the casual variant, and I do agree that watching your opponent vomit Kobolds onto the table is something all magic players should experience. That deck do play land though.
I guess an argument can be made for Recycle (over Glimpse of Nature) as it functions for non-creature spells, and I do believe it's possible to make a decent casual-deck based on the card. Null Profusion is probably better due to Dark Ritual.
The major question right now is: why Leyline of Instant Speed? Do you have any spells you need to be playing at instant speed? For example Necrologia benefits from instant speed spells, as it allows you to combo out before discarding at end of turn, and Solidarity loves instant speed as it has lot's of draw and counters and can respond to opposing spells by playing loads more.
I don't see such effects in this deck, except for the free counterspells allowing you to continue comboing into a counterspell with a spell from the opponent still on stack.
TnA_Will
08-14-2010, 12:20 AM
... To go off of what Aggro has said, a friend of mine (original builder of the deck), myself, morbid, and a few others in columbus OH have been messing around with probably the most solid build of the land-light non belcher deck ideas. He calls it naughty kobolds and it does use the glimpse kobolds engine but it also uses another engine as well. That engine is the ANT engine of adnauseum ( a 2 of in the deck) and 1 tendrills main, 4x burning wishes main. What we use for mana accel in the deck is the spirit guides, tender wall, lotus petals, the one guy from guild pact that sacs for 1 of any color don't remember his name, mana morphose, and 4x culling the weaks!!! Culling is insane to play with because it makes adnaesum a lot easier to cast and with 16 0 drop creatures (4x of each of the 3 kobolds, and 4x ornithopers) it's pretty easy to get a culling off.
Like I said we tried the leyline/seerum powder idea to hit a turn 0 but it was just way to inconsistent, however, the deck with basically belcher's mana base, making room for cullings of course. There are several really good "combo" cards for the deck to help it hit it's gas btw but I will have to talk wtih everyone before I would post a full deck list. I think you should have enough to go on to come up with a good shell though, and if you get the leylines to work then congrats!! we never could!
I will give you 2 fun things to shoot for though.... We hit a storm count of 47 one time on turn 1, and the funniest one EVER was in a tourny in columbus said deck builder was playing against enchantress and attacked on turn 2 for 437 damage.... was freaking hilarious!!!
DarthVicious
08-17-2010, 10:47 PM
I can't wait for someone to break Leyline of Anticipation.
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