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dtrooper
08-22-2010, 01:53 PM
So I was watching the GGsLive US Nationals coverage and something was brought up about achievements. Considering this game has some pretty cool and ludicrous stuff happening all the time, I took on this idea and am planning to create a small checklist of achievements to check out as they happen naturally. I have a few ideas on how to make this work. The most basic is...

- Achievements will only obtainable in official and prized events and in the following formats: Block Constructed, Standard (T2), Extended (T1.X), Legacy (T1.5), Vintage (T1), Elder Dragon Highlander, Draft and Sealed. Both single and team (Two-Headed Giant) events apply.

Of course someone could simply fill everything out and have no proof of it; that goes against the spirit of this idea. If this were to take a greater impact on the magic community, some kind of certification would need to exist. I am thinking a simple picture and/or the opponent's signature would be fine and not interfere with the game as much as, for example, having to call a judge. For now, as a simple forum-only experiment, no proof is necessary (but feel free to post it!).

Another option I'd like to put out there is someone skilled enough create some kind of add-on on Magic Online that would trigger these achievements as they happen. Or even the development team integrating achievements into the platform. Everyone loves achievements, right? :)

Achievements will initially have three difficulty levels, ranging from Easy to Medium to Hard. Insane difficulty is an option. These are pretty much self-explanatory, except that I don't think the Easy difficulty should have the typical start-up achievements like "Play a land." or "Cast a creature.". It's unnecessary.

I will leave a few ideas on initial achievements with all the room for improvement and suggestions. Feel free to post your ideas!


EASY

* Name: Friends
Description: Have two Planeswalkers in play under your control as state-based effects are checked.

Name: Duck Hunt / Shoot the Birds
Description: Kill a Birds of Paradise on your first turn of the game.

Name: Played to my outs
Description: The turn before you lose, draw, in your draw step, the only card that makes you win this turn.

Name: Nihilism
Description: Win a game having resolved One with Nothing.

Name: Good Bob
Description: Have a Dark Confidant in play under your control deal no damage to you for three consecutive turns.


MEDIUM

* Name: Good Friends
Description: Have three Planeswalkers in play under your control as state-based effects are checked.

Name: Evolution
Description: Have a creature in play under your control with ten or more level counters on it.

Name: Coalition
Description: Have at least one of each basic land in play under your control as state-based effects are checked.

Name: Interaction is cutting my opponent's deck
Description: Win in your first turn of the game.


HARD

* Name: Super Friends
Description: Have four Planeswalkers in play under your control as state-based effects are checked.

Name: All these Emrakuls
Description: Cast an Everflowing Chalice with X = 8.

Name: Going for the genitals
Description: Hardcast a Progenitus.


INSANE

* Name: Best Friends
Description: Have all five of the original Planeswalkers in play under your control as state-based effects are checked.

Name: Clash of the Titans
Description: Have all three Eldrazi titans in play as state-based effects are checked.


* - This is a simple guideline as an example on how difficulty scales between difficulty levels.

Aggro_zombies
08-22-2010, 02:08 PM
In b4 Xbox references.

Valtrix
08-22-2010, 10:13 PM
I'm sorry, but achievements sound pretty terrible. These are rather generic scenarios that aren't very practical, and are considerably less interesting than things that already happen in games all the time. Now, if the thread was instead dedicated to interesting game plays, then that sounds a lot better to me. An example of that is a draft I had the other night. I played a Steel Overseer which got an Ice Cage slapped on it. Thinking I was smart I played my Blinding Mage next turn, which promptly got Ice Cage on it as well. Disappointed I looked at my hand to see a pacifism, which I placed on my blinding mage, ridding of it of the ice cage, and then used the ability to rid the overseer of the other ice cage.

I think fun interactions like this are way better to hear about than accomplishing some arbitrary goal that somebody sets for "achievements."

Nihil Credo
08-23-2010, 03:16 AM
http://i.imgur.com/sOzxs.png (https://addons.mozilla.org/firefox/1174)
.

jrsthethird
08-23-2010, 03:59 AM
http://i.imgur.com/sOzxs.png (https://addons.mozilla.org/firefox/1174)
.

XD

In a fun draft today. I killed 2 Phantom Beasts with a Fireball at X=0. If I had waited another turn I could have removed an Ice Cage as well. Also, Lava Axe for 10 with Fire Servant in play was sick.

SpikeyMikey
08-23-2010, 02:24 PM
XD

In a fun draft today. I killed 2 Phantom Beasts with a Fireball at X=0. If I had waited another turn I could have removed an Ice Cage as well. Also, Lava Axe for 10 with Fire Servant in play was sick.

You cannot target a creature for 0 damage. The Phantom Beasts should've lived.

Pastorofmuppets
08-23-2010, 06:04 PM
May I just say that I despise the concept of achievements, especially when I'm in the middle of a TF2 match or something and suddenly, "BLLLAAAARRGH LOOK AT ME BREAKING YOUR FOCUS ]TPGŪ[Pastorofmuppets got some useless achievement that nobody cares about. Also, you died. Congratulations. Bitch."
EDIT: Rulings on Fireball:
Gatherer Card Rulings?, Legality?

* 12/1/2004: The additional cost is paid when you pay the rest of Fireball's costs, even though that text appears second on the card (to make the card easier to read). The additional cost doesn't count toward Fireball's converted mana cost.
* 12/1/2004: If, for example, X is 5 and you choose three target creatures, Fireball has a total cost of {7}{R} (even though its mana cost is just {5}{R}). If those creatures are all still legal targets as Fireball resolves, it deals 1 damage to each of them.
* 5/1/2009: You may cast Fireball with zero targets, regardless of the value chosen for X. If you do so, it will not be a targeted spell, and no damage will actually be dealt when it resolves.
* 10/1/2009: Fireball's damage is divided as Fireball resolves, not as it's cast, because there are no choices involved. The division involves only targets that are still legal at that time.
* 10/1/2009: You can target more than X creatures. However, if the number of legal targets at the time Fireball resolves is greater than X, none of them will be dealt any damage.

So, the beasts or whatever were still targeted, and still died.