cuthbertthecat
09-04-2010, 10:04 PM
Title just about sums it up. I had been playing aggro loam for a good while before this event, and thought it was a good metagame call with both merfolk's and goblin's increased popularity as of late. I tried out a few different lists and single card variations before settling on this list:
Decklist:
4 Dark Confidant
4 Countryside Crusher
4 Tarmogoyf
2 Terravore
4 Life from the Loam
4 Chalice of the Void
4 Mox Diamond
3 Seismic Assault
2 Maelstrom Pulse
2 Engineered Explosives
4 Wooded Foothills
4 Wasteland
4 Tranquil Thickett
4 Forgotten Cave
3 Bloodstained Mire
2 Mountain
2 Taiga
1 Badlands
1 Bayou
1 Forest
1 Volrath's Stronghold
Sideboard:
4 Leyline of the Void
4 Firespout
3 Zuran Orb
3 Krosan Grip
1 Thorn of Amethyst
Anyway, for the report:
Round 1 v. Dylan with Enchantress
Game One: He wins the roll. His turn one is forest, wild growth. I keep a hand that goes turn one fetch for forest, play mox diamond, play life from the loam. On his turn he plays a heath, cracks for a plains, and plays an argothian enchantress. I play a crusher and pass. He plays an enchantress's presence. Crusher grows and swings. He lands a solitary and a sterling grove with a constant chain of enchantments that involves sigil of the empty throne. Eff. I lose shortly thereafter.
Sideboarding: I forget what I bring out, but grips and firespouts come in.
Game Two: He gets an early setup based on argothian enchantress, but I have firespout and engineered explosives. Goyf gets there.
Game Three: Similar to game two, except for he gets a wheel of sun and moon on me. It doesn't end up mattering, as goyfs are still plenty large out of his graveyard. Goyfs turn sideways.
1-0 Matches, 2-1 Games
Round Two v Zoo/Sligh
Game one: Turn one chalice for one, turn three chalice for one. Wastelands keep him off mana, and I play around price of progress to avoid a blowout.
Sideboarding -4 Dark Confidant, -2 Maelstrom Pulse +4 Firespout, +2 Zuran Orb
Game two: This game is pretty close, aside from the fact thatI had three(!) chalices on one. It comes down to my terravore, zuran orb, and 4/4 crusher v. his 6/6 knight of the reliquary and two tormod's crypt. He swings with knight, I block with crusher and use zuran orb to gain life and trade. He fireblasts me in response to put me at one, and then I go back up to 5. He crypts me to keep terravore at a rational power, but a goyf joins the team and gets there.
2-0 Matches, 4-1 Games
Round Three v. Cool guy with vengevine survival(sorry I forgot the name, possibly the coolest guy I played against all day)
Game one: He has a hand full of nonbasics and heirarchs, which are answered with wastelands and explosives. He doesn't see a survival or other discard outlet.
Sideboarding -4 Chalice, -4Bob, -1 crusher, terravore, and tarmogoyf +4 Leyline of the void, +4 Firespout, +3 Krosan Grip
Game two: I start with double black leyline in play with a hand that can still power out turn two crusher. This one takes a while as he sets up chumps like basking rootwalla, but the leylines are bad for him. I make a brutal misplay, thinking that rootwala only gets a +1/2 for his ability, and swing into one with a 2/3 goyf. It ends up not mattering, as the crusher eventually makes his way through the wall of chumps. He does see a survival this game, but I have the grip.
3-0 Matches, 6-1 Games
Round 4 v. Dredge
Game one: He mulls to five, something I am very fond of seeing. I am not so fond when he casts a turn one tireless tribe, discards grave troll in upkeep, dredges it, discards it, plays cephalid colleseum, and wrecks my things.
Sideboarding: -2 Maelstrom Pulse, -1 Terravore, -1 Life from the Loam +4 Leyline of the Void
Game two: I am unhappy when I have to mull to six, and am even less happy when he announces that he is not mulling. I settle for a slow hand with an engineered explosives in it. He has some trouble finding a dredger, but eventually does and proceeds to cephalid colleseum putting three ichorid, black creatures, dread return, and iona into the graveyard, among other things. I lose shortly thereafer.
3-1 Matches, 6-3 Games
Round 5 v. Vengevine Survival(there was tons of it at this event)
Game one: His turn one tropical, heirarch eat a wasteland and a pulse, respectively. He never stabalizes on mana.
Sideboarding: Same as other vengevine survival matchup.
Game two: I don't open leylines in my hand. At one point, I 3 for 1 him with a firespout, but it doesn't matter. Survival+Vines get there.
Game three: There's the leyline. And the firespouts, and the wastelands. My deck does exactly what it's supposed to do.
4-1 Matches, 8-4 Games
Round 6 v. Goblins
Game one: I am on the play, and land a turn one chalice for one. I power out my fat, and his guys never get there.
Sideboarding: -4 Chalice of the Void, +4 Firespout
Game Two: Turn one vial. Turn two vial. Turn three go insane. I need to rip a firespout and don't. I get slain by two enormous piledrivers.
Game Three: Similar to game two, except that I three for one him twice with firespouts and he runs out of gas. My enormous/enormous terravores get there.
5-1 matches, 10-5 games
Round 7 v. Andrey Yanyuk with Allies(!)
Andrey and I are buddies, and we designed the deck the morning of the event. We had done some testing for this matchup between rounds, and it did not look good for the allies.
Game one: He gets a pretty strong start involving tidehollow scullering away my life from the loam when I have a seismic assault on board, and then casting another taking my goyf. Things are looking bleak, but I manage to cycle into an explosives, set it on 2, and clear his board. Loam+seismic get there.
Sideboarding: -4 Dark Confidant, +4 Firespout
Game two: He keeps a land light hand, and I draw firespouts, chalice, and fat. This one ends quickly.
It sucked to have to play against a freind, especially one playing a deck as cool as allies. He ends up finishing x-3 :/
Round 8 v. Goblins
We I.D. into top 8.
TOP 8
Semifinals v. Zoo
Game one: She gets a fast start, but I am able to land some fat and a seismic and stabalize. I end up killing her with seismic+loam for 18.
Sideboard: Same as other zoo matchup
Game two: I mull to six, and keep a sketchy hand with wasteland and two tranquil thickets as the only lands, but with a chalice, firespout, and goyf. She plays a turn 1 taiga, nacatl. I play a tapped thickett. She misses land drop and plays a second nacatl. I play wasteland and play a chalice on 1. She beats for 4 on her turn. On my turn, I rip an explosives, pay 2 to set it on 1, and pass. She beats for 4, plays a horizon canopy, and passes. I draw another waste, waste the taiga, and blow the explosives. She draws and plays a forest, and passes the turn. I waste the canopy, play goyf, and she fails to find another land.
Quarterfinals v. Vengevine Survival
At this point, I am fairly sick of this deck.
Game one: He gets survival online and steamrolls me. Not too much of a story here.
Sideboard: Same as other Vengevine Survival Matchups.
Game two: No leyline, but plenty of firespouts, pulses, and explosives. He doesn't find a survival, and the fat gets there.
Game three: Start with leyline in play, waste his trop to keep him off of three mana for trygon predator. Firespout takes care of the heirarchs, and the fat kills him.
Finals v. Bomberman w/ recruiters and painterstone.
Game one: I get an early wastelock on him, he never has a chance to recover.
Sideboarding: -4 Dark Confidant, -1 goyf, -1 terravore, -1 Crusher, -1 Life from the loam, +4 Leyline, +3 Krosan Grip, +1 Thorn of Amethyst
Game two: We both get good starts, I try to explosives on one, it gets forced. He painterstones me the turn after.
Game three: start with leyline. He gets double painter to play around grip,and uses lion's eye diamond to fuel his grindstone to kill me.
All in all, it was a pretty good day. I wouldn't make any changes to this deck except for maybe packing some answers to Emrakul/Progenitus in the board. The astonishing part of the day was the abundance of Vengevine Survival. I had no idea the deck was so popular.
Decklist:
4 Dark Confidant
4 Countryside Crusher
4 Tarmogoyf
2 Terravore
4 Life from the Loam
4 Chalice of the Void
4 Mox Diamond
3 Seismic Assault
2 Maelstrom Pulse
2 Engineered Explosives
4 Wooded Foothills
4 Wasteland
4 Tranquil Thickett
4 Forgotten Cave
3 Bloodstained Mire
2 Mountain
2 Taiga
1 Badlands
1 Bayou
1 Forest
1 Volrath's Stronghold
Sideboard:
4 Leyline of the Void
4 Firespout
3 Zuran Orb
3 Krosan Grip
1 Thorn of Amethyst
Anyway, for the report:
Round 1 v. Dylan with Enchantress
Game One: He wins the roll. His turn one is forest, wild growth. I keep a hand that goes turn one fetch for forest, play mox diamond, play life from the loam. On his turn he plays a heath, cracks for a plains, and plays an argothian enchantress. I play a crusher and pass. He plays an enchantress's presence. Crusher grows and swings. He lands a solitary and a sterling grove with a constant chain of enchantments that involves sigil of the empty throne. Eff. I lose shortly thereafter.
Sideboarding: I forget what I bring out, but grips and firespouts come in.
Game Two: He gets an early setup based on argothian enchantress, but I have firespout and engineered explosives. Goyf gets there.
Game Three: Similar to game two, except for he gets a wheel of sun and moon on me. It doesn't end up mattering, as goyfs are still plenty large out of his graveyard. Goyfs turn sideways.
1-0 Matches, 2-1 Games
Round Two v Zoo/Sligh
Game one: Turn one chalice for one, turn three chalice for one. Wastelands keep him off mana, and I play around price of progress to avoid a blowout.
Sideboarding -4 Dark Confidant, -2 Maelstrom Pulse +4 Firespout, +2 Zuran Orb
Game two: This game is pretty close, aside from the fact thatI had three(!) chalices on one. It comes down to my terravore, zuran orb, and 4/4 crusher v. his 6/6 knight of the reliquary and two tormod's crypt. He swings with knight, I block with crusher and use zuran orb to gain life and trade. He fireblasts me in response to put me at one, and then I go back up to 5. He crypts me to keep terravore at a rational power, but a goyf joins the team and gets there.
2-0 Matches, 4-1 Games
Round Three v. Cool guy with vengevine survival(sorry I forgot the name, possibly the coolest guy I played against all day)
Game one: He has a hand full of nonbasics and heirarchs, which are answered with wastelands and explosives. He doesn't see a survival or other discard outlet.
Sideboarding -4 Chalice, -4Bob, -1 crusher, terravore, and tarmogoyf +4 Leyline of the void, +4 Firespout, +3 Krosan Grip
Game two: I start with double black leyline in play with a hand that can still power out turn two crusher. This one takes a while as he sets up chumps like basking rootwalla, but the leylines are bad for him. I make a brutal misplay, thinking that rootwala only gets a +1/2 for his ability, and swing into one with a 2/3 goyf. It ends up not mattering, as the crusher eventually makes his way through the wall of chumps. He does see a survival this game, but I have the grip.
3-0 Matches, 6-1 Games
Round 4 v. Dredge
Game one: He mulls to five, something I am very fond of seeing. I am not so fond when he casts a turn one tireless tribe, discards grave troll in upkeep, dredges it, discards it, plays cephalid colleseum, and wrecks my things.
Sideboarding: -2 Maelstrom Pulse, -1 Terravore, -1 Life from the Loam +4 Leyline of the Void
Game two: I am unhappy when I have to mull to six, and am even less happy when he announces that he is not mulling. I settle for a slow hand with an engineered explosives in it. He has some trouble finding a dredger, but eventually does and proceeds to cephalid colleseum putting three ichorid, black creatures, dread return, and iona into the graveyard, among other things. I lose shortly thereafer.
3-1 Matches, 6-3 Games
Round 5 v. Vengevine Survival(there was tons of it at this event)
Game one: His turn one tropical, heirarch eat a wasteland and a pulse, respectively. He never stabalizes on mana.
Sideboarding: Same as other vengevine survival matchup.
Game two: I don't open leylines in my hand. At one point, I 3 for 1 him with a firespout, but it doesn't matter. Survival+Vines get there.
Game three: There's the leyline. And the firespouts, and the wastelands. My deck does exactly what it's supposed to do.
4-1 Matches, 8-4 Games
Round 6 v. Goblins
Game one: I am on the play, and land a turn one chalice for one. I power out my fat, and his guys never get there.
Sideboarding: -4 Chalice of the Void, +4 Firespout
Game Two: Turn one vial. Turn two vial. Turn three go insane. I need to rip a firespout and don't. I get slain by two enormous piledrivers.
Game Three: Similar to game two, except that I three for one him twice with firespouts and he runs out of gas. My enormous/enormous terravores get there.
5-1 matches, 10-5 games
Round 7 v. Andrey Yanyuk with Allies(!)
Andrey and I are buddies, and we designed the deck the morning of the event. We had done some testing for this matchup between rounds, and it did not look good for the allies.
Game one: He gets a pretty strong start involving tidehollow scullering away my life from the loam when I have a seismic assault on board, and then casting another taking my goyf. Things are looking bleak, but I manage to cycle into an explosives, set it on 2, and clear his board. Loam+seismic get there.
Sideboarding: -4 Dark Confidant, +4 Firespout
Game two: He keeps a land light hand, and I draw firespouts, chalice, and fat. This one ends quickly.
It sucked to have to play against a freind, especially one playing a deck as cool as allies. He ends up finishing x-3 :/
Round 8 v. Goblins
We I.D. into top 8.
TOP 8
Semifinals v. Zoo
Game one: She gets a fast start, but I am able to land some fat and a seismic and stabalize. I end up killing her with seismic+loam for 18.
Sideboard: Same as other zoo matchup
Game two: I mull to six, and keep a sketchy hand with wasteland and two tranquil thickets as the only lands, but with a chalice, firespout, and goyf. She plays a turn 1 taiga, nacatl. I play a tapped thickett. She misses land drop and plays a second nacatl. I play wasteland and play a chalice on 1. She beats for 4 on her turn. On my turn, I rip an explosives, pay 2 to set it on 1, and pass. She beats for 4, plays a horizon canopy, and passes. I draw another waste, waste the taiga, and blow the explosives. She draws and plays a forest, and passes the turn. I waste the canopy, play goyf, and she fails to find another land.
Quarterfinals v. Vengevine Survival
At this point, I am fairly sick of this deck.
Game one: He gets survival online and steamrolls me. Not too much of a story here.
Sideboard: Same as other Vengevine Survival Matchups.
Game two: No leyline, but plenty of firespouts, pulses, and explosives. He doesn't find a survival, and the fat gets there.
Game three: Start with leyline in play, waste his trop to keep him off of three mana for trygon predator. Firespout takes care of the heirarchs, and the fat kills him.
Finals v. Bomberman w/ recruiters and painterstone.
Game one: I get an early wastelock on him, he never has a chance to recover.
Sideboarding: -4 Dark Confidant, -1 goyf, -1 terravore, -1 Crusher, -1 Life from the loam, +4 Leyline, +3 Krosan Grip, +1 Thorn of Amethyst
Game two: We both get good starts, I try to explosives on one, it gets forced. He painterstones me the turn after.
Game three: start with leyline. He gets double painter to play around grip,and uses lion's eye diamond to fuel his grindstone to kill me.
All in all, it was a pretty good day. I wouldn't make any changes to this deck except for maybe packing some answers to Emrakul/Progenitus in the board. The astonishing part of the day was the abundance of Vengevine Survival. I had no idea the deck was so popular.