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Maveric78f
09-07-2010, 04:24 AM
Let's say I control 1 Oblivion Ring that removed another ORing owned by my opponent. Let's say that my opponent controls a Retromancer and that there is no other non land permanent into play. Let's say that we are both at 3 life.

Now I play another ORing (the 3rd one) and of course I can't target Retromancer directly since I would die, so I target my ORing. The opponent gets back its ORing and he has to target my ORing, which gets back my first ORing which in turn will target his Oring which finally gets back my second Oring and we're back at the game state that was encountered when I resolved my ORing.

This is a loop that can be broken by both players but that none wants to break since it means defeat. How is this kind of situation handled?

luma
09-07-2010, 04:35 AM
If a loop involves a choice from both players, the active player must break the loop first if the other player doesn't want to.


714.3. Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue.

leander?
09-07-2010, 04:48 AM
Interesting question, thanks for the answer.