View Full Version : Pump Infect [SOM spoilage]
paeng4983
01-26-2011, 07:43 PM
inkmoth is one of the craziest card they ever printed for this archietype deck.
im loving it!
T1 Inkmoth
T2 Forest, Lotus Petal/Elvish Spirit Guide, activate Inkmoth, Invigorate, Berserk
pray hard that he'll have no wasteland in his opening hand
Tru3z3rox
01-26-2011, 08:51 PM
How have you like xanthid swarm? I've mostly been running duress with shusher in the side.
thorin_the_king
02-07-2011, 08:14 PM
@ActionJunkie: so, how it went with your secret tech at scg indy? :) at least tell us some berserk action from there...xd
ActionJunkie
02-07-2011, 11:52 PM
@ActionJunkie: so, how it went with your secret tech at scg indy? :) at least tell us some berserk action from there...xd
Guess I'll let the cat out of the bag after teasing.
It went well. My buddy played the deck instead of me because I was a bit short on cash and was more focused on Standard/Drafting. He only played it on Saturday because we were two "secret tech cards" short (again, I never really finished the deck) and he ditched the group for sleep and a Superbowl Party instead of playing Sunday @ the Open.
So before getting to the card... here's a quick synopsis of what I was able to watch my buddy do on the Saturday tournament.
Soon before the tournament started, my buddy got a "high five" from the Head Judge after clarifying a ruling involving the "secret tech card" and your opponent on Saturday ;).
Round 1: He won 2-0 and his opponent was PISSED. His opponent didn't go completely berserk (no pun intended) but my friend said he was unsportsman-like after losing spouting he never should have lost to the deck though my buddy says he won both games with regular (ungod-like hands/draws). I won't point fingers but his opponent started 6-0 the next day at the Legacy Open (not sure how he finished) so obviously it was a good deck - sorry, didn't see the match so not sure what my friend played against.
Round 2: He goes 1-1 then on the third game gets a gold-fish turn-2 kill. Unfortunetly he was all-in as he drew two Elvish Spirit Guides but he was on the play so turn two all his opponent had was a Windswept Heap in play. My buddy Double Rancor's a 1/1 infect (he played turn 1) and is holding a Berserk. He attacks and Berserks and his opponent is sitting there in shock and awe for a LONG time. My friend is seriously in the process of scooping when his opponent says wait, I'm going to pop the fetch and "look" for an answer. He goes for some White dual and then Swords the 1/1 infect. Obviously my friend couldn't catch up after using two Spirit Guides for no gain.
Round 3: He faces Faeries and wins 2-1 or 2-0... not sure. His opponent was super-friendly and was practically fist-bumping the entire match while trying his best to counter/block the imporant stuff. Was funny because after winning the second game with the "secret tech card", his opponent asked if he coudl take a picture with his IPHONE (but he didnt get a shot because he realized the battery was dead, LOL).
Round 4: He faces a Counter-Balance deck. The games were EPIC from what I saw... thank God we slipped Xantid Swarm in the SB. Anyways he loses in game three pretty much because his opponent top-decked him.
So only 2-2 but he was damn close to 4-0.
I can post the list later if anyone is curious but again, we only had two-secret tech cards and the SB needed a little more work.
Without further ado... the secret tech card (which I realized RIGHT AFTER Scars was spoiled) isn't a game-winning bomb but something that definitely gives mono-Green that one thing many, many people were saying it needed through this thread................... EVASION!
Evasion you say... flying... NO! Horsemanship FTW!
Riding the Dilu Horse is AMAZING with Infect. +2/+2 and unblockable for 2G - YES, please! The best part? ...it's PERMANENT which is what my friend had to ask the Head Judge about... whether he was obligated to point that out to his opponent. Anyways, it's very good in Infect and is essentially another win-condition in addition to trample from Berserk/Rancor or flying from the new MBS card, Inkmoth Nexus.
Please don't go buy them all up, ppl... I still need to get two more ;).
EDIT: Oh and yes, Vines of Vastwood is needed in ANY Legacy Infect build. Also at least from the meta we saw, more than one Autumn's Veil is also a really good idea for the Side-board. One other thing we discovered in playtesting was x4 Spirit Guides were pretty much the best bet. We toyed with x4 Guides and x4 Lotus Petals but running Lotus Petal just turned the deck into a combo turn-2 kill deck instead of a consistent turn-3 kill deck which isn't 2-for-1ed as much.
sligh16
02-08-2011, 05:27 AM
Sir, you got my complete respect. That's some genius tech. The only problem is the pricetag :(
Hahahaha wow
That's some obscure tech, buddy! I'd say treetop bracers but, well, horsemanship = cannot be blocked except by... hmmm... ok, cannot be blocked.
thorin_the_king
02-08-2011, 09:33 AM
@ActionJunkie: great find!! I always love playing with old and rare cards, tht's why i built imperial painter long time ago :)
anyway, thanks for the report and if you don't mind, share with us your list so we can start going into the same direction improving the deck.
InResponseForceOfWill
02-08-2011, 10:03 AM
Riding the Dilu Horse. HAHA fantastic, I love it!
I'm currently working on a BG infect deck. I got a lot of great input from everyone on this thread. Thanks! Here's where I'm at currently:
4x Invigorate
4x Rancor
4x Berserk/Might of Old Krosa (Budget)
4x Vines of Vastwood
4x Phyrexian Vatmother
4x Phyrexian Crusader
4x Plague Stinger
4x Elvish Spirit Guide
4x Dark Ritual
2x Lotus Petal
4x Snuff Out
3x Sylvan Library
3x Concordant Crossroads
4x Verdant Catacombs
4x Windswept Heath
4x Bayou
3x Inkmoth Nexus
3x Swamp
2x Forest
Need help cutting 8 cards. I can probably drop 2-4 pump spells and I'm not sure if Crossroads is necessary. I dropped BoPs for ESGs. Another infector like Ichorclaw Myr would be nice, but I wouldn't know where to begin on squeezing some in. I added in Sylvan Library for CA and card quality. I also considered Mirri's Guile and Dark Confidant. Not sure which of the three is best. Snuff out is my only removal, I'd like more removal and discard like Inquisition of Kozilek, but see no room.
If it was up to me I think I'd cut 3x Concordant Crossroads, 4x Rancor :( and 1x Vatmother? I dunno, I'm torn.
I think the basic frame of the deck should be something to the effect of: 20 land, 12 buff, 12 creature, 8 acceleration, 8 utility OR 20 land, 14 buff, 14 creature, 8 acceleration, 4 utility. Opinions?
ActionJunkie
02-08-2011, 02:36 PM
Thanks, fellas!
Here's the list my friend ran last Saturday -->
4x Elvish Spirit Guide
4x Noble Hierarch
4x Plague Myr
4x Ichorclaw Myr
4x Necropede (these used to be Blight Mambas but we're finding Necropede usually better)
4x Rancor
2x Riding the Dilu Horse (wanted to run x4 but with the printing of Inkmoth, x3 of these might be enough)
4x Berserk
4x Invigorate
4x Vines of Vastwood
2x Giant Growth (these should be Might of Old Krosa or 1 Might + another Dilu Horse)
1x Xantid Swarm (filler since we were short on Dilu Horses)
1x Pendelhaven
4x Inkmoth Nexus
14x Forest
Sideboard (this needs more work)
3x Xantid Swarm
1x Autumn's Veil (probably more of these)
2x Vexing Shusher
1x Canopy Cover
4x Nature's Claim
4x Reverent Silence
Early testing I really liked mono-Green with it being immune to Wasteland but with the necessary and awesome Nexus as THE Wasteland target, perhaps splashing is possible. Still would recommend running x4 Vines of Vastwood NO MATTER WHAT.
BTW guys there is another "Horsemanship tech card" but it's not near as strong as Dilu Horse. Riding Red Hare is decent but requires splashing a W and is NOT permanent like Dilu Horse.
Hope this thread stays alive and well... lots of other good info here! This deck is definitely fierce (as even some of the better Legacy players agreed that saw it on Saturday live)... it's amazing the % of turn-3 wins the above list provides and has "some protection" against direct-damage, removal, and counter-spells.
EDIT: And we absolutely PWN all Goblin builds which I thought was going to be prevalent over the weekend but wasn't...
bruizar
02-08-2011, 03:31 PM
@ ActionJUnkie
You deserve to wear the crown of tech this month. Had to pay homage
ZeroStride
02-08-2011, 04:00 PM
I tip my hat to you, sir. That is brilliant.
gkraigher
02-09-2011, 10:01 AM
this is the version of the deck I am making. I really like riding the dilu horse, btw. I think that playing black is going to be essential for phrexian crusader and thoughsezie, but i do understand the advantages of a single color deck.
4 plague stinger
4 flensermite
4 phyrexian crusader
3 viridian corrupter
4 noble heirarch
4 thoughtseize
3 rancor
4 vine of vastwoods
4 invigorate
3 riding the dilu horse
2 berserk
4 inkmoth nexus
1 pendlehaven
4 bayou
4 verdant catacombs
2 forest
2 swamp
4 green fetchlands
sideboard:
null rod --for affinity and combo
berserks --in case you don't need vines of vastwoods
xantid swarm --counterbalance tech
I simply don't like the "all-in" gameplay of going straight green. spirit guide seems horrible to me. you are trying to be a two turn combo deck (not to be confused with a turn 2 combo deck, although the potential is there)with the green deck, I don't like that. black adds some great creatures with crusader, the gremlin, and plague stinger--all good for different reasons. crusader is incredibly hard card to kill. gaining life is enormous against other aggro creature decks. flying is flying. it also adds great disruption with thoughseize and/or duress. it makes you more vulnerable to wasteland, ok.
I also think that viridian crusader is the nuts in legacy. every deck plays with artifacts these days. at worst, putting a diving top back on top of their library is slowing them down. my deck is not trying to kill on turn 2, its taking a more control oriented approach wanting to win on turn 4---which is still very fast.
ActionJunkie
02-09-2011, 12:41 PM
You really aren't a turn-2 combo deck with Spirit Guides, however, you ARE with Spirit Guides and Petals. Spirit Guides are necessary because Vines of Vastwood is soooo important (and sometimes other 1cc pumps OR SB Autumn's Veil). So not letting your opponent know you have a Guide/Vines in your hand can win you games. Perhaps x3 Spirit Guides... probably more than x2.
Corrupter and Crusader are both nice. But 2-drop 1/1 infects are key otherwise you slow yourself and average a turn-4 kill when you could average a turn-3 kill (while still having some flexibility). With that said, I really, really like Crusader (and Corrupter at least in SB) so perhaps a different direction is possible.
gvaldivia
02-12-2011, 07:54 PM
1: nexus+2 lotus petal.
one petal to activate 1/1 infect flying creature from nexus.
attack with him, then invigorate + last petal to bersek...
so GG -> Perfect hand = Play alone xD
http://img89.imageshack.us/i/ffffffuuuuuu.jpg/
Tru3z3rox
02-13-2011, 09:31 PM
Haha...I love that card...and shit +2/+2 and unblockable for the rest of the game is amazing. However, 3 mana sorcery is probably not something we want to run especially when its $60 a pop. ;)
But congrats on being creative and creating ripples in the boringly predictable legacy meta game.
Mystical_Jackass
02-14-2011, 12:11 AM
Awesome idea, I like it!
Just watch out in case they SB in Borrowing the East Wind ^^
bruizar
02-15-2011, 04:19 AM
I bought 3 Riding the Dilu Horse. They are so awesome. I played them in a different deck. my goodness, goyf was huge.. I even once played it on Noble Hierarch and attacked for 3 when I had nothing else in my hand or in play. That was against landstill and he had to pop an engineered explosives after a few turns because of it. I am super impressed by Riding the Dilu Horse. I can only imagine how good this card is in a deck with thoughtseize, to remove any plowshares they may be holding back.
paeng4983
02-15-2011, 09:11 PM
1: nexus+2 lotus petal.
one petal to activate 1/1 infect flying creature from nexus.
attack with him, then invigorate + last petal to bersek...
so GG -> Perfect hand = Play alone xD
http://img89.imageshack.us/i/ffffffuuuuuu.jpg/
invigorate requires a forest before you can cast at its alternante casting cost paps.
^_^
@actionjunk, are you refering to livewire lash as your secret tech card?
im currently testing my mono green version with LWL. and never fails to give
positive results when needed!
hehe congrats man for the mono red horsemanship version ^^
for my part my side is
3- tormod's crypt for grave hate
3-avoid fate/autumn's veil depends on your meta i think mine is full of swords / path so i opt for avoid fate
3-pithing needle for maze of ith and planeswalker
3-Krosan grip imo the best artifact remover as you can get around a chalice at 1 or any enchantment
3- Reverent Silence not sure about them as it's redundant with krosan
if you an any suggestions feel free too reply
thanks a lot
So I've got this built on MTGO..love it because it costs almost nothing.
Turns out its easy to get turn 2 wins 15-20% of the time, and goldfish turn > 95% of the time. And, no, Blinkmoth is not the easiest turn 2 win.
Any accelerator into first turn infecter followed by Berserk and Krosa/Invigorate gets it done.
Inkmoth just complicates the manabase so much.
The problem is that the frickin' format has speed up to hyperspeed recently. I had a game where I went turn 1 Necropede with Berserk+ Krosa in hand.
He plays Show and Tell into Blightsteel and all I can do the next turn is TRADE. Unreal.
Still, its basically the fastest aggro deck of all time unless you count it as combo instead.
HumphreyBogardan
03-18-2011, 01:48 PM
Godddd finally some spicy horsemanship tech. I've been wanting to play Riding the Dilu Horse in a deck just so I can say it outloud.
ActionJunkie
03-29-2011, 04:56 PM
So I've got this built on MTGO..love it because it costs almost nothing.
Turns out its easy to get turn 2 wins 15-20% of the time, and goldfish turn > 95% of the time. And, no, Blinkmoth is not the easiest turn 2 win.
Any accelerator into first turn infecter followed by Berserk and Krosa/Invigorate gets it done.
Inkmoth just complicates the manabase so much.
The problem is that the frickin' format has speed up to hyperspeed recently. I had a game where I went turn 1 Necropede with Berserk+ Krosa in hand.
He plays Show and Tell into Blightsteel and all I can do the next turn is TRADE. Unreal.
Still, its basically the fastest aggro deck of all time unless you count it as combo instead.
Inkmoth is easiest because it is uncounterable. But welcome to the club.
Yes, it's already been noted and discussed... this deck is basically a choice between heavy Lotus Petal and Spirit Guide (goal being high chance of turn 2 win) vs. other cards which help consistency with turn 3 kills and anti-removal. ...there is so much cheap removal/counterspells in Legacy, it's a very fine line.
Gosh I wish I had more time to travel/playtest this. Hoping to at least take a finely tuned build to a Legacy open once in the next 1-3 months.
BTW if you really want to get freaky, run Petal, Spirit Guide and Concordanant Crossroads... HELLO turn 1 wins ;).
Rothio
03-29-2011, 11:42 PM
Since people stopped talking on the other thread:
4 bayou
4 overgrown tomb
4 inkmoth
4 plague spitter
4 necropede
4 ichorclaw
3 crusader
4 land grant
4 esg
4 invigorate
4 vines of vastwood
3 rancor
3 berserk
4 thoughtseize
3 cabal therapy
4 dark ritual
SB:
3 Planar void
3 pithing needle
3 nature's claim
3 go for the throat
3 seedtime
You may think Land grant is bad, but it's no secret to your opponent what you're trying to do.
I also like cabal therapy. You can cast it turn 2, flash it back w/inkmoth in play.
Justin
03-30-2011, 09:29 AM
Also, porting some of this from the other thread. This deck does better when it is swinging with a guy on turn 2. It's very hard to win otherwise. The deck certainly needs some solid mana acceleration. I like Dark Ritual because it can give you a turn one Crusader or a turn one two-drop + discard. In my testing, I found that I often had a two-drop off of dark rit, but not one drop. I think that adding more one-mana discard and guys is helpful.
Despite its limitations, I think that Vector Asp is among the best infect creatures simply because it is a one drop. As I said, this deck wants to have someone coming in for a big swing on turn two. Inkmoth Nexus can also fill this role.
I feel that the best pump spells are those that can add you +4/+4. Most of the creatuers in the deck are 1/1s and one such pump spell will get you half way to victory. For this reason, I would play Might of Old Krosa over weaker spells, such as Rancor, Rouse, or Prey's Vengeance (the latter is a delayed +4/+4, but is not as good for that reason). A turn two kill is posible with an attacking 1/1 infect creature, a +4/+4 pump spell, and Berserk. That's why Berserk is essential for this deck. Here is my current list:
// Lands
4 [U] Bayou
2 [M10] Forest
3 [DDC] Swamp
1 [LG] Pendelhaven
4 [MBS] Inkmoth Nexus
2 [ON] Bloodstained Mire
4 [ZEN] Verdant Catacombs
// Creatures
4 [AL] Elvish Spirit Guide
4 [MBS] Phyrexian Crusader
4 [SOM] Plague Stinger
2 [SOM] Ichorclaw Myr
4 [SOM] Vector Asp
// Spells
3 [UN] Berserk
4 [ZEN] Vines of Vastwood
4 [LRW] Thoughtseize
4 [4E] Dark Ritual
4 [MM] Invigorate
3 [TSP] Might of Old Krosa
// Sideboard
SB: 4 [GP] Leyline of the Void
SB: 4 [UL] Engineered Plague
SB: 3 [TE] Choke
SB: 4 [WWK] Nature's Claim
Rothio
04-03-2011, 04:34 PM
Updated List:
4 Verdant Catacombs
4 Bayou
4 Overgrown Tomb
1 Forest
1 Swamp
4 Inkmoth
4 Plague Stinger
2 Necropede
4 Ichorclaw
4 P. Crusader
1 Viridian Corrupter
4 ESG
4 Invigorate
3 Vines of Vastwood
3 Might of Old Krosa
3 Berserk
4 Thoughtseize
2 Cabal Therapy
4 Dark Ritual
SB:
3 Planar Void
3 Pithing Needle
3 Nature's Claim
3 Midnight Charm
3 Vexing Shusher
MD:
I still don't like activation cost on Vector Asp. -If I can't swing for the win on turn 2, it slows down my other plays.
Land grant is gone. -It wasn't bad, but fetchland lets me play around wasteland. Rancor is replaced w Might of Old Krosa. -Justin is right, it's better to be half way there if I can't swing for the win. Added 4th Crusader. -Too good not to run 4th. 1 Corrupter. -Wanted to have MD solution to Jitte.
SB:
Trying out Midnight Charm. -Cheap black spell that taps a creature / Kills 1 toughness / First strike (good with infect). Seedtime was cute, but Shusher is better vs counter top (and it can come out on turn 1)
Whippoorwill
04-09-2011, 05:33 AM
This seems to be the go to thread for BG Infect, so I'll post the version I'm working on here.
I decided to go a more control route with the deck and based it off the Junk decks that are doing well. The list is by memory, so I may be off on the mana base.
Mana Sources - 24
6x Swamp
1x Forest
4x Bayou
4x Verdant Catacombs
4x Inkmoth Nexus
3x Wasteland
2x Mox Diamond
Creatures - 12
4x Dark Confidant
4x Plague Stinger
4x Phyrexian Crusader
Instants/Sorceries - 15
4x Inquisition of Kozilek
4x Hymn to Tourach
3x Go For the Throat
4x Invigorate
Artifacts/Enchantments - 9
3x Sensei's Divining Top
2x Umezawa's Jitte
2x Crucible of Worlds
2x Death Pit Offering
Sideboard: (Only cards I've decided on so far)
3x Extirpate
3x Pernicious Deed
2x Krosan Grip
I have very minimal testing so far with the deck (6-7 games, 3-4 vs Hate Bears, 3 vs Affinity) but so far its working fairly well (4/5 wins-1/2 losses). The early disruption and card advantage from Bob has been great and a key part to making the deck effective for me.
Inquisition - This could be Thoughtseize if preferred.
Go For The Throat - In my original rough draft of the list I had this as Maelstrom Pulse but decided to try these since I didn't have my Pulses yet, so far I've liked it. Its useless against Affinity, but good against just about every other deck that runs creatures. I may go back to Pulse but I'm not too worried about non-creature permanents game 1 and after boarding I have access to Deed & Grip. Virulent Wound has been another card I've been considering due to all the low toughness creatures in the format right now.
Crucible - I'm unsure on these. They're nice to have obviously, but I still do ok when I don't draw them. I mainly added them to recur Inkmoths and Wastelands.
Death Pit Offering - Probably the biggest "wtf" in the deck. I had 2 spots open and this came to mind. Very good with Inkmoths. Its a win more card, but it makes you less reliant on drawing pump effects. The Diamonds also help it hit play faster. I've thought about putting Phyrexian Vatmother or Hand of the Praetors in this spot.
No Vines of Vastwood - I don't really like the double Green requirement for the pump since double Black is more important for Hymn and Crusader.
Justin
04-09-2011, 04:12 PM
A few other thoughts. You can get a big swing from Vector Asp on turn two, even though you need to pay B for the infect ability. Remember that you will usually have two lands available on turn two, so you can use one to activate and the other to play a pump spell. Plus, Invigorate is free and ESG can let you play an additional pump spell. Pendlehaven has been great in testing. All of the creatuers, other than Crusader, start out as 1/1s. Pendlehaven really helps and has won me some game. In fact, I'm considering adding a second one to the list.
I want to add black but
1. I'm not sure that the discard you get offsets the fact that it makes you a turn slower, excepting Dark Ritual
2. since you replace pump spells with discard its all the sudden not as easy to win out of nowhere
3. Crusader is really good but if you don't get an accelerator, hes not coming down til turn 3
4. wasteland (maybe the most important of all)
InfectDeckWins
04-09-2011, 07:42 PM
I just competed in a PTQ legacy event and had some very good games with my version of infect.. i believe i could have won if i had bayous and natures claim in the sideboard because i got molested by the jitte in two seperate matches. It was a very very competive meta with every deck costing around 500 bucks i would say, but i am very happy with going 2-2 in a field with many top tier decks, and only losing to two of the top four.. im looking for some suggestions on what else to do with this deck besides throwing in dark confidants ( i know i could use them)
3x Inkmoth Nexus
4x Verdant Catacombs
6x Swamp
2x Forest
4x Overgrown Tomb
2x Misty Rainforest
2x pernicious deed
4x phyrexian crusader
4x duress
4x invigorate
4x might of old krosa
3x inquisition of kozilek
4x plague stinger
3x sensei's divining top
4x dark ritual
4x rancor
2x maelstrom pulse
2x ichorclaw myr
SB
4x nature's claim
2x damnation
9 open slots open for suggestion
Rothio
04-10-2011, 01:20 PM
Justin -When I was trying out Vector Asps, I had problems setting up for the following turn when I needed to. This deck is very color hungry, but you have to run Inkmoths. So I had situations like turn 1 Inkmoth, Asp, turn 2 Bayou and no Invigorates/Mights in hand=attack for 1 infect...(boo.) I really like Pendlehaven, but I'm not sure about running too many non-Forests because of Invigorates.
Whippoorwill -If I was going control, I'd go U/B build(kinda like the standard deck). You're only running 4 Invigorates and no Berserk, no need for green if you're not aggro. I'd try Tezz ver.2, Vatmothers, Crusaders and Inkmoths with discard/counterspells.
KBH -If you like mono B, you might want to try Hatred with 4 Dark Rits, Lotus Petals and tons of discard spells. You can also try cards like Vatmothers, Bonesplitter, etc.
IDW -How did you like cards like Deed, Top, and Maelstrom Pulse? Weren't they too slow? Aggro decks runs out of gas occasionally, I understand your need for card draw. I'm personally not a fan of Confidants in this deck, maybe cards like Night''s Whisper/Sign in Blood instead of running non-infect creature?
Vines of Vastwood is a MUST if you are playing green! I know GG is rough at times, but it is sooo worth it . I have even used it without kicker just to protect my dudes.
My favorite turn2 win so far: Turn 1 Dark Rit into Crusader, Turn2 Invigorate and Vines of Vastwood.
InfectDeckWins
04-10-2011, 06:24 PM
i really like the control, maelstrom pulse did wonders for me by taking out goyf and a flyer if they had one.. im thinkin a couple natures claim should be mainboarded because the only thing that really gave this deck problems was the freakin jitte. The top runs so smooth i think its a must.. it lets me get that extra pump that i need so much earlier as well as everything else, ive gotten rid of so much bad draw on the top of my deck with the fetch lands and toppin. The confidant could be devasting in this deck though especially if your fixing your draws to draw a land or a 1 drop with the revealed card from confidant.. ill have to do some playtesting. Would you take out rancors for the vines? or have both?
Rothio
04-12-2011, 05:31 AM
IDW, I personally think 13 creatures aren't enough for this type of deck. Maybe Deeds can go to SB, and you can MD Viridian Corrupter to combat Jittes. You might also like Hymn to Tourach instead of Inquisitions. Krosan Grip is probably better SB card than Nature's Claim in your build. I'm still not 100% sold on Maelstrom Pulse... It is a flexible card, but it is a sorcery. I'd drop Rancor and play Vines for sure, they are soooo good.
Clark Kant
04-17-2011, 11:44 PM
1: nexus+2 lotus petal.
one petal to activate 1/1 infect flying creature from nexus.
attack with him, then invigorate + last petal to bersek...
so GG -> Perfect hand = Play alone xD
http://img89.imageshack.us/i/ffffffuuuuuu.jpg/
Doesn't work. Invigorate needs you to control a forest to be free.
Clark Kant
04-17-2011, 11:51 PM
I really like my list. It's solid.
15 Forest
2 Pendelhaven
3 Inkmoth Nexus
4 Elvish Spirit Guide
4 Manamorphose
4 Invigorate
4 Berserk
4 Vines of Vastwood
4 Might of Old Krosa
4 Blight Mamba
4 Ichorclaw Myr
4 Necropede
4 Plague Myr
Any criticisms? Any suggestions?
I really don't think I would change a thing. Every card works well in it.
tsabo_tavoc
04-18-2011, 05:25 AM
Someone has to mention this http://forums.mtgsalvation.com/attachment.php?attachmentid=117352&d=1303099803
{PG} Instant +2/+2 UET
Strictly better than Rouse, but will a pump 2 ever see play? What if it pumped 3? Discuss~
Justin
04-19-2011, 10:39 AM
As I say above, the pump spells in this deck should increase the power by +4 or higher. With a 1/1, a +4/+4 pump spell makes it a 5/5 and gets you halfway to victory. Playing weaker pump spells requires your dudes to get more hits on the opposing player to win. Therefore, I believe that the pump spells for this deck should be Invigorate, Vines of Vastwood, Might of Old Krosa, and Berserk.
@Clark: Can you tell us why you decided to avoid black in this deck? Black gives the deck access to Dark Ritual for mana acceleration, Plague Stinger for evasion, discard spells, removal (although I don't think it's necessary), better sideboard options, and best of all Phyrexian Crusader. In my view, Phyrexian Cruasder is essential for this deck. The reason is that its resilance to the best removal in the format (Swords to Plowshares, Lightning Bolt, etc.) gives the deck a stronger chance to win. This deck is vulnerable to spot removal, which can lead to massive card disadvantage and cost you a game. Cards such as Vines of Vastwood and Phyrexian Crusader are needed to protect the deck from this vulnerability.
ActionJunkie
04-19-2011, 06:24 PM
THE TIME IS HERE!
WOOT - 1/1 Infect for G in New Phyrexia! HELLO "Legacy combo infect"!
Oooh looks like I need to catch up on this thread too.
Clark Kant
04-19-2011, 08:24 PM
Woohoo.
My new list. Looks perfect :)...
16 Forest
2 Pendelhaven
2 Inkmoth Nexus
4 Elvish Spirit Guide
4 Gitaxian Probe
4 Invigorate
4 Berserk
4 Vines of Vastwood
4 Might of Old Krosa
2 Groundswell
4 Glistener Elf
4 Ichorclaw Myr
4 Necropede
2 Blight Mamba
Sideboard:
4 Mental Misstep
4 Xantid Swarm
4 Viridian Corrupter
3 Nature's Claim
Any criticisms? Any suggestions?
Which is worse? Mamba or Necropede? I cut two Mamba to play two Groundswell since pump seems to be more important than infect guys (due to pump taking out blockers while saving your guys) and yet the deck has more infect guys than pump.
Probe tells us when it's safe to combo out while also increasing the odds of drawing pump or infect guys. Mental Mistep comes in postboard vs StP/Path/Bolt/Combo/Innocent Blood and the discard that Innocent Blood decks play. It's a fantastic card vs. Zoo.
ActionJunkie
04-19-2011, 11:53 PM
Woohoo.
My new list. Looks perfect :)...
16 Forest
2 Pendelhaven
2 Inkmoth Nexus
4 Elvish Spirit Guide
4 Gitaxian Probe
4 Invigorate
4 Berserk
4 Vines of Vastwood
4 Might of Old Krosa
2 Groundswell
4 Glistener Elf
4 Ichorclaw Myr
4 Necropede
2 Blight Mamba
Sideboard:
4 Mental Misstep
4 Xantid Swarm
4 Viridian Corrupter
3 Nature's Claim
Any criticisms? Any suggestions?
Which is worse? Mamba or Necropede? I cut two Mamba to play two Groundswell since pump seems to be more important than infect guys (due to pump taking out blockers while saving your guys) and yet the deck has more infect guys than pump.
Probe tells us when it's safe to combo out while also increasing the odds of drawing pump or infect guys. Mental Mistep comes in postboard vs StP/Path/Bolt/Combo/Innocent Blood and the discard that Innocent Blood decks play. It's a fantastic card vs. Zoo.
Very solid.
I'm going to try to get a good amount of playtesting in on Thursday then will share anything significant.
But first look from my testing here are some ideas:
4 Inkmoth - best infect card other than the 1/1 for 1
2-4 Noble Hierarch - fits well especially after the "counter/removal battle" - I've won many games using this & Inkmoth w/ both of us out of cards
2-3 Riding the Dilu Horse - secret Tech and absolutely PWNs goblins
Necropede is better than Blight Mamba but I find Blight Mamba slightly ahead of Plague Myr.
Sideboard has been my thorn lately. Corruptor is way too slow. Vexing Swisher is a great 1 - 2 of... so is the global free enchantment removal (forget name) and many more...
There's still a lot of other ideas/changes... I'll try to contribute more later.
TheDarkshineKnight
04-20-2011, 01:48 AM
Blighted Agent 1u
Creature - Human Rogue (C)
Infect
Blighted Agent is unblockable.
1/1
Gentlemen? We're going blue!
Clark Kant
04-20-2011, 02:11 AM
I like blue. It also gives us Unstable Mutation which is perhaps the best pump spell ever made.
If we can splash black AND blue, we can add Plague Myr and have most of our infect guys have evasion.
Replacing ESG with Lotus Petal is a good start.
There's no reason for this deck not to splash Black and Blue. The two best creatures are black and blue with fly and unblockable respectively.
Besides, it has to run green to be fast enough, and use the 1cc infecter, the third best infecter there is.
Best of all, there's a new free +2/+2 in Mutagenic Growth, and a new free protection in misstep. Deck running blue can afford to run Daze as protection too. A set of Strong Free pumps alongside with evasive creatures and the decent protection blue/black/green has to offer for the creatures, this deck is looking pretty viable.
I'd test something like this:
14 GUb manabase
4 Lotus Petal
2 ESG
4 Blightned Agent
4 Glistener Elf
4 Ichorclaw Myr
4 Plague Stinger
4 Invigorate
4 Mutagenic Growth
4 Might of old Krosa
4 Berserk
4 Mind Misstep
4 Daze
Maybe Concordant Crossroads?
Oh, and the list I posted above can easily use FoW, reaching 16 blues, with 82% chance of having blue whenever you have a FoW within the opening 7. (I just don't know how to fit it xD)
Clark Kant
04-20-2011, 08:11 AM
Get that puny 2/2 mutagenic growth out of there and replace it with a real pump spell, the best one ever made, Unstable Mutation.
Get that puny 2/2 mutagenic growth out of there and replace it with a real pump spell, the best one ever made, Unstable Mutation.
Oh yeah. True enough! ^^ I'd say Berserk is better, then Rancor (at least for aggro decks), but for this deck, +4 blue also opens for FoW...
That spot should deserve some testings anyways...
Maybe something like this, then:
4 Tropical Island
2 Underground Sea
1 Bayou
4 Misty Rainforest
1 Polluted Delta
1 Forest
1 Island
4 Lotus Petal
1 Elvish Spirit Guide
4 Blightned Agent
4 Glistener Elf
3 Ichorclaw Myr
4 Plague Stinger
4 Invigorate
4 Unstable Mutation
4 Might of old Krosa
4 Berserk
4 Force of Will
4 Daze
2 Mental Misstep
vikram
04-20-2011, 01:16 PM
Looks great.
I actually like Thoughtseize over FoW if you already play free counters like Daze and Mental misstep.
I also think any blue deck with fetchlands should play Brainstorm. Cut an ESG, Mry, and 2 Daze for it.
I dunno... FoW just looks too strong not to be played as protection, given we have more than enough Blue already.
This demands plenty of testing...
i think if you play blue , brainstorm is an auto inclue hand protector , hand filter etc ^^
i think if you play blue , brainstorm is an auto inclue hand protector , hand filter etc ^^
yup, but where to fit it? Ideas?
Also, 4x Mental Misstep is now looking solid
Clark Kant
04-21-2011, 03:41 PM
Cut an ESG, Mry, and a Daze for 3 Brainstorm. 3 is plenty.
I would cut FoW for 4 Mental Misstep.
FoW is card disadvantage and the blue cards are all your best cards. You have Daze and Mistep to protect vs combo and removal.
My big debate is Groundswell vs Old Krosa. I love that Groundswell actually is an instant and doesn't have to played before the attack so you can surprise with that and berserk for the win.
This is especially true since you are playing daze which is akin to playing 3 more lands as far as groundswell is concerned.
Cutting FoW seems wrong. FoW is the best protection, you won't need all the blue all the time, I think 4x FoW is better than the other counters. I know MM seems like nutz, and Daze is strong w/o card disadvantage (but has tempo disadivantage), but FoW, well... is FoW. I shouldn't even need to justify it. xD
Groundswell... I think 15 creatures with 16 pumps is low count already, cutting these for Brainstorm AND extra lands, when you are able to play out of 1-2 lands, seems the wrong move... Maybe cut Petal, go to a more reliable manabase, like 18, and then fix the deck acordingly? Maybe Brainstorm instead of a few pumps? hmmmm
Let me see a list of yours? I need time to test mine, but I got so much to do with so little time =/
Clark Kant
04-22-2011, 02:18 AM
You misunderstood me. I didnt say play more land. I said that you play daze which means you will making land drops even more frequently, which helps with landfall.
My list is monogreen, can't afford dials. If I could, I would be playing Brainstorm.
ReAnimator
04-26-2011, 04:04 PM
I really think you want Gitaxian Probe in here. It makes it so safe for you to combo off, you know exactly what you are up against, the life loss is mostly irrelevant in a fast deck like this, and running a low land count with extra cantrips is just fine in this style of deck (think old threshold or miracle grow decks).
GGoober
04-26-2011, 05:44 PM
I really think you want Gitaxian Probe in here. It makes it so safe for you to combo off, you know exactly what you are up against, the life loss is mostly irrelevant in a fast deck like this, and running a low land count with extra cantrips is just fine in this style of deck (think old threshold or miracle grow decks).
Wow, this is a great suggestion, it ups the FoW blue count, and is a free cycler when drawn.
ActionJunkie
04-26-2011, 10:17 PM
Still don't get why you would splash blue or black. All that does is slow us down which is what their "counters/removal" do anyways.
Instead fight it with Vines of Vastwood and the like that also double as offense.
Tested this list last week:
Creatures
4x Glistener Elf
4x Necropede
4x Ichorclaw Myr
1x Plague Myr
Accelerates
1x Noble Hierarch
4x Elvish Spirit Guide
1x Lotus Petal
Pump
2x Rancor
4x Invigorate
4x Vines of Vastwood
4x Mutagenic Growth
FoW/Removal "protection"
1x Xantid Swarm
1x Mental Mistep
Land
1x Pendalhaven
4x Inkmoth Nexus
16x Forest
Thoughts --
This deck is amazing and definitely under-estimated. Pre Glistener Elf we were just behind other combo decks on how fast we "went off". Now we are slightly faster, imo and have access to awesome main/sb "protection". Pretty sure I'm very close to the ideal # of creatures, pump, and land.
Xantid Swarm and Mental Mistep as a x1 of is great because it keeps your opponent on their toes. Xantid Swarm is not only awesome against counters (cast creatures after attack phase) but saves your ass against Swords to Plowshares from "2-3 for 1" you. There is almost no deck where Xantid Swarm is a blank and if it is... sideboard out the x1 of ;). Also these two plus x4 Vines is 5-6 "protection cards" which is a very acceptable # for a deck that goes off on turn 3 (sometimes turn 2).
Mutagentic Growth is under-rated. Being free more than makes up for +2/+2 instead of +4/+4 as you can cast multiple in the same turn and frees your mana for more important things like Vines of Vastwood (especially kicked!). Pretty funny casting this to save a creature from Grim Lavamancer... and they thought you were tapped out!
No matter the build, taking out Inkmoth is a mistake as it is EASILY the 2nd best infect drop for us behind Glistener Elf. Also the duo gives us those random turn 2 kills - so fun! Biggest hinderance is Pridemage but at least you see it coming - Wasteland is NOT an issue as it slows both down and you have plenty of other substitue creatures.
Sad I finally removed the 2-3x Riding the Dilu Horse. Thanks to Glistener Elf... Dilu Horse actually slows us down just enough to not include!
Sideboard is the toughest part as we have access to sooooo many nice protection "schemes". We have free mass enchantment removal... uncounterable enchantment/artifact removal and tons of protection from instants/removal for "G".
To each their own and best of luck with whatever build suits you. But remember "pump Infect" is at heart a combo deck and more often than not speed over protection is the answer as on turn 3 your opponent will have 9-10 cards of their 60 card deck which means more often than not they won't be holding the silver bullet. And if they are, remember we CAN play around/still have success in the long-run if you make wise decisions and trust the math.
EDIT: I agree Gitaxian Probe could be beneficial... off to playtest!
LegacyStudent
04-27-2011, 12:38 AM
Splashing colors doesn't necessarily slow the deck down as long as we don't dilute the density of threats and pump spells. The important goal of this all-in strategy is to be able to reliably get an infect creature past their blockers. For this reason, I think that there's merit in splashing blue and black as it gives us access to two evasive two mana creatures. I'm testing the following list:
Creatures
4x Glistener Elf
4x Blighted Agent
4x Plague Stinger
2x Ichorclaw Myr or 2x Necropede
Pump Spells
4x Berserk
4x Invigorate
4x Vines of Vastwood
4x Groundswell
Phyrexian
4x Mental Misstep
4x Gitaxian Probe
Acceleration
4x Lotus Petal
Lands
4x Inkmoth Nexus
3x Tropical Island
3x Bayou
2x Wooded Foothills
2x Verdant Catacombs
1x Forest
1x Windswept Heath
1x Misty Rainforest
1x Pendelhaven
The additional infect creature should be either Ichorclaw or Necropede, whichever is more likely to go through unblocked. Further testing should reveal which one makes the cut. Also, I don't think that any pump spell less than +4/+4 is good enough to make the cut because it allows for early kills with any combination of 2 pump spells. Gitaxian Probe effectively makes the deck 56 cards while letting us know whether or not we can blindly go for the kill.
ActionJunkie
04-27-2011, 12:51 PM
^^ Splashing is fine for creatures or pump or the like. My point was against splashing for Thoughtseize, Brainstorm and the like...
Blightened Agent is interesting but remember Lotus Petal pumps Tarmagoyf where Spirit Guide does not (and has a surprise factor) ;).
More than x1 Mental Misstep is interesting as it's completely free - I'm definitely going to playtest that more.
Again my argument for Mutagenic Growth is how useful being free is. You can burn it on your opponents turn to save from a Grim Lavamancer or use it in combination of other spells to finish off your opponent OR save your creature which might be needed the following turn for the final poison counter. You can't rely on a +4/+4 pump spell nearly as often as we tap out on turn 1 and 2 consistently. I'm not saying Mutagenic Growth is obviously better but it sure seems to have the edge over a 1cc +4/+4 from my recent playtesting.
There's tons of good info further back that most of the recent comments seem not to have read. Ichorclaw is better than Necropede but it's damn close. There is a handful of decks where Necropede has the slight edge but the block pump which helps with Berserk/Rancor (trample) surprises and pushes us to victory more often than Necropede taking out a silver bullet or blocker.
I like the Xantied Swarm idea. Since with the addition of MM into the card pool other players would use MM against us as well.
MM is able to counter some of our critical pump spells (for instance: Berserk). As ActionJunkie mentioned before the Swarm also protects our attacking creature against swords and other removal spells. I think Xantied Swarm should be auto include if not sideboard in this type of deck.
Moosedog
04-28-2011, 12:27 PM
My list:
glistener elf 4
blighted agent 4
green sun's zenith 4
xantid swarm 1
berserk 4
invigorate 4
vines of vastwood 4
mental misstep 4
gitaxian probe 4
force of will 4
brainstorm 4
lotus petal 2
inkmoth nexus 4
tropical island 4
misty rainforest 3
wooded foothills 3
forest 1
dryad arbor 1
island 1
Some explanations: fewer infect creatures and pumps but more protection for what you do run. The logic here is that additional infect creatures are not versatile whereas the blue cards replacing them have similar roles but have much broader applications. For example, I would rather save my first infect creature with FOW instead of having to play another infect creature.
Green Sun's Zenith: I really like having the access to swarm without having to clog up slots running more than one. Plus GSZ also acts as an infect creature snagging glistener. I realize its slower but the trade off my be worth it.
I'm not saying its anywhere near optimized just throwing out ideas. I'll update with how testing goes.
Tru3z3rox
04-30-2011, 05:38 AM
I'm really advising against 3 colors. Already in 2 colors I find myself being color screwed every once in a while In 3 color stompy it'd be too much.
I am, however, leaning to the blue splash...I think duress/thoughtseize needs to be cut for MM simply because it is free and similar to Vines in how it works for us. It can also slow down combo just the same. It can counter 1CC early creatures to give you some tempo as well. I think the blue sideboard is also better than the black sideboard for the most part. Even though the unblockable infect dude is essentially the same as plague stinger (flying is basically unblockable) the fact that it is TRUELY unblockable matters. Although it is weaker to firespout and such sweepers that hit ground units. Aside from that both splashes are essentially the same.
I'm debating what to take out for the new elf. I've always been least impressed with blight mamba, but I like nonartifact creatures, because I hate it when my dudes are hit with Krosan Grip and I cannot respond...also nature's claim hitting your dudes is REALLLY UNECESSARY! So I think I'll pull the necropede over the mamba just for that reason.
@Zenith
Doesn't work in the deck, because we have too few green dudes.
@Gitaxian Probe
Kind of unecessary as a cantrip...
@FOW
Card disadvantage and you cannot afford to pack too many blue cards in the deck. The more you put in draw and search cards the less cards you'll dig up that you need when you cast the draw. That is why I don't like the probe in the deck either.
I'm not able to test until next week at the earliest. Report your results please!!
Jasong
04-30-2011, 01:25 PM
My rough draft test list....
2 Gitaxian Probe
2 Mental Misstep
4 Daze
4 Invigorate
4 Unstable Mutation
4 Groundswell
4 Glistener Elf
4 Blighted Agent
4 Plague Stinger
2 Surgical Extraction
3 Brainstorm
4 Berserk
4 Misty Rainforest
4 Overgrown Tomb
4 Breeding Pool
1 Island
1 Forest
2 Polluted Delta
3 Ichorclaw Myr
"side"
2 Yixlid Jailer
1 Tormod's Crypt
1 Ravenous Trap
4 Pithing Needle
4 Autumn's Veil
3 Stifle
I haven't found three colors an issue if I mulligan wisely. I also really like groundswell with fetchlands. I feel like probe is sort of a weak card atm as well. If I am looking at your hand I think I would rather remove a card than draw a card. I find myself sideboarding it pretty much every game 2. I think Im going to drop it for lotus petal or ESG for turn one drop flexibility.
tsabo_tavoc
04-30-2011, 06:39 PM
My rough draft test list....
*nice list*
I haven't found three colors an issue if I mulligan wisely. I also really like groundswell with fetchlands. I feel like probe is sort of a weak card atm as well. If I am looking at your hand I think I would rather remove a card than draw a card. I find myself sideboarding it pretty much every game 2. I think Im going to drop it for lotus petal or ESG for turn one drop flexibility.
I agree with the strategy with few accels, as they really hurt consistency and the deck has become fast and evasive enough thanks to the NPH infectors. I believe Gitaxian Probe is rather unnecessary and Surgical Extraction is seldom better than a counter/protection unless you talk about MD graveyard hate.
A similar list for Infection Threshold:
3 Inkmoth Nexus
4 Glistener Elf
4 Blighted Agent
3 Plague Stinger
4 Brainstorm
4 Mental Misstep
2 Daze
4 Force of Will
4 Berserk
3 Vines of the Vastwood
2 Unstable Mutation
3 Groundswell
4 Invigorate
3 Wooded Foothills
3 Windswept Heath
3 Verdant Catacomb
1 Forest
4 Tropical Island
1 Breeding Pool
1 Bayou
Jasong
04-30-2011, 07:35 PM
I agree with the strategy with few accels, as they really hurt consistency and the deck has become fast and evasive enough thanks to the NPH infectors. I believe Gitaxian Probe is rather unnecessary and Surgical Extraction is seldom better than a counter/protection unless you talk about MD graveyard hate.
A similar list for Infection Threshold:
3 Inkmoth Nexus
4 Glistener Elf
4 Blighted Agent
3 Plague Stinger
4 Brainstorm
4 Mental Misstep
2 Daze
4 Force of Will
4 Berserk
3 Vines of the Vastwood
2 Unstable Mutation
3 Groundswell
4 Invigorate
3 Wooded Foothills
3 Windswept Heath
3 Verdant Catacomb
1 Forest
4 Tropical Island
1 Breeding Pool
1 Bayou
Im gonna have to give this some games too. I feel the same way about surgical extraction but sometimes it gives me such good plays following a counter early in the game. It will catch people off guard when you pick your land up to daze then extirpate that card for 2 life.
I really like what this set brings to the table though having alot of fun putting stuff together with it. Wish my comma key wasnt broken on my keyboard:/
Darklingske
05-09-2011, 07:14 AM
Last week I was testing following list:
4 Glistener Elf
4 Plague Stinger
4 Ichorclaw Myr
2 Necropede
4 Phyrexian Crusader
4 Berserk
4 Invigorate
4 Dismember
4 MM
4 Rancor
2 Ride the Dilu Horse
2 Adventuring Gear
1 Forest
1 Swamp
4 Bayou
4 Wooded Foothills
4 Verdant Catacombs
4 Bloodstained Mire
First testings showed that against Affinity it is a walk in the park. You are faster then them. Period. Against CB it depended on how fast they could find a Moat or resolve a Jace. Further testings have to be done.
Jasong
05-09-2011, 11:05 PM
I find affinity to be a hot or cold match up. If they puke out their opening hand and get the Etheriums and cranial plating it can get bad really fast. I am testing G/U right now I like it so far. I will post another deck list when I get one locked in.
Kilz88
05-15-2011, 03:01 AM
So why are we trying to splash all these colors. It allows us to be affected by wasteland which we really shouldn't do. I played berserk stompy for a long while and we need our lands. Here is the list I am running but the sideboard for this deck is super awkward. I need some help in that department.
// Lands
14 [B] Forest (1)
2 [TSB] Pendelhaven
3 [MBS] Inkmoth Nexus
// Creatures
4 [SOM] Blight Mamba
4 [AL] Elvish Spirit Guide
4 [SOM] Ichorclaw Myr
4 [NPH] Glistener Elf
1 [MBS] Plague Myr
// Spells
4 [MM] Invigorate
4 [TSP] Might of Old Krosa
4 [B] Berserk
4 [ZEN] Vines of Vastwood
4 [NPH] Mental Misstep
4 [NPH] Gitaxian Probe
I recently added Probe but the information is actually amazing. As for the board, what do we need to fight?
Clark Kant
05-20-2011, 12:37 PM
Woohoo.
My new list.
15 Forest
2 Pendelhaven
2 Inkmoth Nexus
4 Elvish Spirit Guide
4 Gitaxian Probe
4 Invigorate
4 Berserk
4 Vines of Vastwood
4 Might of Old Krosa
3 Groundswell
4 Glistener Elf
4 Ichorclaw Myr
4 Necropede
2 Blight Mamba
Sideboard:
4 Mental Misstep
4 Xantid Swarm
4 Viridian Corrupter
3 Nature's Claim
Any criticisms? Any suggestions?
Probe tells us when it's safe to combo out while also increasing the odds of drawing pump or infect guys. Mental Mistep comes in postboard vs StP/Path/Bolt/Combo/Innocent Blood and the discard that Innocent Blood decks play. It's a fantastic card vs. Zoo.
Am I the only one who thinks that Apostle's Blessing is at least as important as Gitaxian Probe?
Make your guy unblockable, immune to kill spells AND damage ? Only thing it doesn't work vs is Maze of Ith.
Nature's Claim is pretty bad post-NPH. Doesn't help vs Chalice@1 and dies to Misstep.
I'm also not convinced that Xantid Swarm is better than Autumn's Veil.
Personally, I think that running very low on infecters is too unstable..only 16 of them? One removal spells game over too often (this was my experience at SCG Orlando, and its tough to mulligan otherwise keepable hands hoping for the perfect mix).
Also, pretty sure that Groundswell is at least as good as Old Krosa and probably better. My estimate is that both are better than Mutagenic Growth.
Tentatively I think my sideboard will be
3 Mental Misstep
4 Apostle's Blessing (preferrably maindeck, remains to be seen)
4 Autumn's Veil
4 Viridian Corrupter
Haven't really tried Viridian Corrupter though
paeng4983
05-22-2011, 09:51 PM
does anyone here tried to use an affinity shell?
ironclaw myr or plague myr or necropede with plating on her?
then pump it with berserk..
:) tralala! so sweet
Richard Cheese
05-25-2011, 07:43 PM
Why is this deck not running Virulent Sliver as Glistener Elf 5-8?
Why is this deck not running Virulent Sliver as Glistener Elf 5-8?
Virulent has Poisonous: 1 not Infect so matter what you pump its power to, it gives 1 poison counter and is thus quite lame
NihilObstat
05-26-2011, 08:32 PM
Doesn't the Infect stompy list need Rancor? I believe that the Trample ability is quite good when infecting.
Jelmerz77
05-30-2011, 04:52 AM
Played the deck below on a local legacy side event at the PTQ.
I dropped in the final due to diner reservations.
"The List"
4 Tropical Island
2 Verdant Catacombs
4 Misty Rainforest
2 Flooded Strand
1 Forest
1 Island
4 Inkmoth Nexus
4 Lotus Petal
4 Blighted Agent
4 Glistener Elf
3 Ichorclaw Myr
4 Invigorate
3 Unstable Mutation
4 Might of Old Krosa
4 Brainstorm
4 Berserk
4 Force of Will
4 Mental Misstep
// sideboard
3 Autumn’s Veil
3 Seeds of Innocence
3 Pithing Needle
3 Apostle’s Blessing
3 Tormod’s Crypt
Round 1 Dragon Stompy.
1-0 (2-1)
Round 2: Affinity No Tezz.
2-0 (4-1)
Round 3 Thopter Foundry
2-1 (5-3)
Round 4 Faerie Homebrew
3-1 (7-3)
Round 5: Affinity
4-1 (9-3)
Round 6: Mono Red Goblins ID
4-1-1 (9-3)
Semi Final: Affinity No Tezz (Round 2 Same guy)
5-1-1 (11-3)
Dropped in the final (would have probably lost, thopter foundry counter top is a bad MU)
Richard Cheese
06-01-2011, 12:54 PM
Virulent has Poisonous: 1 not Infect so matter what you pump its power to, it gives 1 poison counter and is thus quite lame
Oh then that does totally suck. Explains why they never went back and errata'd the old poison creatures to have 'poisonous'.
Btw, I think this deck is Stable, and should deserve a new Primer (with a cooler name) as well.
It keeps popping up some results, like this:
http://www.thecouncil.es/tcdecks/deck.php?id=6205&iddeck=44979
rufus
06-02-2011, 02:09 PM
Btw, I think this deck is Stable, and should deserve a new Primer (with a cooler name) as well.
Seems reasonable. Should probably be from someone who's actively working on or using the deck though.
Clark Kant
06-03-2011, 12:43 PM
The list looks okay, however I'm not a fan of such a large number of slots being devoted to conditional cards like Mental Misstep (unless StP saturates your meta) and even FoW. The deck really can't afford FoW's card disadvantage especially considering every other blue card in the deck (Blighted Angel, Brainstorm) is instrumentally important to the deck faring well.
I think 11 pump spells is far too low a count even with countermagic to protect them and if the deck insists on splashing both blue and black, the deck would benefit from playing a full playset of Plague Stinger and Glistner Elf (either that or the black splash should be removed entirely).
I would rather max out on infect creatures and pump spells so that I could kill faster and more consistently.
Also I think there should be two threads, one devoted to the fast and aggressive berserk oriented monogreen version of the deck that seems to be fairly popular now with Glistner Elf, and one for the blue/black splash variant.
Darkenslight
06-04-2011, 04:45 AM
Deckname should clearly be THE ZERG (allcaps is on purpose).
However, there's a certain...purity to the glass-cannon Monocolor version. Feels very in-flavor of the deck's initial design.
Clark Kant
06-04-2011, 12:18 PM
Deckname should clearly be THE ZERG (allcaps is on purpose).
However, there's a certain...purity to the glass-cannon Monocolor version. Feels very in-flavor of the deck's initial design.
I agree wholeheartedly. I mean how much purer can you get...
16 Forest
2 Pendelhaven
2 Inkmoth Nexus
4 Elvish Spirit Guide
4 Gitaxian Probe
4 Invigorate
4 Berserk
4 Vines of Vastwood
4 Might of Old Krosa
2 Groundswell
4 Glistener Elf
4 Ichorclaw Myr
4 Necropede
2 Blight Mamba
Sideboard:
4 Mental Misstep
4 Xantid Swarm
4 Viridian Corrupter
3 Nature's Claim
The name "Zerg" suits such a decklist perfectly.
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