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HAL
09-28-2010, 08:35 PM
Quicksilver
By HAL


Introduction
Before I get into the actual deck itself, let me explain how it came to be.
Everyone knows affinity, right?Vomit up your hand and swing for the win. It plays like an aggro-combo deck, and in theory, it can plow over most control decks and many aggro decks. In practice, however, this is just not true. I love affinity as much as the next guy, but it's just too inconsistent. For me, if a deck is inconsistent, it had better win 100% of the time it gets going; unfortunately, affinity just can't get the job done.

But one version of affinity caught my eye. Does anyone remember Chalice Affinity, or Afownity? Good, neither do I. :tongue: Chalice affniity is an aggro-control deck that is mono blue to support force of will, and used mox diamond to consistently pull off a turn one chalice of the void at one, a very strong opening. However, like normal affinity, it only looks good in theory, and in practice it is also inconsistent, and while inconsistency in aggro is somewhat acceptable, it is absolutely unacceptable in a control deck of any kind. However, when it worked, it worked.

But somehow, artifact decks speak to me. So when Scars was spoiled I looked at all the possible card additions. My conclusion? Affinity is dead. Every time a new card is added, it takes away from the consistency. So I'll say it again: Affinity is dead. But I will never let artifacts die, so here's my attempt at an (almost) completely new artifact deck.
Card Choices
First, let's look at at some of the win conditions in affinity. Don't be fooled, affinity doesn't win by frogmite beats; it combos off with one of the following combinationgs:

Cranial plating on ornithopter
master of etherium (possibly with berserk or fling)
Arcbound ravager and disciple of the vault (also possibly with berserk or fling)
(In chalice affinity) Chalice at one on turn one, followed by artifact beats FTW

Let's go through these one at a time. First off, cranial plating. Cranial plating is a very, very powerful card, and when you put it on a creature with evasion your opponent must deal with it or he will lose. Ornithopter is the classic example, but Scars released one creature that is a prime target for plating: Etched Champion. Evasion and protection from removal? I'll take it! But since we're using a slower, controlling deck, ornithopter is cut. Sad, but necessary.

Second, master of etherium. I don't think this is even a question at this point. He's an auto four-of. The real question is whether berserk or fling are worth running. I would say no, because I'm going for a more controllish deck.

Third is the fabled "silver bullet," ravager and disciple. Let me just get this out of the way now. Ever since the m10 rules change, ravager has not been the power house he used to be. In fact, some would say he sucks. Since you can't sacrifice an artifact creature and have him do combat damage, ravager has lost most of his tricks. He's good sideboard tech though; you side him in game two to preemptively dodge their artifact hate. Disciple is iffy though. I don't think he's worth the black splash since he doesn't synergize with chalice, and the deck will probably function best as mono-blue.

Finally, the chalice. In my oppinion, chalice is a great choice because between this and FoW we can actually have a favorable match against combo, and a turn one chalice at one is a detriment to many non-combo decks. Here's a few cards it counters:
Aether Vial
Goblin Lackey
Stifle
Sensei's Divining Top
brainstorm
swords to plowshares
lightning bolt
dark ritual
Among others. Playing chalice does have one problem, though. mox diamond costs you cards. That used to be the only reason not to play it. Then they printed mox opal. Run chalice. Just do it.

Other Cards:
Aside from the cards mentioned above, the following cards are, in my oppinion, essential:

Thoughtcast
//Draw. Plain and simple.

Seat of the Synod
//Obvious.

Ancient Tomb
//helps with you chalice on turn one.

Blinkmoth Nexus
//It flies, and it's a land.

Faerie Mechanist
//It flies. It generates card advantage. It's an artifact. What more could you possibly want?

Force of Will
//If it weren't for this card the deck would be 2-3 colors. It's that good.

Darksteel citadel
//again, obvious.

These cards aren't as essential, it's up to you to decide.

Lodestone golem
//He's good, but to run him you may have to cut some non-artifact cards.
Etherium Sculptor
//I like the whole "reverse affinity" deal with him. Pretty good, not necessary though.

Vedalken Certarch
//don't doubt him! This little guy can perpetually tap a tarmogoyf, so he can't be all bad. He just costs one mana, so he's no good with chalice at one.

Frogmite
//Just because he's free doesn't mean he's good. Same thing with memnite. Myr enforcer might be worth considering though.

Sword of Fire and Ice
//Since a ton of your creatures have evasion, it's worth noting that it will get through quite a few times in a given game. Maybe not worth the mana to you, but I think it's pretty good. Your call though.

Umezawa's Jitte
//A much better option that Sword of Fire and Ice when it comes to creature removal, but gives no card advantage. Again, your call.

Esperzoa
//It flies and it hops over the curve like no other, but it's not necessary.

Thirst for Knowledge
//More draw. Not as good as thoughtcast, but any draw is good draw.

Mox Diamond
//It's good to have one or two instead of just four opals so you don't get screwed with multiples.

Somber Hoverguard
//I wish it were an artifact, but it's not. Still good though, since it flies.

Sample ListS
Here's one using lodestone Golem.

//Mana
4x Seat of the Synod
4x Darksteel Citadel
4x Blinkmoth Nexus
4x Ancient Tomb
3x Island
2x Mox Opal
1x Mox Diamond

//Creatures
4x Master of Etherium
4x Etched Champion
4x Faerie Mechanist
4x Lodestone Golem
4x Etherium Sculptor
2x Steel Hellkite
//You shouldn't run the hellkites, they're more there for sentimental value than anything. Literally any card I listed that isn't already being used could be used in this spot instead, and be better.

//Other Spells
4x Chalice of the Void
4x Force of Will
4x Cranial Plating
4x Thoughtcast



Please post ideas for cards, lists, etc. I worked really hard to make this look all fancy, so any input is greatly appreciated.
--HAL

ScatmanX
09-28-2010, 10:11 PM
Will comment later more, cause i like the idea very much.
Chrome Mox does not Imprint Artifacts, so out of you sample 60, he can only imprint FoW and Toughtcast... I think you should remove them.

Cire
09-28-2010, 10:46 PM
I think you should just replace the chrome moxs with mox diamonds ( i would thing 2 diamonds should work with 18 lands).

Also the Faerie Mechanist seems very underwhelming there must be something else we can replace him with ...for god sakes we can simply replace him with Jace 2.0 !!!

and for the final 2 slots (+1 since i would only run 3 Jace at most) Vedalken Certarch seems fantastic for a control deck! running only 3 un-synergistic cards with chalice should be fine...

i think lol

Zork
09-29-2010, 02:24 AM
Try looking at the Deep Blue thread here in new and developmental. It's pretty much exactly like this, but before Shards came out.

HAL
09-29-2010, 01:43 PM
Oh lawd, i confused chrome mox and mox diamond... every time i wrote chrome mox I meant mox diamond. Fixing as we speak.

HAL
09-29-2010, 01:59 PM
I don't like Jace 2 in legacy since he's really, really bad against aggro. For instance, your opponent has a bunch of goblins/zoo critters/merfolk and you play Jace 2. What do you do? Brainstorm? Fatesteal? Bounce a critter? He's dieing next turn no matter what, and four mana is a lot for a brainstorm. The only time I've ever seen Jace 2 used effectively in legacy is as a finisher once he's got a scepter-chant lock.

Anyway, in defense of Faerie Mechanist, He flies dammit. He flies! There just aren't that many good artifacts that fly in this game!

Swordfish
09-29-2010, 03:33 PM
Your "awesome" chalice plan has one big weakness.. In your sample decklist, you have exactly 5 ways to cast it t1 (4 tombs and 1 diamond). I don't see Mox Opal being good when you dropped all things enabling it (Memnite, Ornithopter, Drum). I see you want to be more "controllish" with FoWs, but that does not justify running subpar cards like Mechanist or Sculptor just to have required blue count.
Etched Champion has potential to be good card with many great equipments running around, but again, running subpar cards (Mechanist,Sculptor) to enable plating when SoFI and jitte are in the format seems bad.

1maarten1
09-29-2010, 04:52 PM
Your "awesome" chalice plan has one big weakness.. In your sample decklist, you have exactly 5 ways to cast it t1 (4 tombs and 1 diamond). I don't see Mox Opal being good when you dropped all things enabling it (Memnite, Ornithopter, Drum). I see you want to be more "controllish" with FoWs, but that does not justify running subpar cards like Mechanist or Sculptor just to have required blue count.
Etched Champion has potential to be good card with many great equipments running around, but again, running subpar cards (Mechanist,Sculptor) to enable plating when SoFI and jitte are in the format seems bad.

Dont forget mox itself, Seat of the synod/darksteel citadel also helps. So land, mox, memnite/whatever is enough ;)

JCrawl85
09-29-2010, 05:02 PM
I don't like Jace 2 in legacy since he's really, really bad against aggro. For instance, your opponent has a bunch of goblins/zoo critters/merfolk and you play Jace 2. What do you do? Brainstorm? Fatesteal? Bounce a critter? He's dieing next turn no matter what, and four mana is a lot for a brainstorm. The only time I've ever seen Jace 2 used effectively in legacy is as a finisher once he's got a scepter-chant lock.

Anyway, in defense of Faerie Mechanist, He flies dammit. He flies! There just aren't that many good artifacts that fly in this game!

There is absolutely no argument to run Faerie Mechanist over Jace 2.0. Maybe that he's an artifact and Jace isn't? Also Faerie Mechanist puts an artifact in your hand once then he is a 2/2 flier for 4? Jace could put an artifact in your hand every single turn or find an answer you need.

To say you've only ever seen Jace 2.0 used effectively in Legacy as a finisher once he's got a scepter-chant lock means you've paid no attention to all the UGrw Countertop lists that have performed extremely well as of late.

Also, how do you deal with aggro decks if you don't draw Chalice of the Void in a hand where you can also cast it turn 1 on the play? It seems to me all aggro decks currently in the meta right now, which I consider to be Zoo, Merfolk, Goblins, various Bant variants, and Vengevine Survival would absolutely outpace this deck in every way. I would argue Trinisphere absolutely has to be in this deck with almost definite ways of casting it turn 1 to be viable in the current meta.

I think this deck is a sound idea, but I predict you will have a large problem with the established aggro decks in the format, as well as combo decks if you don't land a Chalice turn 1.

Swordfish
09-30-2010, 11:23 AM
Dont forget mox itself, Seat of the synod/darksteel citadel also helps. So land, mox, memnite/whatever is enough ;)
memnite/whatever is not in his decklist, so it's not enough in my opinion.
I found out another way to drop it t1 - Seat of the synod, Mox Opal, Chalice for 0, Chalice for 1. This brings t1 chalice possibility count from 5 to like 6,5 :smile:(considering you have to draw another chalice + mox opal)

Tenebroleso
09-30-2010, 02:44 PM
// Mana (22)
4x Seat of the Synod
4x Darksteel Citadel
3x Blinkmoth Nexus
4x Ancient Tomb
3x Island
1x Academy Ruins
2x Mox Opal
1x Mox Diamond

//Creatures (20)
4x Master of Etherium
4x Etched Champion
4x Ornithopter
3x Memnite
4x Trinket Mage

//Other Spells (20)
4x Chalice of the Void
4x Force of Will
4x Cranial Plating
4x Thoughtcast
1x Pithing Needle
1x Sensei's Divining Top
1x Relic of Progenitus
1x Tezzeret the Seeker


Academy Ruins instead of 1 Blinkmoth Nexus.

No Lodestome Golem beacuse I don't want to pay :1: more for my non artifact spells.

Trinket Mage so I can tutor Chalice of the Void[/CARD], [CARDS]Pithing Needle, Sensei's Divining Top or Relic of Progenitus.

Ornithopter and Memnite beacuse we wan't to maximize a possible turn 1 Mox Opal

Tezzeret the Seeker ... 61st card ... tutor and finisher.

What do you think? :)

JCrawl85
09-30-2010, 03:32 PM
// Mana (22)
4x Seat of the Synod
4x Darksteel Citadel
3x Blinkmoth Nexus
4x Ancient Tomb
3x Island
1x Academy Ruins
2x Mox Opal
1x Mox Diamond

//Creatures (20)
4x Master of Etherium
4x Etched Champion
4x Ornithopter
3x Memnite
4x Trinket Mage

//Other Spells (20)
4x Chalice of the Void
4x Force of Will
4x Cranial Plating
4x Thoughtcast
1x Pithing Needle
1x Sensei's Divining Top
1x Relic of Progenitus
1x Tezzeret the Seeker


Academy Ruins instead of 1 Blinkmoth Nexus.

No Lodestome Golem beacuse I don't want to pay :1: more for my non artifact spells.

Trinket Mage so I can tutor Chalice of the Void[/CARD], [CARDS]Pithing Needle, Sensei's Divining Top or Relic of Progenitus.

Ornithopter and Memnite beacuse we wan't to maximize a possible turn 1 Mox Opal

Tezzeret the Seeker ... 61st card ... tutor and finisher.

What do you think? :)

The only thing I disagree with out of your suggestions is Top, Relic, and Needle, mainly because one of the deck's main goals is to play Chalice at 1. I realize Tezzeret can tutor these up and put them into play, but by the time I would play Tezzeret you probably want to use his -5 the next turn... HAL do you agree?

I still think Trinisphere should still be considered.

HAL
09-30-2010, 04:16 PM
@JCrawl85 I do agree. I made a mistake by cutting our 0-costed artifacts, so I'll add them back in. I'll come up with a list later when I have time.

One thing to consider, though, is maybe fitting metalworker and staff of domination in there. Maybe.
Now, I'm weird, so this may just be me being weird, but wouldn't it be cool if game one we were a metalworker control deck, and won through infinite mana and goblin cannon. Then game two, when they sideboard pithing needle, we side out the goblin cannon and the staff of dominations and side in some eldrazi titans. They won't know what hit them!!! Plus we'll always have our aggro win condition to fall back on.

JCrawl85
09-30-2010, 05:25 PM
@JCrawl85 I do agree. I made a mistake by cutting our 0-costed artifacts, so I'll add them back in. I'll come up with a list later when I have time.

One thing to consider, though, is maybe fitting metalworker and staff of domination in there. Maybe.
Now, I'm weird, so this may just be me being weird, but wouldn't it be cool if game one we were a metalworker control deck, and won through infinite mana and goblin cannon. Then game two, when they sideboard pithing needle, we side out the goblin cannon and the staff of dominations and side in some eldrazi titans. They won't know what hit them!!! Plus we'll always have our aggro win condition to fall back on.

If you add the metalworker/staff plan, I would suggest eliminating most of the blue from your list. Doing so enables your Metalworker to be the most effective. The problem with Metalworker is the rampant amount of efficient removal in Legacy, and he has to sit around for a turn before he can do anything.