bakofried
10-07-2010, 07:51 PM
Simple. What exactly will be the net effect of Pox in a game of 2HG?
Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.
Believe it or not, "each player" means "each player". The only thing that has to be a little different in 2HG is the life total, because it's shared - but even that's simple.
810.9a. If a cost or effect needs to know the value of an individual player's life total, that cost or effect uses the team's life total instead.
Example: In a Two-Headed Giant game, a player on a team that has 17 life is targeted by Beacon of Immortality, which reads, in part, "Double target player's life total." That player gains 17 life, so the team winds up at 34 life.
If a team was at 30 life, they would lose 10 life and 10 life, ending up at 10 life.
As far as order - it's just simple Active Team, Non-Active Team. Each player on the active team makes a choice (like what to sacrifice or discard), then each player on the non-active team makes the choice, then the action (the sacrifice or discard) happens simultaneously.
805.6. The Active Player, Nonactive Player order rule (see rule 101.4) is modified if the shared team turns option is used. If multiple teams would make choices and/or take actions at the same time, first the active team makes any choices required, then each nonactive team in turn order makes any choices required. If multiple players would make choices and/or take actions at the same time, first each player on the active team makes any choices required in whatever order they like, then the players on each nonactive team in turn order do the same. Once all choices have been made, the actions happen simultaneously.
bakofried
10-08-2010, 01:36 AM
Thanks. I thought it would end up that way, but I just wanted to make sure.
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