Bigface
10-10-2010, 05:37 AM
An article written by me. Hope you enjoy the read. Thanks to RaNDoMxGeSTuReS for the edit. Going to complete this analisys soon.
Affinity’s story is brief in Magic history. It was born when Mirrodin Block lead to one of the most tragic Type 2 and Block seasons, with a single deck running rampant in almost every metagame until artifact lands and Disciple of the Vault were banned.
When Mirrodin Block rotated out of Standard, it had mixed results in Extended. It was outmatched as an aggro deck by Goblins and Zoo. It was bashed by BG/x Rock due to Pernicious Deed. And before it rotated out of Extended, it was outclassed by Domain Zoo.
Affinity’s last stand resides in Legacy. Due to Legacy's nature, the all-in form of Affinity made it nothing more than a Tier 2 deck. Zoo, Ichorid and Goblin are much faster. Decks like Merfolk are way more consistent.
Vial Affinity is changing because of recent sets, which include Shards of Alara, M11 and Scars of Mirrodin.
SOA
Master of Etherium
Ethersworn Canonist
M11
Steel Overseer
SOM
Mox Opal
Menite
Galvanic Blast
Etched Champion
Vedalken Certarch
Affinity has changed, as many players try to give the deck the consistency it needs to win in Legacy.
Recent lists have dropped Aether Vial. It was considered a key spell to accelerate and play through counterspells, but is now too slow.
The removal of Aether Vial was also due to the deck's new 0-drop accelerator, Mox Opal.
This leaves a choice between AetherVial and Springleaf Drum. Current lists are cutting Aether Vial for Mox Opal to add explosiveness. Common configurations are 4/2-3 split between Springleaf Drum and Mox Opal. The lists choose speed over the ability to play through counterspells.
Many lists have also dropped Myr Enforcer and added Dark Confidant. Bob is considered one of the best draw engine in Legacy. The New Affinity's mana curve is low enough to support Bob. Older lists suffter more due to high cost spells. Bob can still hit Master of Etherium, Frogmite or Thoughcast, but they are a vital to the deck's structure.
The addition of control-oriented cards give New Affinity late game. Steel Overseer and Vedalken Certarch allow shenanigans with 0-drop artifacts (Memnite and Ornithopter.) They can be pumped and/or used to tap down relevant threats. This allows the deck to play big threats without being overly dependant on Master of Etherium and Cranial Plating. But the player must live long enough to reap the benefits.
There's also the aggro/sligh approach with Galvanic Blast. People are calling it a "conditional bolt," but metalcraft isn't a problem with Affinity. It's 4 damage for R. It destroys Bobs, small Tarmogoyfs or an early Knight of the Reliquary. Galvanic Blast also serves as a backup with Shrapnel Blast to get rid of bigger fatties.
We are given three solutions to the problems with Affinity's viability.
1.) Build a classic aggro-based deck. This is done by adding Memnite, Mox Opal and Galvanic Blast. The deck gains speed while keeping consistency. You dump your hand and pray your opponent doesn't have an answer. This version is more subject to removal.
2.) Built a UW or UB control variant without Arcbound Ravager, Disciple of the Vault and burn spells. Add Steel Overseer, Vedalken Certarch and Etched Champion. These lists focus on the mid game by playing lock pieces like Winter Orb and Vedalken Certarch while growing critters with Steel Overseer. Black gives us Bob and white gives us Ethersworn Canonist. The manabase includes a mana denial package via Rishadan Port. These lists trade speed for consistency. Since these lists are slow in nature, Aether Vial is used to beat counters. The problem - other aggro decks will outrace you.
3.) Build something that trades speed for consistency without relying on control cards like Vedalken Certarch. Since Affinity is outraced by other aggro decks, it needs something to stem the problem. This is where Etched Champion is a godsend. It chumpblocks any aggro creature into oblivion or kills them. It’s a powerhouse against Goblins. They can’t get through it. And while being less effective against control, it's totally useless against combo. This version could represent a classic shell with the addition of Bob as a main draw engine, Etched Champion as a threat against aggro and control. The finishers are Arcbound Ravager, Master of Etherium and Crainal Plating. The accelerators are Memnite, Ornithopter and Mox Opal.
There are many nostalgic Affinity players (I'm one of them) that liked Affinity's simple and yet effective plan of burning and stomping your way to victory. But our current Legacy metagame is very different from the most recent Extended metagame. Affinity has to evolve in order to make it into Legacy and rise from its borderline condition.
Is Vial Affinity becoming less and less Vial Affinity?
Yes.
Is it a good thing?
Probably.
Is it necessary for this deck?
At the moment, absolutely yes.
Feel free to comment. Suggestions, correction, thoughts, insults, etc. are gladly accepted.
Affinity’s story is brief in Magic history. It was born when Mirrodin Block lead to one of the most tragic Type 2 and Block seasons, with a single deck running rampant in almost every metagame until artifact lands and Disciple of the Vault were banned.
When Mirrodin Block rotated out of Standard, it had mixed results in Extended. It was outmatched as an aggro deck by Goblins and Zoo. It was bashed by BG/x Rock due to Pernicious Deed. And before it rotated out of Extended, it was outclassed by Domain Zoo.
Affinity’s last stand resides in Legacy. Due to Legacy's nature, the all-in form of Affinity made it nothing more than a Tier 2 deck. Zoo, Ichorid and Goblin are much faster. Decks like Merfolk are way more consistent.
Vial Affinity is changing because of recent sets, which include Shards of Alara, M11 and Scars of Mirrodin.
SOA
Master of Etherium
Ethersworn Canonist
M11
Steel Overseer
SOM
Mox Opal
Menite
Galvanic Blast
Etched Champion
Vedalken Certarch
Affinity has changed, as many players try to give the deck the consistency it needs to win in Legacy.
Recent lists have dropped Aether Vial. It was considered a key spell to accelerate and play through counterspells, but is now too slow.
The removal of Aether Vial was also due to the deck's new 0-drop accelerator, Mox Opal.
This leaves a choice between AetherVial and Springleaf Drum. Current lists are cutting Aether Vial for Mox Opal to add explosiveness. Common configurations are 4/2-3 split between Springleaf Drum and Mox Opal. The lists choose speed over the ability to play through counterspells.
Many lists have also dropped Myr Enforcer and added Dark Confidant. Bob is considered one of the best draw engine in Legacy. The New Affinity's mana curve is low enough to support Bob. Older lists suffter more due to high cost spells. Bob can still hit Master of Etherium, Frogmite or Thoughcast, but they are a vital to the deck's structure.
The addition of control-oriented cards give New Affinity late game. Steel Overseer and Vedalken Certarch allow shenanigans with 0-drop artifacts (Memnite and Ornithopter.) They can be pumped and/or used to tap down relevant threats. This allows the deck to play big threats without being overly dependant on Master of Etherium and Cranial Plating. But the player must live long enough to reap the benefits.
There's also the aggro/sligh approach with Galvanic Blast. People are calling it a "conditional bolt," but metalcraft isn't a problem with Affinity. It's 4 damage for R. It destroys Bobs, small Tarmogoyfs or an early Knight of the Reliquary. Galvanic Blast also serves as a backup with Shrapnel Blast to get rid of bigger fatties.
We are given three solutions to the problems with Affinity's viability.
1.) Build a classic aggro-based deck. This is done by adding Memnite, Mox Opal and Galvanic Blast. The deck gains speed while keeping consistency. You dump your hand and pray your opponent doesn't have an answer. This version is more subject to removal.
2.) Built a UW or UB control variant without Arcbound Ravager, Disciple of the Vault and burn spells. Add Steel Overseer, Vedalken Certarch and Etched Champion. These lists focus on the mid game by playing lock pieces like Winter Orb and Vedalken Certarch while growing critters with Steel Overseer. Black gives us Bob and white gives us Ethersworn Canonist. The manabase includes a mana denial package via Rishadan Port. These lists trade speed for consistency. Since these lists are slow in nature, Aether Vial is used to beat counters. The problem - other aggro decks will outrace you.
3.) Build something that trades speed for consistency without relying on control cards like Vedalken Certarch. Since Affinity is outraced by other aggro decks, it needs something to stem the problem. This is where Etched Champion is a godsend. It chumpblocks any aggro creature into oblivion or kills them. It’s a powerhouse against Goblins. They can’t get through it. And while being less effective against control, it's totally useless against combo. This version could represent a classic shell with the addition of Bob as a main draw engine, Etched Champion as a threat against aggro and control. The finishers are Arcbound Ravager, Master of Etherium and Crainal Plating. The accelerators are Memnite, Ornithopter and Mox Opal.
There are many nostalgic Affinity players (I'm one of them) that liked Affinity's simple and yet effective plan of burning and stomping your way to victory. But our current Legacy metagame is very different from the most recent Extended metagame. Affinity has to evolve in order to make it into Legacy and rise from its borderline condition.
Is Vial Affinity becoming less and less Vial Affinity?
Yes.
Is it a good thing?
Probably.
Is it necessary for this deck?
At the moment, absolutely yes.
Feel free to comment. Suggestions, correction, thoughts, insults, etc. are gladly accepted.