neoryujin
10-28-2010, 01:18 PM
I mentioned this deck on the W/G Kor Spiritdancer "Enchantress Stompy" - thread (http://www.mtgthesource.com/forums/showthread.php?17535-W-G-Kor-Spiritdancer-Enchantress-Stompy), but I was too lazy to write a thread at that time.
This is a graveyard-based enchantment deck, with the goal to abuse Replenish (http://deckbox.org/mtg/Replenish), Hatching Plans (http://deckbox.org/mtg/Hatching%20Plans), Enchanted Evening (http://deckbox.org/mtg/Enchanted%20Evening), etc. through Read the Runes (http://deckbox.org/mtg/Read%20the%20Runes), enchantment-eating Togs & other things. This deck tries to stall through many enchantments that act like removal, until the combo is online.
Not a tier deck, but it's fun to play and the combo's quite fast to pull as well.
I usually play the Budget version, like this:
Finishers:
4 Replenish
4 Phantatog
3 Auratog
Draw & Dump in the graveyard:
4 Read the Runes
3 Perilous Research
Enchantments:
3 Hatching Plans
3 Temporal Isolation
3 Oblivion Ring
1 Journey to Nowhere
3 Spirit Link
1 Hoofprints of the Stag
2 Ghostly Prison
or
2 Propaganda
2 Steel of the Godhead
2 Unquestioned Authority
1 Battle Mastery
2 Enchanted Evening
Mana:
Plains
Island
Ancient Tomb
City of Traitors
Serra's Sanctum
Some duals
(I'll try to find some time to update this later. I usually play with budget cards without Ancient Tomb and the like, therefore a slower version)
Sideboard:
Aura Thief
Hoofprints of the Stag
Copy Enchantment
Eldrazi Conscription
Alexi's Cloak
Crackdown
Archmage Ascension
Attunement
Auramancer's Guise
Back to Basics
Pandemonium
Saproling Burst
Boseiju, Who Shelters All
Wonder
Runed Halo
Upgrade to the non-budget, metagame-alert version:
Force of Will (http://deckbox.org/mtg/Force%20of%20Will)
Abjure (http://deckbox.org/mtg/Abjure) (swap Journey to Nowhere with Curse of Chains (http://deckbox.org/mtg/Curse%20of%20Chains), for example, to have more blue permanents to sacrifice)
Swords to Plowshares (http://deckbox.org/mtg/Swords%20to%20Plowshares) or Path to Exile (http://deckbox.org/mtg/Path%20to%20Exile) (swap: Journey to Nowhere / Spirit Link / Temporal Isolation with this, but leave some Temporal Isolation)
Mox Diamond (http://deckbox.org/mtg/Mox%20Diamond)
Discarder:
- Perilous Research (http://deckbox.org/mtg/Perilous%20Research): sacrifice Hatching Plans (http://deckbox.org/mtg/Hatching%20Plans) for an Ancestral Recall + 2. Or sac any other irrelevant enchantments / permanents, as your goal is to find Replenish or Read the Runes as soon as possible.
- Read the Runes (http://deckbox.org/mtg/Read%20the%20Runes): instant speed. Wait till opponent's end of turn, you might want to Temporal Isolation (http://deckbox.org/mtg/Temporal%20Isolation) an opponent's creature instead. Draw X cards (sacrifice Hatching Plans for more delicacy :), dump enchantment cards to the graveyard, and definitely keep Replenish (http://deckbox.org/mtg/Replenish).
- Phantatog (http://deckbox.org/mtg/Phantatog): eats both enchantments and cards from your hand, to be recycled with Replenish, oh, and attacks as well
- Auratog (http://deckbox.org/mtg/Auratog): eats enchantments. Make this unblockable (Temporal Isolation, Unquestioned Authority (http://deckbox.org/mtg/Unquestioned%20Authority)) and attack.
Enchantment selection:
- Hatching Plans (http://deckbox.org/mtg/Hatching%20Plans) (delicious for Phantatog and Auratog, and Ancestral Recall for you)
- Temporal Isolation (http://deckbox.org/mtg/Temporal%20Isolation) (instant speed removal AND acts as evasion for Aura/Phantatog. Enchant them with this, attack with shadow, and sac this after no creatures could block Aura/Phantatog)
- Spirit Link (http://deckbox.org/mtg/Spirit%20Link) (cheap removal or letting you stay alive a little longer)
- Oblivion Ring (http://deckbox.org/mtg/Oblivion%20Ring) (removal for any kinds of threat)
- Unquestioned Authority (http://deckbox.org/mtg/Unquestioned%20Authority) (card draw / evasion / turns the Atogs to persistent blocker)
- Steel of the Godhead (http://deckbox.org/mtg/Steel%20of%20the%20Godhead) (Unblockability & Lifelink for Phantatog. Auratog only gets Lifelink)
- Battle Mastery (http://deckbox.org/mtg/Battle%20Mastery) (Doubles Togs' power)
Goal:
- Replenish (http://deckbox.org/mtg/Replenish): First, sacrifice all your enchantments on the board to Auratog, Phantatog, Perilous Research or Abjure, or discard your enchantment cards from your hand with Phantatog, Read the Runes, then Replenish them back to play, sac them all over again to Aura/Phantatog (leave an evasion one, like Unquestioned Authority. Unquestioned Authorithy draws you a card when it comes to play, even from the graveyard), and attack FTW.
Bringing an already sacrificed Hatching Plans from your graveyard to be sacrificed again and drawing three more cards (imagine another Replenish :) to discard to Phantatog is just amazing :) (and happens quite frequently as well)
Optional win condition (sideboard cards):
- Pandemonium (http://deckbox.org/mtg/Pandemonium) & Saproling Burst (http://deckbox.org/mtg/Saproling%20Burst) (needs to make quite some changes for this combo, though. For example, replace some Auratogs with this)
- Aura Thief (http://deckbox.org/mtg/Aura%20Thief): Extra combo with Enchanted Evening (http://deckbox.org/mtg/Enchanted%20Evening). If you have Aura Thief on play while having Replenish ready (Enchanted Evening in your graveyard. You could also hard cast this, but more unlikely), then Replenish your enchantments from graveyard to play, sac Aura Thief to Aura/Phantatog / Read the Runes / Perilous Research, and all opponent's permanents are yours!
Other notable sideboard cards:
- Hoofprints of the Stag (http://deckbox.org/mtg/Hoofprints%20of%20the%20Stag): with all the cards you draw from Read the Runes, Hatching Plans, it'll be easy to collect hoofprint counters for making the 4/4 flying tokens
- Boseiju, Who Shelters All (http://deckbox.org/mtg/Boseiju,%20Who%20Shelters%20All): make sure that Replenish hits
- Wonder (http://deckbox.org/mtg/Wonder): dump to the graveyard to make the Togs fly
Suggestions, anyone?
This is a graveyard-based enchantment deck, with the goal to abuse Replenish (http://deckbox.org/mtg/Replenish), Hatching Plans (http://deckbox.org/mtg/Hatching%20Plans), Enchanted Evening (http://deckbox.org/mtg/Enchanted%20Evening), etc. through Read the Runes (http://deckbox.org/mtg/Read%20the%20Runes), enchantment-eating Togs & other things. This deck tries to stall through many enchantments that act like removal, until the combo is online.
Not a tier deck, but it's fun to play and the combo's quite fast to pull as well.
I usually play the Budget version, like this:
Finishers:
4 Replenish
4 Phantatog
3 Auratog
Draw & Dump in the graveyard:
4 Read the Runes
3 Perilous Research
Enchantments:
3 Hatching Plans
3 Temporal Isolation
3 Oblivion Ring
1 Journey to Nowhere
3 Spirit Link
1 Hoofprints of the Stag
2 Ghostly Prison
or
2 Propaganda
2 Steel of the Godhead
2 Unquestioned Authority
1 Battle Mastery
2 Enchanted Evening
Mana:
Plains
Island
Ancient Tomb
City of Traitors
Serra's Sanctum
Some duals
(I'll try to find some time to update this later. I usually play with budget cards without Ancient Tomb and the like, therefore a slower version)
Sideboard:
Aura Thief
Hoofprints of the Stag
Copy Enchantment
Eldrazi Conscription
Alexi's Cloak
Crackdown
Archmage Ascension
Attunement
Auramancer's Guise
Back to Basics
Pandemonium
Saproling Burst
Boseiju, Who Shelters All
Wonder
Runed Halo
Upgrade to the non-budget, metagame-alert version:
Force of Will (http://deckbox.org/mtg/Force%20of%20Will)
Abjure (http://deckbox.org/mtg/Abjure) (swap Journey to Nowhere with Curse of Chains (http://deckbox.org/mtg/Curse%20of%20Chains), for example, to have more blue permanents to sacrifice)
Swords to Plowshares (http://deckbox.org/mtg/Swords%20to%20Plowshares) or Path to Exile (http://deckbox.org/mtg/Path%20to%20Exile) (swap: Journey to Nowhere / Spirit Link / Temporal Isolation with this, but leave some Temporal Isolation)
Mox Diamond (http://deckbox.org/mtg/Mox%20Diamond)
Discarder:
- Perilous Research (http://deckbox.org/mtg/Perilous%20Research): sacrifice Hatching Plans (http://deckbox.org/mtg/Hatching%20Plans) for an Ancestral Recall + 2. Or sac any other irrelevant enchantments / permanents, as your goal is to find Replenish or Read the Runes as soon as possible.
- Read the Runes (http://deckbox.org/mtg/Read%20the%20Runes): instant speed. Wait till opponent's end of turn, you might want to Temporal Isolation (http://deckbox.org/mtg/Temporal%20Isolation) an opponent's creature instead. Draw X cards (sacrifice Hatching Plans for more delicacy :), dump enchantment cards to the graveyard, and definitely keep Replenish (http://deckbox.org/mtg/Replenish).
- Phantatog (http://deckbox.org/mtg/Phantatog): eats both enchantments and cards from your hand, to be recycled with Replenish, oh, and attacks as well
- Auratog (http://deckbox.org/mtg/Auratog): eats enchantments. Make this unblockable (Temporal Isolation, Unquestioned Authority (http://deckbox.org/mtg/Unquestioned%20Authority)) and attack.
Enchantment selection:
- Hatching Plans (http://deckbox.org/mtg/Hatching%20Plans) (delicious for Phantatog and Auratog, and Ancestral Recall for you)
- Temporal Isolation (http://deckbox.org/mtg/Temporal%20Isolation) (instant speed removal AND acts as evasion for Aura/Phantatog. Enchant them with this, attack with shadow, and sac this after no creatures could block Aura/Phantatog)
- Spirit Link (http://deckbox.org/mtg/Spirit%20Link) (cheap removal or letting you stay alive a little longer)
- Oblivion Ring (http://deckbox.org/mtg/Oblivion%20Ring) (removal for any kinds of threat)
- Unquestioned Authority (http://deckbox.org/mtg/Unquestioned%20Authority) (card draw / evasion / turns the Atogs to persistent blocker)
- Steel of the Godhead (http://deckbox.org/mtg/Steel%20of%20the%20Godhead) (Unblockability & Lifelink for Phantatog. Auratog only gets Lifelink)
- Battle Mastery (http://deckbox.org/mtg/Battle%20Mastery) (Doubles Togs' power)
Goal:
- Replenish (http://deckbox.org/mtg/Replenish): First, sacrifice all your enchantments on the board to Auratog, Phantatog, Perilous Research or Abjure, or discard your enchantment cards from your hand with Phantatog, Read the Runes, then Replenish them back to play, sac them all over again to Aura/Phantatog (leave an evasion one, like Unquestioned Authority. Unquestioned Authorithy draws you a card when it comes to play, even from the graveyard), and attack FTW.
Bringing an already sacrificed Hatching Plans from your graveyard to be sacrificed again and drawing three more cards (imagine another Replenish :) to discard to Phantatog is just amazing :) (and happens quite frequently as well)
Optional win condition (sideboard cards):
- Pandemonium (http://deckbox.org/mtg/Pandemonium) & Saproling Burst (http://deckbox.org/mtg/Saproling%20Burst) (needs to make quite some changes for this combo, though. For example, replace some Auratogs with this)
- Aura Thief (http://deckbox.org/mtg/Aura%20Thief): Extra combo with Enchanted Evening (http://deckbox.org/mtg/Enchanted%20Evening). If you have Aura Thief on play while having Replenish ready (Enchanted Evening in your graveyard. You could also hard cast this, but more unlikely), then Replenish your enchantments from graveyard to play, sac Aura Thief to Aura/Phantatog / Read the Runes / Perilous Research, and all opponent's permanents are yours!
Other notable sideboard cards:
- Hoofprints of the Stag (http://deckbox.org/mtg/Hoofprints%20of%20the%20Stag): with all the cards you draw from Read the Runes, Hatching Plans, it'll be easy to collect hoofprint counters for making the 4/4 flying tokens
- Boseiju, Who Shelters All (http://deckbox.org/mtg/Boseiju,%20Who%20Shelters%20All): make sure that Replenish hits
- Wonder (http://deckbox.org/mtg/Wonder): dump to the graveyard to make the Togs fly
Suggestions, anyone?