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Tacosnape
11-03-2010, 02:15 PM
Full Metal is my attempt at creating an Affinity deck not really like any others. Basically, there were several problems I ran into that kept me from loving Affinity enough to play it:

1. It had serious issues hitting the right color mana unless it ran excess spots devoted to doing so.
2. It completely got steamrolled by Pernicious Deed, which everybody and their dog plays in my metagame.
3. It didn't mulligan well and struggled to get explosive hands without a full 7-card hand of good cards.
4. It didn't have answers to hardly anything maindecked.
5. It had no late game.

So, to solve these, I decided to do the following:

1. I eliminated all colored spells from the deck.
2. I stuck ways to answer Pernicious Deed into the maindeck.
3. I made the deck have to mulligan less.
4. I loaded up the deck with broad, artifact answers to things.
5. Tried to patch up the deck with decent midgame cards.

The loss of everything from Master of Etherium to Atog to Disciple of the Vault to Dark Confidant to Trinket Mage made me wonder if I had enough power in the deck to go with the versatility and consistency, so I went looking and found an odd solution in Steel Overseer. Overseer became my panic button in stall-outs and gave me a small sense of inevitability in topdeck wars. I'm not going to lie and say he's absolutely incredible, but he's won me games and as far as I can determine he's the best sixth creature slot in the deck. Alongside Affinity staples Arcbound Ravager and Cranial Plating and two copies of the rogueish Salvage Titan, I felt I had enough power to put up a decent fight.

Here's the current list.

4 Vault of Whispers
4 Darksteel Citadel
2 Tree of Tales
2 Seat of the Synod
2 Ancient Den
2 Great Furnace
4 Mox Opal

4 Ornithopter
4 Memnite
4 Frogmite
4 Myr Enforcer
4 Arcbound Ravager
4 Steel Overseer
2 Salvage Titan

4 Pithing Needle
3 Relic of Progenitus
4 Cranial Plating
3 Brittle Effigy

SB:
3 Umezawa's Jitte
2 Sword of Fire and Ice
2 Tormod's Crypt
3 Ratchet Bomb
3 Chalice of the Void
2 Mindbreak Trap

The manabase is pretty straightforward. Vault of Whispers gets 4-of due to the occasional fast-move of Cranial Plating and the hypothetical once-in-a-lifetime hardcasting of Salvage Titan, which I can't imagine ever happening. It completely doesn't matter how you divide the other colored artifact lands. The land count is 16 with 4 Moxes, which is rarely too little and definitely isn't too much given that you'll have plenty to sacrifice the excess to, and occasionally you'll want to be able to actually activate Brittle Effigy.

Creatures. Memnite, Frogmite, Myr Enforcer, and Arcbound Ravager don't need much explanation. They're all absolutely fantastic in this deck. And I've sort of already explained Steel Overseer. Salvage Titan gives me something to do when I'm light on threats, and it's not uncommon that I play one twice in a single game. He's a beast, but he's not exactly amazing in multiples sometimes. Ornithopter kept his spot because he's a 0-drop, helps against Goblin Lackey a ton, and carries Cranial Plating better than any other guy in the deck.

Cranial Plating, is of course, an absolute beast. Equipment that frequently gives anywhere from a 7-10 boost in power is nuts.

The maindecked sideboardish cards work really well in the deck, actually.

Pithing Needle is just a monster. It's always been one of my favorite cards. If you're leading with it blindly, you should almost always pick Wasteland (Or if your hand is land-heavy, Aether Vial.) It can stop Survival, opposing Jittes, fetchlands, Planeswalkers, Seal of Primordium, Pernicious Deed, etc. It can also keep Knight of the Reliquary from getting completely out of control, which helps a lot if you're attempting to keep one around the same size as a Myr Enforcer. It's got a billion uses, and the fact that it stays in play makes it a great choice.

Relic of Progenitus fights for its spot with Nihil Spellbomb and barely wins, due to the fact that you can use it for it's single tap-remove effect until you absolutely need it, and that it doesn't need black to draw the card in a deck where draw is very scarce. I've won a lot of games just because Relic got me Cranial Plating or Ravager a turn sooner. The drawbacks to Relic over Nihil Spellbomb, of course, are that you need a mana open to crack the thing, and that Relic of Progenitus doesn't always play very nice with Salvage Titan. Oh well. You're still going to steal quite a few games just because you maindeck graveyard hate.

Brittle Effigy might be the worst card in the deck, but it's a monster when you can tap out all your lands/moxes, get that stupid Knight/Goyf/whatever out of your way, then let all those tapped lands pump a Ravager or bring forth a Salvage Titan for a big swing in board position. It takes care of random guys you might struggle with otherwise. There's a possibility it will be the first cut if better options arise, or if Ratchet Bomb just proves to be better despite not being a 1-drop, which you really need this slot to be.

For the ACTUAL sideboard, you've got flexibility. Jitte and SOFI come in to help deal with Tribal asshattery, which can be tough for you if you don't get a great hand. The two Crypts add a little more boost against serious yard-based decks. Chalice and Mindbreak Trap come in for Storm Combo, as does Ratchet Bomb for ETW tokens. Chalice could be Ethersworn Canonist here, but even if the Ancient Den count were 4, that's still only 8 sources to hit the white, so for now it's Chalice. Ratchet Bomb also gets you out of lots of random little problems, like being one of your only feasible outs to a Kataki, War's Wage or Serenity. It's also kind of a monster against Merfolk, and I recommend bringing it in for this matchup over Brittle Effigy.

So yeah. If you're tired of all the problems of Affinity, pick this up, test it out, and help sculpt it. It'll likely be another one of those Tacosnape decks that sits on the back burner for all of eternity, but you never know.:)

GGoober
11-03-2010, 03:16 PM
Taco, glad to see a comptitive list with Steel Overseer.

I've been working on MUD lists forever (including Overseer) but the Tombs were just killing me aka Stompy + Tombs is not cool in a meta of Waste and fast beats. Just not worth the life.

But I do want to comment from my testing with my MUD list, that Mishra's Factory + Blinkmoth Nexus are nuts with Overseer. They provide additional win-condition that keeps getting bigger. My list didn't run Ravager so at least 4 Nexus should be included in your list. I would drop the Den/Tree of Tales/Furnace for some combination of man-lands. Manlands will survive Deeds if it ever gets online so you won't lose your manabase at the very least, or against sweepers, and they are truly insane with Overseer (although I played Metalworker so I had more mana to work with). It makes top-decking Overseer a good thing (where usually it's horrid), because I can just wait a few turns to pump Factories up to 5/5 and start beating instead of pumping a lone Seer and hoping to draw creatures.

I might cut 4 slots for Etched Champion, because he is simply beastly. He blocks if needed, and then just wins with plating, and grows bigger with overseer. You have some acceleration with Mox Opal so he's not too slow. I'm not sure about Titan (didn't test him) but I can see his recursion + speed in being too tough to handle at times, but I would usually imagine this is in a winning position rather than a recovering position.

But with your list, I think I can optimize my MUD list now, and after recalling how powerful yet shitty Ancient Tomb is, I think not going all-out for turn 1 Spheres might be a better deck. I ran disruption but I think it's probablyt just better to beat face.

Greenpoe
11-03-2010, 05:53 PM
Thoughtcast and Master of Etherium should stay in over Ravager. I've been working on a controllish build, even experimenting with The Abyss to lock out most creature-based decks. Ravager has such bad synergy with Plating and Steel Overseer if you sac a lot of stuff, then draw one of them, which is why I cut him.

Ciberon
11-03-2010, 06:15 PM
When going for the blind needle I'd actually name sensei.

Also, the list is awesome. Works really well. However, wouldn't you rather have Ratchet Bomb mainboard instead of Brittle?

Mana Drain
11-03-2010, 07:12 PM
I don't have any constructive thoughts on the deck, but I need to say: Salvage Titan is way awesome. Major kudos for putting it in the deck.

Infinitium
11-03-2010, 07:41 PM
No Engineered Explosives? I'd say it warrants the Brittle Effigy spots every day of the week. Also with Ravager and Overseer you probably want to capitalize off the +1/+1 counters so go ahead and throw Nexii, Factories and Arcbound Workers in there - Overseer allows for some pretty wicked Modular tricks overall in my experience with UR Affinity.

Iranon
11-04-2010, 04:29 AM
I think you went a little too far. Personally, I'd keep the blue - Thoughtcast draws more artifact cards and Master of Etherium is an even bigger bomb if you got rid of the non-artifact creatures.

Alexeezay
11-04-2010, 04:56 AM
thinking the same as Iranon. What about Etched Champion instead of Ravager, and Ratchet Bomb MB instead of Brittle Effigy?

median
11-04-2010, 02:03 PM
is lodestone golem worth playing? Everything in the deck is an artifact.

Ciberon
11-04-2010, 02:22 PM
I think you went a little too far. Personally, I'd keep the blue - Thoughtcast draws more artifact cards and Master of Etherium is an even bigger bomb if you got rid of the non-artifact creatures.
Consistenly having blue mana every game would require the deck having more mana sources than a normal aggro deck is supposed to. And having less mana sources than other affinity builds is one of the reasons this deck was build.
And what "non-artifact creatures" are you referring to?


thinking the same as Iranon. What about Etched Champion instead of Ravager, and Ratchet Bomb MB instead of Brittle Effigy?
Etched Champion doesn't have to replace Ravager. I play both in my build and they only become anti-synergic if you go all-in with Ravager.
So far the only situation where I can imagine Brittle being better is versus an Emrakul. Maybe coming down a turn earlier makes the difference. So far in testing, Britle hasn't make the difference.


is lodestone golem worth playing? Everything in the deck is an artifact.
Sometimes I have difficulties having the mana for Etched Champion. Also, I don't think Lodestone would be much useful on turn 4, which would be the turn he would come down most of the time.

Barook
11-04-2010, 04:23 PM
How about Grim Monolith and Voltaic Key as additional accel? Key is also good with Overseer to squeeze out some extra activations.

Infinitium
11-04-2010, 04:54 PM
Grim Monolith is meh but Voltaic Key has some interesting synergies such as the aforementioned Overseer but also little things such as making lone Factories 3/3's when attacking and the obvious Vigilance. Probably too cutesy still.

Meekrab
11-04-2010, 06:36 PM
Speaking of Etched Champion, is there really no room for him in this deck? He carries Plating like a boss and blocks anything this deck should be blocking forever...

Tacosnape
11-04-2010, 06:57 PM
Grim Monolith and Voltaic Key are no. Lodestone Golem is also probably a no given that I can't ramp him out before turn 3 and by then they've casted most of what I care about.

Brittle Effigy could be Ratchet Bomb. It's actually what I plan to test next when I get some time. Effigy's plus side is helping your Affinity ramp quicker, but Bomb is more versatile and doesn't require 4 mana, so whatever.

Etched Champion, I admit, I didn't test. I didn't really think he looked all that strong (though now, on less cold medicine, I see the potential) and I don't know what I'd cut for him. There's absolutely no way I'd pick him over Arcbound Ravager. He could go over Steel Overseer, though. The only thing I don't like about him is that without a Cranial Plating, he just beats for two a turn as a 3-drop, though I love his potential to knock off the last 8 damage or so from somebody while my other guys hold the fort down.

Oiolosse
11-04-2010, 08:06 PM
This deck is ethnic, I forgot!

HAL
11-04-2010, 09:11 PM
You should throw in Aphetto Alchemist for teh lulz.

Ciberon
11-05-2010, 09:50 AM
Etched Champion, I admit, I didn't test. I didn't really think he looked all that strong (though now, on less cold medicine, I see the potential) and I don't know what I'd cut for him. There's absolutely no way I'd pick him over Arcbound Ravager. He could go over Steel Overseer, though. The only thing I don't like about him is that without a Cranial Plating, he just beats for two a turn as a 3-drop, though I love his potential to knock off the last 8 damage or so from somebody while my other guys hold the fort down.

I've cut 2 Salvage Titan, 1 Relic of Progenitus and 1 Brittle Effigy. The few times I got to activate Steel Overseer with him in play, I won the game.

Meekrab
11-05-2010, 05:15 PM
You should throw in Aphetto Alchemist for teh lulz.
Why is a slower, more vulnerable Voltaic Key worthwhile?

Ciberon
11-06-2010, 06:16 PM
He mentioned it was "for teh lulz", which means he isn't serious.

Amon Amarth
11-06-2010, 09:36 PM
I really like this list quite a bit. Steel Overseer is really good here making your 'nites, 'mites, and 'thopters actually worth including other than for affinity purposes. I think you definitely want Blinkmoth Nexus in here. Your entire deck consists of artifacts so I can't really see it screwing that up and they become artifacts once activated. Being more resilient to board sweepers and another evasive guy to put a Plating on is always welcome. And they keep the counters that Overseer puts on them also.

Ciberon
11-08-2010, 04:45 PM
I don't think Sword of Fire and Ice is necessary to win over most aggro. The only aggro deck that gives me real trouble is Zoo. Is the sword supposed to help there or do you have any other sugestions that might help?

Moczoc
11-24-2010, 06:40 AM
I have tested this deck some games. I wasn't happy with Brittle Effigy because you barely get the mana to activate when the meta is full of wastelands. I gonna test Ratchet Bomb main and also consider to add 1 land.

Salvage Titan is a too much tempting Swords target for the Opp. or even worse: Path to Exile

DragoFireheart
11-24-2010, 08:25 AM
I have tested this deck some games. I wasn't happy with Brittle Effigy because you barely get the mana to activate when the meta is full of wastelands. I gonna test Ratchet Bomb main and also consider to add 1 land.

Salvage Titan is a too much tempting Swords target for the Opp. or even worse: Path to Exile


One less swords for your Ravager and Overseer at least.

overseer1234
11-27-2010, 01:14 PM
It'll likely be another one of those Tacosnape decks that sits on the back burner for all of eternity, but you never know.:)

Says the guy that (together with phantom) unleashed Dragon Stompy on the legacy format...

Ciberon
11-29-2010, 11:05 AM
One less swords for your Ravager and Overseer at least.

Still, taking 1 for 4 isn't pleasant. That's why I've ditched it for Engineered Explosives. Playing 28 creatures instead of 30 isn't a problem (my list runs Champion).