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Cyrus
11-08-2010, 08:03 PM
// Lands
9 [ZEN] Plains (2)
5 [ZEN] Mountain (3)
4 [DDC] Secluded Steppe
4 [ON] Forgotten Cave

// Spells
4 [US] Rune of Protection: Green
2 [SC] Spark Spray
4 [ON] Astral Slide
4 [US] Rune of Protection: White
4 [US] Rune of Protection: Black
4 [US] Rune of Protection: Blue
4 [US] Rune of Protection: Red
4 [ON] Renewed Faith
4 [ON] Slice and Dice
4 [FNM] Lightning Rift

// Sideboard
SB: 4 [ALA] Oblivion Ring
SB: 2 [DDD] Faerie Macabre
SB: 1 [FNM] Tormod's Crypt
SB: 1 [ALA] Relic of Progenitus
SB: 3 [R] Disenchant
SB: 4 [SC] Gilded Light

Runes provide a cycling-engine so you can find the right circles. They also have an awesome synergy with Astral Slide and Lightning Rift (our only kill-con), so you can lock the table. Counters wreck this, obviously, but it's so cute and a blast to play. Any more ideas to improve this one?

Gocho
11-10-2010, 06:14 AM
It looks fun :D
You can try Wheel of Sun and Moon, because you need to cycle a lot of cards with Rift in your table to kill your opponent. Many games, you will find that you draw all your deck.

4 Enlightened tutor, to search for the Rune and your SB cards faster would help too.
And Humility always works like a charm with Slice and Dice.

You can search the old rifter decklists and primer for ideas.

Barook
11-10-2010, 06:23 AM
No Fluctuator? Free cycling should be good. Also goes very well with the E Tutor idea.

Edit: Eternal Dragon as additional win-con with extra uses wouldn't hurt either.

Gocho
11-10-2010, 06:56 AM
Fluctuator can't help with Runes and Eternal Dragon is very mana intensive. You need the mana to activate the Rune protection ability.