mossivo1986
11-15-2010, 02:20 AM
So this is actually going to be a few reports since I haven't really been on the source a lot in the last several weeks. Here goes:
These events are going to be in chronological order, starting from furthest back to present, which is why the title make seem awkward at first.
Report 1: Evo games Weekly smash and grab.
Listing you:
// Lands
2 [ON] Flooded Strand
2 [ZEN] Misty Rainforest
2 [ON] Windswept Heath
3 [B] Tundra
3 [B] Tropical Island
1 [B] Forest (2)
1 [B] Plains (2)
4 [TE] Wasteland
1 Island
// Creatures
4 [ARB] Qasali Pridemage
4 [CFX] Noble Hierarch
4 [FUT] Tarmogoyf
3 [CFX] Knight of the Reliquary
3 [ALA] Rhox War Monk
// Spells
3 [ZEN] Spell Pierce
4 [IA] Swords to Plowshares
4 [MM] Brainstorm
4 [M10] Ponder
4 [NE] Daze
4 [AL] Force of Will
// Sideboard
SB: 2 [FD] Engineered Explosives
SB: 2 [CFX] Path to Exile
SB: 3 [10E] Pithing Needle
SB: 1 [WWK] Bojuka Bog
SB: 3 [ALA] Relic of Progenitus
SB: 2 [IA] Hydroblast
SB: 2 [B] Blue Elemental Blast
This was the pretty standard list I had run for quite some time to great success. I had won several tournaments with this list, and did fairly well at the GP as you can note on archtype threads primer, under the established decks section
R1. Dredge: He wins the roll, I mull to 6
G1. I had put this guy on death N taxes or RDW as I remember. Caught me with my pants down with T1 Tireless tribe. I cast noble, he discards stinkweed, and dredges double bridge. Then swings. I immidiately block, removing his bridges and destroying my noble; and still lose to dredge being the best attrtion deck in the format, or so it seems whenever i've played against it.
In 3 relic 1 bog 2 ee.
out 4 force 2 pierce. (the idea is that you dont want to spend mana being reactive to their spells. You'd rather deal in creatures/ removal. Or so i've tested to good success at the gp and in testing.
G2. I mull to 6. I keep on double ponder and some other junk without graveyard hate figuring I can tutor for them. He sees Imp golgari into double therapy double narc. Then procedes to persecute me. I draw nothing, and he quickly finishes me off.
0-1
R2. Joe with 4c Countertop.
G1. I roll him with good threats and better play lines. He's obviously tired.
In 2 ee out 2 rhox
G2. He makes more mistakes, and I decisively win again. He sided in peacekeeper on me?
1-1
R3. The Gate
G1. His draw of triple gatekeeper ruins mine of 0 daze.
in 2 ee 2 path, out 4 force
G2. His draw of double thoughtseize double hymn triple gatekeeper bob gets him there to my 0 daze 0brainstorm 0pierce.
1-2
Drop for the final round as the matchups don't look any better in the lower bracket and I can't deal with a third loss if I want a decent dci rating.
I shrug this one off because of the obscene luck that is legacy and magic in general.
Report 2. Fortress Comics and Games FTV Relics tournament.
The field of decks here tends to be Stax and Red deck variants wether it be straight RDW or Canadian Thresh its always a big part of this meta for some reason.
List is Identicle to the one above minus the following. -2 Noble +2 BOP (couldn't find the nobles in time....)
R1. OddLands (jank lands variant)
G1. I win with attrition and wasteland.
in 3 relic 1 bog 3 needle out 4 daze 1 stp 2 force? (it could have been something else. Highly irrelivent.
G2. Turns out double relic is really strong against decks designed to abuse graveyard shenanigans.
1-0
R2. Boyscout with Zoo
G1. He mulls to 6 or 5. I can't remember. He plays 3/3s for 1. I survive and play 4/5s and 5/5s for 2 and 3. While disrupting his creature drops.
In 2 path 2 ee 4 blast out 4 force 3 pierce 1 daze.
G2. I play noble hierarch and daze his bolt. he casts another bolt and it gets there. 2 removal spells on a 0/1 seems fine with me? Our hands pan out and I win with more removal spells to equalize the matchup and bigger creatures to win the game. He made a mistake in this game with goyf p/t; so he attempts to lightning helix; I blast it and he looses.
2-0
R3. James with T.E.S. (the 11 disruption variant?)
G1. He takes a no lander and looses.
I side incorrectly.
G2. I lose to ETW. I am 1 life short of surviving. Get there goblins!
I side incorrectly again.
G3. I mull to 6. He gets there on ritex2 into dr, into ad nauseam; I force, pyros, and wins.
( Reminder to myself that when I play in a larger tournament that I need to bring my cannonists. The deck isn't strong enough to fight tes off like it was when clique was in the md.)
2-1
R4. Lapinski w/ Superfastawesome affinity (I have a smoke with chris before and tell him I roflstomp affinity pretty badly.)
G1. He leads with land opal something frogmite frogmite go. I die.
I sided incorrectly. I should have sided like this: 2 needle 2 ee 2 path out 4 daze 2 pierce
G2. I mull to 6. I see a hand of Wasteland basic island double qasali double stp and keep. Poor choice.
2-2 Drop
(current mood)................Annoyed.
Foot in mouth
Report 3. Evolution Games later that day;
I hear Lapinski is showing up, so I buy the 3 kataki and 3 cannonist I need for potentional small metagame sideboard. ( I know another local Buzzy is on Solidarity.)
Quick life lesson folks. Solidarity isn't run for 3 big reasons. 1. Counterbalance, 2 Trinisphere, 3 Cannonist. I believe buzzy played against those three in order at fortress. James is also showing with I believe T.E.S. but it turns out he's on Ru Goblins?
R1. Merfolk
G1. We both mull. to 6.I have an odd hand that doesn't quite get there off all 5 exalted dudes I player.
in 2 path 2 ee 2 needle out 4 daze 2 force
G2. I win with bigger creatures and removal spells.
G3. He makes a player error and it's quickly over.
1-0
R2. Dredge
G1. He takes a bad hand and looses.
Same package as the last dredge player
G2. I confidently roll him aggresively.
2-0
R3. Lapinski w/ Superfastawesome affinity
G1. I mull to 6. He rolls me. Akward.
in 2 path 2 ee 3 kataki out 4 daze 3 force
G2. Kataki seems good on the play into an overextended board position.
G3. Mull to 4 (FU basic island wasteland draw + the double waste draw.) I keep an acceptable hand of fetch noble goyf kataki, and it's just short of getting there. Turns out kataki is not an ancesatral recall.
2-1
Drop. I had to go do homework at this point and was furious about dropping a match to affinity twice.....
I stop playing IRL for a week or so while I figured some stuff out. I was determined to fix the manabase a bit as I was sick of drawing that stupid basic island wasteland hand. Double wasteland hand I understand from time to time; but seriously half my mulligans were due to this problem that weekend.
After some testing with a 7th fetch, and then a savannah I come to the determination that it's deffinately savannah, and the fetches need to make a change.
// Lands
1 [ON] Flooded Strand
1 [ZEN] Misty Rainforest
4 [ON] Windswept Heath
3 [B] Tundra
3 [B] Tropical Island
1 [B] Savannah
1 [B] Forest
1 [B] Plains
4 [TE] Wasteland
This is what the revamped Lands look like. It's been testing excellent.
Report 4. Evolution Games: (I didn't have the correct fetches or the savannah avalible, so I made due with what I had avalible.)
// Lands
3 [ZEN] Misty Rainforest
2 [ON] Windswept Heath
1 [ON] Flooded Strand
3 [B] Tundra
3 [B] Tropical Island
1 [B] Forest (2)
1 [B] Plains (2)
4 [TE] Wasteland
// Creatures
4 [ARB] Qasali Pridemage
4 [CFX] Noble Hierarch
4 [FUT] Tarmogoyf
3 [CFX] Knight of the Reliquary
3 [ALA] Rhox War Monk
// Spells
3 [ZEN] Spell Pierce
4 [IA] Swords to Plowshares
4 [MM] Brainstorm
4 [M10] Ponder
4 [NE] Daze
4 [AL] Force of Will
// Sideboard
SB: 2 [FD] Engineered Explosives
SB: 2 [CFX] Path to Exile
SB: 3 [10E] Pithing Needle
SB: 1 [WWK] Bojuka Bog
SB: 4 [ALA] Relic of Progenitus
SB: 3 [ALA] Ethersworn Canonist (Alittle paranoid, should have gone with -1needle -1blast +2 cannonist from the normal board.)
R1. Merfolk. He mulls to 6, I mull to 5. He wins the toss.
G1. He soul crushes me with the merfolk soul crush on 6. Sick life.
in 2 path 2 needle 2 ee out 4 daze 2 force
G2. He makes a play mistake by casting standstill with the following (merrow reejerey, mutavault, silvergill adept. Me 8/8 KOTR. He then attacks me. R.A.P.E city.
G3. He mulls to 5 and keeps a wasteland mutavault into t3 vial hand. I play the, you lose for playing nonbasics approach with noble waste, dual rhox, wasteland needle on vial gg.
1-0
R2. I win the roll. Buzzy Dreadnaught Dark Depths Thopter foundry combo
G1. Tempo Wastelanding wins games, especially when they reverse tempo themselves and try to waste back.
I don't see much of his deck, but I know hes playing deed stifle lim dual's vault. I side as follows In 2 needle out 2 rhox.
G2. Bad mana bases lose to wasteland. He attempts the dark depths combo. I have wasteland ready and he scoops.
2-0
R3. Kenta, 99 Luftballoons aka 4cc. (plainswalkers and countermagic+Puninshing fire combo)
G1. I get him to 4. I then procede to draw a tidings of stp.(yes that four in a row.)
in 3 needle 1 bog 2 ee out 4 stp 1 tundra 1 ponder?
G2. We are in a stalemate. I am attacking him for 1. And he has a humility; oh and 5 volcanic island's. Judge gives game loss, and time is called. We tie.
2-0-1
R4. Scott Zoo.
I have 0 blasts which makes me feel incredibly uncomfortable.
G1. God draw the fuck out of him
board (I don't remember)
G2. He 1-2-3's me?
I ask him to scoop to me, so I can get the dci points that I need to make up and I have the better shot at getting a top 4 then he is as I am being downpaired for the second time in this tournament. He agrees and says that I owe him one.
G3. We both draw every possible land in our decks. I drop the first creature, swing once and he casts price; we both burn out. appropriate finish to an ID.
3-0-1
Finish 2nd. Much better.
Report 5. Evolution Games this week!
BEGIN!
Listing you yet again
// Lands
1 [ON] Flooded Strand
1 [ZEN] Misty Rainforest
4 [ON] Windswept Heath
3 [B] Tundra
3 [B] Tropical Island
1 [B] Forest (2)
1 [B] Plains (2)
4 [TE] Wasteland
1 [B] Savannah
// Creatures
4 [ARB] Qasali Pridemage
4 [CFX] Noble Hierarch
4 [FUT] Tarmogoyf
3 [CFX] Knight of the Reliquary
3 [ALA] Rhox War Monk
// Spells
3 [ZEN] Spell Pierce
4 [IA] Swords to Plowshares
4 [MM] Brainstorm
4 [M10] Ponder
4 [NE] Daze
4 [AL] Force of Will
// Sideboard
SB: 2 [FD] Engineered Explosives
SB: 2 [CFX] Path to Exile
SB: 3 [10E] Pithing Needle
SB: 1 [WWK] Bojuka Bog
SB: 3 [ALA] Relic of Progenitus
SB: 2 [IA] Hydroblast
SB: 2 [B] Blue Elemental Blast
R1: Big zoo? He wins the toss. I mull to 5.
g1. I lose to swarms and find out he has both noble hierarch and steppe lynx in his deck.
Side:in 2 path, 2 ee, 4 blast, out 1 daze 3 pierce 4 force,
g2. I take a solid 7 with lots of removal, he lays t2 library, followed by B. Collar, and some other stuff. He falls behind and last ditch effort casts price of progress putting me at one, and he has to draw a burn spell as i have rhox+exalted and he has loam lion. He blanks hitting 1 drop creature. I live the dream with ee back-to-back, and win.
g3. I tell him to side out price of progress, and he listens??? He plays nacatl, qasali, some removal spells. I play critters, and end up with the last guy on the battlefield. His name is knight, and he beats zoo for 10 a turn.
1-0
r2.Lapinski's superawesomeamazing affinity; part tres!
g1. I'm kind of worried because my results against pinski when he's playing his ultrasuperfast affinity list are not astounding.
He squeaks by me game 1 with blinkmoth nexus. The wasteland deck, doesnt kantrip or draw wasteland....
side in 2 ee 2 needle 2 path out 4 daze 2 pierce
G2. He mulls to 3. I open a god hand anyways; such is life.
G3. He mulls to 5. I take a strong mid game hand. He opens, smacks me for 10, then gets double farmed and double wasted on my turn and scoops it up a few turns after.
2-0
R3. Affinity
g1. I roflstomp him with stuff thats bigger then his stuff.
side: out same as last affinity player.
g2. He goes t1 needle(kotr wtf?) 2x ornithopter, frogmite pass. I go trop noble (win). He doesn't believe me, I cast a rhox on two, compared to his enforcer on two. I clean up him with removal and big stuff.
R4. ID (death n taxes)
This matchup is pretty easy, but I just wanted to cube and be done with the night. Deathntaxes is primarily a good matchup post board, and I honestly find myself constantly applying pressure to their not threats. EE usually is the blowout card here. Although to be honest, anything with a power more then 1 tends to be a blowout here as you just need more threats, and you generally just smash them into this defensive role making bad trades and forcing them to play even worse cards in order to resolve board blowouts.
Finished 2nd
Hope this was informative and fulfilling. I am thinking of cutting the 1 hydroblast and 1 needle for 2 cannonist if I spot combo, but other then that I feel pretty comfortable with the last list I played.
These events are going to be in chronological order, starting from furthest back to present, which is why the title make seem awkward at first.
Report 1: Evo games Weekly smash and grab.
Listing you:
// Lands
2 [ON] Flooded Strand
2 [ZEN] Misty Rainforest
2 [ON] Windswept Heath
3 [B] Tundra
3 [B] Tropical Island
1 [B] Forest (2)
1 [B] Plains (2)
4 [TE] Wasteland
1 Island
// Creatures
4 [ARB] Qasali Pridemage
4 [CFX] Noble Hierarch
4 [FUT] Tarmogoyf
3 [CFX] Knight of the Reliquary
3 [ALA] Rhox War Monk
// Spells
3 [ZEN] Spell Pierce
4 [IA] Swords to Plowshares
4 [MM] Brainstorm
4 [M10] Ponder
4 [NE] Daze
4 [AL] Force of Will
// Sideboard
SB: 2 [FD] Engineered Explosives
SB: 2 [CFX] Path to Exile
SB: 3 [10E] Pithing Needle
SB: 1 [WWK] Bojuka Bog
SB: 3 [ALA] Relic of Progenitus
SB: 2 [IA] Hydroblast
SB: 2 [B] Blue Elemental Blast
This was the pretty standard list I had run for quite some time to great success. I had won several tournaments with this list, and did fairly well at the GP as you can note on archtype threads primer, under the established decks section
R1. Dredge: He wins the roll, I mull to 6
G1. I had put this guy on death N taxes or RDW as I remember. Caught me with my pants down with T1 Tireless tribe. I cast noble, he discards stinkweed, and dredges double bridge. Then swings. I immidiately block, removing his bridges and destroying my noble; and still lose to dredge being the best attrtion deck in the format, or so it seems whenever i've played against it.
In 3 relic 1 bog 2 ee.
out 4 force 2 pierce. (the idea is that you dont want to spend mana being reactive to their spells. You'd rather deal in creatures/ removal. Or so i've tested to good success at the gp and in testing.
G2. I mull to 6. I keep on double ponder and some other junk without graveyard hate figuring I can tutor for them. He sees Imp golgari into double therapy double narc. Then procedes to persecute me. I draw nothing, and he quickly finishes me off.
0-1
R2. Joe with 4c Countertop.
G1. I roll him with good threats and better play lines. He's obviously tired.
In 2 ee out 2 rhox
G2. He makes more mistakes, and I decisively win again. He sided in peacekeeper on me?
1-1
R3. The Gate
G1. His draw of triple gatekeeper ruins mine of 0 daze.
in 2 ee 2 path, out 4 force
G2. His draw of double thoughtseize double hymn triple gatekeeper bob gets him there to my 0 daze 0brainstorm 0pierce.
1-2
Drop for the final round as the matchups don't look any better in the lower bracket and I can't deal with a third loss if I want a decent dci rating.
I shrug this one off because of the obscene luck that is legacy and magic in general.
Report 2. Fortress Comics and Games FTV Relics tournament.
The field of decks here tends to be Stax and Red deck variants wether it be straight RDW or Canadian Thresh its always a big part of this meta for some reason.
List is Identicle to the one above minus the following. -2 Noble +2 BOP (couldn't find the nobles in time....)
R1. OddLands (jank lands variant)
G1. I win with attrition and wasteland.
in 3 relic 1 bog 3 needle out 4 daze 1 stp 2 force? (it could have been something else. Highly irrelivent.
G2. Turns out double relic is really strong against decks designed to abuse graveyard shenanigans.
1-0
R2. Boyscout with Zoo
G1. He mulls to 6 or 5. I can't remember. He plays 3/3s for 1. I survive and play 4/5s and 5/5s for 2 and 3. While disrupting his creature drops.
In 2 path 2 ee 4 blast out 4 force 3 pierce 1 daze.
G2. I play noble hierarch and daze his bolt. he casts another bolt and it gets there. 2 removal spells on a 0/1 seems fine with me? Our hands pan out and I win with more removal spells to equalize the matchup and bigger creatures to win the game. He made a mistake in this game with goyf p/t; so he attempts to lightning helix; I blast it and he looses.
2-0
R3. James with T.E.S. (the 11 disruption variant?)
G1. He takes a no lander and looses.
I side incorrectly.
G2. I lose to ETW. I am 1 life short of surviving. Get there goblins!
I side incorrectly again.
G3. I mull to 6. He gets there on ritex2 into dr, into ad nauseam; I force, pyros, and wins.
( Reminder to myself that when I play in a larger tournament that I need to bring my cannonists. The deck isn't strong enough to fight tes off like it was when clique was in the md.)
2-1
R4. Lapinski w/ Superfastawesome affinity (I have a smoke with chris before and tell him I roflstomp affinity pretty badly.)
G1. He leads with land opal something frogmite frogmite go. I die.
I sided incorrectly. I should have sided like this: 2 needle 2 ee 2 path out 4 daze 2 pierce
G2. I mull to 6. I see a hand of Wasteland basic island double qasali double stp and keep. Poor choice.
2-2 Drop
(current mood)................Annoyed.
Foot in mouth
Report 3. Evolution Games later that day;
I hear Lapinski is showing up, so I buy the 3 kataki and 3 cannonist I need for potentional small metagame sideboard. ( I know another local Buzzy is on Solidarity.)
Quick life lesson folks. Solidarity isn't run for 3 big reasons. 1. Counterbalance, 2 Trinisphere, 3 Cannonist. I believe buzzy played against those three in order at fortress. James is also showing with I believe T.E.S. but it turns out he's on Ru Goblins?
R1. Merfolk
G1. We both mull. to 6.I have an odd hand that doesn't quite get there off all 5 exalted dudes I player.
in 2 path 2 ee 2 needle out 4 daze 2 force
G2. I win with bigger creatures and removal spells.
G3. He makes a player error and it's quickly over.
1-0
R2. Dredge
G1. He takes a bad hand and looses.
Same package as the last dredge player
G2. I confidently roll him aggresively.
2-0
R3. Lapinski w/ Superfastawesome affinity
G1. I mull to 6. He rolls me. Akward.
in 2 path 2 ee 3 kataki out 4 daze 3 force
G2. Kataki seems good on the play into an overextended board position.
G3. Mull to 4 (FU basic island wasteland draw + the double waste draw.) I keep an acceptable hand of fetch noble goyf kataki, and it's just short of getting there. Turns out kataki is not an ancesatral recall.
2-1
Drop. I had to go do homework at this point and was furious about dropping a match to affinity twice.....
I stop playing IRL for a week or so while I figured some stuff out. I was determined to fix the manabase a bit as I was sick of drawing that stupid basic island wasteland hand. Double wasteland hand I understand from time to time; but seriously half my mulligans were due to this problem that weekend.
After some testing with a 7th fetch, and then a savannah I come to the determination that it's deffinately savannah, and the fetches need to make a change.
// Lands
1 [ON] Flooded Strand
1 [ZEN] Misty Rainforest
4 [ON] Windswept Heath
3 [B] Tundra
3 [B] Tropical Island
1 [B] Savannah
1 [B] Forest
1 [B] Plains
4 [TE] Wasteland
This is what the revamped Lands look like. It's been testing excellent.
Report 4. Evolution Games: (I didn't have the correct fetches or the savannah avalible, so I made due with what I had avalible.)
// Lands
3 [ZEN] Misty Rainforest
2 [ON] Windswept Heath
1 [ON] Flooded Strand
3 [B] Tundra
3 [B] Tropical Island
1 [B] Forest (2)
1 [B] Plains (2)
4 [TE] Wasteland
// Creatures
4 [ARB] Qasali Pridemage
4 [CFX] Noble Hierarch
4 [FUT] Tarmogoyf
3 [CFX] Knight of the Reliquary
3 [ALA] Rhox War Monk
// Spells
3 [ZEN] Spell Pierce
4 [IA] Swords to Plowshares
4 [MM] Brainstorm
4 [M10] Ponder
4 [NE] Daze
4 [AL] Force of Will
// Sideboard
SB: 2 [FD] Engineered Explosives
SB: 2 [CFX] Path to Exile
SB: 3 [10E] Pithing Needle
SB: 1 [WWK] Bojuka Bog
SB: 4 [ALA] Relic of Progenitus
SB: 3 [ALA] Ethersworn Canonist (Alittle paranoid, should have gone with -1needle -1blast +2 cannonist from the normal board.)
R1. Merfolk. He mulls to 6, I mull to 5. He wins the toss.
G1. He soul crushes me with the merfolk soul crush on 6. Sick life.
in 2 path 2 needle 2 ee out 4 daze 2 force
G2. He makes a play mistake by casting standstill with the following (merrow reejerey, mutavault, silvergill adept. Me 8/8 KOTR. He then attacks me. R.A.P.E city.
G3. He mulls to 5 and keeps a wasteland mutavault into t3 vial hand. I play the, you lose for playing nonbasics approach with noble waste, dual rhox, wasteland needle on vial gg.
1-0
R2. I win the roll. Buzzy Dreadnaught Dark Depths Thopter foundry combo
G1. Tempo Wastelanding wins games, especially when they reverse tempo themselves and try to waste back.
I don't see much of his deck, but I know hes playing deed stifle lim dual's vault. I side as follows In 2 needle out 2 rhox.
G2. Bad mana bases lose to wasteland. He attempts the dark depths combo. I have wasteland ready and he scoops.
2-0
R3. Kenta, 99 Luftballoons aka 4cc. (plainswalkers and countermagic+Puninshing fire combo)
G1. I get him to 4. I then procede to draw a tidings of stp.(yes that four in a row.)
in 3 needle 1 bog 2 ee out 4 stp 1 tundra 1 ponder?
G2. We are in a stalemate. I am attacking him for 1. And he has a humility; oh and 5 volcanic island's. Judge gives game loss, and time is called. We tie.
2-0-1
R4. Scott Zoo.
I have 0 blasts which makes me feel incredibly uncomfortable.
G1. God draw the fuck out of him
board (I don't remember)
G2. He 1-2-3's me?
I ask him to scoop to me, so I can get the dci points that I need to make up and I have the better shot at getting a top 4 then he is as I am being downpaired for the second time in this tournament. He agrees and says that I owe him one.
G3. We both draw every possible land in our decks. I drop the first creature, swing once and he casts price; we both burn out. appropriate finish to an ID.
3-0-1
Finish 2nd. Much better.
Report 5. Evolution Games this week!
BEGIN!
Listing you yet again
// Lands
1 [ON] Flooded Strand
1 [ZEN] Misty Rainforest
4 [ON] Windswept Heath
3 [B] Tundra
3 [B] Tropical Island
1 [B] Forest (2)
1 [B] Plains (2)
4 [TE] Wasteland
1 [B] Savannah
// Creatures
4 [ARB] Qasali Pridemage
4 [CFX] Noble Hierarch
4 [FUT] Tarmogoyf
3 [CFX] Knight of the Reliquary
3 [ALA] Rhox War Monk
// Spells
3 [ZEN] Spell Pierce
4 [IA] Swords to Plowshares
4 [MM] Brainstorm
4 [M10] Ponder
4 [NE] Daze
4 [AL] Force of Will
// Sideboard
SB: 2 [FD] Engineered Explosives
SB: 2 [CFX] Path to Exile
SB: 3 [10E] Pithing Needle
SB: 1 [WWK] Bojuka Bog
SB: 3 [ALA] Relic of Progenitus
SB: 2 [IA] Hydroblast
SB: 2 [B] Blue Elemental Blast
R1: Big zoo? He wins the toss. I mull to 5.
g1. I lose to swarms and find out he has both noble hierarch and steppe lynx in his deck.
Side:in 2 path, 2 ee, 4 blast, out 1 daze 3 pierce 4 force,
g2. I take a solid 7 with lots of removal, he lays t2 library, followed by B. Collar, and some other stuff. He falls behind and last ditch effort casts price of progress putting me at one, and he has to draw a burn spell as i have rhox+exalted and he has loam lion. He blanks hitting 1 drop creature. I live the dream with ee back-to-back, and win.
g3. I tell him to side out price of progress, and he listens??? He plays nacatl, qasali, some removal spells. I play critters, and end up with the last guy on the battlefield. His name is knight, and he beats zoo for 10 a turn.
1-0
r2.Lapinski's superawesomeamazing affinity; part tres!
g1. I'm kind of worried because my results against pinski when he's playing his ultrasuperfast affinity list are not astounding.
He squeaks by me game 1 with blinkmoth nexus. The wasteland deck, doesnt kantrip or draw wasteland....
side in 2 ee 2 needle 2 path out 4 daze 2 pierce
G2. He mulls to 3. I open a god hand anyways; such is life.
G3. He mulls to 5. I take a strong mid game hand. He opens, smacks me for 10, then gets double farmed and double wasted on my turn and scoops it up a few turns after.
2-0
R3. Affinity
g1. I roflstomp him with stuff thats bigger then his stuff.
side: out same as last affinity player.
g2. He goes t1 needle(kotr wtf?) 2x ornithopter, frogmite pass. I go trop noble (win). He doesn't believe me, I cast a rhox on two, compared to his enforcer on two. I clean up him with removal and big stuff.
R4. ID (death n taxes)
This matchup is pretty easy, but I just wanted to cube and be done with the night. Deathntaxes is primarily a good matchup post board, and I honestly find myself constantly applying pressure to their not threats. EE usually is the blowout card here. Although to be honest, anything with a power more then 1 tends to be a blowout here as you just need more threats, and you generally just smash them into this defensive role making bad trades and forcing them to play even worse cards in order to resolve board blowouts.
Finished 2nd
Hope this was informative and fulfilling. I am thinking of cutting the 1 hydroblast and 1 needle for 2 cannonist if I spot combo, but other then that I feel pretty comfortable with the last list I played.