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Kotilion
12-02-2010, 05:42 AM
Hi,

I used to play black control and I would like to build budget Doran ROCK deck. I usually play with friends but in the future I would like to visit some local shop tournaments.

Here is deck:

Creature
2 Qasali Pridemage
2 Eternal Witness
3 Doran, the siege tower
3 Loxodon hierarch

Instant

4 Swords to Plowshares

Sorcery

3 inquisition of kozilek
2 duress
4 Hymn to tourach
2 Damnation

Enchantment

1 pernicious deed
2 phyrexian arena
4 Oblivion ring

Artifact

3 Sensei's divining top
1 Pithing needle

land

8 swamp
4 tainted field
4 tainted wood
2 Mishra's factory
2 Horizon canopy
1 Overgrown Tomb
1 Godless shrine
1 plains
1 forest


My play strategy is same as legacy ROCK strategy (generating card advantage, disrupting opponent's hand, controlling board and dropping bombs). But here comes the catch..I don't have money for bombs like Goyf or KotR (useless in my deck, fetchlands are missing) or Dualllands.

I have few questions. Is my deck playable or I will be mana screwed all the time? Is shock damage from "duallands" to much against fast agro decks like merfolk or zoo? Are there any duals witch will suit into my deck better?Is creature selection good or they are suboptimal.

I will appreciate any comments or discussion about my mana base and creature selection.

Thank you

Mr. Safety
12-02-2010, 10:34 AM
This is my current casual legacy Doran Rock build, and I absolutely LOVE IT!!! I also do not have money for KotR or Goyf...but Doran works just fine, TBH. Doran also has the added bonus of hosing a lot of aggressive red creatures that have firebreathing or cards like Ball Lightning

18 Creatures

3 x Doran, the Siege Tower
4 x Birds of Paradise
3 x Eternal Witness
4 x Sakura-Tribe Elder
4 x Kitchen Finks

21 Spells

2 x Damnation
2 x Garruk Wildspeaker
4 x Duress
4 x Hymn to Tourach
3 x Profane Command
2 x Crime // Punishment
4 x Path to Exile

21 Lands

1 x Boseiju, Who Shelters All
1 x Brushland
2 x Caves of Koilos
1 x Fetid Heath
1 x Forest
1 x Marsh Flats
3 x Murmuring Bosk
1 x Plains
5 x Swamp
2 x Treetop Village
1 x Verdant Catacombs
2 x Llanowar Wastes


First off, I'll answer your questions, based on my experience with the deck, and then I'll go over my own personal card choices.

1) You will not be mana screwed all the time. You're playing 24 lands (too many IMHO) and most decks will only bring 3-4 Wastelands...you can suffer through 1-2 Wastelands. I think if you don't have fetchlands (I only have 2 in mine) then I would seriously look into using Sakura-Tribe Elder. It blocks a creature and fetches a basic land. Card advantage, pure and simple, added to land fixing.

2) Shock damage from duel lands is not too much to overcome, in all honesty. You aren't using Thoughtseize, which is the usual hindrence to shocklands. I use a full 5 'painlands' including Boseiju, and I don't ever have any trouble with pinging myself. The key to this: Kitchen Finks. Play it, it's easily one of the best creatures for a rock build, period. I'm absolutely FLABBERGASTED why more legacy rock players don't use them.

3) Merfolk, Zoo, and any aggro deck for that matter INCLUDING goblins, are the bread and butter matchups for Rock, you can beat them ALL DAY LONG. What you need is powerful mid-range answers to their board. I also use Damnation x2, but I augment it with a lot of 2-for-1 effects like Crime//Punishment and Profane Command. Fish are the slightly harder matchups, but your sideboard should usually handle that. Eternal Witness is a freakin' BOMB against Fish, too. Counterspells may stop your early aggression, but once you drop a Doran/draw into removal, you should be able to contain them fairly well. Eternal Witness brings back the goods for re-plays, too.

4) Your creatures are fine, although my deck differs slightly, mostly for the inclusion of Kitchen Finks and Birds of Paradise. I feel that Loxodon Hierarch is NOT as good as Finks, because finks can block 2 attacks and STILL net you 4 life. Hierarch can trade with a creature, but he's also at a higher cost at 4 mana. Any sort of recursion, like Profane Command, makes finks borderline broken.

Now for my own card choices, starting with creatures:

Birds of Paradise - pretty basic reasons here, they allow for a turn 2 Doran and make big Profane Commands. They also minimize the pain from early Wastelands by providing an alternative source of mana. They also attack for 1 with Doran on the board, with flying no less. They also can be used to attack for 3 with Garruk's ultimate, but TBH, I don't pop off Garruk's ultimate that often. I typically use him for acceleration for big Profane Commands or to make 3/3 tokens.

Sakura-Tribe Elder - basic card advantage, pure and simple. Fog a goyf and net a land for 2 mana. It also digs out basic lands, which are Wasteland proof. Love the card. It's a creature too, and I've embarassed other players by getting in for 3-4 damage with a STE. Also builds up to a turn 3 Garruk, setting you up for big Profane Commands.

Kitchen Finks - already explained this one, it keeps you ahead of the aggro matchups nicely. Augmented with recursion can keep you alive all day long against aggro decks. Great at defense, decent at offense. Love it.

Eternal Witness - no explanation needed, it's awesome stuff pure and simple. The only additional comment I'll make is that it's INSANE with Profane Command. Play Profane Command, targeting Witness in your graveyard, get it back and deal some damage or kill an opposing creature...get Profane Command back in hand to use again with Witness's trigger when it hits the table. How awesome is that?

Doran - basically the best budget beatstick you can use, he's a 5/5 for 3 mana. He opens up the white splash for removal like Swords/Path and shenanigans like the Crime side of Crime//Punishment.

Spells

Damnation - board wiper, need it. Two seems enough. With the acceleration I have going, it's a turn 3 play easily enough.

Crime//Punishment - basically it's engineered explosives...it costs the same as an activation (2 mana) but it isn't held back by the number of colors you can come up with. You can pick the converted cost based on whatever you need it to be. Again, with acceleration like the deck has, you basically have an 'out' against artifacts/enchantments

Duress & Hymn to Tourach - basic 8-shot of hand disruption, neccesssary and effective to say the least.

Garruk - against some matchups, this card = I win. His mana acceleration lets you play bigger bombs than other players, and he distracts from your life total by standing in the way. Creates 3/3 tokens that can win on their own as well. Again, big synergy with Profane Command.

Profane Command - the cornerstone of the deck, along with Eternal Witness. Recurring card advantage with a built in win condition of direct damage. Brings back Finks, Witness, and Doran if they trade in combat or get killed with normal removal like Smother/Terminate. I've returned Sakura-Tribe Elder back before, just so I could build more mana or chump block if neccessary. A 4-5 mana Profane Command can usually kill a fish lord and set you up to chump another with Finks/STE.

Path to Exile - toss up between this and Swords. I figure I'll be so far ahead in mana than my opponent that I'd rather just dodge the lifegain from Swords. Just a personal call, either seems fine.

Lands

Boseiju - makes your Profane Commands uncounterable, but legendary. I only play one.

Llanowar Wastes/Brushland/Caves of Koilos - neccessary cards to set up an indredibly mana intense deck with 3 colors. Most of my black spells require BB and most of my green spells require GG. Just a reality that I need duel lands.

Treetop Village - better than Mishra's Workshop in this deck IMHO siimply because it can attack for 3 with trample. Again, you're so far ahead in mana that the 2 mana activation is no problem.

Murmuring Bosk - another neccessary card, IMHO. Fetchable with Verdant Catacombs, but usually comes into play tapped. If you're lucky enough to have both it and Doran in hand, great. If not, you should be fine. The mid-game is where you shine anyways.

Cards that I've considered using, and might STILL consider using:

Treefolk Harbinger - allows for more often untapped Bosks while also FETCHING bosk and Doran. Great tech. Doesn't allow a turn 2 Doran though , which is why I'm using Birds.

Loam Lion - easy enough to make it a 2/3 (functionally a 3/3 with Doran) but it distracts from the rock strategy of getting 2-for-1 effects and winning through card advantage. Just dumb beats, and you don't really need dumb beats to win.

Qasali Pridemage - I play 4 in my sideboard, it's easily one of the most powerful anti-artifact cards printed

Pernicious Deed - I'd use this over Crime//Punishment if I had them...alas, I don't own any. They aren't hard to find though.

Vampire Nighthawk - I used to have a tribal shamans deck using this guy, but again, he got dropped for other utility plays (Garruk, Crime//Punishment) NOT a bad choice though, and if your mana base can handle Hymn to Tourach, it can handle Nighthawk. he's an absolute HOUSE with Doran on the board, hitting for 3 in the air with deathtouch and lifelink. Trades just fine with Tombstalker, Goyf, and any OTHER threat you see.

I hope this helps...very interested in continuing this discussion!!!

Kotilion
12-02-2010, 01:07 PM
Thank you Mr. Safety, you helped me a lot. Especially with card choice comments and play experience.

In my deck I need some mana acceleration for sure. I am going to try Sakura Tribe Elder, it used to be auto include in old Rocks.It also clears your deck from lands and you can draw useful cards.
I would like to try birds of paradise but I am afraid that I won't be able to summon them in the first turn because I mainly have swamps or tainted wood/field which won't help me either. Maybe I have to change my mana base.
What do you think about tainted lands? They cannot be fetched by Sakura.

I also used to have 2 Vampires Nighthawk in my build but it seems to me that I have lots of creatures (and spells) for 3 cmc so I cut them for Qasali Pridemage. My friends are playing lots of awful artifacts and enchantments so I slipped him into my deck.

What do you think about duress vs inquisition of kozilek. When I was play testing I found kozilek much more useful. I can discard realy painful cards like goblin lackey,goyf. ect or maybe with mana acceleration damnation is fast enough.

I think StP is slightly better because you deck has advantage in mana sources and you don't want to help your opponent. Just imagine If you had vindicate and could destroy opponent's land. But sometime it hurts when your opponent drop monster and you net him 8 lives.

I like your idea of Profane command...in mid-game it can be sick tool.

P.S. Sorry for my English it is not my mother language

Mr. Safety
12-02-2010, 05:07 PM
Duress Vs. Inquisition of Kozilek - well, Inquisition gets significant creatures out of your way and lots of other threats like Counterbalance, Sensei's Divining Top, Aether Vial, etc. What Duress brings is the ability to have them discard cards like Natural Order, Force of Will, Damnation, and Jace the Mind Sculptor. If you mix them up, that's cool. I use Duress simply to go after counterspells, and then use Hymn to Tourach to rip out dudes. The best is Thoughtseize, but if you're worried about painlands (like me!) you don't want the 2 damage. What I feel is that 4x Path to Exile, 2x Damnation, and 2x Crime//Punishment are enough creature removal to handle early aggressive creatures. I also count on Sakura-Tribe Elder to chump block, too. So Duress is my weapon of choice. I may actually playtest Inquisition a little more. I haven't tweaked the deck in a while.

Yes, acceleration is how Rock differs from the other aggro decks of the format. You can either play cheap threats (zoo, sligh), use Aether Vial (Fish, Goblins) or acceleration (rock, Dragon Stompy, Bant Aggro).

I like the Tainted lands if you have a minor splash of green or white (or both) If you have 24 black spells in the deck and 6 white and 6 green, the Tainted lands get really good because they stabilize your mana without any life loss. You can essentially run Tainted lands + basic swamps and be all set. If you want a turn 1 Birds of Paradise, I think shocklands (like Temple Garden) or painlands (like Llanowar Wastes) are neccessary if you don't have fetchlands or alpha/beta duel lands.

As far as what you're saying about Profane Command being a mid-game tool, that's the whole point of Rock. The mid-game is where your zone is. Early turns are for control/mana acceleration. Mid-game is when you start taking over and generating card advantage. Late game is when you have established an obviously superior board position, and you attack for the win.

muscleb
12-02-2010, 06:17 PM
You could perhaps go with 4 Doran, and and a couple of Grizzled Leotau to fill the goyf spot. Obviously Doran does not perfectly well with Finks, so for some lifegain you could roll with Behemoth Sledge or Basilisk Collar

Mr. Safety
12-03-2010, 09:49 AM
You could perhaps go with 4 Doran, and and a couple of Grizzled Leotau to fill the goyf spot. Obviously Doran does not perfectly well with Finks, so for some lifegain you could roll with Behemoth Sledge or Basilisk Collar

I can't tell you how many decklists I've seen Finks alongside Doran. They seem counterproductive, but Finks are just too good with Eternal Witness/Profane Command that you would be crazy to NOT use Finks.

I've heard of people trying hard to fill the empty slot left by Tarmogoyf, and seriously, you don't need an equivalent beatstick. If you are short on creatures and you haven't maindecked Qasali Pridemage, that's about the only good way to approach it other than possibly a Stoneforge Mystic/Jitte/Sword of Fire & Ice package (2/1/1). If you think you need a ton of beef in the deck, you are probably (respectfully speaking) playing Rock wrong. It's as much a control deck as it is a beatdown deck, and the control portion usually means that you can close the game with just about ANY threat. Goyf just speeds up the clock, which is neccessary in a competitive environmant more often than not. Stoneforge Mystic can replace goyf by making ANY creature you play into a superior threat after your control hits the board.

Grizzled Leotau is just a blocker with a big ass or a vanilla beatstick dependant on Doran. Not really Rock's style...you need card advantage/board advantage. I would take ANY of these over Grizzled Leotau:


Qasali Pridemage (artifact/enchantment hate + exalted)
Stoneforge Mystic (tutor + auto equip potential)
Wall of Omens (cantrip)
Wall of Blossoms (cantrip)
Gaddok Teeg (hoses control)
Tombstalker (evasive threat for cheap, he's the closest relative creature to Tarmogoyf for efficiency)
Werebear (acceleration + 4/4 for 2 mana once threshold hits)
Wilt-Leaf Cavaliers (vigilance for great double duty as offense/defense)
Wilt-Leaf Liege (pumps Doran, great against Hymn to Tourach/discard effects)
Vampire Nighthawk (triple duty as removal, lifegain, and evasive threat)
Loxodon Hierarch (double duty as lifegain and big threat)
Ravenous Baloth (same as Lox Hierarch, has GREAT synergy with Garruk vs. Aggro/sligh/burn)
Noble Hierarch (acceleration, exalted)
Hypnotic Specter (double duty as disruption and evasive threat)
Wild Mongrel (double duty as an attacker and can set up great Profane Commands)
Chameleon Colossus (big dude with pro:black)
Imperious Perfect (board advantage engine, enabling you to pump out tokens to overwhelm your opponent)

Grizzled Leotau might make it onto the list at around 200+, lol. That was a 3 minute brainstorming session. If I had 10 minutes, I could double the list and Leotau would STILL not be on the list, lol. Sorry, just a bad suggestion.

muscleb
12-05-2010, 04:09 PM
Great reply, thanks for clearing that up :)

Mr. Safety
12-06-2010, 09:19 AM
Yeah, I wasn't trying to be mean, I just KNOW there are so many better options. You can get a playset of Qasali Pridemage easily enough that it's just better to use than Grizzled Leotau.

Now, I forgot about one of the best pieces of tech for a Doran Rock deck:

Ohran Viper

The only reason I don't use this card is that once I filled my deck with the right amount of control, the right amount of acceleration, and the right amount of creatures...well, by that time I didn't have any room. Viper is fighting with Kitchen Finks, Eternal Witness, and Doran at the 3-mana slot in my deck, and all 3 are neccessary for my deck to function the way I want it to.

If you were feeling inclined to add a 3-mana creature (and you don't want to use Witness/Finks) then Ohran Viper is your card. It does double duty by drawing you cards and has deathtouch, and triple duty as an efficient threat as a functional 3/3 with Doran on the table. Great card.

The Pharmacist
12-06-2010, 10:24 AM
Um.... You guys are about 2 years to late with this deck. Team Left Field already did this. It was called Tombstone. We won many tournaments with are list. There's a tread about it somewheres.

Mr. Safety
12-07-2010, 02:52 PM
Could you link us to the thread/decklist?

Is the deck still viable?

AmokPL
12-13-2010, 12:22 AM
17 Creatures

3 x Doran, the Siege Tower
4 x Birds of Paradise
3 x Knight of the Reliquary
3 x Eternal Witness
4 x Kitchen Finks

20 Spells

2 x Garruk Wildspeaker/2x Liliana Vees
4 x Duress
4 x Hymn to Tourach
3 x Profane Command
3 x Pernicious Deed
4 x Path to Exile

23 Lands

4 x Forest
1x Overgrown Tomb
1x Godless Shrine
1 x Marsh Flats
2 x Murmuring Bosk
2 x Plains
5 x Swamp
4 x Verdant Catacombs
2 x Llanowar Wastes



NECROed as I am trying to get something casual in that colors. Sakura Tribe Elder is useless now since it cannot block and fetch a land in the same time. I couldnt find proper 2cc creature so I've put KotR at the moment as they can also work as fetch machine. Not sure if manabase is good, I should probably be playing more fetches (more Marsh Flats). Also I was thinking to replace Hymns with Gerrard's Verdicts and include somehow Maelstrom Pulses but still not sure. Also trying Liliana in place of Garruk. I would need help in making the sideboard.

Kotilion
12-13-2010, 03:52 AM
Hi,

I am back after holidays and with a new version of Doran Rock.
I've been testing this deck since I read few advices and comments from you.

Here it comes:

18 Creatures

2 Sakura-Tribe Elder
3 Eternal Witness
3 Doran, the siege tower
3 Qasali pridemage
3 Vampire Nighthawk
4 Birds of Paradise

6 Instants

4 Swords to plowshares
1 Path to exile
1 Extirpate

11 Sorceries

1 Profane command
4 Duress
4 Hymn to tourach
2 Damnation

2 Enchantment

2 Phyrexian arena

3 Artifact

2 Sensei's divining top
1 Engineered explosives

LANDS

1 Plains
1 Forest
5 Swamp
1 Tainted field
2 Tainted wood
2 Mishra's factory
3 Overgrown Tomb
1 Godless shrine
2 Brushland
1 Fetid Heath
2 Murmuring bosk


CREATURES:
As I said before color fixing/ mana acceleration is a must. I like opening hands with Birds, they can help a lot. I also included 2 copies of Sakuras because they also serve as shuffling engine for divining tops. (Wish I had fetchies ).

Ethernal witness is awesome, it allows me to play again cards I need such as Swords,Damnation or any killed creature. (thx Mr. Safety)

I had a choice to include Kitchen Finks or Vampire nighthawks and I chose Vamps. With Doran they are ultimate. Usually opponent tries to kill them as soon as they hit the board.

And finally I had to add Qasali pridemage, I can't help myself but I like him, most of the time he is 3/3 (when atacking) for two cmc in 2. turn with great utility I need.
INSTANTS:
I run five 1 cmc exiles, I felt the need for extra Path to Exile :D. And I also run one copy of Extirpate. Try to discuss ! I know lots of you will say that one copy is useless and that it doesn't change game state or brings card advantage, but I like this card and I need it because of my meta.
SORCERIES:
Choice is pretty clear.. though I run only one copy of Profane Command. I don't have any way to produce lots of mana so I usually play it to kill nasty creature and bring back one of mine.
ENCHANTMENTS:
I am little bit confused about Phyrexian arena. I usually want to play something else on turn three either doran/nighthawk or something. I also have issue with life loss when I am under pressure and "shocked" with my dual lands. But when I manage to get it into play with Sensei's Divining top the win is almost mine.
ARTIFACTS:
I cut out pernicious deed and put in one EE because mostly of speed. I can kill painful 1 cmc drops/tokens in second turn. But it is hard when I played pernicious I wanted EE and when I play EE I sometimes want to have Pernicious deed.

My meta/tests:

We play casually with friend without sideboard. I play against:

Treefolk control: This match is quite hard. He has mimic vat/story teller/ Timber protector/ lignify/ dubark/kinship and harbringers/ banerets.
I have to destroy mimic vat as it appears on the battlefield or game is almost over. After that I try to kill his utility treefolks and hopefully kill him with doran and vamps.This match is in his favor. Games 5-3 for him.
Vampires - This match can be nasty. He uses buried alive/dark rits/Bloodghats/demigods and nocturnus + removals and discards. Here is where Extirpate shines.5-3 in my favour.
RoguesDiscard hurts.But that's it. I have to kill Oona's Blackguard/ Stinkdrinker Bandit and Bitterblossom. 6-2 for me.
Psycho Counter: Oldschool - ton of counters + propaganda and morphling/palinchron. It depends on starting hand, If a have discards/extirpate and cheap monster it is my game. Mishra's factories are MVP here.4-4
Black Control Cabal coffers + consume spirit with ton of removals and discard. This match is quite easy. Discard consume so he cannot deal 20 damage and my utility cards like Eternal witness/ profane command rock.5-3


My match results are not impressive but we don't use SB and particularly ROCK has usually unfavorable game one but after SB it is Win WIN.

Mr. Safety
12-14-2010, 09:20 AM
NECROed as I am trying to get something casual in that colors. Sakura Tribe Elder is useless now since it cannot block and fetch a land in the same time. I couldnt find proper 2cc creature so I've put KotR at the moment as they can also work as fetch machine. Not sure if manabase is good, I should probably be playing more fetches (more Marsh Flats). Also I was thinking to replace Hymns with Gerrard's Verdicts and include somehow Maelstrom Pulses but still not sure. Also trying Liliana in place of Garruk. I would need help in making the sideboard.

You CAN still block and fetch a land, STE just doesn't deal combat damage. He still works functionally the same, because when he chump blocks you don't usually trade ANYWAYS.

If you're using Profane Command, the choice between Liliana and Garruk is obvious, you need the acceleration. A static 3/3 token producer is the equivalent of using a sorcery speed Aether Vial. Liliana just does some minor hand disruption, some decent tutoring (but unneccessary) and a halfway decent ultimate ability. I'd rather have ANY of Garruks abilities over any of Lilianas, and garruk functionally ony costs 2 mana to play. Just my honest opinion.

Your list has an important ingredient that I'm missing though, and that's Pernicious Deed. If i had 3x PD I would drop both Crime//Punishment and Damnation for those, opening up a slot for either a 5th targeted discard (Inquisition of Kozilek) or something like Treefolk Harbinger.

@Kotiliion: nice list! I really like the Vampire Nighthawks! I used them with Doran a little while back, basically playing tribal Shamans. A 3/3 flyer with deathtouch and lifelink is INSANE. He's great on his own, too, regardless of Doran. I think you've made a smart choice.

Also, Engineered Explosives, Extirpate, and Path to Exile x1 are not that crazy. They allow for some really good variety in your control, without sacrificing consistency by running 3 of other key cards. It seems odd on paper, but it works. Many good deckbuilders/players would support 1-of cards that seem neccessary.

How has Mishra's Factory been treating you? I've always used Treetop Village for the green mana and the built in trample, but you've got me thinking about a possible change.

The Tops + Phyrexian Arena are smart. I would say that the key to knowing when to play Arena is decided by the matchup. If you're playing against a controlling type of deck, it's always better to get your threats down early. If you're playing against an aggressive deck, then wait a little bit and makes sure to spend your mana on control early game so you can actually GET to the mid-late game and start grinding out card advantage with Arena/Tops. One sided Damnations are never a bad thing against an aggro deck.

Remember that Top is good on it's own, and cheap to play early at only 1 mana. Play it when you can in ANY matchup. Arena will just take some playtesting/experience to know when to play it. One thing is for sure, if it's your only turn 3 play, PLAY IT. You can't afford 'blank' turns.

Good luck! I like your results against those decks. It tells me you're playing the deck correctly. It should be no surprise that you dominated the aggro-oriented decks like Vampires/Rogues, and then got closer to a split with control. You still outplayed the control decks, too...which means you probably got early threats down before their countermagic could take over.

AmokPL
12-18-2010, 05:04 AM
You CAN still block and fetch a land, STE just doesn't deal combat damage. He still works functionally the same, because when he chump blocks you don't usually trade ANYWAYS.


my mistake, what did I think :(

I like Liliana's tutor but you are right as Garruk is much more.

I started to dislike Profane Command in favor of Maelstrom Pulse.

Also Treefolk Harbinger is something that I have to test 0/3 with Doran hits for 3 searches for Forest/Tomb/Garden/Bosk or Doran itself.

muscleb
12-19-2010, 08:55 AM
I like Treefolk harbinger in the list, then you could play 1 Chameleon Colossus to fetch it. The colossus also goes great with Garruk for a 14/14 trambler. I think there are perhaps a bit too many 3CC cards with doran, pulse, finks, witness and arena, but I guess birds help ramping up to play those.

Basicly I got back into magic after so many years(played when I was a kid around Ice Age) and I really like this deck so please post more suggestions.

Mr. Safety
12-20-2010, 02:14 PM
Just a note about the deck being 'clogged' at 3 mana spells: it's true, and on paper, it looks bad. If you stop and think about my particular list (which is posted above) it only has 8 cards at 2 mana: Sakura Tribe Elder and Hymn to Tourach. EVERYTHING else is either at 1 mana or 3+. To me, it's really a clue to how the deck works. If you can play a card for 3 mana on turn 2, that means your turn 2 plays SHOULD be better than someone else playing a 2 mana spell on turn 2 (theoretically.) Being stuffed full of 3 mana threats is not a bad thing per se, but would be a lot worse if you didn't have Birds of Paradise in there to power them out faster.

Treefolk Harbinger would be a great addition, and one that I might need to make in the near future. I'm just not sure what to cut for it. For reference, here is my list:


18 Creatures

3 x Doran, the Siege Tower
4 x Birds of Paradise
3 x Eternal Witness
4 x Sakura-Tribe Elder
4 x Kitchen Finks

21 Spells

2 x Damnation
2 x Garruk Wildspeaker
4 x Duress
4 x Hymn to Tourach
3 x Profane Command
2 x Crime // Punishment
4 x Path to Exile

21 Lands

1 x Boseiju, Who Shelters All
1 x Brushland
2 x Caves of Koilos
1 x Fetid Heath
1 x Forest
1 x Marsh Flats
3 x Murmuring Bosk
1 x Plains
5 x Swamp
2 x Treetop Village
1 x Verdant Catacombs
2 x Llanowar Wastes